In this sequel to Unhack, the unhacker returns with his new AI companion to battle Program X and her clones.
All Reviews:
Positive (38) - 97% of the 38 user reviews for this game are positive.
Release Date:
Jan 12, 2017
Developer:
Publisher:

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Recent updates View all (6)

August 31

Thank you for the past five years (The Last Birdling released)

Hi everyone ! The recent sales week went very well, so I want to say thank you for that first.

And now for today's announcement—The Last Birdling is out !



http://store.steampowered.com/app/629430/The_Last_Birdling/



Bimonia is one of the last Birdlings alive on this earth. The Birdlings see humans as sworn enemies, and Bimonia has been taught to kill on sight.

One day, Bimonia meets Tayo, a human child hunting in the forest. Bimonia fails to kill Tayo, and they instead become friends. Mother will be furious if she finds out, or worse, this relationship may cause tension between the two species to erupt.

The Last Birdling explores Bimonia and Tayo’s fight for their friendship as the world threatens to tear them apart.



Follow Bimonia and Tayo’s journeys from alternating perspectives. With 21 decisions and 5 different endings, The Last Birdling is a culmination of all the lessons I have learned since 2012. There is a progress tracker available, which means players can unlock all the conclusions without any guides. I have also added a glossary feature, so those who wish to dive deeper can immerse themselves in the lore .





I hope you can give The Last Birdling a look and spread the word. As always, a review afterward would be much appreciated, since it will help other gamers out .



Thank you for the last five years of support !
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August 21

The Last Birdling: Ten days left! (sales week)



Hi everyone . Just one week to go until The Last Birdling launches on Steam. I hope to have your support there and then!

The Last Birdling marks my fifth year not in game development, but at least under the name InvertMouse. I have released a good 5 to 6 titles on Steam now, and they have all taught me valuable lessons.



First, there was Unhack 1, which has many immature traits in retrospect. I must continue to accept critique even when it is for older titles that no longer reflect my skill level.



Then there is Bermuda, which I admit is a failure. I made plenty of management mistakes, and the results are out there for the world to see. Failure is not as scary once you have suffered through it. Please let me stress all the errors are on me, not anyone else on the team.



Next, we have Without Within 1 and 2. Initially, the first game received negative reviews from people who hated anime and/or visual novels. As the days went by, players who fell in love with Vinty have defended these titles. Vinty is kind, but she can also be a jerk. She is simply real.



There was Cursed Sight, featuring a protagonist who had caused some divided opinions. If I were to rewrite this story, I know I can do a much better job.



Then most recently came Unhack 2. This project was once a disaster due to my lack of research on AI. After months of study and rewrites, this project had evolved into my personal favorite. I hope more people may try out this title, because its themes have left me with plenty to think about.



As we count down toward The Last Birdling’s release, my portfolio of games on Steam will be on discount for a week. If there are any titles you have missed, I hope you will give them a chance.

http://store.steampowered.com/bundle/2684/InvertMouse_Bundle/

As usual, I hope you may consider wishlisting and/or joining our Steam community:

http://store.steampowered.com/app/629430/The_Last_Birdling/

Thank you everyone. See you next week !
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Reviews

“Unhack 2 invites some philosophical reflection while providing narrative and characterization that are remarkably engrossing.”
83 – Tech Gaming

“The characters, even though they may be just computer programs, you can’t help but feel for them.”
90 – The Drastik Measure

About This Game

PLEASE NOTE:


Unhack 2 is unvoiced because the script is around five times longer than the original. Thank you for your understanding, and I hope I may be able include full voices as my career progresses.

The Motherworm has been destroyed, but there is no such thing as eternal peace. With the appearance of a masked AI known as Program X, cyberspace has been thrown back into chaos.

The unhacker, with next gen AI Neonya by his side, will once again lead Smash Security into battle. He is troubled by just one thing—why do these new villains resemble friends who he thought were long dead?


Unhack 2 is a sequel to the first game I ever published on Steam. To cater for new players, Unhack 2 will start with a summary of the original title. Here are some of the features included in this sequel:

* * *



A more mature story:

Unhack 1 was created in 2012, so as a student of the craft, I like to think my skills have improved since then. I am, of course, also a bit older now. While Unhack 2’s characters are still an energetic bunch, I believe the cast goes through more of a mature journey this time around.



Exploring the human VS AI dilemma:

AI will play a bigger role as the years go on, so this is a good time to explore some of the questions involved. What does it mean to be human, anyway? Is it possible for AI to understand how it feels to be us? I fell in love with the topic during my research for this sequel, to an extent where I would like to explore these issues again in the future. To avoid being preachy, Unhack 2 is still very much entertainment first.



Puzzle gameplay:

While story takes the lead this time, puzzle gameplay does make a return in Unhack 2. In the original game, players had to constantly pause between slots to read the dialogue, which in retrospect was not the best mix of narrative and gameplay. This is why the elements are separated in Unhack 2. I want to explore other methods in future games, so I hope we can go through this journey together.

Though the puzzles are smaller in scale this time, they are in some ways more complex. Let’s see if unhackers are ready for the challenge. Please note the puzzles can be skipped for those who wish to focus on the narrative.



More art featuring Rosuuri:

My budget and experience were limited back in Unhack 1, so I was unable to feature the number of artworks I really wanted. In this sequel, I am able to showcase more illustrations (most of which contain spoilers, which is why they are not shown on this page). Our artist this time is Rosuuri. Her works are well-known in the community, and since she is one of the best around, there is a good reason for that.



3D-rendered backgrounds:

Due to budget constraints in Unhack 1, I was unable to include proper background illustrations. Helen “Tayola” Schwieger is our 3D background artist in Unhack 2, and she has put together a collection of renders for us to enjoy throughout the game. These 3D backdrops fit our digital theme nicely.



Brainfed returns as the composer:

(Unhack 1 album art by Hybridmink)

Brainfed (Matt Hamm) provided a fitting soundtrack for us in Unhack 1. He has graciously given his time again for Unhack 2, and thanks to him, this sequel contains another soundtrack that belongs in the Unhack universe. Several tracks may even include nostalgic references to the original title.

* * *

Thank you! I hope you will find the experience worthwhile.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP or above
    • Processor: 1.2 GHz Pentium 4
    • Memory: 2 GB RAM
    • Graphics: 1280 x 720
    • DirectX: Version 10
    • Storage: 1 GB available space
    Minimum:
    • OS: OS X 10.6
    • Processor: Any 64 bit processor
    • Memory: 2 GB RAM
    • Graphics: 1280 x 720
    • Storage: 1 GB available space
    Minimum:
    • OS: 1.2 GHz Pentium 4
    • Memory: 2 GB RAM
    • Graphics: 1280 x 720
    • Storage: 1 GB available space
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