An epic open-world narrative adventure through a world of monsters, traps and magic. Explore two intermeshed worlds, past and present, and create your own unique story where every decision you make is remembered. Survive, and defeat the Seven Serpents - if you can!
User reviews:
Overall:
Positive (18 reviews) - 88% of the 18 user reviews for this game are positive.
Release Date: 5 Apr, 2016

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2 June

Rock Paper Shotgun reviews Sorcery! 3

RPS calls the game 'spectacular, a brave and fascinating evolution of what can only just be described as “interactive fiction” at this point.'

https://www.rockpapershotgun.com/2016/04/14/sorcery-3-review-pc/

2 comments Read more

29 March

The inklecast talks Sorcery! 3

New to Sorcery, or want to learn what's new in Part 3? Then check out our podcast about Sorcery! 3.

Listen here!

0 comments Read more

Reviews

“This is spectacular, a brave and fascinating evolution of what can only just be described as “interactive fiction” at this point.”
Rock Paper Shotgun

“Sorcery! 3 is easily the biggest and most robust gamebook inkle has produced to date. It offers all of the strengths of the previous chapters and builds a ton of improvements on top of them.”
100 – Touch Arcade

“This brilliant mix of old and new sets a fresh benchmark for the genre.”
88 – Games Master UK

About This Game

An open-world narrative adventure through a cursed wilderness of monsters, traps and magic. Hunt down the Seven Serpents, cast powerful spells that shape the story, and explore everywhere. Begin your journey here, or continue your story from Parts 1 & 2.

+ Explore everywhere - move freely through the world, any way you want, creating your own unique story
+ New time beacons allow you to alter the world dynamically - travel through the present, or into the past, or mix the two
+ Thousands of choices - all are remembered, and shape your adventure
+ Thirty new enemies, including seven deadly serpents, each with their own strategies - and weaknesses
+ Adapted from the best-selling gamebook series by legendary game designer Steve Jackson
+ Swindlestones is back! The game of bluff and deceit is back, with new, smarter, opponents
+ New spells to discover and new magic to master
+ Five Gods, all with different quirks and powers
+ Start your adventure here, or load your characters and choices from Parts 1 & 2
+ New music from "80 Days" composer Laurence Chapman
+ New 3D hand-drawn maps to explore by Mike Schley

"Sorcery! 3 is unlike anything you’ve ever played. Its mix of puzzle-solving, combat, and choose-your-own-adventure stylings have created a unique form of entertainment that I cannot wait to get back into" - Pocket Tactics, 5/5

"[One] of 2015’s best iPhone games", TIME magazine

"This dragon-centric chapter of Sorcery! 3 does a fantastic job of keeping things dynamic and interesting, and better yet, its new puzzle-like aspect gives it the kind of magical, surprise-filled, combat-related fun fantasy fans live for." - Examiner.com, 5/5

The land of Kakhabad is a wilderness - a ruined desert, a tangled forest, cruel mountains and fissures, all guarded by seven fearsome serpents. But you must cross this land if you are to reach Mampang and the Crown of Kings. Rely on your wits or fight your way through - play with honour, or lie, cheat and steal - the choices are all yours.

From the creators of TIME's Game of the Year 2014, "80 Days", comes the third instalment in the acclaimed Steve Jackson's Sorcery! series. An interactive story told through thousands of choices, all of which are remembered, where no two adventures are the same.

"Sorcery! 3 demonstrates just how wonderful interactive fiction can be." - 148apps

"A seminal moment in interactive fiction" - Gamezebo

"A vast and engaging third chapter that expands brilliantly on the first two" - PocketGamer (Gold award)

"An amazing adventure... easily the biggest and most satisfying gamebook ever released on iOS" - TouchArcade, 5/5

Adapted and expanded from the million-selling gamebook series by legendary game designer Steve Jackson, co-founder of Lionhead Studios (with Peter Molyneux) and co-creator of Fighting Fantasy and Games Workshop (with Ian Livingstone).

Using inkle's unique inklewriter technology, the story is written in real-time, built around your choices and actions.

Praise for the Sorcery! series:
* "I love this app... better than any gamebook ever was in your head when you were a kid" - 5/5, Interactive Fiction of the Year, Pocket Tactics
* Top 20 Mobile Game of 2013, Touch Arcade
* Top 25 Mobile Game of 2013 Gamezebo
* Gold Award, Pocket Gamer
* "Some of 2013's best interactive storytelling" - IGN
* "inkle's adaptation of Sorcery! takes the genre to a whole new level" - Kotaku

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista
    • Processor: 1.4 GHz
    • Memory: 1 GB RAM
    • Graphics: Requires OpenGL 2.1
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    Recommended:
    • Memory: 2 GB RAM
    • DirectX: Version 10
    • Storage: 500 MB available space
    Minimum:
    • Processor: 1.4 GHz
    • Memory: 1 GB RAM
    • Storage: 300 MB available space
    Recommended:
    • OS: OS X 10.11
    • Processor: 2 GHz+
    • Memory: 4 GB RAM
    • Storage: 300 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Positive (18 reviews)
Recently Posted
Scrub
5.4 hrs on record
Posted: 9 August
Worthy Threequel
Helpful? Yes No Funny
xXJMAN360Xx
15.5 hrs on record
Posted: 8 August
I love the franchise and the people who converted it from the book as I myself am into RPG especially one which have simplistic mechanics which are easy to get a hold on and it also manages to convey most of its epic moment with just music and I love that about this game series and that also why I will buy the next one. One note though, its mechanic seem to slightly differ from game to game which in my opinion keeps the mechanics fresh but there are some drastic differences in the game in this part but I will say that I do not expect them to keep the mechanics the same as just like the books you won't fully expect what might be in your adventure. I also find the fact that they conveyed how to defeat the Serpent of ******* through a bit of a riddle which starts making you think and do like how it makes you think. Overall my experience of all 3 games were amazing and I can't wait for the next one but if you don't want game that makes you think decisively of what to say what your next move should be, what would be good for me as the character to do and then punishing you harshly for doing something stupid then you probably won't like the game but the best part about the game is that it allows you to go back nothing is permanent if want i to be and that is why I find this game great but its up to you if you want the game or not
Helpful? Yes No Funny
Cyan
6.5 hrs on record
Posted: 10 July
I enjoyed playing Sorcery 1 & 2, but this one is more open-world and it works really well. You get to control numerous "beacons" which reveal new areas, which is a great mechanic, and defeating each of the serpents using their weaknesses felt great. Overall really fun and worth playing.
Helpful? Yes No Funny
Eh
8.5 hrs on record
Posted: 2 July
:3
Waiting on part 4
Helpful? Yes No Funny
Ashakura
7.2 hrs on record
Posted: 27 June
Was a big fan of the original books, and was sceptical about the "enhanced" Inkle products.

I was so wrong, Inkle have taken the books and massively improved on them. The story, structure, flow and feel is so spot on for this series.

Highly recommended, buying part 4 when it's out
Helpful? Yes No Funny
Icingdeath227
11.4 hrs on record
Posted: 28 April
Part 3 is actually a radical departure from the other two games in terms of gameplay. Instead of being a linear experience with multiple branching paths, this one is an open expanse world that you can endlessly wander and explore. You have to collect clues, find and kill the sevent serpents, and figure out how to cross this land. There are even beacons that allow you to travel time so that you can accomplish various goals. So therefore, the entire land is actually two worlds because each has a present and past version. Sounds fun right?

Well, the problem is that it wasn't implemented very well. This game contains and absolutely absurd amount of backtracking. Seriously, you have no idea. You have to explore basically the whole entire present version of the map to find all the serpents, but you also have to traverse the past version as well in order to cross the wastes. This means you have to constantly go back to the towers and fiddle around with the beams that change the terrain...its mind numbingly tediuous. To make matters worse, a lot of this super huge area is just boring filler. Literally, many locations are just filler that says something like "you're walking blah blah blah ok you move on". The entire swamp zone (1/3 of the map!) is just an endless cycle of getting stuck in the mud.

A lot of the RNG and arbritrary nonsense from the earlier games is also present in this game. Random choices instantly killing you. Ridiculously cryptic unhelpful jerk NPC's. Items that don't actually do anything but trick you into thinking they are imporant. Extremely obtuse puzzles. You might be thinking "but they did have this stuff in the other games to, so what's the big deal?" You don't understand. They took all those elements and ramped them up to 11 out of 10. There are even scripted encounters that just take away your items, even your sword so that you can't fight anymore!

Hands down the most annoying thing though, is how a lot of the serpent battles are actually non-battles. Some of them are defeated with special items that are just an insta-kill. I was expecting a climactic and awesome boss battle, but instead the situation is resolved within the span of a few dialouge options. I know that the book series had problems with this too, but this was a really golden opportunity for them to fix that aspect and they didn't take it.

Overal my experience with this game could mostly be described as tedious. It is nothing like part 1 where you have branching paths that automatically exclude other paths and significantly change the story. Going through part 3 multiple times would undoubtedly give the same experience.
Helpful? Yes No Funny
Tasseographer
6.1 hrs on record
Posted: 26 April
Usually I find "Epic Heroic Fantasy" boring. Especially interactive fiction. Not so, here. This game was rad. You gotta track down seven cunning evil serpents before they can warn an evil wizard that you're crossing his cursed kingdom to kill him. Art style is simple but gorgeous. And this is the most deeply nonlinear and complexly-plotted piece of interactive fiction I've ever seen. Awesome.
Helpful? Yes No Funny
consensual rape victim
8.6 hrs on record
Posted: 19 April
The perfect follow up to the first two books.
If Part 4 will only be half as good as the first 3 parts, this series will be one of my favourite games of all time.
Helpful? Yes No Funny
TheJessaChannel
5.9 hrs on record
Posted: 17 April
What a delightful game!



Introduction


This was my first foray into the world of Steve Jackson's Sorcery! and I will be back for more. Let me start with the aspect I love most: the map. It took me back to lazy Saturdays spent in bookstores looking for that one charming, engrossing fantasy novel that I could take home, curl with the cats and escape into a wild world of wonder. When the book had a map on it's first pages, I was in heaven! I felt that same feeling opening this game. Mike Schley, the cartographer, did a fantastic job. See more of his work here: http://mikeschley.com


Gameplay


The gameplay is simple yet very interesting. You make choices and the story unfolds from there. You can rewind (clever!) and replay and different things come about. I rewound and ended not seeing a whole section that I saw the first time. "What could have happened?" is always the questions here. The spell casting seemed more complicated because I kept wanting to check the spellbook first but then realized that not ALL the spells are available and you can just sort of, um, guess. But I do wish that spells that are not available to you because you do not have the items yet would not show up to be picked. That was frustrating.


Pros

  • GORGEOUS map that evolves with the story!
  • The game is so cool, you can rewind a replay over and over
  • The game runs smoothly at 60 FPS



Cons

  • Did not like the spell casting mechanic so much, needs refinement


Final Thoughts


Honestly, this is the game to play on a lazy afternoon with a cup of tea and some kitties. It is cannot be compared to a book - that is a singular experience of turning pages and immersion, but Sorcery! 3 gives you choices and really bring alive the age-old question: "What happens next?"


This review was submitted by The Jessa Channel, a YouTube channel that focuses on gaming Let's Plays served up with a soupçon of silly and a whole lot of story. Though inkle Studios provided a copy for review, all thoughts and opinions are entirely my own.

If you would like to check out the game in action, here's a gameplay video to enjoy:

https://www.youtube.com/watch?v=lzgBCs7mBBM
Helpful? Yes No Funny
sunblindedone
8.2 hrs on record
Posted: 12 April
I genuinely enjoy the Sorcery! series and am impatiently awaiting part 4. However, this one as it stands is a little buggy. I would turn the beacon to the appropriate spot and I would still receive flavor text that indicated I hadn't - for example, I turned the beacon onto the shoreline of the lake, but got text acting as if I had not. If this kind of thing could get tightened up it'd be great - but either way, I still enjoy this game and can't wait for the conclusion.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
37 of 39 people (95%) found this review helpful
3 people found this review funny
Recommended
5.4 hrs on record
Pre-Release Review
Posted: 5 April
It is quite fascinating to see how much the Sorcery! series has changed from game to game. Part One is a fairly linear affair that offers you a choice between a variety of branching corridors, Part Two takes things a bit further by giving you a large open city to roam around in, and Part 3 completely rips off the training wheels by dumping you in a massive zone that you can explore in any direction, both in the present and the past.

The almost limitless freedom doesn't simply apply to the exploration aspects of Sorcery! Part 3, it also extends to the amount of choices you're able to make when interacting with other characters and solving problems. For example, in Sorcery! Part 1 if you get attacked by a bear you can use the LAW spell to pacify it and then quickly make your getaway. In Part 3, however, you can use the LAW spell to not just pacify the bear, but to use it as your own personal mount with which you can cross wast distances unimpeded, because let's face it, whose going to stop a guy riding a bear!

Some things have stayed consistently excellent throughout the series, however, with my favourite example being the realistic character behaviour depending on the situation. If you barge in to someone's house with your sword raised high they will be aggressive and brash towards you, perhaps even outright attack you in order to protect their family. On the other hand, if you simply knock on the door, introduce yourself, and politely ask for help most people will actually give you a hand because much like the real world, being nice and polite will get you far.

Its such a simple little feature, but it makes the world of Sorcery! feel so vibrant and alive that its next to impossible to not get invested in it as everything you do and say seems to result in a sensible outcome, even if it involves invisible eagles beating up giant bats.

Unfortunately, some of the issues from the previous games have also been upgraded, and by that I mostly refer to the combat system which is extremely easy to exploit. Why go through the effort of thinking up a clever solution to your problems when you can whip out your blade and beat the thing in to submission while only losing a couple of health against the most hardy of bosses.

This issue stems from the fact that enemy patterns are surprisingly obvious, so its very easy to defend against their big attacks, and overpower their weak attacks for massive, massive damage. I've said this before, and I'll say it again, but the whole combat system is a huge disappointment compared to what it could've been, especially when you consider how well written it is. Hopefully Part 4 ends up improving things on this front as the combat genuinely has potential to be deep and complex, but is currently far too trivial for something that should be a last resort.

Closing Thoughts:

Sorcery! Part 3 is a combination of everything I adore about narrative driven games: some great writing that makes the world come alive, an interesting cast of characters that all behave in their own unique way, a wast region to explore in whichever fashion you chose, and most importantly, a story that gets your brain-gears turning as you attempt to find the best solution to each problem.
While certainly not a perfect game, Sorcery! Part 3 is an immensely enjoyable experience that I feel I can fully recommend to anyone that's interested in a story full of branching paths and tough choices to make.

If you're interested in a more detailed review I welcome you to either check out the written version I've done:
http://www.gamesear.com/reviews/steve-jackson-s-sorcery-part-3-pc-version-review
Or the video review that backs everything up with some pretty pictures:
https://www.youtube.com/watch?v=CjdOO8-g_Os
Was this review helpful? Yes No Funny
13 of 14 people (93%) found this review helpful
2 people found this review funny
Recommended
22.3 hrs on record
Posted: 6 April
I loved Sorcery 1-2, and thought it both an excellent adaptation of the source material and an interesting expansion thereof, taking things that were given the short shrift in the original and fledging them out into interesting sub-plots (or main plot elements). They also allowed you to properly role-play, whether as a generic hero type, or as a xenophobic ♥♥♥♥♥♥. So with all the other reviews going "it's more of the same, only better", you'd think I love the game, wouldn't you?

Well... I do. But it's in no way "more of the same". The first two Sorcery adventures were, if not exactly linear, at least fairly structured. You generally had a choice of several paths, but they would periodically converge in the same location, and you couldn't really backtrack, except in highly specific circumstances. Sorcery! 3 dispenses with all that, turning the game into an open sandbox, where you can travel back and forth at your leisure - though the game does count the time you spent adventuring and sidequesting. Basically, it's like Sorcery! had a beautiful love child with Fabled Lands, and then incorporated the time travel mechanic from Day of the Tentacle. It's the best.
Was this review helpful? Yes No Funny
20 of 29 people (69%) found this review helpful
1 person found this review funny
Not Recommended
11.4 hrs on record
Posted: 28 April
Part 3 is actually a radical departure from the other two games in terms of gameplay. Instead of being a linear experience with multiple branching paths, this one is an open expanse world that you can endlessly wander and explore. You have to collect clues, find and kill the sevent serpents, and figure out how to cross this land. There are even beacons that allow you to travel time so that you can accomplish various goals. So therefore, the entire land is actually two worlds because each has a present and past version. Sounds fun right?

Well, the problem is that it wasn't implemented very well. This game contains and absolutely absurd amount of backtracking. Seriously, you have no idea. You have to explore basically the whole entire present version of the map to find all the serpents, but you also have to traverse the past version as well in order to cross the wastes. This means you have to constantly go back to the towers and fiddle around with the beams that change the terrain...its mind numbingly tediuous. To make matters worse, a lot of this super huge area is just boring filler. Literally, many locations are just filler that says something like "you're walking blah blah blah ok you move on". The entire swamp zone (1/3 of the map!) is just an endless cycle of getting stuck in the mud.

A lot of the RNG and arbritrary nonsense from the earlier games is also present in this game. Random choices instantly killing you. Ridiculously cryptic unhelpful jerk NPC's. Items that don't actually do anything but trick you into thinking they are imporant. Extremely obtuse puzzles. You might be thinking "but they did have this stuff in the other games to, so what's the big deal?" You don't understand. They took all those elements and ramped them up to 11 out of 10. There are even scripted encounters that just take away your items, even your sword so that you can't fight anymore!

Hands down the most annoying thing though, is how a lot of the serpent battles are actually non-battles. Some of them are defeated with special items that are just an insta-kill. I was expecting a climactic and awesome boss battle, but instead the situation is resolved within the span of a few dialouge options. I know that the book series had problems with this too, but this was a really golden opportunity for them to fix that aspect and they didn't take it.

Overal my experience with this game could mostly be described as tedious. It is nothing like part 1 where you have branching paths that automatically exclude other paths and significantly change the story. Going through part 3 multiple times would undoubtedly give the same experience.
Was this review helpful? Yes No Funny
9 of 11 people (82%) found this review helpful
2 people found this review funny
Recommended
7.9 hrs on record
Pre-Release Review
Posted: 5 April
The full (German) review can be found on my blog.

The Seven Serpents continues the story of Sorcery! in unexpected ways. While the first game was relatively linear and the second branched out just a little, the third game blows all of that out of the water. It's more like an open world rpg that allows you to go wherever you want, searching every nook and cranny for all kinds of secrets. Of course there's still a goal to follow, but giant mountains and a broken bridge block the way to the other side of the wasteland known as the Baklands. Not to mention seven mighty serpents intent on stopping the hero before he can reach the fortress of Mampang.

So how does one go about reaching the other side? By using magical beacons that open rifts between the present and the past. Collapsed bridges repair themselves, destroyed villages come back to live, a marsh appears in place of a forest ... which means that Sorcery! Part 3 offers two giant maps to explore! Took me about seven hours (and 20 ingame days) to do all that, which is about as long as the first parts combined. You can do it faster if you want (especially if you find a shortcut that allows you to reach the east without repairing the bridge), but I tried to see as much as possible. And even then there might be content I haven't found. Another review even told me as much.

Fortunately, you don't have to run from one corner to the next, as the beacons serve as teleporters. Rations might otherwise have been a problem.

The rest of the game is still the same, so if you enjoyed Parts 1 and 2, I don't see why you wouldn't like this one either.
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
Recommended
6.1 hrs on record
Posted: 26 April
Usually I find "Epic Heroic Fantasy" boring. Especially interactive fiction. Not so, here. This game was rad. You gotta track down seven cunning evil serpents before they can warn an evil wizard that you're crossing his cursed kingdom to kill him. Art style is simple but gorgeous. And this is the most deeply nonlinear and complexly-plotted piece of interactive fiction I've ever seen. Awesome.
Was this review helpful? Yes No Funny
8 of 11 people (73%) found this review helpful
2 people found this review funny
Recommended
9.8 hrs on record
Pre-Release Review
Posted: 5 April
The simplest way to describe Sorcery! Part 3 is to say that it is more of the same. If you liked the first two parts of Sorcery! I can't see you not enjoying the third part as well. If you didn't like the first two parts or don't care for story driven games, Sorcery Part 3 is not going to be for you.

Sorcery Part 3 shares a lot in common with parts one and two. The basic gameplay and combat are exactly the same. The story feels familiar to the first two parts but also different at the same time. Of the two parts, three is closer to part two since it has the more open-world feel to it like the second part of Sorcery.

The one area that differs in part three is that the game includes a time travel mechanic. You will encounter towers around the world that you can direct a beam from that will switch the time period from the present to the past. You move between the two time periods to figure out what happened to the land as well as figure out the weaknesses of the seven serpents, the big enemies of the third part.

I really enjoyed the first two parts of Sorcery and enjoyed the third part as well. If you enjoyed the first two parts, you should enjoy the third part as well.

Note: I received a review copy from the developer but received no other compensation for this review.

Read My Full Review
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
1 person found this review funny
Recommended
6.5 hrs on record
Posted: 10 July
I enjoyed playing Sorcery 1 & 2, but this one is more open-world and it works really well. You get to control numerous "beacons" which reveal new areas, which is a great mechanic, and defeating each of the serpents using their weaknesses felt great. Overall really fun and worth playing.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
0.3 hrs on record
Posted: 12 April
I've already reviewed the mobile versions of this a month ago, but even now, I absolutely can't get enough of these games. There are still secret little areas or small locations I've never been to and maybe never will as there is just soo much content, particularly in Sorcery! 3.

While I do recomend playing the first 2 games first(They are shorter and therefore bundled together here on steam), it IS entirely optional. You can simply create a new character and jump right in instead of porting your old characters over from the previous games.

I would highly recomend this game to anyone.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
8.2 hrs on record
Posted: 12 April
I genuinely enjoy the Sorcery! series and am impatiently awaiting part 4. However, this one as it stands is a little buggy. I would turn the beacon to the appropriate spot and I would still receive flavor text that indicated I hadn't - for example, I turned the beacon onto the shoreline of the lake, but got text acting as if I had not. If this kind of thing could get tightened up it'd be great - but either way, I still enjoy this game and can't wait for the conclusion.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
5.9 hrs on record
Posted: 17 April
What a delightful game!



Introduction


This was my first foray into the world of Steve Jackson's Sorcery! and I will be back for more. Let me start with the aspect I love most: the map. It took me back to lazy Saturdays spent in bookstores looking for that one charming, engrossing fantasy novel that I could take home, curl with the cats and escape into a wild world of wonder. When the book had a map on it's first pages, I was in heaven! I felt that same feeling opening this game. Mike Schley, the cartographer, did a fantastic job. See more of his work here: http://mikeschley.com


Gameplay


The gameplay is simple yet very interesting. You make choices and the story unfolds from there. You can rewind (clever!) and replay and different things come about. I rewound and ended not seeing a whole section that I saw the first time. "What could have happened?" is always the questions here. The spell casting seemed more complicated because I kept wanting to check the spellbook first but then realized that not ALL the spells are available and you can just sort of, um, guess. But I do wish that spells that are not available to you because you do not have the items yet would not show up to be picked. That was frustrating.


Pros

  • GORGEOUS map that evolves with the story!
  • The game is so cool, you can rewind a replay over and over
  • The game runs smoothly at 60 FPS



Cons

  • Did not like the spell casting mechanic so much, needs refinement


Final Thoughts


Honestly, this is the game to play on a lazy afternoon with a cup of tea and some kitties. It is cannot be compared to a book - that is a singular experience of turning pages and immersion, but Sorcery! 3 gives you choices and really bring alive the age-old question: "What happens next?"


This review was submitted by The Jessa Channel, a YouTube channel that focuses on gaming Let's Plays served up with a soupçon of silly and a whole lot of story. Though inkle Studios provided a copy for review, all thoughts and opinions are entirely my own.

If you would like to check out the game in action, here's a gameplay video to enjoy:

https://www.youtube.com/watch?v=lzgBCs7mBBM
Was this review helpful? Yes No Funny