Enter a fantasy world of ancient technology in Paladins, a team-based shooter with strategy elements and deep character customization. Through a unique collectible card system, players can amplify and augment a character’s core set of abilities to play exactly how they want to play.
Recent Reviews:
Very Positive (5,567) - 81% of the 5,567 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (137,228) - 86% of the 137,228 user reviews for this game are positive.
Release Date:
Sep 15, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We strongly believe in working closely with our community to make great games. Being available on Steam in Early Access allows us to engage our community to help make Paladins great.”

Approximately how long will this game be in Early Access?

“We patch the game very frequently, and you will see it improve as additional content is added consistently over time. We will officially launch the game once we feel it is ready. All of your progress and purchases will be carried over from the Beta (Early Access) into the full release.”

How is the full version planned to differ from the Early Access version?

“We are adding tons of content with every patch. By the time the game goes live, players can expect a host of awesome new Champions and in-game content.”

What is the current state of the Early Access version?

“We are still very much in Beta and iterating on ideas and player feedback. We have frequent patches so players can expect the game to continue evolving throughout the Early Access period.”

Will the game be priced differently during and after Early Access?

“No, Paladins will always be Free-to-Play.”

How are you planning on involving the Community in your development process?

“Hi-Rez Studios prides itself on working closely with our Community to make our games great! Give us feedback on our Official Forums or Reddit. Complete the surveys we frequently send to the Beta community. And follow the dev team's progress via Twitch, Youtube, and Twitter.”
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Recent updates View all (192)

October 18

Open Beta 61 Patch Notes | Relentless


Relentless
Open Beta 61 Patch Notes | October 18th

Beta Expectations

New Champion: Terminus, The Fallen
  • Health: 4900
  • Abilities
[LMB] Massacre Axe

Swing your axe in a large arc every 1.1s. Enemies hit will take 700 damage.

[RMB] Calamity Blast

Fire a projectile that deals 250 damage. Fire an additional projectile for every Calamity Charge you have stored.

[Q] Power Siphon

Create a powerful funnel that absorbs enemy projectiles. For every 1200 damage absorbed you generate and store a Calamity Charge. You may store up to 4 Calamity Charges.

[F] Shatterfall

Leap into the air and bring down your axe in a vicious smash dealing 500 damage and slowing enemies in front of you by 60% for 2s.

[E] Reanimation

Return to life after 2.5s in a large explosion of necromantic energy that deals 4000 damage to affected enemies.

Legendaries
  • Undying
    • [Armor] Below 50% HP gain 35% Damage Reduction.
  • Decimation
    • [Calamity Blast] Charge blasts deal an additional 100 damage each
  • Crush
    • [Shatterfall] Stuns affected enemies for 1s. No longer Slows.
Cards
  • We can rebuild him
    • [Armor] Below 50% Health receive 5/10/15/20% more Healing.
  • Forsaken
    • [Armor] Gain 8/16/24/32% crowd control reduction.
  • It Follows
    • [Armor] You cannot be slowed below 60/70/80/90% of your base movement speed.
  • Hulking Monstrosity
    • [Armor] Gain 150/300/450/600 Health.
  • It Watches
    • [Calamity Blast] Enemies affected by Charge blast are revealed for 1/2/3/4s
  • Abomination
    • [Calamity Blast] Charge blast shots reduce healing for 2s by 5/10/15/20% per charge
  • Devastation
    • [Calamity Blast] Kills with Charge blast generate 1/2/3/4 new Charges
  • Strength of Stone
    • [Calamity Blast] Gain up to 6/12/18/24% damage reduction based on the number of Charges you have stored.
  • It Waits
    • [Power Siphon] Channeling Absorption field for 4s grants 1/2/3/4 charges
  • Powerslave
    • [Power Siphon] Reduce the self slow of Absorption field by 15/30/45/60%
  • Playing God
    • [Power Siphon] Heal for 5/10/15/20% of the damage absorbed
  • Necromantic Might
    • [Power Siphon] Reduce the damage required to generate a charge by 100/200/300/400
  • Wrecking Ball
    • [Shatterfall] Increase the leap distance of Shatterfall by 10/20/30/40%
  • Despoiler
    • [Shatterfall] Every Affected enemy heals you for 100/200/300/400
  • Blood and Stone
    • [Shatterfall] Gain 10/20/30/40% lifesteal against affected enemies for 3s
  • Unfeeling
    • [Shatterfall] Gain 8/16/24/32% damage reduction for 2s after landing from Shatterfall.

General
  • Third Person toggle (not in Competitive or Esports)
    • “We are experimenting with a user toggle between Third Person and First Person camera. The 3P|1P toggle is available in Casual Queues only and also as an option for players creating Custom Games. Expect a player survey regarding this feature and it may be refined or removed in a future release.“
  • Loading Screen additions
    • Upcoming Paladins Premier League matches
    • Game Mode tips
  • Removed Crowd Control overlay in First Person
  • Added Card cooldowns on HUD
  • Added additional audio for the following
    • Dances: Lex, Pip, Sha Lin, and Ying
    • Mastery: Barik, Pip and Seris
    • Emotes: Talus Default and Home Run
BUG FIXES
  • Addressed an issue with Champions loading in without weapons.
  • Fixed rarity glow & Announcer for cards/cosmetics not playing when opening Radiant Chests
  • Loudness level adjustments for Evie Bewitched, Androxus Shattermaw, and chat notification.
  • Fixed Troublemaker Evie’s voice from being heard from too far away.
  • Fixed max HP values not returning to expected values after max is changed.
  • Fixed hit sound playing when loading into match.
  • Spectator
    • Fixed issues camera falling through world
    • Fixed Barik death perspective locked to ragdoll camera
    • Fixed voice lines playing twice
    • Fixed Ruckus 1p projectiles only coming out of one gun
    • Fixed issues with Beam weapons not rendering correctly in Spectator (and kill cam).
    • Fixed an issue preventing the heal feed from working.

Customizations
VIP

Drogoz (Exclusive Content)
  • DZ-03 Draco
    • Champion Skin + Weapon + Voice Pack + Spray
Bomb King (Exclusive Content)
  • Emote: Wick Whip
Tyra (Current Rotation)
  • Dire Wolf Collection
    • Champion Skin + Weapon + Voice Pack + Spray
Champions
Fernando
  • Emote: Liquid Courage

Jenos
  • Resplendent (Facebook)
    • Champion Skin + Weapon
Maeve
  • Emote: Calling Card

Skye
  • Pilot Suit (Uncommon)
    • Champion Skin + Weapon

Talus
  • Oni (Epic)
    • Champion Skin + Weapon + Voice Pack
Terminus
  • Thrall (Common)
    • Champion Skin
    • Weapon
  • Monolith (Uncommon)
    • Champion Skin
    • Weapon
Chests

  • Feudal Chest

Maps
  • Test Queue rotation: Bash (Siege)

Balance
  • General
    • Diminishing returns
    • “With this release we are overhauling an existing behind the scenes system in Paladins. Up until now there were many different ways that these attributes were treated. Now there will be a single unified system of Diminishing Returns that functions uniformly for all attributes. Our goal is to make this system slightly more accessible while also improving build diversity and clarity.”
      • The functionality of Diminishing Returns has been normalized across the following attributes:
        • Movement Speed, Slow, Damage Reduction, Damage Amp, Damage increase, Healing Reduction, Healing increase, Crowd Control Reduction, Knockback Reduction, Cooldown Reduction, and Lifesteal.
      • Movement Speed now has a maximum increase of 150%.
      • All other attributes now have a maximum increase of 95%.
      • Diminishing Returns will never kick in until a player receives at least a 30% change in an attribute.
      • Players will always receive the full value of their single highest bonus in an attribute, and all other bonuses will diminish on top of that value.
        • E.G. a player has 4 movement speed bonuses: 30%, 20%, 20%, and 10%. The player is guaranteed to get the full value from the 30% bonus, the other will diminish on top of that 30%. Their total movement speed will be 55.00%.
      • Attributes that oppose each other will stack their diminished values additively against each other.
        • Movement Speed opposes slow. Damage Reduction opposes Damage amp. Healing increase opposes healing reduction.
      • Here is the formula for diminishing returns for movement speed increases:
        • x = total movement speed bonus
        • m = highest single movement speed bonus
        • y = final diminished value
        • y = m+(1.5-m)*((x-m)/((x-.3)+1.36))
      • Here is the formula for diminishing returns for all other attributes:
        • x = total attribute bonus
        • m = highest single attribute bonus
        • y = final diminished value
        • y = m+(.95-m)*((x-m)/((x-.3)+.8))

Barik
  • Tinkerin
    • Damage reduced from 650 to 550.
  • Architectronics
    • No longer makes your turrets instant fire

Buck
  • Health decreased from 2800 to 2300
  • Base speed increased from 380 to 385
  • Shotgun
    • Damage increased from 570 to 800
    • Ammo decreased from 6 to 4
    • Faster reload speeds
    • Less erratic spread
  • Net Shot
    • New visual tell on gun to indicate Net Shot is ready
    • Cooldown decreased from 12s to 10s
    • Projectile collision increased
    • Projectile speed increased from 260 to 350
    • Range increased from 150 to 250
    • Base duration increased from 1.5s to 2s
    • Damage increased from 150 to 200
  • Recovery
    • Now is a 1s Channel that heals for 1000 Health
  • Heroic Leap
    • Cooldown increased from 6s to 10s
  • Buck Wild
    • Grants 60% increased attack speed and infinite ammo
    • No Longer Increases Weapon Damage
    • No longer resets cooldowns
  • Legendary Cards
    • Bulk Up
      • Changed to: Using Recovery heals for an additional 600 instantly and increases your max health by 300 for 5s
    • Ensnare
      • Bonus damage decreased from 60% to 30%
    • Bounce House
      • Bonus damage increased from 450 to 600
      • Knockback increased by 50%
  • Cards
    • Deep Breath
      • Changed to: Gain 8/16/24/32% damage reduction for 2s after activating Recovery
    • Vigor
      • Changed to: Activating Recovery generates 1/2/3/4 ammo
    • Giga Siphon
      • Changed to: After Recovery ends gain 8/16/24/32% Lifesteal for 4s
    • Bully
      • Lifesteal values increased from 8/16/24/32% to 10/20/30/40%

Bomb King
  • Poppy Bomb
    • Fixed a bug where Poppy Bomb could hit enemies through walls if it detonated in the air.
  • King Bomb
    • Fixed a bug where Bomb King couldn’t move after colliding with Zhin’s Spite.

Kinessa
  • Cards
    • Bob and Weave
      • Movement Speed reduced from 40/80/120/160% to 35/70/105/140%.

Maeve
  • Daggers
    • Damage reduced from 450 to 420 per hit.
  • Midnight
    • Duration now affected by resilience.
    • Cannot be reduced below 2s.
  • Legendary Cards
    • Artful Dodger
      • No longer cleanses debuffs, but still removes crowd control.
    • Cat Burglar
      • Damage increased from 20% to 30%.
      • Now affects the first 2 shots within 5s after prowl.

Makoa
  • Ancient Rage
    • Fixed a bug where if Makoa’s health was below 4800 when Ancient Rage ended he would lose additional health.
    • Fixed Makoa able to use Ult while silenced from Torvald.

Talus
  • Blitz Upper
    • Pre-fire time increased from 0.2s to 0.3s
  • Legendary Cards
    • Faustian Bargain
      • Now also reduces the base cooldown of Rune of Travel.

Torvald
  • Gauntlet
    • Now has damage falloff over range.

Tyra
  • Auto Rifle
    • Damage falloff adjusted to deal more damage over range.
  • Firebomb
    • Maximum Health Damage per tick increased from 3% to 4%.

Viktor
  • Assault Rifle
    • Damage falloff to begin falloff 10ft further and at maximum falloff deal 10% more damage.

Zhin
  • Counter
    • Improved the visual feedback of when this ability is used
PTS Only
Items
  • Wrecker
    • Reworked
    • Now increases damage dealt to Frontline Champions by 10/20/30%.
Ash
  • Siege Shield
    • Base Shield Health reduced from 5000 to 3000
  • Legendary Cards
    • Fortress Breaker
      • Siege Shield Health bonus reduced from 3000 to 1800
Barik
  • Barricade
    • Base Shield Health reduced from 5000 to 3000
  • Legendary Cards
    • Fortify
      • Barricade Shield Health bonus reduced from 4000 to 2400
  • Cards
    • Bunker
      • Barricade Shield Health bonus reduced from 250/500/750/1000 to 150/300/450/600
Fernando
  • Shield
    • Base Shield Health reduced from 8000 to 4800 Health
  • Legendary Cards
    • Towering Barrier
      • Shield Health bonus reduced from 500/1000/1500/2000 to 300/600/900/1200
  • Cards
    • Heat Transfer
      • Shield damage required to activate reduced from 1000 to 600
Makoa
  • Shell Shield
    • Base Shield Health reduced from 6000 to 3600
  • Legendary Cards
    • Barrier Reef
      • Shield damage required to activate reduced from 3000 to 1800
  • Cards
    • Carapace
      • Bonus Shield Health reduced from 250/500/750/1000 to 150/300/450/600
Ruckus
  • Emitter
    • Base Shield Health changed from 3000 to 1800
Torvald
  • Recharge
    • Base Shield Health changed from 2000 to 1200
    • Regeneration changed from 212.5 per tick to 127.5 per tick
  • Protection
    • Base Shield Health changed from 2000 to 1200
117 comments Read more

October 17

Last Chance: Samba Chest



The Samba chest celebration is ending with OB61, so be sure to get those last few rolls in before Patch Day!
31 comments Read more
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FREE Team Fortress 2 Barik Skin

Win 5 matches as Barik, while playing on Steam, to unlock the TF2 Barik skin FREE!

The Founder's Pack Just Got Even Better!

On December 7, all Founder's Packs will have 10 more Radiant Chests and all Standard Champion Voice Packs!

About This Game



Enter a fantasy world of ancient technology in Paladins, a team-based shooter with strategy elements and deep character customization. Through a unique collectible card system, players can amplify and augment a character’s core set of abilities to play exactly how they want to play.



Fantastic Champions
Paladins is set in a vibrant fantasy world and features a diverse cast of Champions ranging from sharpshooting humans to mech-riding goblins, mystical elves, jetpack-clad dragons, and bomb golems. Each Champion brings a unique set of abilities to the battlefield and new Champions are regularly added to Paladins, keeping the game exciting.

Free-to-Play
Paladins is completely Free-to-Play. Anything that affects gameplay can be unlocked simply by playing, with cosmetic items available for purchase.

Card Mastery
Players collect unique cards for each Champion and build decks that empower their personal play styles. Gamers start with a basic deck of cards and unlock additional cards as they play, opening the door to creative new decks that radically change how Champions play. Players may further tweak their decks in-game with Burn Cards, making themselves stronger or counteracting opponents’ strategies.

Level Up
No matter how players choose to play Paladins, they will gain experience points as they play. As they level up their account, master each Champion, and complete daily quests/achievements players will receive Radiant Chests and Gold which can be used to unlock additional cards, costumes, and weapon skins. The more players play, the more unique their Champions will become.

Accessibility
Paladins is played from a first-person perspective. The controls are simple to grasp for newcomers and shooter veterans alike which makes for an easy pick-up-and-play experience, on either controller or keyboard and mouse.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP SP2, Windows Vista or Windows 7
    • Processor: Core 2 Duo 2.4 GHz or Althon X2 2.7 GHz
    • Memory: 2 GB RAM
    • Graphics: ATI or Nvidia graphics card with 512MB video ram or better and Shader Model 3.0+ support. (ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher)
    • Storage: 10 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: 64-bit: Vista, Win 7, Win 8, Win 10
    • Processor: Intel Core i5-750, 2.67 GHz / AMD Phenom II X4 965, 3.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 / AMD Radeon HD 6950 or better with 768 MB+ of VRAM (DirectX 11 Compatible)
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectX compatible sound card
    Minimum:
    • OS: OS X 10.10
    • Processor: Core 2 Duo 2.4 GHz or Althon X2 2.7 GHz
    • Memory: 2 GB RAM
    • Graphics: ATI or Nvidia graphics card with 512MB video ram or better and Shader Model 3.0+ support. (ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher)
    • Storage: 10 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: OS X 10.10
    • Processor: Intel Core i5-750, 2.67 GHz / AMD Phenom II X4 965, 3.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 / AMD Radeon HD 6950 or better with 768 MB+ of VRAM (DirectX 11 Compatible)
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectX compatible sound card
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