Story of the Survivor is an action RPG that takes place during a zombie apocalypse. Surviving isn't going to be easy, and zombies aren't the only things to worry about. You must also eat and drink to survive as well as avoid other survivors.
User reviews:
Overall:
Mostly Positive (16 reviews) - 75% of the 16 user reviews for this game are positive.
Release Date: Feb 17, 2016

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Recent updates View all (5)

June 24

UPDATE 1.3 Widescreen!

What has been added?

- Widescreen, no more black borders.
- Simple Message Sound different for every character.
- Recolored Zombies Sprites.
- Enterable buildings in the Shelter.

What has been fixed?
-Invisible random walls in the cities.
-Proper display of weapons menu and party menu.
-Whole party display on World Map.
-Using Flashlight and Lighter from hotkeys.
-And few other annoying bugs.

If you find some other bugs post them on community forums.

Check out our new trailer and get ready for : The Escape DLC.


9 comments Read more

May 17

Update 1.2



What has been added:

- Whole new Flashlight and Lighter System!

- World Map Random Encounters with whole new maps!

- Achivements!

- Lockpicking Chests!

- More places where you can make a fire!

What has been fixed:

- No more zombies in the same places.

- Now you can't run from shelter without your friends.

- Eat, Drink system

- Game has been optimized.

- Day time for a few moments when you entered the map.

- Some of the teleports.

- And many more...

It is highly recommended to start game over again but old saves will still work.

Trading Cards progress unfortunately has stopped for now but
if you are graphics artist and you want to help, please contact us to discuss details.

Get Ready for the NEW DLC that is coming very very soon!

If you find any bug, please post it on steam coummunity forums.

See ya!


2 comments Read more

About This Game

What will you do when world collapse? Follow the story of Thomas, one of last humans on earth as he try to survive in zombie infested the world. Use robust crafting system to create whatever you may need on your journey. But don't forget zombies aren't the only thing you should watch out for.

CRAFTING SYSTEM.

COOKING SYSTEM.

38 playable WEAPONS.

3 playable CHARACTERS




If you're a fan of The Walking Dead or other zombie-related media, then this is the game for you!

System Requirements

    Minimum:
    • OS: Microsoft® Windows® XP / Vista / 7
    • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
    • Memory: 512 MB RAM
    • Storage: 600 MB available space
    • Additional Notes: 1024 x 768 pixels or higher desktop resolution
    Recommended:
    • OS: Microsoft® Windows® XP / Vista / 7
    • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
    • Memory: 1 GB RAM
    • Storage: 1 GB available space
    • Additional Notes: 1024 x 768 pixels or higher desktop resolution
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (16 reviews)
Recently Posted
UrbanJK47
1.9 hrs
Posted: July 5
This deserves to be a free game. Then its shortcomings would be understandable. And the disclaimer that the game was made by two people. And the dialogue. And the misspellings.

Outside of all those problems, probably the worst would be how confusing certain parts are. For example, the gunshots from the farm area and the the following pursuit from zombies; It says "run to the forest!' and never gives an arrow or any navigation aid, so you're on your own with the game's worthless zombie evasion system and a TON ofzombies from every direction. Not to mention that every time they want you to read something, you have to press ENTER to dismiss the message from the screen. Until you do that, you can't move. However; this doesn't mean the game is paused. Nope, zombies keep coming and attacking you. And if you get attacked by a zombie and become afflicted by a condition you have to press ENTER to dismiss the notification from that notification still, while the zombie finishes digesting you.

Basically, this game is a real load, and even getting this game on sale it's still not worth any money.
2/10 would play frustration simulator again.
Helpful? Yes No Funny
[aCe]Sonata
5.8 hrs
Posted: June 12
needs some work. but i love it..
not played far into the game but still the price and what i allready got out from it i love it.

there are some issues that really need to be fixd.

i mention one: at the girl house at beginning "gunshots"
a escpape route would be nice instead hiding in the barn "but i killed me all" but should be a path thats clear for the gamer.
if there are one..

but anyway good job for 2 ppl..

but i do hate one thing: when there are no more loot. better for noting to happend than the pop up.. will just be annoyin after a time.
and perhaps a choice to play in daytime =)
Helpful? Yes No Funny
VentingClown
17.6 hrs
Posted: June 12
Over all it's not the worst game I've ever played and I do recommend it. There are some spelling and grammer errors, but I can let those slide because I honestly find them extreamly funny (Light the campfire and ♥♥♥♥) and I personally would prefer they focus on improving game play over improving the grammer and spelling.
The controls are a bit difficut and jerky and the lighting is definantly an issue, going out at night is pretty much impossible. Also, I gave a tool/weapon to a character to use and then they dissappeared and I had to completly restart to the beginning because I couldn't progress with out that tool and I'm not the best at saving on more than one save file, even though I know I should.
It would probably help if more hints were given, you're given tasks with little to no directive. You kind of have to go in blind and then wing the game a lot of the time, a mini map or some kind of hints would be a huge help.
Yes it has it's issues, but it is a 5 dollar game, and in the end it's worth what you pay.
Helpful? Yes No Funny
Spitfire
6.1 hrs
Posted: May 17
This game is awesome. Very nice made and it gives lots of fun.
Helpful? Yes No Funny
M1khaS
5.5 hrs
Posted: April 30
A simple but pretty well done indie game

You play as Thomas when you start out in this post apocalyptic world.
The world has gone to hell but you and your mother are still alive. for now that is.
As the game progresses you find more locations. You have to survive the zombie infested world by crafting everything you need for your journey, You also must avoid other survivers and lookout for food and drinks to help you survive.
Keep in mind that this game is developed by 2 guys.


Gameplay and Story

The gameplay is pretty simple. Troughout your journey you stab, shoot and avoid other people depending on what you choose. Since it is developed by 2 guys using RPGmaker dont expect anything fancy of the gameplay. It is simple but it works for the world they have built using already created items by others but also adding to that by adding asthetics and items that bring the player more into the world they have created. The soundtrack really does fit the atmosphere they were going for. The crafting aspect of the game is also good enough to keep you involved.

As far as the story goes. There is no voiceacting involved but the story does a good job of pulling the player into the midst of this zombie infested world. The story starts of slow but when you keep playing you find out that it leaves the slow story telling behind and puts you into way more action than you find in the first hour or so. I will not spoil anything but the 2 developers did a pretty decent job writing a good story and making the game with RPGmaker.

PROS
  • Crafting system with enough variation in items to craft
  • Gives you enough room to explore around town to gather supplies
  • Combat using knives and guns is effective and simple
  • The music used in the different locations fits the atmosphere of a zombie invested world
  • So far an intresting story
  • For a game made with RPG maker they have done a excellent job

CONS
  • The sounds when you go from outside to inside a building is annoying after a while
  • When you get hit it looks like your character freezes for a couple of seconds
  • minor bugs (keys not responding, the menu does not always respond) annoying little things but nothing that gamebreaking honestly

OVERALL THOUGHTS & CONCLUSION

Overall I was quite supriesed by what the 2 developers brought us with RPG maker, I have not reached the end yet but so far so good. It runs well and it plays well. To keep it short. In my opinion it is well worth the pricetag of $5. It offers enough playtime and content for that price and overall it is a decent game.
Final Verdict: a 7/10
Helpful? Yes No Funny
GutterWeasel
8.9 hrs
Posted: April 29
Regardless of it being made by 2 dudes in their basement or whatever the game is incomplete. Which is kind of sad because otherwise I would have loved it.

-You get an advanced recipes guilde but no one with the skill to use it. Or maybe anyone can use it and it just containts nothing.
-You get another crafting guide at the end of the game without any opportunity to use it
-There is a forest it seems you can never enter at the start of the game
-There are streets and passageways you cant enter closer to the end of the game
-Sometimes when you enter one building you exit another, Sometimes it says "you cant enter this building" but you do. Then exit another building.
-The improvised explosive you can make you cant use.
-There's only one door to lockpick and I'm not even sure you need lockpick for it.
-Never found a hammer to make nailbat because all drops are random it seems and its possible to go the entire game without getting certain items vital to crafting.
-Only 2 places you can light fires to cook, one is lost to you shortly after getting it.
-Item cap is 30 which is frustratingly low for ammo.
-Ranged weapons dont have knockback so if you cant kill the zombies in one hit they'll likely hit you.
-Non Knife/machette weapons cant be swung very fast so they're useless and invovle you hitting them once and them hitting you with the slough of potential negative side effects. Found a box of unlimited bats (not as helpful as one might think because of the previous).
-Never found a rifle for it being the one dude's special talent. There are skills you can equip that say "melee skill" and "pistol skills" which dont seem to do anything.
-There is no stamina bar so you cant tell how long you should wait before trying to sprint again (its kind of like a secret of evermore system where you can keep hitting it and getting baby sprints which aren't helpful).
There is no hunger/thirst bar so you just start taking damage and you're 10 steps in before you realize that's what's happening.
-Skills cost 50-100 out of 100 of your skill points so they're almost useless as you can only use them once or twice
-They both highlight the loot spots you can use 1-4 times and have unnoticable other loot spots you can use once for loot which are easy to miss
-Entire game takes a couple hours
-One event gives you a destination after a mysterious event and no real explanation as to why you're going there
-The "you didn't find anything" bar that pops up takes 10 times longer to fade than the one when you get an item which makes getting nothing 4 times in a row incredibly frustrating on multiple levels
-At one point in the game I lost a significant amount of my loot, which I thought was because of an event, but it was bizaire I didn't lose all of it, or lost all of it and get it all back. I just lost some of it.
-very choppy at times
-Every time you enter an area it seems to start daytime and immediately plummet into darkness
-You cant really free range on the world map and go where you want, you have to exit through a specific exit of a specific area which gives you a pipeline to one area (the next area) while at the same time labelling some areas as "you cant re enter here" and I'm not sure why they couldn't just give you free range movement on the map and just label the forbidden zones as "you may not enter" areas. It makes it frustratingly difficult to move long distances.
-its also plain frustrating it doesn't let you re enter the plot closed areas. Let me foolishly fight the horde by hucking grenades at them. Let me go back in that house. Dont just systematically close every area of your already short game.
-the flash light is really misaligned which is kind of useless, you can see what's ahead and beside you, parallel to your pathway but not what's directly ahead of you.

Just a lot of bugs that they probably could have seen with one playthrough and really should have fixed
Helpful? Yes No Funny
=/=0/=)
0.7 hrs
Posted: April 17
Worth playing !!
Helpful? Yes No Funny
DarkReapersGrim
8.6 hrs
Posted: April 15
Firstly, keeping in mind that this is only a $5 game and the reminder that appears every time you begin the game that only two people worked on it, I won't tear too much into it, but I want to give a few words of advice for the future in case they decide to patch it up or make a sequel.

1) Hunger-In the game, you get hungry (as any real survivor simulator) the meter goes from 0 (not hungry) to 100 (hungry). Solution: It makes more sense/logical to have it go the opposite direction from 100 (full) to 0 (hungry).

2) Debuffs/Icons/Text/Guide-Also, there are debuffs in the game with icons (there's a bleeding icon, a headaches/migraines icon, a scared icon, etc.) but I couldn't find a guide that clearly indicated what these icons meant, you had to figure it out for yourself. I bring this up because when you're trying to treat a debuff/ailment with food or medicine, it does show you the icon of what the food/medicine treats, but it doesn't tell you in text what it treats or what it means. Solution: Have a page or simply indicate in text what the buffs/debuffs are and what the foods/medicine treats.

3) Water-You can't drink tap water from the sink because the game tells you that the government advised against it because its toxic (even though you can still drink "dirty (bottled) water" which raises your toxicity levels like in Fallout 3. So your other options are a) find dirty bottled water with toxicity and drink that, b) find (fresh) bottled water and c) drink from a water cooler. When I tried to refill my water bottles from the water cooler, it said I needed empty water bottles despite having empty water bottles in my inventory after using/drinking the bottled water. Solution: Be able to use the empty water bottles that you finished drinking from, to refill water from the water cooler. Also, be able to drink and refill from the sink water, just like in Fallout 3. If toxicity levels go up, that's ok, that's what the medicine is for.

4) Dark/Night time-There's day, afternoon and night time. You can hit a button to tell you the time of day it is. Problem is when it's night time, it's almost too dark to see what's going on. I tried adjusting my computer's settings and even the color settings in the game and it was still a little too dark to see. Solution: Lighten the night/dark so people can see what's happening more clearly. You can still indicate to the player that it's night time without having the screen be so dark.

Note: The first two are very minor things in the game, but none of these make the game unplayable, even together. I beat the game in about 8 1/2 hours, taking my time, not even rushing it. To be honest, I thought it was going to be longer, but I was left entertained after all of it was over. And the music, for a game like this, is really good. To me, it was on the level of Resident Evil for Nintendo 64. Was it worth my $5? Overall, I say it was worth $5. No regrets.
Helpful? Yes No Funny
Warwick J.
1.2 hrs
Posted: March 9
Story of the Survivor is made by two people, Kamil Szczepanik and Bartosz Zajkowski with a passion for video games who wanted to partner together to create a passion project. The game draws its inspiration from The Walking Dead games and television shows. I know what you’re thinking, ‘another zombie game made by newbie video game developers’ but this one may in fact be well worth checking out especially if you’re not someone who is instantly put off by the RPGMaker engine.

The story begins relatively slowly as many RPGMaker games have a tendency of doing. However, what is immediately clear between the art assets both created and selected from those already made and the game’s soundtrack is that the developers have established the necessary tone and the aesthetic required to immerse players into their elaborate game world. As the story gains pace so too does the tremendous action. Although I have not reached what I am certain is going to be a mildly interesting conclusion it has been a very reasonably written one as far as RPGMaker games go and one that serves its inspirations well. The story does a solid job of conveying the feelings and emotions of a world in the midst of a zombie apocalypse.

I enjoyed the crafting aspect of the game which is available from very early on in the game. It is something that you will need to be constantly thoughtful of as some of the items that are available to be made from your crafting items can play important, if not vital, roles in progressing further into the game.

I know that there are perfectionists among us so if I was to pick out a negative it would be that the English isn’t the very best. However, in my time with the game I found it to be definitely passable. There weren’t any sections of the text that I felt as though I couldn’t understand what was being conveyed. There’s a few words here and there that I feel are incorrect. However, keep in mind how far traveled the language has become and the different ways in which people speak it and I’m not merely talking the difference between American and British English here. I find it interesting listening to someone from Europe speak English with someone from Southern Africa for example. At times it can seem as though they are speaking two very different languages yet all of the worlds are noticeably English. The dialects of the language are fascinating and so what the writers may have implied may be purely correct from one perspective and not from another. There’s only very few misspellings.

Would I recommend Story of the Survivor? As the devs themselves wrote in their Steam Description, if you’re a fan of The Walking Dead or other zombie-related media, then is the game for you!

For similar reviews and our popular daily giveaways visit http://www.steamified.com/
Please feel free to join our wonderful community on Steam
Helpful? Yes No Funny
Bluey
2.0 hrs
Posted: March 6
Preview - What is Story of the Survivor?

"Story of the Survivor is an action RPG that takes place during a zombie apocalypse. Surviving isn't going to be easy, and zombies aren't the only things to worry about. You must also eat and drink to survive as well as avoid other survivors." - Creators of Story Of The Survivor

First you play as Thomas. He is a young teenager that lives with his mom. However, a zombie apocalypse wipes out the world but a few survivors, one being you. You are locked up in your house for a month in fear zombies will eat you to death, and you notice your food and your water supplies going lower and lower for each pasting day. After understanding your mom is so sick she is at the point of dieing, you seek medical help from a nearby town yet knowing there won't be any help, only zombies and blood. There you will face countless zombies and soon, understanding you won't make it alone...

Story Of The Survivor was made by two people, where I got to met one of the developers. I must say, for a team of two, they really outdone what they could do. Considering this being their first game, and a team of two with no background, it's really good!

Pros
  • Long story!
  • HP and Mana system!
  • Tons of different items!
  • Different characters!
  • Good graphics! (for a RPG)
  • Cheap!
  • Save function which allows up to 4 individual saves files!
  • Great music!
Cons
  • No achievements or trading cards!
  • Zombies!
  • Yet more zombies, I wonder why!
  • Blood...
Conclusion

Love RPGS and games styled with zombies and blood? Then you should get Story Of The Survivor!

Overall Rating: 7.5/10

My Group's Curator Page!
Helpful? Yes No Funny
Most Helpful Reviews  Overall
27 of 31 people (87%) found this review helpful
3 people found this review funny
Not Recommended
8.9 hrs on record
Posted: April 29
Regardless of it being made by 2 dudes in their basement or whatever the game is incomplete. Which is kind of sad because otherwise I would have loved it.

-You get an advanced recipes guilde but no one with the skill to use it. Or maybe anyone can use it and it just containts nothing.
-You get another crafting guide at the end of the game without any opportunity to use it
-There is a forest it seems you can never enter at the start of the game
-There are streets and passageways you cant enter closer to the end of the game
-Sometimes when you enter one building you exit another, Sometimes it says "you cant enter this building" but you do. Then exit another building.
-The improvised explosive you can make you cant use.
-There's only one door to lockpick and I'm not even sure you need lockpick for it.
-Never found a hammer to make nailbat because all drops are random it seems and its possible to go the entire game without getting certain items vital to crafting.
-Only 2 places you can light fires to cook, one is lost to you shortly after getting it.
-Item cap is 30 which is frustratingly low for ammo.
-Ranged weapons dont have knockback so if you cant kill the zombies in one hit they'll likely hit you.
-Non Knife/machette weapons cant be swung very fast so they're useless and invovle you hitting them once and them hitting you with the slough of potential negative side effects. Found a box of unlimited bats (not as helpful as one might think because of the previous).
-Never found a rifle for it being the one dude's special talent. There are skills you can equip that say "melee skill" and "pistol skills" which dont seem to do anything.
-There is no stamina bar so you cant tell how long you should wait before trying to sprint again (its kind of like a secret of evermore system where you can keep hitting it and getting baby sprints which aren't helpful).
There is no hunger/thirst bar so you just start taking damage and you're 10 steps in before you realize that's what's happening.
-Skills cost 50-100 out of 100 of your skill points so they're almost useless as you can only use them once or twice
-They both highlight the loot spots you can use 1-4 times and have unnoticable other loot spots you can use once for loot which are easy to miss
-Entire game takes a couple hours
-One event gives you a destination after a mysterious event and no real explanation as to why you're going there
-The "you didn't find anything" bar that pops up takes 10 times longer to fade than the one when you get an item which makes getting nothing 4 times in a row incredibly frustrating on multiple levels
-At one point in the game I lost a significant amount of my loot, which I thought was because of an event, but it was bizaire I didn't lose all of it, or lost all of it and get it all back. I just lost some of it.
-very choppy at times
-Every time you enter an area it seems to start daytime and immediately plummet into darkness
-You cant really free range on the world map and go where you want, you have to exit through a specific exit of a specific area which gives you a pipeline to one area (the next area) while at the same time labelling some areas as "you cant re enter here" and I'm not sure why they couldn't just give you free range movement on the map and just label the forbidden zones as "you may not enter" areas. It makes it frustratingly difficult to move long distances.
-its also plain frustrating it doesn't let you re enter the plot closed areas. Let me foolishly fight the horde by hucking grenades at them. Let me go back in that house. Dont just systematically close every area of your already short game.
-the flash light is really misaligned which is kind of useless, you can see what's ahead and beside you, parallel to your pathway but not what's directly ahead of you.

Just a lot of bugs that they probably could have seen with one playthrough and really should have fixed
Was this review helpful? Yes No Funny
16 of 18 people (89%) found this review helpful
Recommended
8.6 hrs on record
Posted: April 15
Firstly, keeping in mind that this is only a $5 game and the reminder that appears every time you begin the game that only two people worked on it, I won't tear too much into it, but I want to give a few words of advice for the future in case they decide to patch it up or make a sequel.

1) Hunger-In the game, you get hungry (as any real survivor simulator) the meter goes from 0 (not hungry) to 100 (hungry). Solution: It makes more sense/logical to have it go the opposite direction from 100 (full) to 0 (hungry).

2) Debuffs/Icons/Text/Guide-Also, there are debuffs in the game with icons (there's a bleeding icon, a headaches/migraines icon, a scared icon, etc.) but I couldn't find a guide that clearly indicated what these icons meant, you had to figure it out for yourself. I bring this up because when you're trying to treat a debuff/ailment with food or medicine, it does show you the icon of what the food/medicine treats, but it doesn't tell you in text what it treats or what it means. Solution: Have a page or simply indicate in text what the buffs/debuffs are and what the foods/medicine treats.

3) Water-You can't drink tap water from the sink because the game tells you that the government advised against it because its toxic (even though you can still drink "dirty (bottled) water" which raises your toxicity levels like in Fallout 3. So your other options are a) find dirty bottled water with toxicity and drink that, b) find (fresh) bottled water and c) drink from a water cooler. When I tried to refill my water bottles from the water cooler, it said I needed empty water bottles despite having empty water bottles in my inventory after using/drinking the bottled water. Solution: Be able to use the empty water bottles that you finished drinking from, to refill water from the water cooler. Also, be able to drink and refill from the sink water, just like in Fallout 3. If toxicity levels go up, that's ok, that's what the medicine is for.

4) Dark/Night time-There's day, afternoon and night time. You can hit a button to tell you the time of day it is. Problem is when it's night time, it's almost too dark to see what's going on. I tried adjusting my computer's settings and even the color settings in the game and it was still a little too dark to see. Solution: Lighten the night/dark so people can see what's happening more clearly. You can still indicate to the player that it's night time without having the screen be so dark.

Note: The first two are very minor things in the game, but none of these make the game unplayable, even together. I beat the game in about 8 1/2 hours, taking my time, not even rushing it. To be honest, I thought it was going to be longer, but I was left entertained after all of it was over. And the music, for a game like this, is really good. To me, it was on the level of Resident Evil for Nintendo 64. Was it worth my $5? Overall, I say it was worth $5. No regrets.
Was this review helpful? Yes No Funny
15 of 22 people (68%) found this review helpful
Recommended
1.2 hrs on record
Posted: March 9
Story of the Survivor is made by two people, Kamil Szczepanik and Bartosz Zajkowski with a passion for video games who wanted to partner together to create a passion project. The game draws its inspiration from The Walking Dead games and television shows. I know what you’re thinking, ‘another zombie game made by newbie video game developers’ but this one may in fact be well worth checking out especially if you’re not someone who is instantly put off by the RPGMaker engine.

The story begins relatively slowly as many RPGMaker games have a tendency of doing. However, what is immediately clear between the art assets both created and selected from those already made and the game’s soundtrack is that the developers have established the necessary tone and the aesthetic required to immerse players into their elaborate game world. As the story gains pace so too does the tremendous action. Although I have not reached what I am certain is going to be a mildly interesting conclusion it has been a very reasonably written one as far as RPGMaker games go and one that serves its inspirations well. The story does a solid job of conveying the feelings and emotions of a world in the midst of a zombie apocalypse.

I enjoyed the crafting aspect of the game which is available from very early on in the game. It is something that you will need to be constantly thoughtful of as some of the items that are available to be made from your crafting items can play important, if not vital, roles in progressing further into the game.

I know that there are perfectionists among us so if I was to pick out a negative it would be that the English isn’t the very best. However, in my time with the game I found it to be definitely passable. There weren’t any sections of the text that I felt as though I couldn’t understand what was being conveyed. There’s a few words here and there that I feel are incorrect. However, keep in mind how far traveled the language has become and the different ways in which people speak it and I’m not merely talking the difference between American and British English here. I find it interesting listening to someone from Europe speak English with someone from Southern Africa for example. At times it can seem as though they are speaking two very different languages yet all of the worlds are noticeably English. The dialects of the language are fascinating and so what the writers may have implied may be purely correct from one perspective and not from another. There’s only very few misspellings.

Would I recommend Story of the Survivor? As the devs themselves wrote in their Steam Description, if you’re a fan of The Walking Dead or other zombie-related media, then is the game for you!

For similar reviews and our popular daily giveaways visit http://www.steamified.com/
Please feel free to join our wonderful community on Steam
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
1 person found this review funny
Recommended
17.6 hrs on record
Posted: June 12
Over all it's not the worst game I've ever played and I do recommend it. There are some spelling and grammer errors, but I can let those slide because I honestly find them extreamly funny (Light the campfire and ♥♥♥♥) and I personally would prefer they focus on improving game play over improving the grammer and spelling.
The controls are a bit difficut and jerky and the lighting is definantly an issue, going out at night is pretty much impossible. Also, I gave a tool/weapon to a character to use and then they dissappeared and I had to completly restart to the beginning because I couldn't progress with out that tool and I'm not the best at saving on more than one save file, even though I know I should.
It would probably help if more hints were given, you're given tasks with little to no directive. You kind of have to go in blind and then wing the game a lot of the time, a mini map or some kind of hints would be a huge help.
Yes it has it's issues, but it is a 5 dollar game, and in the end it's worth what you pay.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
5.8 hrs on record
Posted: June 12
needs some work. but i love it..
not played far into the game but still the price and what i allready got out from it i love it.

there are some issues that really need to be fixd.

i mention one: at the girl house at beginning "gunshots"
a escpape route would be nice instead hiding in the barn "but i killed me all" but should be a path thats clear for the gamer.
if there are one..

but anyway good job for 2 ppl..

but i do hate one thing: when there are no more loot. better for noting to happend than the pop up.. will just be annoyin after a time.
and perhaps a choice to play in daytime =)
Was this review helpful? Yes No Funny
13 of 23 people (57%) found this review helpful
2 people found this review funny
Recommended
2.0 hrs on record
Posted: March 6
Preview - What is Story of the Survivor?

"Story of the Survivor is an action RPG that takes place during a zombie apocalypse. Surviving isn't going to be easy, and zombies aren't the only things to worry about. You must also eat and drink to survive as well as avoid other survivors." - Creators of Story Of The Survivor

First you play as Thomas. He is a young teenager that lives with his mom. However, a zombie apocalypse wipes out the world but a few survivors, one being you. You are locked up in your house for a month in fear zombies will eat you to death, and you notice your food and your water supplies going lower and lower for each pasting day. After understanding your mom is so sick she is at the point of dieing, you seek medical help from a nearby town yet knowing there won't be any help, only zombies and blood. There you will face countless zombies and soon, understanding you won't make it alone...

Story Of The Survivor was made by two people, where I got to met one of the developers. I must say, for a team of two, they really outdone what they could do. Considering this being their first game, and a team of two with no background, it's really good!

Pros
  • Long story!
  • HP and Mana system!
  • Tons of different items!
  • Different characters!
  • Good graphics! (for a RPG)
  • Cheap!
  • Save function which allows up to 4 individual saves files!
  • Great music!
Cons
  • No achievements or trading cards!
  • Zombies!
  • Yet more zombies, I wonder why!
  • Blood...
Conclusion

Love RPGS and games styled with zombies and blood? Then you should get Story Of The Survivor!

Overall Rating: 7.5/10

My Group's Curator Page!
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3 of 4 people (75%) found this review helpful
Recommended
5.5 hrs on record
Posted: April 30
A simple but pretty well done indie game

You play as Thomas when you start out in this post apocalyptic world.
The world has gone to hell but you and your mother are still alive. for now that is.
As the game progresses you find more locations. You have to survive the zombie infested world by crafting everything you need for your journey, You also must avoid other survivers and lookout for food and drinks to help you survive.
Keep in mind that this game is developed by 2 guys.


Gameplay and Story

The gameplay is pretty simple. Troughout your journey you stab, shoot and avoid other people depending on what you choose. Since it is developed by 2 guys using RPGmaker dont expect anything fancy of the gameplay. It is simple but it works for the world they have built using already created items by others but also adding to that by adding asthetics and items that bring the player more into the world they have created. The soundtrack really does fit the atmosphere they were going for. The crafting aspect of the game is also good enough to keep you involved.

As far as the story goes. There is no voiceacting involved but the story does a good job of pulling the player into the midst of this zombie infested world. The story starts of slow but when you keep playing you find out that it leaves the slow story telling behind and puts you into way more action than you find in the first hour or so. I will not spoil anything but the 2 developers did a pretty decent job writing a good story and making the game with RPGmaker.

PROS
  • Crafting system with enough variation in items to craft
  • Gives you enough room to explore around town to gather supplies
  • Combat using knives and guns is effective and simple
  • The music used in the different locations fits the atmosphere of a zombie invested world
  • So far an intresting story
  • For a game made with RPG maker they have done a excellent job

CONS
  • The sounds when you go from outside to inside a building is annoying after a while
  • When you get hit it looks like your character freezes for a couple of seconds
  • minor bugs (keys not responding, the menu does not always respond) annoying little things but nothing that gamebreaking honestly

OVERALL THOUGHTS & CONCLUSION

Overall I was quite supriesed by what the 2 developers brought us with RPG maker, I have not reached the end yet but so far so good. It runs well and it plays well. To keep it short. In my opinion it is well worth the pricetag of $5. It offers enough playtime and content for that price and overall it is a decent game.
Final Verdict: a 7/10
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2 of 4 people (50%) found this review helpful
Not Recommended
1.9 hrs on record
Posted: July 5
This deserves to be a free game. Then its shortcomings would be understandable. And the disclaimer that the game was made by two people. And the dialogue. And the misspellings.

Outside of all those problems, probably the worst would be how confusing certain parts are. For example, the gunshots from the farm area and the the following pursuit from zombies; It says "run to the forest!' and never gives an arrow or any navigation aid, so you're on your own with the game's worthless zombie evasion system and a TON ofzombies from every direction. Not to mention that every time they want you to read something, you have to press ENTER to dismiss the message from the screen. Until you do that, you can't move. However; this doesn't mean the game is paused. Nope, zombies keep coming and attacking you. And if you get attacked by a zombie and become afflicted by a condition you have to press ENTER to dismiss the notification from that notification still, while the zombie finishes digesting you.

Basically, this game is a real load, and even getting this game on sale it's still not worth any money.
2/10 would play frustration simulator again.
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1 of 4 people (25%) found this review helpful
Recommended
6.1 hrs on record
Posted: May 17
This game is awesome. Very nice made and it gives lots of fun.
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2 of 9 people (22%) found this review helpful
Recommended
0.7 hrs on record
Posted: April 17
Worth playing !!
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