A 16-bit era, Japanese-style roleplaying game set in a magical world floating above the clouds.
User reviews:
Overall:
Very Positive (66 reviews) - 93% of the 66 user reviews for this game are positive.
Release Date: 2 Jun, 2016

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Recent updates View all (3)

1 August

Ara Fell - Two Months Later!

Hey everyone!

It's been two months since we released Ara Fell. The whole process has gone a lot better than we expected, and I'd just like to thank everyone who helped make this possible. We're currently sitting at 93% positive reviews, some of which are absolutely glowing. This is flattering to say the least and I can't tell you how much it means to us that what we've made is loved by so many.

As with every game release, Ara Fell was launched with some bugs and balancing issues that our playerbase has helped us to iron out. I'm not going to detail the dozens of fixes here, but as far as I can tell, every bug that can be fixed has been fixed. Most of them were small and easy to tweak, but there were a few pretty major issues that we and our testers missed during beta testing.

At any rate, we've spent the last 2 months looking into every single issue that has been brought to our attention, and the result is a far cleaner, more polished and more enjoyable game.

It's probably not yet perfect, though, so please continue to tell us if you find anything we should fix! And please also leave us a review after you've had a chance to play it!

0 comments Read more

5 June

Controller Support Enabled, Disappearing Items, and Other Bug Fixes

Hey folks!

We've been listening to feedback and have fixed a ton of little bugs. I didn't keep track of most of them. The two big things for this update is controller support and fixing items disappearing from players' inventories.

For the latter, we've found what we believe is the problem. The code removes items not needed for combat temporarily and re-adds them after each fight. However, if you enter combat again too quickly after exiting it, the code is interrupted. We've put a fix in place that should keep that from happening again. If it does, post it in our bug list on the discussion boards.

For the former, we now have controller support! You can now use the Action Key (Enter or Space Bar) to jump at designated places (rather than the 1 key, and being able to uselessly jump anywhere). Shift will allow you to crawl instead of the 3 key.

This is a relic from when I made the first version of this game about 10 years ago. Back then, most people didn't have gamepads for their PCs, so it wasn't a huge concern. Furthermore, I really wanted you to be able to jump at any time to get a sense of freedom. That's what I wanted at the time. When I revisited the game to fix it up, there were a lot of things I didn't change because I didn't realize how much of a problem they were. This, fortunately, I realized was a problem. Thanks to everyone that mentioned it for convincing me this needed to be changed.

Hope you're all having fun! We're still around to support this game, so if you find issues, let me know!

3 comments Read more

About This Game

"Long, long ago, the elven sorcerers cast a spell to save the floating world of Ara Fell from destruction. Instead, they doomed it to fall from the sky. By chance, the fate of the world has been placed in the hands of a young woman. Join her as she and her friends endeavor against all odds to save their homeland, all while the clock ticks ever nearer the final hour..."



Ara Fell combines the best parts of Japanese-style roleplaying games with the best parts of western RPGs, as well as including elements of visual novels and adventure games to create a truly unique experience. Atmosphere, emotion and surprise lie at the forefront of Ara Fell's story, driven by deep and accessible characters, each with his or her own past, their own desires and their own motivations for joining Lita's quest. Relive the golden age of the RPG with a game that both pays homage to the past greats, as well as blazing its own trail.

  • EXPLORATION - Ara Fell is a world meant to be explored! Jump, crawl, swim and even fly through the air to solve puzzles and discover new locations filled with hidden treasure, secrets and adventure! Every corner of Ara Fell is designed with exploration in mind.
  • OPEN WORLD - Most of the world can be explored from the moment you leave Aloria Village, the heroine's home town... provided, of course, you're strong enough. A clever explorer may be able unlock secrets and discover powerful equipment early in the game if he or she commits to taking advantage of the open nature of the game world.
  • TACTICAL COMBAT - Ara Fell may be a story-heavy game, but the world is still fraught with danger. Choose specialized equipment and statistics, customizing each character to best suit your play style, and to best thwart each boss battle's unique mechanics.
  • CHARACTER DRIVEN - When you join Ara Fell's unwitting heroine on her quest to save her homeland, you'll discover a world filled with vibrant characters who laugh, cry, crack jokes, lose their tempers, and even their will to go on as the size and scope of the curse that plagues Ara Fell becomes apparent. Friends and villains alike are not who they seem as the stakes grow ever higher...

System Requirements

    Minimum:
    • OS: Windows XP/Vista/7/8/10
    • Memory: 2 GB RAM
    • Storage: 300 MB available space
Customer reviews
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Overall:
Very Positive (66 reviews)
Recently Posted
All Might
( 3.5 hrs on record )
Posted: 4 August
One of the better RPGMaker games I have played in a long time. :)
Helpful? Yes No Funny
sahornback
( 0.6 hrs on record )
Pre-Release Review
Posted: 25 July
Great nostalgic game! Very well written with beautiful music and graphics. It's great to see developers who put their heart and soul into creating a wonderful tribute to some games from the past. Well done! I heartily recommend this game. It's well worth the asking price!
Helpful? Yes No Funny
Toastasaurus Rex
( 15.8 hrs on record )
Posted: 20 July
It's solid, nothing much to complain about.

When you look at an RPGmaker game on Steam, I always feel like the experience boils down into two questions- Is the combat interesting, and are the story/world/characters interesting? A game hits those two points reasonably well, and pretty much anything else can be forgiven.

And I'd say that's the case here- The combat isn't amazing, and I honestly wish it were just turn-based instead of the weird almost-turn-based setup they have going on, but it's definitely functional and engaging when it needs to be. The story is nothing revolutionary, but the characters and the world are engaging and worth your time, and pretty darn well done. I enjoyed it plenty enough to justify the price.
Helpful? Yes No Funny
Requimatic
( 16.6 hrs on record )
Posted: 12 July
Ara Fell: a wonderful little gem in an amalgamation of RPGMaker garbage. If you're a fan of old-school RPGs reminiscent of the SNES classics, you will enjoy this game. I'll break it down the best I can here.

Story: 10/10

The story here was quite interesting, even though it was somewhat cliche. (Not too bad, though!) Throughout the game I found myself actually reading the dialogue, rather than skipping past it to continue on. The thick layer of humor applied to a lot of it was also quite refreshing.

Music: 8/10

While I enjoyed the soundtrack of the game thoroughly, I found that there was a little less variety than I imagined there would be. Typically, you'll hear the same track across multiple maps and on different ends of the game. Somewhat disappointing, but at least it was good music and not something annoying.

Gameplay: 10/10

The gameplay is where Ara Fell really shines. This isn't your typical "walk around, kill stuff, walk around more", etc. kind of RPG. There are times where you have to crouch, swim, climb, and jump to reach the next area, or secret areas. Also a bit of puzzle solving, which is nice. There's quite a bit of back-tracking, too, which is also nice considering how linear most games like this are. Speaking of linear, you're free to explore wheverer you're capable of going. Considering you can avoid combat 90% of the time if you like, you can even access a few select areas a bit early to acquire a few powerful items that I ended up using until almost the end of the game.

Combat: 6/10

While the combat was good, I was also a bit disappointed in it. It goes a bit slow at first, but once you're used to it it isn't too terrible. What I found disappointing, though, is that the array of combat abilities each character has is... rather small. (None has more than... 7? abilities to use, though you can upgrade them all one time later on. (From level 1 to 2.))

The main character has a special "Scout" ability that you can use to see an enemy's stats, and a later character has two different magic menus (Single/Multiple target)... but other than that, it's the typical "attack/defend/flee" menus.

Menus aside, the amount of skills each character has is very limited, which I found disappointing. No combos between team members, coupled with the small pools of abilities to begin with, made me feel like combat was fairly lacking. It wasn't terrible, but it certainly could have been better.

Overall: 8.5/10

Despite my few gripes with the game, I really enjoyed it over all. I wish it was a little longer, but I'm a bit of a "speed runner" when it comes to RPGs, even those that promote exploration, and typically find myself finishing them quickly, even if I go for 100% completion. That said, I still recommend this game to anyone looking for a neat little RPG to play in their spare time; it really is a great game, and I sincerely hope a sequel, or a game set in the same world, is made, because I'm sure it would be good as well.
Helpful? Yes No Funny
TTumMM
( 17.5 hrs on record )
Posted: 11 July
Just finished the game and I hope to see the sequel.

Good Story
Good gameplay
Good Graphic at least for Rpgmaker 2K3 ,I'm amazed how dev can pull off the very old rpgmaker and made it very work.
Helpful? Yes No Funny
Myrmidonas
( 19.2 hrs on record )
Posted: 11 July
I enjoyed every single minute playing this game. It may be not the best game out there but it worths the time and the money that u will spend for it.
Helpful? Yes No Funny
jamesraylee
( 11.4 hrs on record )
Posted: 11 July
Lovable characters and heartwarming humor. I feel the story was lacking some closure at the end but I don't regret buying this game. If you're mostly after story and don't want to bother with hours of mind numbing grinding, there's a "story mode" ability you can enable to skip the combat. Even without the combat aspect, the game still has exploration and decent puzzles. 9/10
Helpful? Yes No Funny
thebadson42
( 5.2 hrs on record )
Posted: 6 July
This is an excellent game especially for the price. The graphics, music and story are all great. The controller support is very nice too. I hope to see more from this dev. Highly recommend!
Helpful? Yes No Funny
clancys
( 17.7 hrs on record )
Posted: 4 July
Edit: Just wanted to update this review now that I've completed the game. It was thoroughly enjoyable from start to finish, and I highly recommend it. The story picks up in the later chapters, and the combination of sprite animation and music make for some moving scenes.

What follows is my original review.

I am really enjoying this game. It's reminiscent of SNES JRPGs like Final Fantasy VI with its art style and side view battle system. But instead of having an over-world map to link individual towns, it's all there as a series of screens tied together in the same manner as Secret of Mana or Zelda: A Link to the Past. This adds an openness to the game, and it gives a sense of adventure as you are able to explore so much of the world right off the bat.

I'm only in the second chapter of the game, but from what I've played so far, the story seems about what you'd expect for a JRPG in the sense that the world is ending (more or less) and you're the only one that can stop it. The characters don't seem too distinctive so far with the exception of the protagonist, and the dialogue seems to be used more as a means of moving the story forward rather than giving unique voices to the characters.

However, there is a charm to this game from the stirring music to the ubiquitous animations that make everything so vibrant. Just the opening scene where there is the animation of the main character leaping out of bed alerts the gamer to the level of detail that's been put into creating an enjoyable gaming experience.

And these details extend into smart game design decisions. For example, you have the ability to save the game whenever you'd like, and if you are approaching a point of no return or a strong enemy, the game will prompt you with the option to save so that you don't accidentally lose all your progress by wandering into an area that you're not strong enough to handle. And in some cases, if there is a cut scene before a battle, you can choose to skip it, which is helpful if you die and need to try fighting the enemy a second time. Additionally, there don't appear to be random battles, there is a means of “fast travel” for when you want to get from one town to another in a hurry, and the boss battles seem challenging without being frustrating.

In short, I highly recommend this game. Rather than reinventing the mold of the 16 bit JRPG, it refines it and feels really polished. If you like Golden Sun, Final Fantasy VI, Chrono Trigger, or Zelda: A Link to the Past, then I think there is a good chance you'll like this game too.
Helpful? Yes No Funny
K.
( 1.5 hrs on record )
Posted: 3 July
Blown away.
RPG Maker Games are usually a game creator looking to tell their vivid story, but limited by the assets within RPG Maker. Ara Fell is an excellent example of an RPG Maker Game with vivid storytelling and stunning visuals and gameplay. Ara Fell has blown me away at its quality and polish even being an RPG Maker Game. It is among the few and the proud of RPG Maker Titles that genuinely feel like something Square Enix could've pumped out onto the SNES twenty years ago. I would recommend this game to anyone because of its depth and careful creation that can be felt with each minute you play it.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
6 of 6 people (100%) found this review helpful
1 person found this review funny
Recommended
15.8 hrs on record
Posted: 20 July
It's solid, nothing much to complain about.

When you look at an RPGmaker game on Steam, I always feel like the experience boils down into two questions- Is the combat interesting, and are the story/world/characters interesting? A game hits those two points reasonably well, and pretty much anything else can be forgiven.

And I'd say that's the case here- The combat isn't amazing, and I honestly wish it were just turn-based instead of the weird almost-turn-based setup they have going on, but it's definitely functional and engaging when it needs to be. The story is nothing revolutionary, but the characters and the world are engaging and worth your time, and pretty darn well done. I enjoyed it plenty enough to justify the price.
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
Recommended
16.6 hrs on record
Posted: 12 July
Ara Fell: a wonderful little gem in an amalgamation of RPGMaker garbage. If you're a fan of old-school RPGs reminiscent of the SNES classics, you will enjoy this game. I'll break it down the best I can here.

Story: 10/10

The story here was quite interesting, even though it was somewhat cliche. (Not too bad, though!) Throughout the game I found myself actually reading the dialogue, rather than skipping past it to continue on. The thick layer of humor applied to a lot of it was also quite refreshing.

Music: 8/10

While I enjoyed the soundtrack of the game thoroughly, I found that there was a little less variety than I imagined there would be. Typically, you'll hear the same track across multiple maps and on different ends of the game. Somewhat disappointing, but at least it was good music and not something annoying.

Gameplay: 10/10

The gameplay is where Ara Fell really shines. This isn't your typical "walk around, kill stuff, walk around more", etc. kind of RPG. There are times where you have to crouch, swim, climb, and jump to reach the next area, or secret areas. Also a bit of puzzle solving, which is nice. There's quite a bit of back-tracking, too, which is also nice considering how linear most games like this are. Speaking of linear, you're free to explore wheverer you're capable of going. Considering you can avoid combat 90% of the time if you like, you can even access a few select areas a bit early to acquire a few powerful items that I ended up using until almost the end of the game.

Combat: 6/10

While the combat was good, I was also a bit disappointed in it. It goes a bit slow at first, but once you're used to it it isn't too terrible. What I found disappointing, though, is that the array of combat abilities each character has is... rather small. (None has more than... 7? abilities to use, though you can upgrade them all one time later on. (From level 1 to 2.))

The main character has a special "Scout" ability that you can use to see an enemy's stats, and a later character has two different magic menus (Single/Multiple target)... but other than that, it's the typical "attack/defend/flee" menus.

Menus aside, the amount of skills each character has is very limited, which I found disappointing. No combos between team members, coupled with the small pools of abilities to begin with, made me feel like combat was fairly lacking. It wasn't terrible, but it certainly could have been better.

Overall: 8.5/10

Despite my few gripes with the game, I really enjoyed it over all. I wish it was a little longer, but I'm a bit of a "speed runner" when it comes to RPGs, even those that promote exploration, and typically find myself finishing them quickly, even if I go for 100% completion. That said, I still recommend this game to anyone looking for a neat little RPG to play in their spare time; it really is a great game, and I sincerely hope a sequel, or a game set in the same world, is made, because I'm sure it would be good as well.
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
1 person found this review funny
Recommended
19.2 hrs on record
Posted: 11 July
I enjoyed every single minute playing this game. It may be not the best game out there but it worths the time and the money that u will spend for it.
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
1 person found this review funny
Recommended
11.4 hrs on record
Posted: 11 July
Lovable characters and heartwarming humor. I feel the story was lacking some closure at the end but I don't regret buying this game. If you're mostly after story and don't want to bother with hours of mind numbing grinding, there's a "story mode" ability you can enable to skip the combat. Even without the combat aspect, the game still has exploration and decent puzzles. 9/10
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
3.5 hrs on record
Posted: 4 August
One of the better RPGMaker games I have played in a long time. :)
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
1 person found this review funny
Recommended
17.5 hrs on record
Posted: 11 July
Just finished the game and I hope to see the sequel.

Good Story
Good gameplay
Good Graphic at least for Rpgmaker 2K3 ,I'm amazed how dev can pull off the very old rpgmaker and made it very work.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
0.6 hrs on record
Pre-Release Review
Posted: 25 July
Great nostalgic game! Very well written with beautiful music and graphics. It's great to see developers who put their heart and soul into creating a wonderful tribute to some games from the past. Well done! I heartily recommend this game. It's well worth the asking price!
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
51 of 65 people (78%) found this review helpful
6 people found this review funny
Recommended
6.6 hrs on record
Posted: 2 June
Were I to live on a floating land, I'd dispose of my refuse and night soil over the side, if only to amuse myself.

This game is an interesting piece. It's a craft product from amateurs doing their best not to be amateurs, and with time, Ara Fell, and their future endeavors, should be excellent retro-esque experiences. Focusing exclusively on the content, I'd praise the effort. Ultimately this is a five-dollar game, and anything else you pay is a tip of encouragement.

Shun not the Makers of RPGs. True, the lazy hobbyists have oversaturated Steam with their rough-draft attempts (a certain prolific publisher will come to the minds of Makers and Maker-players), but the men and women behind Ara Fell are on the righteous path: the try-hard path.

An addendum: In my first 20 minutes into the game, I encountered a small bug. I sent a message to developer Stephen Anthony, and he acknowledged it. A couple of hours later, I noticed that the game had an update. Curious, I played again from the start, trying to recreate the bug, but found it had been fixed. Whether or not this resulted from my message doesn't matter; this is proof that the developer cares. To you, the prospective consumer, I give this anecdote as a reassurance that you'd be buying a product that comes from loving hands. To Stephen Anthony, thank you very much.
Was this review helpful? Yes No Funny
29 of 31 people (94%) found this review helpful
1 person found this review funny
Recommended
13.3 hrs on record
Posted: 3 June
EDIT: The developer has implemented more controller support. I can now jump without having to reach for the keyboard. Thanks!

I normally stay away from RPG maker games on steam as they have a bad habit of looking like the ones I used to make on the original PS1 RPG maker game (i.e. terrible). But I gave this one a shot and so far I'm glad I did.

Quick pros and cons:

Pros:

  • Combat is fun and the first couple of bosses have had twists that make them interesting (also if you die you can choose to skip the cutscene before the boss).
  • The dialogue is witty and well written, with characters having personalities rather than just being tropes.
  • The world is worth exploring, with interesting and useful rewards for ambling around and spotting hidden paths.
  • Really nice art.
  • The mana regeneration system in combat keeps it flowing nicely and lets you actually use your skills rather than conserve resources.
  • Metroidvania style world discovery, where you gain new skills to access more areas.

Cons:

  • Controller support is minimal, requiring you to still use keyboard buttons to make small jumps and crawl (why not just make these automatic/tied to the action button? They're just little animations and have no skill involved).
  • The stats seem to require you to become a jack of all trades to survive. It's not interesting to customise a character's stats each level if I have to pick all of them. To clarify stats never raise automatically, so unless you raise your mana stat you'll have 10 mana for the entire game (enough to use the basic skills once), same goes for your health.
  • While I'm on the topic why do all stats start at 10 except for agility, which starts at 100 for all characters?

Small niggles aside I'm having a great time. So to sum up this isn't just a good RPG maker project, but a good game overall and I'm looking forward to playing more.
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18 of 19 people (95%) found this review helpful
2 people found this review funny
Recommended
16.7 hrs on record
Posted: 18 June
It's a good game but has some caveats. I loved the story, gameplay, and sound. My only issue is little bugs that made the game feel completely disjointed. I thoroughly enjoyed being able to pretty much go wherever I wanted in this game. I'm not sure if it was a bug but EVERY warp-portal was active for me since pretty much the beginning. However, for some reason, I would sometimes view cutscenes completely out of order that totally ruined the storyline for me. Because of this confusion, I somehow managed to skip an entire dungeon and beat the final boss without the necessary items required (according to the story at least). Also, because of my crazy time traveling adventures, I somehow was unable to unlock the ability to craft the best armor in the game. Basically, I'm just reccommending people to be careful with how much they explore. Especially if they are an anal total completionist who needs to have the best gear on all of their characters and has to beat every boss/optional boss.
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