The Inner Sea is a sandbox like game with RPG elements set in the XVII century in a mysterious archipelago. You’ll build up your fleet from a single ship, hire crew, engage in naval battles, embark on missions and trade your heart's content away!
All Reviews:
Positive (16) - 87% of the 16 user reviews for this game are positive.
Release Date:
Mar 30, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We'd like The Inner Sea to be truly enjoyed by it's players and we feel that the only way to build a great experience is with the players input and feedback.
Although we have a backlog of features we want to add to the game, there’s still a lot of room for you to suggest new features and content or balance tweaks. Above all we want players to help us shape The Inner Sea into a game way better than what we would come up with by ourselves.”

Approximately how long will this game be in Early Access?

“We can't precise exactly. While we've got several months worth of content and new features planned, the early access period will also depend on the players and where you want us to lead the game to.”

How is the full version planned to differ from the Early Access version?

“While the core gameplay elements are already present in the game, we're still lacking a number of features that we plan on adding as well as content that's already in the works.

Some of these are:
  • sea monsters
  • additional factions
  • additional ships
  • additional skills
  • more graphical options

As well as tons of balancing, bug fixing and general game optimization!
We'll be paying special attention to the community and what features you would like us to add to the game.”

What is the current state of the Early Access version?

“As mentioned before the core gameplay elements are already present in the game, although still lacking a bit on the variety side and game balancing, you're free to explore, trade and battle your way through The Inner Sea!”

Will the game be priced differently during and after Early Access?

“Yes, because the game is being released in early access there's a lower entry price to reflect the unfinished state of the game. We will be raising the price gradually as we get more features and content in.”

How are you planning on involving the Community in your development process?

“We will be paying close attention to the players feedback and suggestions. Be it through facebook, twitter, forums or email we'd like you guys to contact us cause we feel that's the only way we can truly build an awesome game!”
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Recent updates View all (19)

November 2, 2017

Build 13

Ahoy Captains!

This one is a small update that fixes a bunch of issues players found and introduces a number of gameplay balance tweaks.
Also it adds outlines to text in a number of places to improve readability, specially on the map overview (it's been annoying me for some time and I finally dedicated some time to it!).

So here's a list of the main fixes

- city and ship names start with upper case characters again
- can now buy ships from docks when in a lifeboat
- if your fleet is composed of only one ship you can still sell it (it will force your crew into a lifeboat)
- mission targets will no longer get sunk arbitrarily causing you to fail your missions
- can now ask at any tavern the location of a ship (as long as it's a mission target)
- a number of tweaks were added to make it easier to track ships down
- lowered xp requirements to increase crew rank
- several fixes to ship behaviors

Here's a few screens from this update




Enjoy guys!
3 comments Read more

October 24, 2017

Build 12

Ahoy there Captains!

It's been a long time coming but here we are finally!!
In this update the player can now create his own faction and his own settlements. Settlements are significant because they provide the player with a way to exploit the resources present on the island, better prices when trading and a sleugh of other bonuses.

Another big change is that ships are now classified with ranks, first rank ships having in general significantly better attributes than third rank ones. That and ships are unique, attributes wise, you can always find that slightly better carrack now!

There's been loads more tweaks, from world generation, to collision, to platform specific code, so the game should be more stable overall. So without further ado here's a relatively complete change list:

All Platforms

- added ship rank system, ships are now categorized in three ranks
- player can now create his own faction
- player can now create settlements
- certain trade goods are now required to build city improvements
- cities creation system has been completely reworked
- reworked collision system, collisions are no longer "bouncy"
- map and island generation has been severely tweaked
- "hull durability" and "sails durability" ship attributes have been merged into a single "durability" attribute
- rebalanced ship attributes
- rebalanced ship equipment attribute bonuses
- cities now have harbor areas, where the player won't be attacked if he's at peace with the owners faction
- each faction now uses a single coat of arms instead of each city having a different one
- added small waves around islands and certain locations
- shadows for animated props now animate
- added new ships menu on captain's log
- added new cargo menu on captain's log
- revamped faction menu, can now go to cities (click on arrow icon)
- fixed crash that would ocasionally happen during a capture mission
- fixed crash when buying ships equiped with equipment player hadn't unlocked
- fixed qin woman texture
- input text fields now have blinking end of line cursors
- loads of ui tweaks and fixes

Windows

- fixed windowed mode (can now minimize and drag window correctly)
- alt+enter now toggles between fullscreen and windowed mode

MacOS

- fixed mouse controls, player can now draw the ship's path, rotate and zoom in/out the camera correctly
2 comments Read more
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About This Game

The Inner Sea is a sandbox like game with RPG elements set in the XVII century in a mysterious archipelago. You’ll build up your fleet from a single ship, hire crew, engage in naval battles, embark on missions and trade your heart's content away!

Backstory


After being sent on a mission your ship was suddenly caught in a storm unlike any your crew had seen before. After days of facing violent winds, incessant rains and monstrous waves, with your ship damaged, your crew wounded and demoralized, you make it to the eye of the storm, where you make the startling discovery that the storm surrounds a calm and navigable body of water.
Sail The Inner Sea, alliance yourself with its castaway and island born inhabitants or pillage and raid throughout the archipelago, the choice is yours!

Key Features

  • Explore a randomly generated archipelago, in each play-through a new group of islands to explore, populated by centuries worth of castaways from numerous cultures.
  • Engage in tactical combat, set your ship’s route and pause the action whenever required.
  • Perform lucrative trade runs or hunt for those valuable resources.
  • Customize your fleet, capture ships from different cultures and add them to your fleet, upgrade your older ones, make them stronger and more fearsome in order to face the dangers of The Inner Sea.
  • Recruit & develop your crew, your crew gains experience with every battle fought and every mission accomplished, develop them into the most fearsome crew that has ever braved The Inner Sea.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: 64-bit: Windows 7+
    • Processor: 2.2GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3+ Compliant
    • Storage: 1 GB available space
    Recommended:
    • OS: 64-bit: Windows 7+
    • Processor: 2.4 GHz Quad Core Processor
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3+ Compliant
    • Storage: 1 GB available space
    Minimum:
    • OS: OSX 10.11+
    • Processor: 2.2GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3+ Compliant
    • Storage: 1 GB available space
    Recommended:
    • OS: OSX 10.11+
    • Processor: 2.4 GHz Quad Core Processor
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3+ Compliant
    • Storage: 1 GB available space

What Curators Say

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