Concrete And Steel is a creative sandbox environment where you can create structures using a huge range of prefabricated objects and materials. Using walls, beams and pillars it's possible to construct everything from ancient castles to modern skyscrapers.
User reviews:
Overall:
Positive (5 reviews) - 100% of the 5 user reviews for this game are positive.
Release Date: May 27, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Despite many months of design, development, play-testing and quality assurance, we feel that there is still a whole heap of room for potential improvement in Concrete And Steel. And what better way for us to improve, balance and tweak the game than to open it up to the gaming community for you to give us your feedback about the game.

While we feel that Concrete And Steel is already a fun and playable game, we strongly believe that we should always be completely honest about the state of the game. Calling this a "final completed game" in it's current state would misrepresent the game, and we do not want to upset or disappoint people that buy the game in its current state thinking that it's a final, completed, shelf-ready game.

We're not afraid of comments, criticism and suggestions - we want to make this game the best it can possibly be, and we don't feel we can do that without the help of the community to tell us what needs to be polished.”

Approximately how long will this game be in Early Access?

“The game will be in Early Access until we (as a company and as a community) decide that the game is ready to be called a "finished product". We don't expect this to be a long process, but we want to get a good view of the early adopter's feedback and make changes based on that feedback.”

How is the full version planned to differ from the Early Access version?

“The Early Access version of Concrete And Steel has the main features and content that we always planned for the final version of the game, including multiplayer support, building, painting, wires and interactive objects. However, during the development several features have been requested that we didn't anticipate (workshop support, challenges, etc) so once we've dealt with initial user feedback and bugfixing we will work on those features prior to coming out of Early Access.

With that said, we want to make it clear that we will continue to improve the game after released based on feedback and suggestions.”

What is the current state of the Early Access version?

“Currently in the game you can build using over 150 objects and a whole range of paintable textures, and play on a whole host of environments. We also have very stable multiplayer with both peer-to-peer and dedicated server modes, which has been built from the ground up.”

Will the game be priced differently during and after Early Access?

“Currently we anticipate that pricing will be consistent between Early Access and final release versions.”

How are you planning on involving the Community in your development process?

“The community is the whole reason for going down the Early Access route. We will be actively participating in the community both on and off Steam to listen to user's gripes and suggestions and actively improve the game based on this.”
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Recent updates View all (8)

January 17

Gimmie dem features (and development update)



As I mentioned in my last post, we're restarted development. Actually, it's more like we've restarted - from scratch.

I started working on the network code last week. A big flaw in the previous network code was, once you get ~4,500 objects, you start having sync issues when you join. This shouldn't be a problem any more, as I've thrown away Unity's network code and written my own, with a really thin/lightweight server app you can run. It's not polished yet, but it's a good start.

I've also been working on the visual style. Two things that bugged me about the previous version were the strange branding, and the visual style of the game. There was also a huge difference between the branding and what you actually see - the branding was cartoony and the game was aiming to be photorealistic.

Aiming for the "photorealistic look" is difficult, and I think when you don't quite get it right, it can look like a pile of dog poo. Actually, I think the game looks laughably crap when I see it on YouTube or whatever.



I've decided to go for more of a lowpoly/toon style. This seems to be the trend recently and I can really see why - it's incredibly easy to get great looking results. It also means I can design some simple branding that actually goes with the game.

Of course, there will still be some photorealistic textures, and you'll be able to mod your own.

Gimmie all ur feature requests

It's a great opportunity for you to tell me what you want to see next. So, head on over to this discussion thread to add your feature request:

http://steamcommunity.com/app/444830/discussions/0/144513670981991506/

I'll try and reply to all of them :)

0 comments Read more

January 11

Development Re-Started



As you might be aware, the development has gone rather stagnant. Well, there's a whole heap of reasons for this:

Simulator or Game?
This is the biggest part we've been stuck on. Do we go all-out and turn this into some super-complex creative tool for building stuff? Or do we add gameplay and make it less about building?

Building on a Mess
The game and code is a mess. The whole thing is an out-of-control prototype, and I don't feel that it's right to try and patch this up or add more content. The network code also has a fatal flaw in it, hence why the dedicated servers were taken down.

We got spam-attacked
As you might have seen, while I wasn't looking the forum got spammed into oblivion. I have not had a lot of time, so the forum is offline at the moment. I'm working on a solution.

So, how do we deal with all this?

We're starting from scratch. Crazy as this sounds, I learned so much from the development of the Early Access version - and learned how NOT to do things. To really improve this game, we need to take things back to basics - both with the code, and the game mechanics.

The fundamental values won't change (it's still a creative game for creative people) but the execution will be fine tuned. The biggest areas for improvement are the controls, UI, multiplayer and lack of reward.

I've been taking part in design workshops and doing heaps of research and development, and I finally feel confident to say that development has restarted - we're building V1 :)

Thanks to everyone who has supported us so far - I won't let you down.

3 comments Read more
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About This Game

Concrete And Steel is a creative sandbox environment where you can create structures using a huge range of prefabricated objects and materials. Using walls, beams and pillars it's possible to construct everything from ancient castles to modern skyscrapers. Decorate your creation with a wide selection of wallpaper, paints and furniture to make it unique and interesting. Share your creations or build together with collaborative multiplayer modes. Completely customise your world with the powerful modding kit. The only limit is your imagination!

If you like the build elements of other games, but don't like the hassle of survival or story lines, then this game could be for you. Because creativity is the core focus of Concrete And Steel, you are not held back by other aspects like competitiveness, survival or pvp. You can dive straight into creating whatever you can imagine, either alone or with friends or strangers. Concrete And Steel gives you a blank canvas, an intuitive set of tools, and a diverse range of structural and decorative objects for you to create the world in your imagination at your own pace.

Concrete And Steel's toolset allows you to construct objects on a fine 0.1m grid. This means complex structures can be created in small spaces, and everything aligns beautifully. When you're done building, the paint tool allows you to customise the look and feel of your environment, from harsh stone textures to soft linen materials. And finally, the wire tool allows you to make your world interactive with switches and cables to wire up doors, lights, and many other interactive objects in the game.

Want to take it a step further? Create custom objects and paints with our Modding SDK, which integrates with freely available and cross platform software to empower you to put your ideas and dreams into Concrete And Steel's creative environment. Mods are supported in Multiplayer, too!

Once you've established a group of build enthusiasts, why not start up a Dedicated Server? Servers can be passworded and customised with mods, too! Our free server software is distributed via Steam and runs on just about any Linux distro! For those without technical knowledge, we are working with game server partners to bring you affordable managed game servers shortly after release.

Concrete And Steel is for the creative build geeks. It's for the players who enjoy the experience and process of creating their own world. It's for players who love the satisfaction of standing back and admiring their creation, especially after many hours of construction, and especially with the friends who helped them build it.

What will you build?

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 64-bit
    • Processor: 2.0 ghz
    • Memory: 4 GB RAM
    • Graphics: Shader Model 2.0
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    Recommended:
    • OS: Windows 10 64-bit
    • Processor: 3.0 ghz
    • Memory: 8 GB RAM
    • Graphics: Shader Model 3.0, Nvidia GTX 960
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Mouse with scroll wheel
    Minimum:
    • OS: OS X Lion 10.7 64-bit
    • Processor: 2.0 ghz
    • Memory: 4 GB RAM
    • Graphics: Shader Model 2.0
    • Storage: 500 MB available space
    Recommended:
    • OS: OS X Mavericks 64-bit
    • Processor: 3.0 ghz
    • Memory: 8 GB RAM
    • Graphics: Shader Model 3.0
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Mouse with scroll wheel
    Minimum:
    • OS: 64-bit
    • Processor: 2.0 ghz
    • Memory: 4 GB RAM
    • Graphics: Shader Model 2.0
    • Storage: 500 MB available space
    Recommended:
    • OS: Ubuntu 16.04 64-bit
    • Processor: 3.0 ghz
    • Memory: 8 GB RAM
    • Graphics: Shader Model 3.0, Nvidia GTX 960
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Overall:
Positive (5 reviews)
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