SUPER IMPOSSIBLE ROAD is a futuristic racing game about cheating. Epic shortcuts, 4 player split screen, races against AI, and single player modes with leaderboards.
All Reviews:
Very Positive (59) - 84% of the 59 user reviews for this game are positive.
Release Date:
May 11, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“SUPER IMPOSSIBLE ROAD is primarily a multiplayer racing game with local (split screen) and online play (coming soon). Early Access is especially important for games with a strong multiplayer component, to ensure a robust online experience, but also to balance and tweak gameplay. The only way to achieve this is by getting feedback from lots of players.

Single player aspects will also be tweaked and developed with feedback from the community. In particular, the career mode, which takes the player from beginner through to complete mastery will benefit hugely from player feedback.”

Approximately how long will this game be in Early Access?

“We're aiming for a 2016 release for SUPER IMPOSSIBLE ROAD, but it won't be released until we're completely happy with it. The release date will be locked down as we go through Early Access and start to learn more about what needs to be done to complete the game.”

How is the full version planned to differ from the Early Access version?

  • Online multiplayer racing
  • Complete single player career mode
  • Full variety of track designs
  • Full variety of vehicle designs, each with different handling attributes
  • Tweaks and polish across the scope of the game
  • More music tracks

What is the current state of the Early Access version?

  • Local multiplayer (split screen) races with AI opponents
  • Single player races against AI opponents
  • Survival mode (single player endless mode) with leaderboards
  • Time gate mode (single player endless mode) with leaderboards
  • Partially complete single player career mode
  • Near-complete graphical effects - physical based rendering, HDR, bloom, motion blur
  • Sound design and implementation 50% complete including voice actor for race announcements

Will the game be priced differently during and after Early Access?

“Those who buy the game during Early Access will be buying at a lower discounted price point than the full release, to give our thanks to those who support the game early on and help us with their feedback and with spreading the word.”

How are you planning on involving the Community in your development process?

“The backbone of community involvement will be the game's forum. Every post will be read by the developer and some, where appropriate, commented upon by the developer. Whilst this will be a good way to gauge community response to aspects of the game, we will also run polls whenever that makes sense to get consensus on specific features.

For the multiplayer, we will organise weekly coordinated play sessions, to make sure there are enough people online at the same time to properly test the multiplayer systems. The community will be free to play online whenever they want, but these coordinated sessions will hopefully be useful to make sure there are enough players online at the same time whilst the user base is still growing.

There will be a bi-weekly cycle for version releases. As much as possible, these releases will be done on the same day so that players know when to expect new features. The release will be accompanied by a project update showing what's new in this version, as well as what is coming soon.”
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Recent updates View all (33)

November 16

The Lighting Update (v0.16.2) is here


Hello all,

Time for another point release, this time focusing on lighting, materials, and the post effects stack. Everything has been rebalanced, opening out the mid-tones to present a more realistic image rather than the crushed contrast present in recent builds.

See the full release notes here.

Enjoy!

Kevin
0 comments Read more

October 27

The Controller Compatibility Update is live (v0.16.1)

Hi guys,

Just a minor point release, but something that you might appreciate if you're having trouble with controller compatibility. I've upgraded the controller library that SUPER IMPOSSIBLE ROAD uses (Rewired) to the latest version, bringing with it compatibility for lots more controllers, for example the Nintendo Switch Joycons.

I've exposed the settings for Rewired in the INI file. I would advise that you should only change these settings if you're having problems, but if you are then they may be just the help you need.

This rolls up all the changes from the Beta branch, and as such I've disabled it for now to make sure we're all on the main release branch again.

Full release notes here.

Enjoy your weekend,

Kevin
2 comments Read more
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About This Game

SUPER IMPOSSIBLE ROAD is a futuristic racing game about cheating.

Get ahead of the pack by taking epic shortcuts across the procedurally generated speedway. These risky overtaking manoeuvres can take you straight into the lead, or drop you mercilessly into the void.

  • Local races against human and AI opponents using 4 player splitscreen
  • Time Gate game mode with global leaderboards
  • Survival game mode with global leaderboards
  • Procedurally generated tracks
  • Vehicle customization for boosting stats
  • Physically modeled material system with real time reflections, object-based motion blur and HDR support
  • Full surround sound system support
  • Techno soundtrack

Coming soon during Early Access:
  • Online multiplayer
  • Single player career
  • More environments, vessel components, improvements and polish!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 or later
    • Processor: Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce 650M or equivalent
    • DirectX: Version 9.0c
    Recommended:
    • OS: Windows 7 or later
    • Processor: Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: Nvidia Geforce 960 or equivalent
    • DirectX: Version 11
    Minimum:
    • OS: 10.11.x or later
    • Processor: Intel Core i3
    • Graphics: Nvidia Geforce 650M or equivalent
    Recommended:
    • OS: 10.11.x or later
    • Processor: Intel Core i5
    • Graphics: Nvidia Geforce 960 or equivalent
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