Pixel adventure inspired by classics like Zelda and Silent Hill.
User reviews:
Recent:
Very Positive (36 reviews) - 94% of the 36 user reviews in the last 30 days are positive.
Overall:
Very Positive (134 reviews) - 94% of the 134 user reviews for this game are positive.
Release Date: 3 Mar, 2016

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Recent updates View all (8)

12 May

The Count Lucanor now supports Mac and Linux.



We are proud to announce that the Mac & Linux versions of The Count Lucanor are now available at 25% of discount during this week. We hope you'll enjoy the game and share with your linux and mac friends this great news.

Also we have two new languages on the game Russian and Hungarian. (Thanks to Tolma4 Team & Richárd Goz).
Pretty soon we will have additionnal new languages : German, Portuguese, Polish, Vietnamese & Japanese.

I hope you enjoy our spooky adventure and would like to thank everyone for the great feedback you gave us during those first months since the release.

2 comments Read more

10 May

Sales, New Languages, Linux & Mac



Hello my amigos of the Tenebre Castle. Today we have some great news to share with you.
This whole week, there's a 25% discount because the black death just killed a rival kingdom and we just have to celebrate it. Bravo!

We also received the visit of two travelers to our castle, two foreigners from Russia and Hungary. They helped us to translate our story to their mother language.
Thanks a lot, for the great job to:

  • Tolma4 Team (Russian)
  • Richárd Goz (Magyar)
We have more travelers from around the world interested in the hidden treasure of the Count Lucanor, they are working on several translations that will be available soon: German, Portuguese, Polish, Vietnamese & Japanese.
Last word about translations : we would like to ask for your help on the english translation. Several people noted some unusual words and sentences in the game texts. English is not our native language so we're requesting help from native english speaker to make our game even better. If you're willing to give us a hand, ( for free ), please contact us (n_n)

Last but not least, the Linux and Mac builds will be available during this week, so stay tuned dear travelers!

5 comments Read more

About This Game

Join Hans in a fantasy world and experience a unique adventure, full of surprises and challenges. Get hooked on an immersive tale, where every decision counts and every clue is a piece to solve the puzzle and get the treasure. Unravel the sordid secrets of the castle, meet colorful characters, and remember: horror always lurks beneath the surface.


With a retro, halfway-between-8-and-16-bit style and inspired by classic games like The Legend of Zelda, Yume Nikki, Silent Hill or Dark Souls, among others, The Count Lucanor is an amazing mystery and horror adventure set in a fairytale world. The game features important choices, alternative endings, secrets and different ways to solve puzzles. The title is in development for PC, Mac and Linux.


  • Exploration: Walk the Tenebre Castle and place candles on the ground to light up your path.
  • Conversation: Talk to NPCs to get important clues and unravel the mystery of the Count Lucanor.
  • Choices: Your actions change the course of story, with five different endings and several subplots.
  • Stealth: Hide under tables and behind curtains to go undetected.
  • Puzzles: Use the items you found wisely in order to progress.
  • Skill: Avoid traps and enemies in the castle by anticipating them.


Once upon a time, there was a poor boy named Hans who lived with his mother near the woods. On his birthday, the boy had no presents nor sweets. He got so upset he decided to leave home for good. Before he left, his mother gave him his grandfather's cane, some cheese and three pieces of gold. Hans walked into the forest in search of adventure. Soon it was night and the boy was really scared, so he tried to go back. But then, a quaint kobold happened to cross his path and Hans decided to follow him to a castle. The kobold told him he would inherit great wealth if he passed a simple trial... guessing his name. Trapped in the castle, Hans will live a spooky mystery, fantasy and horror adventure to become the new Count Lucanor.


We’ve hired the greatest composer of all time - Johann Sebastian Bach - to create a soundtrack that will remain etched in your mind forever. Using chiptune tools, we’ve transformed a series of hidden gems of the author to create unique soundscapes for our tale.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4400
    • Storage: 512 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: Core i3, i5, i7
    • Memory: 4 GB RAM
    • Graphics: Dedicated GPU supporting OpenGL2
    • Storage: 512 MB available space
    Minimum:
    • OS: OS X Yosemite
    • Memory: 2 GB RAM
    • Graphics: Integrated GPU supporting OpenGL2
    • Storage: 512 MB available space
    Recommended:
    • OS: OS X El Capitan
    • Memory: 4 GB RAM
    • Graphics: Dedicated GPU supporting OpenGL2
    • Storage: 512 MB available space
    Minimum:
    • OS: Ubuntu 14.04
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Integrated GPU supporting OpenGL2
    • Storage: 512 MB available space
    • Additional Notes: Decoding video cutscenes requires ffmpeg 2.x ( include with most distros )
    Recommended:
    • OS: Ubuntu 14.04
    • Processor: Core i3, i5, i7
    • Memory: 4 GB RAM
    • Graphics: Dedicated GPU supporting OpenGL2
    • Storage: 512 MB available space
    • Additional Notes: Decoding video cutscenes requires ffmpeg 2.x ( include with most distros )
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (36 reviews)
Overall:
Very Positive (134 reviews)
Recently Posted
lewrker
( 2.7 hrs on record )
Posted: 15 May
Nice little surprise. I'm not sure what the people complaining about characters were expecting but it's not that kind of game. I'm nearly towards the end now, though, so maybe a bit short. But it's extremely atmospheric and quite enjoyable.
Helpful? Yes No Funny
Lautrec Of Carim
( 0.3 hrs on record )
Posted: 15 May
In all honesty I love this game.
I remember playing the Witch's house when it came out and the two are very similar.
If you like horror, and games like corpse party, mad father and ib, you'll love this gem of a game.
9.4/10
Helpful? Yes No Funny
Antimony
( 6.2 hrs on record )
Posted: 14 May
Initially, I didn't like the game much. I thought the pacing was a little too slow for my tastes, and I didn't have a lot of direction in the beginning so I felt confused too often. I pressed on, though, and I'm glad I did! The puzzles weren't linear (enter the room, do the puzzle, get the reward) which I liked very much, and the story managed to keep me guessing.

I certainly found the game disturbing and suspenseful, but there isn't much typical stuff like jumpscares or whatever, it's slightly more psychological, I guess. Things can be blatantly terrifying, but it doesn't resort to cheap tricks, which I like. I hear it gets compared to Silent Hill a lot, so I suppose that would be accurate.

I found the characters to be very interesting, especially the Goatherd(er...) and the Red Camerlengo, and I thought the patroling aspect of the game kept me on my toes, especially when RC came into play. Scary ♥♥♥♥♥♥♥. Creepy whispering. Ugh.

The only complaint I really have about this game is I felt the endings were a bit lackluster, and I expected, at least, for the true ending(?) to have a bit more meat on its bones, but instead it was pretty similar to another ending with different narration. The game itself had a lot more potential than I feel it followed through on. I still enjoyed myself, and I hope that Baroque Decay continues to make more games!
Helpful? Yes No Funny
Hau'oli
( 2.8 hrs on record )
Posted: 14 May
A short little pixel horror. Rewards patience and thinking outside the box.
Helpful? Yes No Funny
sylvercantu02
( 5.4 hrs on record )
Posted: 14 May
Holy ♥♥♥♥ play this game 10/10.I love it to death.This like Undertale recommendation level.One of my favorite games
Helpful? Yes No Funny
noblebeast
( 4.4 hrs on record )
Posted: 14 May
I played this expecting a creepy pixel horror game with some Zelda-like puzzles. I wasn't expecting the story to be so developed and interesting. It was reminiscent of a Grimm fairy tale. The story is told through the view of a child who has some... let's say "issues" to work through, and the story reflects those issues back on him in a creepy, nightmarish fashion. I like that the game presents the player with decisions that alter the story. I'm curious to know what might have happened if I'd made different decisions.
Helpful? Yes No Funny
xananax
( 2.4 hrs on record )
Posted: 13 May
I never leave reviews, but I was a beta tester on this, and couldn't help but tell the guys in my feedback how much I liked the game, so I thought, what the heck, I should write this where it's useful.

As a note, I was a beta tester but I did *not* receive the game for free. I purchased it prior to becoming a beta tester.

I'm not gonna go into too much into details, because it would be spoilery, and the game deserves to not be spoiled. Here goes:

I went in expecting a nice little indie game, with somewhat ok mechanics and an interesting story. I was mainly looking for something to lull me to sleep.
Began the game at 3am, expecting to fall asleep half an hour later. At 6am, I was still fully awake, at the edge of my seat. Somehow, the little blurry pixels manage to create a tension I haven't felt since I was a kid. I actually wrote to the guys "I haven't been that afraid since the first Silent Hill, when I was a kid", before even knowing Silent Hill was referenced in the blurb.

So far, I'm enjoying this a lot. The only downside is the walking speed is a bit too slow for my taste, but I can't deny a faster pace might impact negatively the feeling of tension that I enjoy so much, so I'm not even certain it's a bad point.

Graphically, it's either your cup of tea or it's not. Personally, I love the illustrations, but I liked the in-game graphics a bit less. After playing though, I feel like the lack of details is a smart choice for the game, and I wouldn't want it to look any different. It allows a lot of the action to happen in your head, and that's much more frightening than the most realistically rendered 3D monster.

Otherwise, dialogues are smart and fun, puzzles varied and just challenging enough (and don't really feel like puzzles), mechanics to the point and relevant (you never feel like there's some tacked-on mechanic just for the sake of). Despite the slow walking, they even manage to put in quite a lot of movement-based challenges, so don't be deceived by the stills, this is not a walk-and-talk game. I wouldn't say the challenges are taxing on reflexes (anyone with a bit of gaming experience could probably clear them), but they're still movement and position-based.
Sound design is really good too, layered, deep, and accurate.

Finally, do not think this is an easy game. Sure, it's no Dark Souls, but it's not a walk in the park either. And you have to *buy* save points. This creates a wealth of interesting behaviors on your part as you try to manage your money and your play time efficiently.

I can't say for sure if anyone would like this game, but I'm fairly certain a varied audience can find enjoyment in it. If you like narratives, you'll like it. If you like puzzles, you'll like it. If you like exploration, you'll like it. If you like fright, you'll like it...And so on.

The Count Lucanor borrows from multiple sources but manages to be quite a healthy dose of more than the sum of its inspirations. It is its own thing, not really neatly categorizable (as most interesting games are).

If the screenshots give you any sort of positive feeling, I'd say go for it. My bet is you'll be satisfied.

Best of luck to the developers, I hope you guys sell a lot and go on making other cool games!
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galaxycat1950
( 10.5 hrs on record )
Posted: 9 May
I love this game, the monsters are so creepy and there's a perfect mix of suspense and puzzles. I didn't know what I was expecting from the game but I fell in love with it pretty quick and it is my second favourite game (below Undertale).
Helpful? Yes No Funny
masterwriter42
( 4.5 hrs on record )
Posted: 8 May
Already played Undertale? Then play the second best game I've played in a really long time. This one. The Count Lucanor delivers on its promises of having your choices matter. It's got multiple endings, so unless you use a guide and knock them all out in one playthrough *cough* you'll have plenty of replay value here. Even then, there's more than one solution to some problems.

The writing in this game is top notch. I love the characters. I haven't read the story this is based on, cause it's from like 1899 and I'd never heard of it til I played this game, but you shouldn't go looking it up until after you've beaten the game for blatant spoiler reasons. So I dunno how well it sticks to the source material. But I don't really care, either.

In terms of graphics, it's got that whole old school video game vibe going for it, with some pretty portraits and beautiful cutscenes tossed in. If you're bothered by retro graphics then you probably didn't play Undertale either, and you and I just don't have much to talk about. Why are you even reading this? Go back to your shiny new age games, if you can't handle a few pixels.

The music's alright. Fit's the vibe, can be quite creepy at times. I'm not going to be blaring it from my car speakers as I drive to work in the mornings, but it's all well composed and doesn't get too repetative.

The gameplay is one of this game's strongpoints. It may look like a point and click adventure but I played the whole thing using a controller and never had any issues. The Count Lucanor is a challenging game, but it's not an unfair one. There's a few hard achievements and you're going to die in this game (Hans isn't the fastest on his feet so if you walk in front of certain enemies you'll lose a lot of blood before you can get away) but there's plenty of healing items if you know where to look and only use them when you need to. The puzzles are relatively easy; there's no Siera logic to worry about. Just save every time you think you've accomplished something signifigant and you'll be fine. If you didn't do things a certain way you might get stuck on the game's most direct puzzle, but if you keep at it you'll figure it out eventually. Or you'll give up and look up the answer. I'm not gonna judge you. This is a safe place.

Overall I found this to be a very rewarding experience. It's fun, it's creepy, heck sometimes it's downright scary. I get the feeling I'll be coming back to this one again and again over time, even after I've done a full Let's Play of it. You may develop a fear of livestock from playing this game, and you'd come by it honestly. Give The Count Lucanor a shot and you'll be hooked too. Buy it on sale if you have to, but I bought it at full price (it's cheap) and have no regrets. You don't wanna miss out on this trip down the rabbit hole.
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mandajoy424
( 6.0 hrs on record )
Posted: 5 May
Okay, so I just bought this game a few days ago and started playing it, and I love it so far! It's super creepy and interesting... So far, I'd reccomend it. The only thing is... Hans only has 1 hit left before he dies, and I have bread, cheese, nd nuts to heal myself, but when I equip them and press E (use), nothing happens! Can someone help me please?? Thank you!
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Alice-chan
( 3.8 hrs on record )
Posted: 4 May
It was an absolutly adorable game in my opinion. I love pixel games and this one is the best I have seen in a while. I was able to finish one ending in about four hours or so. Its a hard game to really describe but it seems like one of those point and click games but its not. Its kinda like a hide and seek game with monsters as you try and solve the mystery/curse of the castle. Its got a cute story and likeable characters.

If you do happen to want to buy the game, then I believe you will be statisfied with the experience that you get from it. I believe the price is fair but if your in no hurry to buy the game then I think waiting for it to go on sale wouldnt be that bad of an idea as well.

There are mosters in the game but I dont really thik there that scary. You can easily avoid them with the hiding spots that the game gives you and tey give you a reasonable amount of food items to heal you as well. There are puzzles but their not that hard to figure out. This game also rewards you in the long run, if you play the nice goodie too shoes character then a cruel and selfish one. There are some youtubers as well who are playing the game like "rpgminx" is going a series on it right now I believe, so if you want a visiual example of the game then go watch her videos.

But over all, I like the game, it was cute with its pixel art, the music was okay - there wasn't anthing amazing about the music but it wasn't bad either. Would I say to still buy the game, ever after I have played it? Yes I would still buy it. There were also mysteries in the game that i wasnt able to fine in the first play through so if your a dictated gamer then you could probabaly go about three-four runs through the game before you finsih ever thing.

Over all I give the game 8 out of 10!

The only cons were: the music could have been better and there was a boss fight near the end but the boss was kinda irritating but I did beat it on the first try kinda (spoiler you dont really beat the boss but you grab like an item and then leave kinda deal) and the last con is that you need candles in the game to see, so I wish they gave you more candles. They give you a pretty desient amount as you go through the game but I wish they had given you a butt-ton instead.
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Jamie
( 6.8 hrs on record )
Posted: 2 May
A delightful little pixel horror that encourages you to play it again in order to have a grotesque party, see all of the delightful sights of the castle, and enjoy all of the wonderful things it has to offer.

The game isn't particularly long and the puzzles aren't very difficult. The Count Lucanor is going to push you to be very patient and think for solutions to puzzles and wait for those pesky enemies to pass by so you can pass freely on your way to get rich or die trying. Or something. I don't know. You're ten in this game and you're a total snot-nosed brat. Whatever kids do to get rich in a medieval setting. I guess lemonade stands don't work in this.

Hans is an interesting protagonist, though. He's poor. He's mad. He wants something to change. He's upset his birthday feels like an ordinary day. I feel you, Hans. I feel you. So after he storms off, things become a relative acid trip. This is like a 70s filmed fairytale cartoon, only there's a lot more death. Think of this as Little Red Riding Hood paired with Alice in Wonderland and pepper that with some Hansel and Gretel. Then we throw in a dungeon crawler game with some classic horror hiding mechanics. It's an interesting thing to try and blend together, but it really works. Some of your enemies are terrifying and Lovecraftian. Some look like they're ripped out of a 90s anime. Others look like your standard dungeon crawling enemies. The thing is, you can't actually attack anyone. You're ten. All you can do is run and hide.

The hiding can get very irritating because the enemies are smart. They know about where you disappeared to and they will come after you. They will lurk in the area. If you disappeared behind a door, they will still be there. In a way, this is sort of an improvement upon old games that instantly reset enemies. If someone saw you go into a door, obviously they should be there waiting for you. Realistic, yeah. It's still hard to make a daring escape that way.

Those same smart enemies also have a very nice range of pull so if you didn't get out of the way in the time you needed to, prepare your buns, hun. They will just pull you everywhere and it's um, not polite. Keep your tentacles to yourself. That's quite rude, you know. You didn't even buy me dinner. Speaking of, there's something about this game that does make me very happy. Every time you die, it's your fault. There's no overpowered character. There's nothing there that you can blame on the game. It's always your poor planning or your impatience that killed you. After dying multiple times in one area, I found there was another way around. Let's just place on my little hat that says "Shame on Me" and pretend I didn't have some death run that even some kind of famous youtuber would envy for some views. I learned my lesson.

Anyway, much like all fairytales, this game is incredibly dark and topics of murder and torture are tossed around like a joke. If you don't think fairytales are dark, remember that parent figures regularly murder children in the santized versions. Okay? Okay. So. This is all some blood covered goodness. In fact, that's literal in many parts of the game. Sure, the blue kobold is adorable and Hans has these kawaii anime eyes, but this gets dark. Even the storyline gets pretty dark, though that doesn't really kick in until the last part of the game.

Visually, The Count Lucanor is pleasing for pixels. There's still a lot that can be accomplished with pixels and told in pixels. This game is perfect for it. It's bright and completely tricks you into thinking this game is going to be happy while it mops the floor with a bucket of blood. You know, for the grotesque party we'll have later. Yeah. I can't really comment on the music because it's period appropriate classical music. An untrained ear wouldn't figure out what it is. If you're a mega nerd, you'll just be grinning like a lunatic while you keep playing and whispering music jokes. Please don't. I'm one of these nerds. You'll start groaning at your own jokes. I'm warning you ahead of time not to do that to yourself. Just keep playing and don't do that.

It's not incredibly high horror. The worst jumpscare I got was the loading screen when I had a little kobold staring at me and letting me know my game was loading. If I clicked on it now, he'd still scare me. He doesn't make a noise and it still makes me want to scream. He is not pleasant to look at. A certain Charlemengo is not my cup of tea, but it's more like he gives me the heebie jeebies rather than makes me jump out of my seat. There's nothing that's going to just jump into your screen and latch onto your face. The Count Lucanor wants you to be uncomfortable and increases your discomfort gradually as you progress. As you piece together the story you're about to unfold, you keep finding out more unfortunate things. I'd probably call this light horror, even with some of the chunky and gooey bits we see in game. Don't go into this thinking you're going to scream and start getting jumpscares. This is not that kind of game.

As always because I'm the one who has to make a note of it, here's your health info from someone who does things she shouldn't. There are not that many scenes of flashing lights. It's a video game, you're going to expect some. Sure. But these were pretty low and dimmed. I got the effects of "whooosh magical powers activated" and didn't get flashed into Migraine Town. Or Seizure Ville. (Gee why do I still play video games then? Good question.) There's still a few short scenes and if you're sensitive to them, obviously you shouldn't play. But if you're not too badly off, hey you could probably handle it. Otherwise no other problems.

The only people who should not play this game is if you're not patient. If you're impatient, this game will suck for you. If you can just take five minutes to breathe and think, you'll be fine. I think most people can enjoy this game. If you've got a twisted sense of humor, this is probably something you'll really like. If you just want to send a ten-year-old off to his possible doom for the promise of fame and fortune that may not even be there, then...sure! Sure, great! Get it!
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Lord Dwonklebean
( 3.1 hrs on record )
Posted: 2 May
I really enjoyed this game. It felt like it was made with love.

+Fantastic pixel art and soundtrack
+Original game concept
+Creepiness factor
+Classic story without feeling cliche
+Great gameplay
+Good length, not too long or short
+Alternate endings

-Feels slightly unpolished (AI, translations, map, puzzles)
-Unclear achievements
-A few story loose ends

9.25/10
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PrezDonaldTrump
( 1.7 hrs on record )
Posted: 30 April
Don't be fooled, this game is serious horror. Most of the time your only option is to run away. And by run I mean walk slowly as fast as you can, dodging horrific denizens of the worst nightmare you've ever had, stumbling through the dark cause you've used your last candle. The Horror, For REAL. Few games have creeped me out as quickly or thoroughly as The Count Lucanor and I'm only two hours in. This is a brilliant game that fools you into complacency then rips your secure feelings from your beating heart. Play it, you will love it. Highly recommended for everyone.
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bai_ganyo
( 6.1 hrs on record )
Posted: 15 April
A very clever mix of genres, part Grimm fairytale, part stealth horror survival game in the guise of an old jrpg.
Wonderfully athmospheric, creepy and humorous all at the same time.
Challenging enough to keep the fun factor up while exploring and seeing the story unfold.
Helpful? Yes No Funny
Daniel Tiger
( 3.0 hrs on record )
Posted: 13 April
What an intriguing, unique experience. I don't want to spoil anything, so I'll be light on details.

This game is short, I think I beat it in an evening of play, certainly within a few; however, the experience is well worth the price of admission.

I do wonder if the developers ran out of time/money as the second act feels far more rushed than the first and the player is left without answers to many mysteries that seem important in the first half. That said, if my greatest complaint is that I was left wanting more...

There need to be more games like The Count Lucanor.
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Konruya
( 9.1 hrs on record )
Posted: 12 April
I enjoyed my time with this tile. If you go in not expecting a grand challenge from the puzzles, and just relax and enjoy the atmosphere you'll have a great experience. The characters are interesting to interact with, and the setting crafted takes the cake home. I enjoyed my exploration of the castle, and solving the mystery of the Count, The puzzles were simple, but well designed to lead you quickly into the next area. I only had a hard time with one puzzle from assuming a obvious item was not collectable. So that was on me.

I came straight to The Count Lucanor from Undertale, when I saw the PSA they linked to a Rock, Paper, Shotgun article on this title. I was not dissapointed in taking the chance on The Count Lucanor, And I look foreward to the next title released by Baroque Decay.
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HerrGrim
( 16.0 hrs on record )
Posted: 11 April
I really enjoyed following the adventure of Hans, and his experience in the twisted castle of the Count Lucanor.
The story is simple but intriguing, the puzzles are decent, the characters you meet are twisted, the music is lovely, and the graphics are amazing for being 8-bit/16-bit.

Pros
  • Beautiful 8-bit/16-bit graphics!
  • Music!
  • Story!
  • Multiple endings

Cons
  • Hans moves a tad slow
  • No running, even in the face of things that wants to eat your face

You can find my whole review of the Count Lucanor here!

(The review key for The Count Lucanor was supplied by the developer Baroque Decay free of charge)
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Fear The Boomstick
( 1.8 hrs on record )
Posted: 11 April
I wanted to like The Count Lucanor. The trailer showed its beautiful visual appeal, and I'm a sucker for well developed characters and story. I got a huge kick out of Undertale, which while a little simplistic and saccarine at times (at least on the mercy playthrough), had solid pacing and never grew overambitious. I say this because, when I bought The Count Lucanor, I was really hoping for was another Undertale -- solid gameplay (point and click puzzles instead of bullet hell shooting) with strong narrative to keep me invested.

I just don't feel The Count Lucanor met me half way.

Count Lucanor wants to explore the duality of European fairytale: Something that opens with childhood whimsy but seems to turn morbid the moment the storyteller decides their impetuous little charge is starting to lose interest. It wants to be a "Heinrich Hoffman, eat your heart out" kind of story. Good concept, I was behind it 100% of the way. Depth and dichotomy are the cornerstones of good characters and plot. So where were they, Baroque Decay?

I played this game the way I play most creepy games. I get some friends together with some snacks, and we sit around a computer, alternating who plays and who sits around eating snacks, berating the current player's decisions, and making snarky comment on the dialogue. Pounding horror games in single sittings where psychological fatigue would otherwise slow us down. Good old family fun. But by the end of our most recent session, it was kindly recommended that I return the game and get my $10 back. We made it in about 1.75 hours, so I'm going to do just that.

Let's start with the character, Hans. Hans is your stereotypical fairytale child. He's fussy, entitled (somehow, in spite of being a peasant), and wouldn't be bothered to learn any moral lessons if fate didn't occasionally provide some horrifying shoggoth to sprinkling chopped nuts on his head while he considers his life choices. There wasn't inherently anything wrong with this choice, but it doesn't mean the writers had to forgo making him the slightest bit relatable.

Hans is a little prick. Maybe they're setting up his character development for later, but an important part of intriguing characters is that they have redeeming qualities, because otherwise I'm practically thrilled when bad things happen to them. But he's the protagonist, so I'm supposed to be invested in him accomplishing his goals, because otherwise Hans and I have a severe conflict of interest.

In the time I played, no other characters stood out either. Each one was wholly one-dimensional. I'm sure the excuse could be made that this was in keeping with the European Fairytale theme, where complexity is an afterthought at best, but the use of inspiration is that it's a jumping off point, not a pig sty to wallow in. Characters are simple in fairytales because they're geared towards children.

The morally choices early on are also blandly inspired by European fairytale, where nuance flies out the window. 3 people will ask you for handouts on the way to your medieval feverdream. Cast out of your mind any questions of, "will this come back to haunt me later?", the answer is no. The items you're given in the game are either readily replaceable, or just plain unnecessary anyway, so the moral dilemma is "do you want these characters to resent you later or not?"

And because all those characters are bland and uninteresting anyway, the correct answer is yes.

The puzzles are ripped directly from The Legend of Zelda, so maybe that'll be a strong point for you. I'm a heretic who never played the series, so Zelda and his green tunic don't hold any nostalgic value to me, and neither do dated block-pushing puzzles. Indie games have the privilege of getting so beautifully experimental with their puzzles because they're not expected to maintain broad accessibility, why you'd settle for the white noise of the puzzle world is a troubling curiosity.

Maybe the experience starts to pick up past the second hour? Sorry Baroque Decay, you knew you were releasing on steam, I don't think asking you to get me hooked within 120 minutes is an absurd request. Theatres earn their $10 on ~120 minutes of content alone, and I can't even tug it during the boring parts.
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Most Helpful Reviews  In the past 30 days
21 of 22 people (95%) found this review helpful
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Recommended
6.8 hrs on record
Posted: 2 May
A delightful little pixel horror that encourages you to play it again in order to have a grotesque party, see all of the delightful sights of the castle, and enjoy all of the wonderful things it has to offer.

The game isn't particularly long and the puzzles aren't very difficult. The Count Lucanor is going to push you to be very patient and think for solutions to puzzles and wait for those pesky enemies to pass by so you can pass freely on your way to get rich or die trying. Or something. I don't know. You're ten in this game and you're a total snot-nosed brat. Whatever kids do to get rich in a medieval setting. I guess lemonade stands don't work in this.

Hans is an interesting protagonist, though. He's poor. He's mad. He wants something to change. He's upset his birthday feels like an ordinary day. I feel you, Hans. I feel you. So after he storms off, things become a relative acid trip. This is like a 70s filmed fairytale cartoon, only there's a lot more death. Think of this as Little Red Riding Hood paired with Alice in Wonderland and pepper that with some Hansel and Gretel. Then we throw in a dungeon crawler game with some classic horror hiding mechanics. It's an interesting thing to try and blend together, but it really works. Some of your enemies are terrifying and Lovecraftian. Some look like they're ripped out of a 90s anime. Others look like your standard dungeon crawling enemies. The thing is, you can't actually attack anyone. You're ten. All you can do is run and hide.

The hiding can get very irritating because the enemies are smart. They know about where you disappeared to and they will come after you. They will lurk in the area. If you disappeared behind a door, they will still be there. In a way, this is sort of an improvement upon old games that instantly reset enemies. If someone saw you go into a door, obviously they should be there waiting for you. Realistic, yeah. It's still hard to make a daring escape that way.

Those same smart enemies also have a very nice range of pull so if you didn't get out of the way in the time you needed to, prepare your buns, hun. They will just pull you everywhere and it's um, not polite. Keep your tentacles to yourself. That's quite rude, you know. You didn't even buy me dinner. Speaking of, there's something about this game that does make me very happy. Every time you die, it's your fault. There's no overpowered character. There's nothing there that you can blame on the game. It's always your poor planning or your impatience that killed you. After dying multiple times in one area, I found there was another way around. Let's just place on my little hat that says "Shame on Me" and pretend I didn't have some death run that even some kind of famous youtuber would envy for some views. I learned my lesson.

Anyway, much like all fairytales, this game is incredibly dark and topics of murder and torture are tossed around like a joke. If you don't think fairytales are dark, remember that parent figures regularly murder children in the santized versions. Okay? Okay. So. This is all some blood covered goodness. In fact, that's literal in many parts of the game. Sure, the blue kobold is adorable and Hans has these kawaii anime eyes, but this gets dark. Even the storyline gets pretty dark, though that doesn't really kick in until the last part of the game.

Visually, The Count Lucanor is pleasing for pixels. There's still a lot that can be accomplished with pixels and told in pixels. This game is perfect for it. It's bright and completely tricks you into thinking this game is going to be happy while it mops the floor with a bucket of blood. You know, for the grotesque party we'll have later. Yeah. I can't really comment on the music because it's period appropriate classical music. An untrained ear wouldn't figure out what it is. If you're a mega nerd, you'll just be grinning like a lunatic while you keep playing and whispering music jokes. Please don't. I'm one of these nerds. You'll start groaning at your own jokes. I'm warning you ahead of time not to do that to yourself. Just keep playing and don't do that.

It's not incredibly high horror. The worst jumpscare I got was the loading screen when I had a little kobold staring at me and letting me know my game was loading. If I clicked on it now, he'd still scare me. He doesn't make a noise and it still makes me want to scream. He is not pleasant to look at. A certain Charlemengo is not my cup of tea, but it's more like he gives me the heebie jeebies rather than makes me jump out of my seat. There's nothing that's going to just jump into your screen and latch onto your face. The Count Lucanor wants you to be uncomfortable and increases your discomfort gradually as you progress. As you piece together the story you're about to unfold, you keep finding out more unfortunate things. I'd probably call this light horror, even with some of the chunky and gooey bits we see in game. Don't go into this thinking you're going to scream and start getting jumpscares. This is not that kind of game.

As always because I'm the one who has to make a note of it, here's your health info from someone who does things she shouldn't. There are not that many scenes of flashing lights. It's a video game, you're going to expect some. Sure. But these were pretty low and dimmed. I got the effects of "whooosh magical powers activated" and didn't get flashed into Migraine Town. Or Seizure Ville. (Gee why do I still play video games then? Good question.) There's still a few short scenes and if you're sensitive to them, obviously you shouldn't play. But if you're not too badly off, hey you could probably handle it. Otherwise no other problems.

The only people who should not play this game is if you're not patient. If you're impatient, this game will suck for you. If you can just take five minutes to breathe and think, you'll be fine. I think most people can enjoy this game. If you've got a twisted sense of humor, this is probably something you'll really like. If you just want to send a ten-year-old off to his possible doom for the promise of fame and fortune that may not even be there, then...sure! Sure, great! Get it!
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7 of 7 people (100%) found this review helpful
Recommended
1.7 hrs on record
Posted: 30 April
Don't be fooled, this game is serious horror. Most of the time your only option is to run away. And by run I mean walk slowly as fast as you can, dodging horrific denizens of the worst nightmare you've ever had, stumbling through the dark cause you've used your last candle. The Horror, For REAL. Few games have creeped me out as quickly or thoroughly as The Count Lucanor and I'm only two hours in. This is a brilliant game that fools you into complacency then rips your secure feelings from your beating heart. Play it, you will love it. Highly recommended for everyone.
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5 of 5 people (100%) found this review helpful
Recommended
10.5 hrs on record
Posted: 9 May
I love this game, the monsters are so creepy and there's a perfect mix of suspense and puzzles. I didn't know what I was expecting from the game but I fell in love with it pretty quick and it is my second favourite game (below Undertale).
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4 of 4 people (100%) found this review helpful
Recommended
2.4 hrs on record
Posted: 13 May
I never leave reviews, but I was a beta tester on this, and couldn't help but tell the guys in my feedback how much I liked the game, so I thought, what the heck, I should write this where it's useful.

As a note, I was a beta tester but I did *not* receive the game for free. I purchased it prior to becoming a beta tester.

I'm not gonna go into too much into details, because it would be spoilery, and the game deserves to not be spoiled. Here goes:

I went in expecting a nice little indie game, with somewhat ok mechanics and an interesting story. I was mainly looking for something to lull me to sleep.
Began the game at 3am, expecting to fall asleep half an hour later. At 6am, I was still fully awake, at the edge of my seat. Somehow, the little blurry pixels manage to create a tension I haven't felt since I was a kid. I actually wrote to the guys "I haven't been that afraid since the first Silent Hill, when I was a kid", before even knowing Silent Hill was referenced in the blurb.

So far, I'm enjoying this a lot. The only downside is the walking speed is a bit too slow for my taste, but I can't deny a faster pace might impact negatively the feeling of tension that I enjoy so much, so I'm not even certain it's a bad point.

Graphically, it's either your cup of tea or it's not. Personally, I love the illustrations, but I liked the in-game graphics a bit less. After playing though, I feel like the lack of details is a smart choice for the game, and I wouldn't want it to look any different. It allows a lot of the action to happen in your head, and that's much more frightening than the most realistically rendered 3D monster.

Otherwise, dialogues are smart and fun, puzzles varied and just challenging enough (and don't really feel like puzzles), mechanics to the point and relevant (you never feel like there's some tacked-on mechanic just for the sake of). Despite the slow walking, they even manage to put in quite a lot of movement-based challenges, so don't be deceived by the stills, this is not a walk-and-talk game. I wouldn't say the challenges are taxing on reflexes (anyone with a bit of gaming experience could probably clear them), but they're still movement and position-based.
Sound design is really good too, layered, deep, and accurate.

Finally, do not think this is an easy game. Sure, it's no Dark Souls, but it's not a walk in the park either. And you have to *buy* save points. This creates a wealth of interesting behaviors on your part as you try to manage your money and your play time efficiently.

I can't say for sure if anyone would like this game, but I'm fairly certain a varied audience can find enjoyment in it. If you like narratives, you'll like it. If you like puzzles, you'll like it. If you like exploration, you'll like it. If you like fright, you'll like it...And so on.

The Count Lucanor borrows from multiple sources but manages to be quite a healthy dose of more than the sum of its inspirations. It is its own thing, not really neatly categorizable (as most interesting games are).

If the screenshots give you any sort of positive feeling, I'd say go for it. My bet is you'll be satisfied.

Best of luck to the developers, I hope you guys sell a lot and go on making other cool games!
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2 of 2 people (100%) found this review helpful
Recommended
3.8 hrs on record
Posted: 4 May
It was an absolutly adorable game in my opinion. I love pixel games and this one is the best I have seen in a while. I was able to finish one ending in about four hours or so. Its a hard game to really describe but it seems like one of those point and click games but its not. Its kinda like a hide and seek game with monsters as you try and solve the mystery/curse of the castle. Its got a cute story and likeable characters.

If you do happen to want to buy the game, then I believe you will be statisfied with the experience that you get from it. I believe the price is fair but if your in no hurry to buy the game then I think waiting for it to go on sale wouldnt be that bad of an idea as well.

There are mosters in the game but I dont really thik there that scary. You can easily avoid them with the hiding spots that the game gives you and tey give you a reasonable amount of food items to heal you as well. There are puzzles but their not that hard to figure out. This game also rewards you in the long run, if you play the nice goodie too shoes character then a cruel and selfish one. There are some youtubers as well who are playing the game like "rpgminx" is going a series on it right now I believe, so if you want a visiual example of the game then go watch her videos.

But over all, I like the game, it was cute with its pixel art, the music was okay - there wasn't anthing amazing about the music but it wasn't bad either. Would I say to still buy the game, ever after I have played it? Yes I would still buy it. There were also mysteries in the game that i wasnt able to fine in the first play through so if your a dictated gamer then you could probabaly go about three-four runs through the game before you finsih ever thing.

Over all I give the game 8 out of 10!

The only cons were: the music could have been better and there was a boss fight near the end but the boss was kinda irritating but I did beat it on the first try kinda (spoiler you dont really beat the boss but you grab like an item and then leave kinda deal) and the last con is that you need candles in the game to see, so I wish they gave you more candles. They give you a pretty desient amount as you go through the game but I wish they had given you a butt-ton instead.
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4 of 6 people (67%) found this review helpful
Recommended
4.5 hrs on record
Posted: 8 May
Already played Undertale? Then play the second best game I've played in a really long time. This one. The Count Lucanor delivers on its promises of having your choices matter. It's got multiple endings, so unless you use a guide and knock them all out in one playthrough *cough* you'll have plenty of replay value here. Even then, there's more than one solution to some problems.

The writing in this game is top notch. I love the characters. I haven't read the story this is based on, cause it's from like 1899 and I'd never heard of it til I played this game, but you shouldn't go looking it up until after you've beaten the game for blatant spoiler reasons. So I dunno how well it sticks to the source material. But I don't really care, either.

In terms of graphics, it's got that whole old school video game vibe going for it, with some pretty portraits and beautiful cutscenes tossed in. If you're bothered by retro graphics then you probably didn't play Undertale either, and you and I just don't have much to talk about. Why are you even reading this? Go back to your shiny new age games, if you can't handle a few pixels.

The music's alright. Fit's the vibe, can be quite creepy at times. I'm not going to be blaring it from my car speakers as I drive to work in the mornings, but it's all well composed and doesn't get too repetative.

The gameplay is one of this game's strongpoints. It may look like a point and click adventure but I played the whole thing using a controller and never had any issues. The Count Lucanor is a challenging game, but it's not an unfair one. There's a few hard achievements and you're going to die in this game (Hans isn't the fastest on his feet so if you walk in front of certain enemies you'll lose a lot of blood before you can get away) but there's plenty of healing items if you know where to look and only use them when you need to. The puzzles are relatively easy; there's no Siera logic to worry about. Just save every time you think you've accomplished something signifigant and you'll be fine. If you didn't do things a certain way you might get stuck on the game's most direct puzzle, but if you keep at it you'll figure it out eventually. Or you'll give up and look up the answer. I'm not gonna judge you. This is a safe place.

Overall I found this to be a very rewarding experience. It's fun, it's creepy, heck sometimes it's downright scary. I get the feeling I'll be coming back to this one again and again over time, even after I've done a full Let's Play of it. You may develop a fear of livestock from playing this game, and you'd come by it honestly. Give The Count Lucanor a shot and you'll be hooked too. Buy it on sale if you have to, but I bought it at full price (it's cheap) and have no regrets. You don't wanna miss out on this trip down the rabbit hole.
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Most Helpful Reviews  In the past 90 days
44 of 58 people (76%) found this review helpful
3 people found this review funny
Recommended
19.5 hrs on record
Posted: 3 March
Disclaimer: I received a free key for the English beta test.

The Count Lucanor is a pixel survival horror game. The story focuses on a young boy named Hans who has grown tired of being poor and blames his mother for their poverty and for his father's disappearance.

So on his tenth birthday he decides to abandon his loving home in search of riches. In the woods he encounters a blue kobold that tells him he can inherit great wealth if he can overcome the trials of Count Lucanor and prove his worth. Each trial reveals a letter of the kobold's name which Hans has to piece together to reveal the kobold's name and win!

The gameplay consists of solving puzzles, avoiding traps, stealth (Hans can't kill the monsters) and using candles to illuminate the dark rooms in the castle.

Candles never run out and you have to strategically place them so you can have a clear view of your surroundings. Monsters do a lot of damage if they get you and healing items are limited so walking around blind will only lead to death. Also, to save the game you have to spend your money so you can not save every few seconds which in my opinion is a big plus in horror games.

The characters you will meet are either charming or creepy and I love their design and backstories/agency. The cutscenes are beautiful and it is hard to believe someone can create something so gorgeous using pixel art.

Your first playthrough should take you about 6 to 7 hours to complete but there are multiple endings and secrets to keep you coming back for more.

All in all, I highly recommend the game to fans of pixel horror games.
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33 of 42 people (79%) found this review helpful
1 person found this review funny
Recommended
3.2 hrs on record
Posted: 22 March
Note: This game was reviewed with a key provided by the developer

The Count Lucanor is an adventure horror game inspired by Legend Of Zelda and Silent Hill and it's not messing around.

In The Count Lucanor we play as Hans, Hans is a young boy who wants to become an adventurer. On his birthday he get's angry at his mom and runs away from home to look for treasure. Meeting a few people a long the way, Hans passes out and wakes up in a nightmarish world where he is led to a castle where he has to complete the trials of Count Lucanor to win all of his treasures.

When the developers said that this game is based on those two titles, they are not joking about it. The looks maybe childish, but trust me this game is not suitable for children. The game is incredibly violent and not to mention it's pretty scary at moments.

While the horror elements are borrowed from Silent Hill, the adventure aspect is borrowed from Legend of Zelda. Now while you can't fight against the monsters you can hide giving the game some stealth segments. But what they borrow the most is the adventuring and puzzle solving. The puzzles are perfect and figuring them out is a great feeling. All of the puzzles are not cryptic what so ever, so everyone can solve them no problem.

The art style is fantastic and is one of my favorite looking indie games. The cutscenes are awesome and the game graphics are awesome as well. Everything looks crisp and is pleasing to the eye.

The game might prove difficult to some because you need coins to save the game and every save costs 1 coin, the game tries to help and makes the coins the most common items in chest, but you will also need food to keep your health up, so you don't die.

The soundtrack is pretty decent, nothing too special, I wished it was more memorable, but it's still pretty good and helps out in the more tense moments in the game.

The game ran perfectly and I encountered zero bugs while playing. I think if you have a good PC you shouldn't have any problems running this title.

The game lasted me 3 hours, but the game has tons of replay value, cause there's 5 total endings to see and all of them require different choices to be made in the game.

Overall, I can safely say The Count Lucanor is a fantastic title and I highly suggest all of you to play through it as well. It's well worth the full price purchase.

Final Rating:
8.5/10 - Worth Purchasing at Full Price

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24 of 30 people (80%) found this review helpful
6 people found this review funny
Recommended
4.2 hrs on record
Posted: 19 March
It's Brothers Grimm Ib. If you understand what that means, you should probably get this game.
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23 of 29 people (79%) found this review helpful
4 people found this review funny
Recommended
5.9 hrs on record
Posted: 3 March
What a gem of a little game. It hits all the right notes for a fun adventure game.

Amazing pixel art, and even better sound and music directly. It really brings the world to life, and ambient sounds especially. Nothing like hearing a blood crazed murdering goat breathing heavily in the dark before even getting close to it.

So what's the adventure like? Rather cliché at first, and then things take a horrible turn for the worst. This could all have been avoided if there was no underage drinking. Damnit Hans you silly little boy!

After the funky little set up, things go horribly wrong for Hans; only to get a glimmer of hope in the form of a riddle that would change his life for all time. Although can you manage it? You're a little ten year old dolt, wondering around a seemingly haunted castle trying to solve a riddle, while almost everything can kill you. Is it fun though? Oh most certainly, I couldn't put this game down, and I've been playing since pre-release.

The the game isn't too challenging with puzzles, but the dialogue, explorations, art, music, and the world is just so enthralling. Trying to keep this silly would be count child alive is a joy, and the people and things he runs into even more so.

The save system is a little odd though, and it forces you to strictly manage the coins you find. As you leave the main game area there is a fountain with a Raven. Toss in a single gold coin and he saves your soul; which is saving the game at that point for you. You do need gold for food, candles, and keys though; so manage it all wisely.

Play your cards right and there's a Donkeycorn though; which if you feed it apples will poop out some gold coins for you. Even food needs to be used sparingly though. Hans is very weak, he's a child, and almost everything can hurt the little chap. So you need food to heal up.

Candle on the other hand are even more essential; you need light. Without it all manner of nasties can, and will sneak up on you and kill you. So you need to not only walk around with one, but you need them to light brazers and place them around dark parts of the castle so as to make sure things aren't hiding in the shadows later, or following you.

The gameplay mechanics are simple enough, but fantastically executed, and really adds to the game.

It's a great little adventure so far, and I really would recommend it to pixel art adventure fans.

PC Gameplay
https://www.youtube.com/watch?v=yGWYpAI5kh8
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16 of 19 people (84%) found this review helpful
1 person found this review funny
Recommended
9.9 hrs on record
Posted: 6 March
A lovely, macabre little story
of a young boy named Hans who lives in a small cottage in the woods with his mother. Upon reaching the age of ten, he grows weary of being poor and leaves his mother and old life behind in search of riches and adventure. Soon after, he comes to learn of a Count Lucanor and his Castle Tenebre, which is hidden somewhere in the very woods where Hans lived with his mother. After an...incident... Hans wakes in a graveyard to what could only be a nightmare. He follows a glowing figure through the woods--seemingly the most sane option in this scenario--until he arrives at a familiar destination. Before him now lies a set of trials that he must overcome before he may even have the option to step foot outside this place.

Its games like these that I scour the internet for and eagerly await to experience. Feel free to divert from the path you think the game has set for you, explore! If you're even remotely interested in this, I suggest you dive right in and enjoy this before you practically know the entire game from reading other reviews (I tried my best to keep this review vague ԅ[ •́﹏•̀ ]و )
  • Exploration
  • Stealth
  • Gore
  • RPG aspects
  • Satanic man-eating goats
  • a pixel-tastic world
  • A wonderful soundtrack (that comes included, if I might add)
  • Really good sound design (no seriously I'm still hearing some of these whispers and groans. please help me)
  • multiple endings and rewarding interactions that actually matter
    ----------this tale has it all.

    ...Say hello to the Camerlengo for me... you little mousy.
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14 of 16 people (88%) found this review helpful
Recommended
6.8 hrs on record
Posted: 13 March
I'm going to give this game a recommendation, but with a warning that it may not be for everyone. It only takes about 5 hours to complete, maybe an hour more if you want to unlock all of the achievements, and you will see about 95% of what the game has to offer in only one playthrough. The room puzzles are fairly simplistic - they consist of block/lever puzzles, avoiding tiles with traps, and timing your movements over grates that periodically spew fire. There are also a few objects you need to find and bring to another location, but they are all very obvious solutions. The controls are adequate for completing the tasks, but movement is slow, and overall a little clunky.

Thankfully, the game compensates for these shortcomings with a nice little story (think Wizard of Oz but more demented), and a cast of characters that manage to be both horrifying and charming at the same time. The pixel art cut-scenes are lovely, and the baroque music is very evocative, although it would be nice if there was more of it. I strongly suggest not watching the videos or looking at the screenshots, as they give away many of the most pleasant surprises.

This game is being over-shadowed at the moment by lengthier indie games with more content, but I do hope it finds its audience eventually. It was compelling enough that I did play through to the end, which is becoming something of a rarity as my Steam library has grown to a ridiculous size.
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17 of 24 people (71%) found this review helpful
1 person found this review funny
Recommended
2.9 hrs on record
Pre-Release Review
Posted: 3 March
If you've never read any of the original tellings of stories like Little Red Riding Hood or Hansel and Gretel, it might surprise you to learn how grim and grotesque they could be. Indeed, old fairy tales are deep wells for inspiration, yet few games seem to dip into them. The Count Lucanor certainly does, going so far as to invent its own fairy tale structure to fit the creepy storybook adventure presented.

You take on the role of Hans (yes that is a boy) on his tenth birthday. Unsatisfied with life as a classic cottage-dwelling poor, he sets off into the dark woods in search of fortune and glory. What he finds is the castle of Count Lucanor, who has promised his fortune to anyone who can survive his trials. The trials, of course, are incredibly fatal but there's a whole cast of colorful characters to help you puzzle through mostly unscathed. Most of the game is searching for items like prybars and magic rings to solve puzzles, along with a healthy dose of survival horror hoarding of health and utility items.

Don't let the cartoonish cutscenes and blocky graphics fool you, there's a very strong horror bent to this title. Hans' journey takes on nightmarish qualities in a hurry, and the enemies can be downright chilling when they stalk you through the darkness. Proper resource management plays a big part in staying alive, and while I won't spoil any of the systems I will say that your first playthrough will have some interesting and difficult choices to make concerning the things you find. You'll also have tough choices to make with the many characters you encounter, because more than a few of them are not what they seem.

While there's plenty of mysteries and puzzles to solve, the overall game is not a long one. You'll probably reach an ending within three hours or so, though there are quite a few endings to find and each is very different. The game is broken into two major areas with a short intro section and a shorter conclusion, so don't bank on sprawling maps or grand journeys. The challenge isn't terribly high either once you learn how to deal with the castle's threats, which means you're unlikely to get stuck at any particular point.

The presentation does a lot to endear the game, between the charming graphics and quality sound design. The pixel graphics might put some off but it reminds me of The Last Door, clear enough to be useful but vague enough to let my mind enhance the horror. Of particular note are the cutscenes, which are beautifully animated and evoke the best parts of 80s anime. The writing is just as charming, and as I mentioned the sounds are perfect, with heavy footsteps and cackling monsters to menace you throughout. There's a lot to love about The Count Lucanor, and as long as the length isn't a hangup you'll find plenty of spooks and surprises here.
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14 of 21 people (67%) found this review helpful
1 person found this review funny
Recommended
9.0 hrs on record
Posted: 3 March
Review originally posted on Vox Ludicus - Review: The Count Lucanor. You can read it there with glorious formatting and images, or just the text (without image captions) below. DISCLAIMER: Game played on retail code provided by the developer.


Playing The Count Lucanor made me realize how rare fairy tale games are on the PC, and this game is very much a video game of a fairy tale. A tad on the grim side, perhaps, much like pre-Disney stories were, but a fairy tale nonetheless. With its pixel graphics and Bach’s works turned into chiptune as a soundtrack, as well as a few cutscene sequences that’ll remind you of a Studio Ghibli film, there’s little doubt that in the aesthetics department the game is well furnished – and what of the rest?

You’re Hans, a ten year-old boy who lives in a small cottage in the woods with his mother – your father, a man of the military, has been away to fight the war for as long as you can remember. Disgruntled by the lack of cake on his birthday (don’t judge – have you ever not had cake on your birthday? Exactly), Hans decides its time to strike out and make his fortune.

How you interact with the world is fairly simple and doesn’t change much as the game progresses – as you play you’ll find items, which can be used given certain circumstances by equipping them and interacting with a specific person/location/object – and doesn’t diverge much from what you’d expect of a typical adventure game. Your health can be recovered by eating food, of which there’s an abundant supply.

After a first, relatively short section where you go through the woods in search of adventure – interacting and helping (or not) the people and animals you meet – and where everything is shiny and sunny, you might start questioning if the ‘horror’ tag is legitimate. That question is answered soon after you wake up from a drunken stupor to find yourself in a night-twisted, horror version of the world you’d seen up to now.

It begins with you meeting a red-eyed raven, an ill-omen as you’d earlier observed, and then crossing a river of blood. The goatherder you’d met is now a decapitated, bloody man, the goats he watched closer to weregoats, bipedal and with ranks of sharpened teeth. It is as if the world went from what people expect fairy tales to be to what they usually were – somber and grim, and certainly not the best place for little children to play hero.

Your hero’s trial is soon presented to you, as a mysterious Kobold with a jester’s cap guides you to a castle where the Count has set a series of trials to find a suitable heir, as he managed to father none. Your task is rather simple: to find out the name of the Kobold, which you’ll do by going through several puzzles and hazards in different rooms to recover each letter and then piecing them in the correct order.

While things quickly escalate, with caped monsters, goatmen and a crimson man who will kill you on sight, the puzzles and hazards of the game are never particularly difficult. As a treasure hunter you’ll meet tells you, it isn’t your job to face these monsters, but rather to avoid them – and armed with just a few candles to illuminate the dark castle, that’s exactly what you have to do. As the puzzles never stray too far from the obvious, it isn’t on this merit that the game rides, but on that of its ambiance and your interactions with the other denizens and visitors to the castle. While the game had no bugs during my playthrough, the pathing for the monsters glitched several times, getting them stuck in a loop or blocking your progress until you reset the room by leaving and coming back.

The people you met when you first ventured out from your cottage are all here, with their own peculiar nightmarish twists, and interacting with them will teach you more of their personality and story, and of what they feel towards the other people present in the castle. Throughout these interactions you’ll not only gain tools to further your interests, but decide (some of) their fates and how much you’ll actually bother do aside from what is presented as the ‘main trial’. A single playthrough took me around four hours, though if I were to go back in order to see the different outcomes certain actions could have, and all of the separate endings, that time could easily have been doubled.

With gameplay that doesn’t really set it apart from other adventure games (though you control your character more like you would in a 2D Zelda game than your typical point n’ click adventure game) and a forgiving difficulty, what set The Count Lucanor apart from other games – and it does stand separated, with a charm of its own – is its macabre presentation and the beautiful cutscenes. While pixel graphic games have been hit or miss recently, the presentation in The Count Lucanor – sound effects, graphics and soundtrack – is entirely cohesive and only furthers the whole fairy tale aspect of the game, and was enough to make me thoroughly enjoy my short romp with it.
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7 of 8 people (88%) found this review helpful
Recommended
9.1 hrs on record
Posted: 12 April
I enjoyed my time with this tile. If you go in not expecting a grand challenge from the puzzles, and just relax and enjoy the atmosphere you'll have a great experience. The characters are interesting to interact with, and the setting crafted takes the cake home. I enjoyed my exploration of the castle, and solving the mystery of the Count, The puzzles were simple, but well designed to lead you quickly into the next area. I only had a hard time with one puzzle from assuming a obvious item was not collectable. So that was on me.

I came straight to The Count Lucanor from Undertale, when I saw the PSA they linked to a Rock, Paper, Shotgun article on this title. I was not dissapointed in taking the chance on The Count Lucanor, And I look foreward to the next title released by Baroque Decay.
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10 of 14 people (71%) found this review helpful
3 people found this review funny
Recommended
3.3 hrs on record
Posted: 4 March
NOTE: This game was given to me by the developer for review purposes. This did not influence my review in any way.

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---------------------------------------OVERVIEW-------------------------------------
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The Count Lucanor is a charming pixel-graphics adventure game with a horror theme, trading the guns and zombies that are common to the theme for candles and goat monsters.

You play Hans, a 10-year-old boy sick of being poor and longing for a life of adventure and riches. The game begins on your 10th birthday when you leave your home and your mother and set out on your own on the path into the woods.

The game introduces you to a number of strange and eerie characters and environments as you try to prove yourself worthy of the riches of the Count of Lucanor.

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----------------------------------------QUALITY-------------------------------------
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Graphics - The graphics are a blend of charming pixel graphics and higher-resolution portraits, which are displayed in conversations. The introductory video is very well done and reminds me of a late 80s or early 90s adventure game, which is presumably exactly what the developers were going for.

The world around you is dynamically lit based on whether you are carrying a candle or not, and whether you have lit parts of the scenery or positioned other candles around you. It's a nice mechanic and the graphics engine handles it well.

Characters are, for the most part, likeable collections of pixels, while monsters are much more scary looking. The goats, in particular, are decidedly unpleasant.

Sound - The sound effects range from acceptable to very good, with nothing to complain about. The music, however, is excellent throughout, with a retro midi feel to it that really suits the atmosphere the game generates.

Gameplay - The game sees you exploring, collecting items, and trying to solve puzzles, most of which are fairly straightforward. Being a 10-year-old boy, you can't really fight, so you also need to be on the lookout for hiding places in which you can hide from any monsters you encounter. The game introduces an original game mechanic, too, in the form of candles that never burn out. These you can place strategically about to ensure that you have sufficient warning of an approaching monster, providing you with enough time to reach one of your hiding places.

The game interface is minimal and controls are simple enough that they'll take you only a minute to learn.

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-------------------------------------PROS & CONS------------------------------------
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Pros:
+ Charming graphics
+ Nice retro atmospheric music
+ An interesting story, with weird characters and monsters
+ Multiple endings and achievements, for increased replayability
+ Trading cards

Cons:
- There's a fair bit of backtracking, although at least it's within the confines of a relatively small area
- The game penalises you for saving and then punishes you for not saving; I didn't find that very fun
- Although the text is mostly very good, another proofread wouldn't go astray as I found a few grammar errors


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--------------------------------------CONCLUSION-----------------------------------
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The Count Lucanor is an original and fun homage to retro gaming, while also introducing some interesting and unique gameplay. It does have its faults, but if you're interested in a horror setting and you can appreciate great pixel graphics and retro sound, you should pick it up and give it a shot.

7/10

For more recommendations by LL's Game Giveaways and Reviews on quality indie games or ones with high potential follow our group curations here!
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9 of 13 people (69%) found this review helpful
3 people found this review funny
Recommended
3.3 hrs on record
Pre-Release Review
Posted: 8 March
Finally, a creepy horror game with no jumpscares. It's not Silent Hills but at least it tries something. 7/10 will be eaten by carnivore goats again.
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5 of 6 people (83%) found this review helpful
Recommended
16.0 hrs on record
Posted: 11 April
I really enjoyed following the adventure of Hans, and his experience in the twisted castle of the Count Lucanor.
The story is simple but intriguing, the puzzles are decent, the characters you meet are twisted, the music is lovely, and the graphics are amazing for being 8-bit/16-bit.

Pros
  • Beautiful 8-bit/16-bit graphics!
  • Music!
  • Story!
  • Multiple endings

Cons
  • Hans moves a tad slow
  • No running, even in the face of things that wants to eat your face

You can find my whole review of the Count Lucanor here!

(The review key for The Count Lucanor was supplied by the developer Baroque Decay free of charge)
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6 of 8 people (75%) found this review helpful
Recommended
4.4 hrs on record
Posted: 10 March
Great little game! This game is stealth only, no fighting. Every explorers dream.

+ Some of the most stunning pixel art I've ever seen with full motion video
+ The low-fi really lets your imagination run wild!
+ 4-5 hour playtime. Game didn't over stay its welcome.
+ Lots of hidden secrets
+ Intuitive puzzles
- Limited saves. I suppose some would consider this a bonus
- Character's walking speed is pretty slow. Would have loved a run button, if even for when not in danger
- Initial load takes a solid 90 seconds to start, even on my beast computer
- No native Linux support and could not get the game to start in wine

tl;dr: Give this man your money. This might have been the best ~$10 I've spent in a while.
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10 of 16 people (63%) found this review helpful
2 people found this review funny
Recommended
6.7 hrs on record
Posted: 3 March
The Count Lucanor is a pixel surival/horror game styled around game mechanics of older legend of zelda games
with the horror aspects of silent hill. (multiple endings also)

The games artwork is beautiful and simple so it doesnt take away with being too over complex,
the music alone sets the tone and is rather enjoyable compared to current day games .

Everything you do will have a effect in the game also pay attention to what people tell you it may as well end up saving your life as somepoint or help you out. The game rewards you for actually going around and exploring instead of sticking to the simple path.
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