Japanese legend tells of a great battle between two mighty Dragon Lord armies, locked in combat on the peaks of Mount Hotaka, competing to win the hand of the Princess Kushinada, the last and most beautiful of eight sisters.
User reviews:
Overall:
Positive (10 reviews) - 100% of the 10 user reviews for this game are positive.
Release Date: Aug 29, 2016

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Recent updates View all (7)

February 12

Russian translation! (and some 'regression' fixes)

There is now a Russian version of Tatsu! In a pretty unprecedented move, our translator Groundhog actually updated the entire open-source EptKazoo font that Tatsu uses, to have Cyrillic characters! That's a ton of work HUGE THANKS TO Groundhog!

Between Groundhog's font, his translations, and the translations from novoleg, everything seems to be good to go!


Side-note: Regressions are what we call the bugs that come from updates, in places where things used to work. The release 2 days ago had a couple of those that we hadn't spotted, but fortunately, people reported them & we were able to get everything back to how it's supposed to be!


  • Russian translation, including Cyrillic version of EptKazoo! Thanks to Groundhog for the font changes, and to novoleg and Groundhog for the translations!
  • Fixed a regression that caused the white parts of the dice to turn green sometimes (only showed up in yesterday's push, I think).
  • Fixed some regressions in the OnlineLobby due to a refactoring that hadn't been finished correctly, apparently. Seems to be working great now.
  • Fixed a regression that was making it so you sometimes couldn't move in single-player-vs-AI after your 2nd move. Strangely I think this was also related to doNothingAnimation (which was also rotating the first die 45-degrees sometimes). Have replaced this with our newer EasyTimeout class and the side-effects seem to have gone away.

btw: Now we keep a running list of Patch Notes. Those are more detailed as to which specific build (eg: there were a couple of pushes yesterday even though there is only one Announcement) but they come without the context that we put in announcements. It's a sticky-thread in the forum if you're interested in that.



Thanks to everyone for playing!

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February 10

Bug fixes & accessibility improvements :)

Just a small update, but it's been a while since we pushed, so this morning, I pushed the following (for Windows only so-far... will go to Mac/Linux on their next push):

  • Fixed a bug where clicking "Rejoin" very quickly after entering the Online Game Menu Screen could cause it to crash.
  • Fixed the "Ready" button in the Online Multiplayer some more... potentially fixed other button clickability issues. Basically, MouseUp was refreshing the Input events even if the events weren't being handled. So if it refreshed and the button was already up... maybe that was the issue? Regardless, this fixes our test case for the Ready button but might not affect the other button issues.
  • Quieted the Log File a little bit by removing the "Loading item" lines since we haven't had a problem with asset-loading in a LONG time.
  • Fixed gamePad support for Online Game Menu Screen and lobbies.
    * 20170202: Hive: Fixed some spacing issues in the Rules which were causing insect images to overlap the text in "Moving" and "Queen & Beetle" tabs.
  • Added EptKazoo to credits. Not sure if it is already listed somewhere else or not, but I couldn't find it at first glance so I just added it.

Some of the changes come from continual improvement to our engine as we work on our next game, Lost Cities... and a bunch of them come from the bug reports we get from Simply Chess which has an insane amount of users (partially because it's free), so we get comments about it every day :)

Currently, we're working on a Russian version of Tatsu. Steam user Groundhog has actually translated the whole thing & we're just working on trying to get Cyrillic to render in the cool font that Tatsu uses.

Thanks for playing!
- Sean Colombo & Geoff Brown

PS: If you haven't done a Steam review of the game, please consider it... it's only got 6 reviews which isn't very statistically significant ^_^;

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About This Game

Officially licensed version of the new board game by award-winning designer John Yianni!

Japanese legend tells of a great battle between two mighty Dragon Lord armies, locked in combat on the peaks of Mount Hotaka, competing to win the hand of the Princess Kushinada, the last and most beautiful of eight sisters. A battle so ferocious, that the villagers fearing for their lives, acquire the help of a powerful Wizard, who casts a spell over the Dragon Lords to keep them imprisoned in a circle of combat and to be freed only at the battle's end. Their struggle continues to this very day, even though the Princess and their fateful story have long passed into legend.

Features:
  • Play locally or online.
  • Play against the Computer - AI with five difficulty levels.
  • Includes "hot-seat"/"pass-n-play" mode for players with who want to share one mouse/keyboard or gamepad.
  • Switch seamlessly between playing with mouse/keyboard and gamepad.
  • Dozens of Steam Stats & Achievements.
  • No added DRM and can run everything except the online play & Steam-specific bonuses (Steam Achievements, Steam Leaderboards, etc.), without any internet connection and/or without Steam installed.
  • Asynchronous play - you can play even when your opponent is offline.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Win XP or better
    • Processor: 1 gHz
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1+ w/ GL_ARB_framebuffer_object
    • Storage: 300 MB available space
    Recommended:
    • OS: Win XP or better
    • Processor: 2 gHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3+
    • Storage: 300 MB available space
    Minimum:
    • OS: Snow Leopard 10.6.8? (we're not sure if < El Capitan works yet)
    • Processor: 1 gHz
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1+ w/ GL_ARB_framebuffer_object
    • Storage: 300 MB available space
    Recommended:
    • OS: El Capitan 10.11
    • Processor: 2 gHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3+
    • Storage: 300 MB available space
    Minimum:
    • OS: glibc 2.15+, 32/64-bit
    • Processor: 1 gHz
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1+ w/ GL_ARB_framebuffer_object
    • Storage: 300 MB available space
    Recommended:
    • OS: glibc 2.15+, 32/64-bit, S3TC texture support
    • Processor: 2 gHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3+
    • Storage: 300 MB available space

What Curators Say

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Overall:
Positive (10 reviews)
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