The Inner Sea is a sandbox like game with RPG elements set in the XVII century in a mysterious archipelago. You’ll build up your fleet from a single ship, hire crew, engage in naval battles, embark on missions and trade your heart's content away!
User reviews:
Overall:
Positive (15 reviews) - 93% of the 15 user reviews for this game are positive.
Release Date: Mar 30, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We'd like The Inner Sea to be truly enjoyed by it's players and we feel that the only way to build a great experience is with the players input and feedback.
Although we have a backlog of features we want to add to the game, there’s still a lot of room for you to suggest new features and content or balance tweaks. Above all we want players to help us shape The Inner Sea into a game way better than what we would come up with by ourselves.”

Approximately how long will this game be in Early Access?

“We can't precise exactly. While we've got several months worth of content and new features planned, the early access period will also depend on the players and where you want us to lead the game to.”

How is the full version planned to differ from the Early Access version?

“While the core gameplay elements are already present in the game, we're still lacking a number of features that we plan on adding as well as content that's already in the works.

Some of these are:
  • sea monsters
  • additional factions
  • additional ships
  • additional skills
  • more graphical options

As well as tons of balancing, bug fixing and general game optimization!
We'll be paying special attention to the community and what features you would like us to add to the game.”

What is the current state of the Early Access version?

“As mentioned before the core gameplay elements are already present in the game, although still lacking a bit on the variety side and game balancing, you're free to explore, trade and battle your way through The Inner Sea!”

Will the game be priced differently during and after Early Access?

“Yes, because the game is being released in early access there's a lower entry price to reflect the unfinished state of the game. We will be raising the price gradually as we get more features and content in.”

How are you planning on involving the Community in your development process?

“We will be paying close attention to the players feedback and suggestions. Be it through facebook, twitter, forums or email we'd like you guys to contact us cause we feel that's the only way we can truly build an awesome game!”
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Recent updates View all (15)

April 27

The Inner Sea Times (vol 4)

Ahoy Captains!!

We're finally at a stable state where we can focus on adding more content, so that's exactly what we're announcing today.

Ship Ranks

Next update will see the ship rank system come into place, most ships will have three ranks (first being the best, third the crappiest), you'll be able to identify them visually, third rank ships will look a bit worse for wear while first rankers will look glorious =)
Also ship stats will be randomized (based on the ship template), so finding two identical ships should not be common.



Settlements

The other big feature we're working on at the moment is settlements, so on the next update you'll be able to create your own settlements and consequentially your own faction!!! This is a huge addition, we're currently revamping the whole city system and there's loads of stuff to consider ui wise, so we're not entirely sure exactly how it will all look in the end, but you can expect towns to start small and eventually grow to full sized cities, building improvements will unlock services and provide certain bonuses.




This will be our biggest update to date!
If you have suggestions about what you would like to see in the game, hit the forums and let us know!

Your fellow Captains
Ivo & Antoine
5 comments Read more

March 26

Build 11

Ahoy there Captains!

For this update I've mainly focused on polishing, performance and bug fixes and adding a couple of features I had previously announced before but they hadn't made it in yet. So there won't be loads of new stuff, but everything will be a bit nicer and more consistent. Also as I mentioned in the previous post, I fixed a rather daft issue I had in the rendering pipeline, so most people can expect significant performance improvements! =)
So without further ado here's the more or less complete change list:
- added brawl skill
- added more information to the top bar
- added docks to the cities (buy & sell ships)
- revamped shipwright menu
- removed gun and ship upgrades (improvements come exclusively from blueprints now)
- now while in combat if you hover over a ship it will show its cannons range
- locations no longer spawn on map creation, they need to be revealed by finding treasure maps
- all locations now disappear after being explored/farmed
- big performance improvements
- a truck load of ui tweaks
- player can no longer spam governors for missions
- fixed issue where a governor would give you a mission targeting one of his own faction ships
- fixed issue where npc ship spawning would become increasingly slower
- fixed issue where players boarding bar wasn't being rendered correctly
- fixed issue where the game would fail to correctly load the save game (screen would remain black)
- fixed issue where crew being damaged by cannon shots wouldn't belong to the ship being fired on (weird one)
- fixed several combat issues (especially when fleets of several ships were involved)
- fixed issue where loading a game saved during combat wouldn't result in the combat being correclty loaded
- fixed an issue where the background would lighten up while displaying menus

Happy sailing!!



4 comments Read more
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About This Game

The Inner Sea is a sandbox like game with RPG elements set in the XVII century in a mysterious archipelago. You’ll build up your fleet from a single ship, hire crew, engage in naval battles, embark on missions and trade your heart's content away!

Backstory


After being sent on a mission your ship was suddenly caught in a storm unlike any your crew had seen before. After days of facing violent winds, incessant rains and monstrous waves, with your ship damaged, your crew wounded and demoralized, you make it to the eye of the storm, where you make the startling discovery that the storm surrounds a calm and navigable body of water.
Sail The Inner Sea, alliance yourself with its castaway and island born inhabitants or pillage and raid throughout the archipelago, the choice is yours!

Key Features

  • Explore a randomly generated archipelago, in each play-through a new group of islands to explore, populated by centuries worth of castaways from numerous cultures.
  • Engage in tactical combat, set your ship’s route and pause the action whenever required.
  • Perform lucrative trade runs or hunt for those valuable resources.
  • Customize your fleet, capture ships from different cultures and add them to your fleet, upgrade your older ones, make them stronger and more fearsome in order to face the dangers of The Inner Sea.
  • Recruit & develop your crew, your crew gains experience with every battle fought and every mission accomplished, develop them into the most fearsome crew that has ever braved The Inner Sea.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: 64-bit: Windows 7+
    • Processor: 2.2GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3+ Compliant
    • Storage: 1 GB available space
    Recommended:
    • OS: 64-bit: Windows 7+
    • Processor: 2.4 GHz Quad Core Processor
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3+ Compliant
    • Storage: 1 GB available space
    Minimum:
    • OS: OSX 10.11+
    • Processor: 2.2GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3+ Compliant
    • Storage: 1 GB available space
    Recommended:
    • OS: OSX 10.11+
    • Processor: 2.4 GHz Quad Core Processor
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3+ Compliant
    • Storage: 1 GB available space

What Curators Say

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Customer reviews Learn More
Overall:
Positive (15 reviews)
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