Enter a fantasy world of ancient technology in Paladins, a team-based shooter with strategy elements and deep character customization. Through a unique collectible card system, players can amplify and augment a character’s core set of abilities to play exactly how they want to play.
Recent Reviews:
Very Positive (6,436) - 82% of the 6,436 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (132,876) - 86% of the 132,876 user reviews for this game are positive.
Release Date:
Sep 15, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We strongly believe in working closely with our community to make great games. Being available on Steam in Early Access allows us to engage our community to help make Paladins great.”

Approximately how long will this game be in Early Access?

“We patch the game very frequently, and you will see it improve as additional content is added consistently over time. We will officially launch the game once we feel it is ready. All of your progress and purchases will be carried over from the Beta (Early Access) into the full release.”

How is the full version planned to differ from the Early Access version?

“We are adding tons of content with every patch. By the time the game goes live, players can expect a host of awesome new Champions and in-game content.”

What is the current state of the Early Access version?

“We are still very much in Beta and iterating on ideas and player feedback. We have frequent patches so players can expect the game to continue evolving throughout the Early Access period.”

Will the game be priced differently during and after Early Access?

“No, Paladins will always be Free-to-Play.”

How are you planning on involving the Community in your development process?

“Hi-Rez Studios prides itself on working closely with our Community to make our games great! Give us feedback on our Official Forums or Reddit. Complete the surveys we frequently send to the Beta community. And follow the dev team's progress via Twitch, Youtube, and Twitter.”
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Recent updates View all (177)

September 20

Open Beta 59 Patch Notes | Plunder Ahoy!


Plunder Ahoy!
Open Beta 59 Patch Notes | September 20th

Beta Expectations

New Champion: Talus, of the Ska’drin
  • Health: 2000
  • Abilities
    • [LMB] Veracharger
      • A short to medium ranged weapon that deals 95 damage every 0.1s.
    • [RMB] Blitz Upper
      • Charge forward, hitting enemies for 600 and knocking them straight back.
    • [Q] Overcharge
      • Overcharge your weapon, causing it to fire 33% faster for 4s.
    • [F] Rune of Travel
      • Inscribe a rune on the ground that will teleport you back to its location after 10s or when reactivated. Teleporting cleanses all effects.
    • [E] True Power
      • After a brief charge-up, target an enemy and travel directly to them from anywhere, dealing 600 damage and knocking them back.
  • Legendaries
    • Raging Demon [Default]
      • [Overcharge] You no longer consume ammo while Overcharge is active.
    • Inner Strength
      • [Rune of Travel] Rune of travel now resets the cooldown of Overcharge and Blitz upper when it activates.
    • Faustian Bargain
      • [Rune of Travel] Rune of travel no longer automatically activates when the duration ends. If the rune is not used the cooldown is entirely diminished.
  • Cards
    • Last Remnant
      • [Weapon] Increase your ammo count by 3/6/9/12.
    • Spirited
      • [Weapon] Gain 5/10/15/20% Reload Speed.
    • Guts
      • [Armor] Take 8/16/24/32% less damage when below 40% health.
    • Perseverance
      • [Weapon] Gain 10/20/30/40% lifesteal when below 40% health.
    • Relic Affinity
      • [Blitz Upper] Hitting an enemy with Blitz Upper generates 4/8/12/16 ammo.
    • Daredevil
      • [Blitz Upper] Activating Blitz Upper heals you for 50/100/150/200 Health.
    • Carry through
      • [Blitz Upper] Hitting an enemy with Blitz Upper grants you 10/20/30/40% movement speed for 3s.
    • Dark Vision
      • [Blitz Upper] Hitting an enemy with Blitz Upper reveals them for 1/2/3/4s.
    • Reclamation
      • [Overcharge] Activating Overcharge generates 4/8/12/16 ammo.
    • Primeval Might
      • [Overcharge] Gain 8/16/24/32% lifesteal while Overcharge is active.
    • Antediluvian
      • [Overcharge] Enemies hit by Overcharge receive 20/40/60/80% reduced healing for 2s.
    • Ancient Power
      • [Overcharge] Hitting an enemy while Overcharge is active reduces the cooldown of Blitz Upper by .5/1/1.5/2s.
    • Revitalize
      • [Rune of Travel] Rune of Travel heals you for 200/400/600/800 when you teleport to it.
    • Eternal
      • [Rune of Travel] The duration of Rune of Travel is increased by 1/2/3/4s.
    • Transient
      • [Rune of Travel] The duration of Rune of Travel is reduced by 1/2/3/4s.
    • Evanescent
      • [Rune of Travel] Move 8/16/24/32% faster while Rune of Travel is active.

General
  • Introduce Overtime to Onslaught
    • If contesting the point while the other team would win, you will instead enter overtime.
    • During overtime respawn times will gradually increase.
  • Makoa’s Accessory has been changed from his eyes to his shell.
  • When building decks, cards that are already in use will turn grey.
  • Enabled more automatic voice lines such as “Heal me!” and “Sniper!”
  • Enabled DX11 screen resolution scaling.
  • Players will now be notified when someone leaves the end of match lobby chat.
  • Pop up for message when lobby fails (also stays in system chat)
  • Added an audio notification for messages such as invites and direct messages.
  • Raeve Maeve's custom music volume is now tied to the in-game music slider.
  • Chat will now persist when leaving a game.
  • New decks will now automatically be named after the first card chosen.
  • Mount Functionality
    • Mounts will now change direction to match where your character is moving.
    • Players can now free look around their character when mounted and stationary.
      • “With OB59 we’re making some updates to how Mounts work. These changes are intended to improve visual clarity around the actions players are taking on their mount, and improve aesthetic value with the ability to free look.”
BUG FIXES
  • Fixed an issue where Friends Forever Silver was granting more points than intended
  • Fixed an issue where VIP points were awarded inconsistently
  • Fixed an issue with healing projectiles not moving through shields
  • Fixed an issue where accessing game chat and dying affected input
  • Fixed an issue where Leaderboard order was flipped
  • Fixed an issue where environmental deaths gave the enemy team points in Onslaught
  • Fixed an issue with Oppressor Mines not applying slow properly

VIP

VIP Content
  • Exclusive Content
    • Androxus Weapon: Shattermaw
    • Kinessa: Star Silver
    • Lex Emote: Bad Cop
    • Sha Lin Emote: Top Rock
    • Ying Emote: Belly Dance
  • Current Rotation
    • Adding
      • Skye: Heartbreaker
    • Removing
      • Androxus: Steam Demon

Customizations
  • Androxus
    • Weapon: Shattermaw
  • Barik
    • Swashbuckler
      • Champion Skin + Weapon + Voice Pack + Spray
    • Obsidian and Cosmic
      • Champion Skin + Weapon
    • Hi-Tek
      • Champion Skin price changed to 200 Crystals
      • Weapon price changed to 125 Crystals

  • Kinessa
    • Star Silver
      • Champion Skin + Weapon + Voice Pack + Spray

  • Lex
    • Emote: Bad Cop
  • Makoa
    • Dutchman
      • Champion Skin + Weapon + Voice Pack + Spray

  • Seris
    • Infernal
      • Champion Skin + Weapon + Voice Pack + Spray
    • Obsidian and Cosmic
      • Champion Skin + Weapon

  • Sha Lin
    • Emote: Top Rock
  • Talus
    • Moonstone
      • Champion Skin + Weapon
    • Geist
      • Champion Skin + Weapon
  • Ying
    • Emote: Belly Dance

Chests
  • Booty Box Chest

Maps
  • Test Queue rotation
    • Remove
      • Eastwatch
    • Add
      • District
  • Jaguar Fall
    • Remove two pillars next to the stairs infront of the spawn room
  • Frozen Guard
    • Widen top flank route next to capture point.
    • You can now fly over the trees at the top flank route.
    • Removed ice blocks by the steps near Ice Cave.
  • Timber Mill
    • Removed some cover on the rooftops over looking the capture point.
  • Brightmarsh
    • Spawn points are now spread out.

Champions
  • General
    • We have disabled the system of diminishing returns for crowd control. Now being hit by a crowd control effect will no longer reduce the duration of subsequent crowd control effects.
    • Abilities that previously required a player to be standing on the ground will now instead require that player to be close to the ground. This should add some leniency for jumping or small knockbacks.
  • Androxus
    • “The Godslayer is seeing a significant increase in potential attack speed and overall weapon-feeling. Aim carefully and be conscious of your decreasing accuracy as you take advantage of the new fire rate!”
    • Revolver
      • Is now semi-automatic
      • Maximum fire rate increased from 0.5s to 0.36s
      • Damage reduced from 600 to 580.
      • Recoil increased
      • Now loses accuracy when fired at maximum speed.
  • Inara
    • Stone Spear
      • Time between shots reduced from 0.2s to 0.15s.
      • Self inflicted slow reduced from 40% to 30%.
      • Self inflicted slow duration reduced from 0.8s to 0.5s.
  • Kinessa
    • General
      • Fixed a bug where the Blue transition lighting could get stuck on Cutthroat Accessory in game
  • Lian
    • Presence
      • Fixed a bug where Presence’s damage was not properly mitigated by Blast Shields
      • Fixed a bug where Presence’s damage type was not listed as AoE.
    • Grace
      • Fixed a bug where Grace’s damage type was not listed as direct.
  • Skye
    • Kunoichi Skin
      • Increased the volume of skye leaving stealth.
  • Strix
    • Fixed a bug where Strix would not autobuy items.
    • Fixed a bug where activating Stealth could cancel the postfire of the Talon Rifle.
  • Tyra
    • Nade Launcher
      • Increased projectile size by 16%
      • Increased projectile Speed from 270 to 400
  • Torvald
    • “Torvald’s Shooting experience has received an upgrade. Changing Torvalds primary fire to a projectile based weapon allows for more depth in his weapon experience and drastically improves his area of influence on the battlefield. Additionally we have made alterations to his kit that compliment his new in-hand attack.”
    • Health Reduced from 5000 to 3500.
    • Gauntlet
      • Reworked
      • Now fires projectiles that deal 200 damage every 0.25s
    • Recharge
      • No longer drains enemy shields.
      • Moved to Ability 2 (F)
    • Runic Blast
      • Removed from the game
    • Nullify
      • New Altfire
      • Focus the power of your gauntlet and channel a beam of energy on a single enemy for 2.5s, silencing them and dealing 800 damage over the duration.
    • Cards
      • Direct Current
        • Now adds 500 damage to Nullify.
      • Infusion
        • Now applies to Nullify.
      • Scribes Wit
        • Now applies to Nullify.
      • Arcane Etching
        • Now applies to Nullify.
      • Rune Torrent
        • Now applies to Nullify.
        • Ammo restore reduced from 4/8/12/16 to 3/6/9/12.
      • Induction
        • Ammo restore per second reduced from 2/4/6/8 to 1/2/3/4
  • Zhin
    • Fixed a bug where Zhin would not enter combat if he absorbed a hit with Counter but did not hit an opponent.
143 comments Read more

September 15

OB59 Patch Preview Show at 1pm EDT!



"Power of the Ska'drin!"

The Paladins Patch Preview starts at 1pm EDT

Tune in at https://www.twitch.tv/paladinsgame to learn more about the new Flank Champion and their mysterious race...

169 comments Read more
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About This Game



Enter a fantasy world of ancient technology in Paladins, a team-based shooter with strategy elements and deep character customization. Through a unique collectible card system, players can amplify and augment a character’s core set of abilities to play exactly how they want to play.



Fantastic Champions
Paladins is set in a vibrant fantasy world and features a diverse cast of Champions ranging from sharpshooting humans to mech-riding goblins, mystical elves, jetpack-clad dragons, and bomb golems. Each Champion brings a unique set of abilities to the battlefield and new Champions are regularly added to Paladins, keeping the game exciting.

Free-to-Play
Paladins is completely Free-to-Play. Anything that affects gameplay can be unlocked simply by playing, with cosmetic items available for purchase.

Card Mastery
Players collect unique cards for each Champion and build decks that empower their personal play styles. Gamers start with a basic deck of cards and unlock additional cards as they play, opening the door to creative new decks that radically change how Champions play. Players may further tweak their decks in-game with Burn Cards, making themselves stronger or counteracting opponents’ strategies.

Level Up
No matter how players choose to play Paladins, they will gain experience points as they play. As they level up their account, master each Champion, and complete daily quests/achievements players will receive Radiant Chests and Gold which can be used to unlock additional cards, costumes, and weapon skins. The more players play, the more unique their Champions will become.

Accessibility
Paladins is played from a first-person perspective. The controls are simple to grasp for newcomers and shooter veterans alike which makes for an easy pick-up-and-play experience, on either controller or keyboard and mouse.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP SP2, Windows Vista or Windows 7
    • Processor: Core 2 Duo 2.4 GHz or Althon X2 2.7 GHz
    • Memory: 2 GB RAM
    • Graphics: ATI or Nvidia graphics card with 512MB video ram or better and Shader Model 3.0+ support. (ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher)
    • Storage: 10 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: 64-bit: Vista, Win 7, Win 8, Win 10
    • Processor: Intel Core i5-750, 2.67 GHz / AMD Phenom II X4 965, 3.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 / AMD Radeon HD 6950 or better with 768 MB+ of VRAM (DirectX 11 Compatible)
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectX compatible sound card
    Minimum:
    • OS: OS X 10.10
    • Processor: Core 2 Duo 2.4 GHz or Althon X2 2.7 GHz
    • Memory: 2 GB RAM
    • Graphics: ATI or Nvidia graphics card with 512MB video ram or better and Shader Model 3.0+ support. (ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher)
    • Storage: 10 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: OS X 10.10
    • Processor: Intel Core i5-750, 2.67 GHz / AMD Phenom II X4 965, 3.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 / AMD Radeon HD 6950 or better with 768 MB+ of VRAM (DirectX 11 Compatible)
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectX compatible sound card
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