This content requires the base game StarDrive 2 on Steam in order to play.

User reviews:
Overall:
Very Positive (120 reviews) - 85% of the 120 user reviews for this game are positive.
Release Date: Mar 8, 2016

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Downloadable Content

This content requires the base game StarDrive 2 on Steam in order to play.

Buy StarDrive 2: Sector Zero

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-50%
$9.99
$4.99

Packages that include this game

Buy StarDrive 2 Gold Pack

Includes 4 items: StarDrive 2, StarDrive 2 - Shipyards Content Pack, StarDrive 2 Digital Deluxe Content, StarDrive 2: Sector Zero

SUMMER SALE! Offer ends July 4

 

Reviews

“If you liked StarDrive 2 and want to enhance your experience with it in a meaningful way, this DLC is a must have.”
80 – Space Sector

About This Content

You're interested in buying this DLC? Well, hold on there bucko - I'm not sure if you're rated on DLC that's this hot. If you think you can handle this kind of horsepower, then what you're looking at here is an incredible new set of features and content for the award-winning* galaxy-spanning PC entertainment experience that is StarDrive 2.

This baby takes the base game of StarDrive 2 and overhauls it with massive changes to the structure of the galaxy. First and foremost, the galaxy is now divided into Hexagonal Sectors, providing new resources, terrain features, chokepoints, and reasons for you to commit genocide on the friendly plant people. New deep space construction mechanics allow you to fortify sectors with battlestations, mining outposts, science stations, and more. Sectors are jam-packed with new anomalies to explore, quests to unlock, and dangers to bravely run away from.

Sector Zero now features several new ways to win the game, including a technology victory, a story-based victory, and a score victory. You can view your progress towards your victory goal on the brand new victory screen. Dozens of new technologies have been added to support these new mechanics and the AI has been given some serious upgrades to help them win the game too!

Planetary Invasion mechanics have received a serious overhaul in this expansion pack as well. While the legacy 3d battle system will remain in place for story-based battles, planetary ground combats will now take place over several turns, allowing you - and the AI - an opportunity to gain space superiority and to reinforce a besieged planet.

But do you think we'd stop there? Because we didn't! We also increased the maximum amount of Star Systems from 100 to 200, while providing you tinkerers with the option to crank that maximum up as high as your PC will allow!

All of this and more can be yours for a mere ten Earth dollars, rounded down to the appropriately psychologically enticing amount.

*PENDING!


FEATURES
  • New Hex-tile Strategy Map, with deep space terrain features like nebulae, wreckage fields, and more
  • New Deep Space Construction mechanics that will allow you to fortify sectors with battle stations and economic buildings
  • Three new ways to win the game
  • Dozens of new quests, anomalies, technologies, and events
  • Overhauled ground combat
  • Improved UI and AI
  • Increased Galaxy Size options

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista / 7 / 8 / 8.1 64 bit (32 bit NOT supported !)
    • Processor: 2.5 Ghz Intel Core 2 Quad Q8300 or equivalent
    • Memory: 4 GB RAM
    • Graphics: 1 GB nVidia Geforce GT460 or equivalent, 500 MB ATI HD4850 or equivalent
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1366 x 768
    Recommended:
    • OS: Windows Vista / 7 / 8 / 8.1 64 bit (32 bit NOT supported !)
    • Processor: 3.5 Ghz Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: 1 GB nVidia Geforce GTX660 or equivalent, 1 GB ATI HD7850 or equivalent
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1366 x 768
    Minimum:
    • OS: MAC OS X 10.8 or higher
    • Processor: 2.5 Ghz Intel Core 2 Quad Q8300 or equivalent
    • Memory: 4 GB RAM
    • Graphics: 1 GB nVidia Geforce GT460 or equivalent, 500 MB ATI HD4850 or equivalent
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    • Additional Notes: Minimum Resolution: 1366 x 768
    Recommended:
    • OS: MAC OS X 10.8 or higher
    • Processor: 3.5 Ghz Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: 1 GB nVidia Geforce GTX660 or equivalent, 1 GB ATI HD7850 or equivalent
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    • Additional Notes: Minimum Resolution: 1366 x 768
    Minimum:
    • OS: Ubuntu 12.04 (64-bit)
    • Processor: 2.5 Ghz Intel Core 2 Quad Q8300 or equivalent
    • Memory: 4 GB RAM
    • Graphics: 1 GB nVidia Geforce GT460 or equivalent, 500 MB ATI HD4850 or equivalent
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    • Additional Notes: Minimum Resolution: 1366 x 768
    Recommended:
    • OS: Ubuntu 14.10 (64-bit)
    • Processor: 3.5 Ghz Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: 1 GB nVidia Geforce GTX660 or equivalent, 1 GB ATI HD7850 or equivalent
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    • Additional Notes: Minimum Resolution: 1366 x 768
Customer reviews
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Overall:
Very Positive (120 reviews)
Recently Posted
Army Pea
Posted: June 25
Sector Zero is a very hardy expansion for Star Drive 2.
The biggest additions are the revamped exploration mechanic, new ground combat system and new victory conditions.

There is also some new threats to the galaxy which adds some fun combat during the end game phase.

If you are a Star Drive 2 fan , this DLC is an absolute must buy.

Helpful? Yes No Funny
jdblue
Posted: May 24
This is an easy-to-pick-up game with a good learning curve and enough mid-to-late game complexity to make it difficult to put down.

The developer works hard, communicates constantly with the community, and respects his fanbase while maintaining a clear sense of design and direction for the game.

It's actually difficult to believe that this game was created by an indie studio, given that it possesses more solid gameplay, flavor, depth, and replayability than many of it's far more monied studio competitors.

I will be buying every single DLC and expansion for this and any successor 4x games from this dev.

4.5/5 stars due to lack of a pony.
Helpful? Yes No Funny
mister.hister
Posted: May 12
A definite must for owners of SD2. Rivals Stellaris when it comes to ship building, heck, it rivals everything out there when it comes to that and all other aspects of the game are very good to. Space battles are also way better then what Stellaris has to offer.

Thought I would not be returning to it after Stellaris much but I was wrong.

Game is being patched and getting better, more polished as of the time of this review. I definitively recommend you to get it.
Helpful? Yes No Funny
acantoni
Posted: May 7
Totally recommend this !
Add tons to the base game and with the Community ai mod makes the game real challenging !
Helpful? Yes No Funny
johnmostert66
Posted: April 30
Good DLC overall but the hex map takes some getting used to. The new space station feature is pretty underwhelming when you build a mine or a star base you can barely see it. ive already encountered a game breaking bug, when the osiris ship detroys a star system the game wont let you close the notice. its good overall but i cant recommend it in this state.
Helpful? Yes No Funny
SKYLORD0110
Posted: April 22
If you enjoyed the base game then you will like this. It improves on basically all of the systems in the game that needed improvement. If you have the money and liked the base game I'd say you should definetly buy this despite its occasional bugs, which for me have been minor at most.
Helpful? Yes No Funny
Kepos
Posted: April 11
Just bought the new DLC...and ran into serious bugs, one of them game-braking.

Those new sectors give the game a fresh inspiring strategy. It is no longer needed to rush for planets, it is better to plan your expansion wisely.

Still a little upset to get InGame advertising in Vanilla game to buy, buy, buy Sector Zero DLC....but hey, simple minds...

Not sure how to rate this DLC.

Worth the price? Depends how much you like multiplayer. If you play pure solo, it's cool. Otherwise I'd say wait for Endless Space 2 or even new MoO, which both are actually under development.

Stability? Downgrade from my view. The larger your universe gets, the more often you encounter freezing. Encountered dead end, while entering fortified AI hex. I was asked to either declare war or ask for march through rights in a notice box. I was offered a button for withdraw encounter...which wasn't functional. Well, it is the old ZERO story. He will take care about all those bugs...hopefully soon and hopefully all of them. But I'm still counting some bugs from vanilla...

Innovative? Yes, indeed. Zero is a one-man company developer and therefore he offers a lot of new fresh ideas and ways how to get inspired by the game. Star Drive 2 indie is able to compete with major titles without need to hide before them. Ok, all things are done slower then in big companys and R&D is sometimes faster then QM.

All in all, it's fun...but I really would like to have a totally stable and finished product.
Helpful? Yes No Funny
efeoztez
Posted: April 7
This is not a game, this is a collection of bugs.

Has a huge potential to be one of the best 4X space strategy games.
But even after expansion the game is barely in beta stage.
Not possible to play and to finish the game.
Because I really like the content, concept and design I tried a lot but the programming is so bad and buggy, unfortunately it is impossible to go on.
Dev also left StarDrive unfinished and most possibly It will be the fate of StarDrive 2, too. Actually I have 'ZERO' hope.
I am ok with the money I gave for an unfinished game and expansion just because of the beautiful ship design stage. I really enjoyed it.
But I will not buy StarDrive 3 next year...

STEAM IS FULL WITH FAKE POSITIVE REVIEWS!
WRITE YOUR NEGATIVE REVIEWS FOR PEOPLE!
Helpful? Yes No Funny
Cpt_Chaos
Posted: April 3
Very good expansion, I really like the sector concept. Expands on almost all aspects of the core game - recommended!
Helpful? Yes No Funny
sithlord123456789
Posted: April 1
A thorough and great dlc that makes stardrive 2 one of the best games of its genre today.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 3 people (67%) found this review helpful
Recommended
Posted: June 25
Sector Zero is a very hardy expansion for Star Drive 2.
The biggest additions are the revamped exploration mechanic, new ground combat system and new victory conditions.

There is also some new threats to the galaxy which adds some fun combat during the end game phase.

If you are a Star Drive 2 fan , this DLC is an absolute must buy.

Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
48 of 59 people (81%) found this review helpful
Recommended
Posted: March 10
Very good overall.

Love the new sector thing going on here and the ability to fortify those sectors.

But there is one HUGE, GLARING problem personally for me.

You cannot turn off victory conditions!?

so let me get this right, you gave us these 4 victory conditions ONE of them is after 1000 turns the faction with the highest score wins.

so WTF devs the other 3 are now completely useless if that is the case as i already spent 25 minutes playing and have already gone from 1000 turns left to 700 left.

won't this make things like LONG playthroughs or huge/epic length playthroughs pretty much impossible?!

So for now i will not be playing this game until you give us the ability to TURN OFF victory conditions.
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35 of 41 people (85%) found this review helpful
4 people found this review funny
Recommended
Posted: March 12
Great DLC in my opinion. Adds a ton of new content and for the price it's certainly worth it. However my main issue with it is I'm used to and love long 4x games. Finishing them just leaves me with an air of emptiness. I don't really feel like I've achieved anything by BEATING such games.

Which is why I'm not a personal fan of the new victory conditions. Especially seeing as they're not an option you can disable. Watching ones empire grow and then just toying with the smaller ones and suddenly getting your ♥♥♥ kicked for being so arrogant. I love that.

All in all though it is a good DLC and I do recommend it. For personal reasons though I'd like an option in the campaign start to disable all victory conditions except extermination.

Edit: Nevermind. The great one has answered my prayers. All hail Zero. Ehem... that aside. I've no longer any issues with this... at all.
Was this review helpful? Yes No Funny
37 of 49 people (76%) found this review helpful
1 person found this review funny
Recommended
Posted: March 8
For $10, this expansion does a lot to improve the base game. Sure, some old bugs remain (i.e. the starvation bug in particular), but the game is at its best with this expansion and the price is right.

I'm not convinced that the ground combat upgrade should remain an expansion-only upgrade, but the rest of the expansion is full of new content and enhancements and is well-worth the $10. Your mileage may vary depending on how much you enjoyed the base game, however, as it's still SD2 at its core. It's just better and better directed.

Bottom line: if you liked SD2 and thought it could use a bit more focus, get Sector Zero.
Was this review helpful? Yes No Funny
33 of 44 people (75%) found this review helpful
1 person found this review funny
Recommended
Posted: March 8
This adds a good ammount to the base stardrive 2 which was fun but had its issues.

The first is the galaxy is now split into sectors tho ships can still free travel it allows everything to fit more nice as well as better optimization map wise.

It has an interesting mechanic where nearby sectors to yours will slowly come under your infulence but that influence can be taken away but competeing empires. The ony way to really 100 percent stop the enemy from influcencing that sector is to take it by force, Combating for sector infulence adds great gameplay and is a great addition.

Deep outposts also make an appearence in this which can serve several purposes also adds some unique gameplay as these cans slow down invasions tho you will need a fleet backing them up to fully hault large invasion forces.

Several new techs and new victory conditions come into play which the base game really needed yet there is no diplomatic vicotry yet which is sad they do spice up the core content and allow you to approach the game in more varried way. For example the score victory will appoint who ever has the highest score by 1000 turns the winner tho you can keep playing after.


The last feature is bigger maps i hated how in the orginal stardrive2 base game maps were limited to 100 stars it felt cramped and small zero has added two things. First the galaxy sizes have changed to allow up to max 200 stars and even higher through edditing the config file. This in my opinon is an amazing eddtion i have already had a galaxy on 500 stars tho not every computer will handle this alright it gives the players much more options.


To end this for players who dont buy the dlc Zero has also patched the base game to improve asspects startdive 2 is not perfect tho i feel like zero has improved with keeping up with his community.


To me for the content and price this is a solid buy that really does add uniuqe things to the base game and in my opnion is needed for its long term appeal.
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24 of 30 people (80%) found this review helpful
Recommended
Posted: March 12
Well, I had played the base game since Early Access. Star Drive 2 is really fun but it seemed a little stale as it was some what easy and not much happening. I cold expand and crush opponents but there were not many other things going on.

Along comes Sector Zero DLC .... and WOW! Lots of events greatly expand the game. The AI is a little harder now. The DLC has many subtle improvements. ANd it adds multiple victory conditions. The developer is very active and hard at work to improve this game even more.

I was very surprised at the improvements in the DLC. AI empires now contact me more often for trade deals. Added is the capability to have 'free' small ships that do not count against the command point limit. These ships add to the 'fleet in being' strength and need to be built avan if seldom used (small ships can die fast against late tech fleets). All the AI empires build them so you need to as well to have a good force rating. In the old game I stopped building small ships as almost from the beginning.

There are new technologies as well. Overall the DLC is a must have for anyone who wants to play this great game. I lovev space 4X games and Star Drive 2 is very good. The dev is very active and this is good.
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16 of 19 people (84%) found this review helpful
Recommended
Posted: March 17
This is a massive improvement - more of a reimagining, really - of the base game and the best Star Drive experience to date.

It is hex-based, which is a departure, but that is only the territoria mechanic and terrain grid. It doesn't effect fleet/ship movement mechanic which means, unlike some 4X games, this doesn't boil down to complicated space chess. This is still Star Drive. Which is not to say that terrain doesn't influence gameplay. It does.

There are three types of nebula, all of which limit fleet speeds. A red nebula impinges on laser ranges in battle. The lightning-wreathed nebula deals damage to unshielded craft and the final type shorts out shields. Ships will tend to route (impefectly) around nebula unless ordered in or lured in, but this is not always the case. I have seen event-based fleets blow themselves up in lightning nebula. There are asteriod fields and also black holes which throttle fleet speeds even further. Both of these, and other special terrain, offer boons to the nearest colony if garrisoned with space station (sometimes upgrades are required).

There are many upgrades too. The cantina (automatically applied once researched) essentially cancels out maintaince cost within 1 hex of a colony, and provides approval. Additional upgrades to a station don't seem to impact maintaince costs, so this is a hidden gem if you have a lot of deep space adjacent to your colonies; but the passive tech to slash station maintaince might be more viable if your stations are farflung.

The listening post extends sensor reach. The subspace projector can be researched down several different paths to provide either a fleet speed bonus which spills into surronding hexes or else slow enemy fleet speeds. The station itself can be turned into a battlestation, which is great, but don't expect it to be taking on invasion fleets unsupported.

Finally, the enlarged map sizes are fantastic - especially for Clusters. There is really no reason to play Star Drive 2 without Sector Zero. It is a big improvement.
Was this review helpful? Yes No Funny
17 of 21 people (81%) found this review helpful
1 person found this review funny
Recommended
Posted: April 11
Just bought the new DLC...and ran into serious bugs, one of them game-braking.

Those new sectors give the game a fresh inspiring strategy. It is no longer needed to rush for planets, it is better to plan your expansion wisely.

Still a little upset to get InGame advertising in Vanilla game to buy, buy, buy Sector Zero DLC....but hey, simple minds...

Not sure how to rate this DLC.

Worth the price? Depends how much you like multiplayer. If you play pure solo, it's cool. Otherwise I'd say wait for Endless Space 2 or even new MoO, which both are actually under development.

Stability? Downgrade from my view. The larger your universe gets, the more often you encounter freezing. Encountered dead end, while entering fortified AI hex. I was asked to either declare war or ask for march through rights in a notice box. I was offered a button for withdraw encounter...which wasn't functional. Well, it is the old ZERO story. He will take care about all those bugs...hopefully soon and hopefully all of them. But I'm still counting some bugs from vanilla...

Innovative? Yes, indeed. Zero is a one-man company developer and therefore he offers a lot of new fresh ideas and ways how to get inspired by the game. Star Drive 2 indie is able to compete with major titles without need to hide before them. Ok, all things are done slower then in big companys and R&D is sometimes faster then QM.

All in all, it's fun...but I really would like to have a totally stable and finished product.
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34 of 52 people (65%) found this review helpful
1 person found this review funny
Recommended
Posted: March 8
Lot of great stuff in these expac, espescially the ground combat revamp, which was certainly the weakest part of Stardrive 2 vanilla. Also, now the galaxy can be really big and, with the governors added, the mid-late game is more interesting and more easy to handle.

The only thing that may perhaps be weird at the start is the new hexagone map system. But we get used to it quite quick actually.

A very good DLC with lot of stuff!
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17 of 22 people (77%) found this review helpful
Recommended
Posted: March 10
I've played the DLC a few hours, but I've got a good amount of experience with the base game.

This expansion makes very sensible choices in moving the game forward. The hex system really improves strategic play over territory, and because hex tiles will hold important resources and anomalies, it makes exploration and territory expansion more thoughtful and significant. This has really improved pacing in the early to mid game.

The DLC also changes planetary ground combat, removing the 3D turn-based tactical system in favor of a more stat-centered sprite-based representation of planetary invasions, similar to MoO 2, that takes place within the strategic layer of the game. This change should matter to people who didn't like the 3D system, whether because of pacing or the tedium of controlling individual units. It's a positive change in my view, though if you preferred the 3D system, be aware of this change.

This DLC really changes how you play StarDrive 2, so it's perhaps not traditional in the sense that many DLC simply add content.
Sector Zero adds content, but it also fundamentally changes how you play StarDrive 2. If that appeals to you, I think it's worth your time.
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