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+ highly detailed, organic landscapes
+ dense vegetation
+ fantastic lighting
+ nice damage model
+ lot of foresight
+ cool presented cutscenes
+ pure competition flair
+ great cockpit view
+ finite snow, rain and chase
+ crisp engine sounds
+ matching soundtrack
+ creaking accident noises
+ radio messages
- various speakers inappropriately
+ multiple difficulty levels
+ level of the campaign is steadily increasing
+ hardly frustration thanks to Rewind
- fluctuating opponents times
+ Road surfaces affect
+ perfect hybrid of arcade and simulation
- partly unjustifiable collision behavior
+ driving aggressive but disciplined
+ makes comprehensible mistake
+ obsolete clever
+ numerous coatings
+ handling and auxiliary functions can be set
- specified tire choice
- no performance tuning
+ varied venues
+ each course has its own rhythm
+ demanding but fair
+ many attractions
+/- solo playtime around 20 hours
+ six modes, eight classes
+ bonus objectives
+ good selection of vehicles
- overall few routes
- artificially stretched campaign
Multiplayer: very good 6 / 6
+ multiplayer playtime around 20 hours
+ Numerous modes and options, LAN support, split screen - as it should be!
Typical of the series sends us Dirt 3 in the comprehensive campaign about 20 hours across the globe and in eight completely new scenarios of Kenya and Norway on Monaco and Aspen up to Michigan and Battersea in London.
For the first time, we may also boarded over snowy and icy slopes, which makes a lot of fun and adds variety to the game. For more rally flair, the new and very successful weather effects provide. To race in the cockpit view around the muddy from Smelter, while it is raining in torrents, strutting the AI opponents dense clouds of spray behind the windshield has struggled to cope with the floods, literally gives you the feel how tough this sport is.
The career mode of Dirt 3 offers six varied race modes. While we know the most clear from the predecessor, such as "Trail Blazer" in which we have to do without our forward-looking co-pilot. Make fun sent on the campaign distributed and gradually more challenging tasks anyway. Especially since there are a few new additions here. In addition to the cool drift tournaments especially the Gymkhana is an exciting addition to the series. This applies to string error-free on a closed parking and factory farms mistaken jump and drift stunts to earn points.
Dirt 3 has 98 routes. Before you fall off my chair in amazement in the face of the predecessor quite parlous state selection, we need to move behind a loud "But,". Because the program is cheating, this impressive number by leaving scenarios within the specific sections used more than once and simply arranges differently or take us backwards. The result: So graphically the groundbreaking landscapes through their dense vegetation present tremendous foresight and great lighting too, so relatively quickly, we have seen enough to it.
However, the car models in addition to optical damage model and the 3D cockpit fall in competitors Shift 2 a bit more detail from. In contrast, there is no sound reason for criticism. The engines roar powerful, the licensed pop soundtrack fits, and body damage rattle in abgemischtem excellent surround sound from the speakers. Codemasters has therefore met its goal: "The main thing, it's fun!"
Part confused AI times, an artificially extended campaign, Monaco, somehow does not fit the scenario into play: All of this is enormous criticism on a high level and slows the fun out of only minimal. Codemasters has once again presented a terrific racing game that not only worthy of continuing the series, but they also extended sense. Only for the very intense snow and wet race it is worth buying. Even the cool Gymkhana mode makes thanks to the precise control of much humor, especially as he awakens a perfectionist, I would not have expected me. In summary: Racing player with no claim to a hardcore simulation can not avoid Dirt 3.
Score: 90 / 100
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