Warhammer: Arcane Magic is the critically acclaimed turn-based digital boardgame set in the world of Warhammer Fantasy Battles. Developed by old school indies, Turbo Tape Games, prepare for a highly entertaining journey that will challenge even the most veteran strategy players.
User reviews:
Mixed (33 reviews) - 48% of the 33 user reviews for this game are positive.
Release Date: Mar 3, 2016

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April 19

Deluxe Version is now available

We are now happy to announce that the game is now also available in a Deluxe Edition version which contains all four named wizards (worth $3.99 each) as well as the campaign Jungles of Lustria (worth $2.99) at more than 50% savings.

In addition, the Deluxe Version also has in-app purchases disabled, so it is this version does not allow the purchase of gold or plunder packs.

The included wizards unlock as you defeat them in combat as you progress through the story-line.

The Deluxe Version is also available in the normal game as an in-app purchase.

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Included with product

You receive a Golden Plunder Pack with three randomly inserted treasures with potential of the highest rarity. One of these is an ancient artefact into which you can craft scrolls. Addition Golden Plunder Packs can be found during game-play or bought in-game for $1.99.

Delux Package now available

The Deluxe Package includes not only the core game, the additional campaign Jungles of Lustria and all four additional wizards, it also disables the ability for any in-game purchase of gold and plunder packs. The four included named wizards (Balthasar Gelt, Wurrzag, Tetto'eko and Teclis) unlock for play as you defeat them in the storyline, ensuring that the difficulty and fun-factor of the game is maintained. The Deluxe Package represents more than 50% savings compared to individual purchases!

About This Game

Warhammer: Arcane Magic is a turn-based tactical digital boardgame that will challenge even the most veteran gamers. Made by the independent Norwegian developer "Turbo Tape Games", our game development history has roots from the very beginning of PC gaming.

Arcane Magic is set in the Warhammer Fantasy Battles world, and will see you journey through legendary Warhammer locations as you assemble wizards, spells and artefacts. You have a maximum of three wizards you can bring into play, and for each of these you decide which spells and scrolls to bring based on their school of magic. Each campaign consists of eight levels, and each campaign rewards you with a new wizard. Two campaigns are included with the base game. Measure your Power carefully as you select which spells to cast as you aim to optimize your round. Arcane Fulcrums are vital sources of magic found on every level that both restore and increase your Power. Consider how the winds of magic affect your spells and choose carefully what action to take as the enemy is relentless. Through your journeys you will come upon treasures of old, even the most sought after Golden Plunder Packs which contain ancient artefacts that allow you to bind scrolls of any school of magic into them, allowing you timeless control over their raw energies. Collect and manage your critical pool of Warpstones and Gold as you progress deeper into even more challenging realms.

The game also features an optional DLC called Jungles of Lustria which offers a campaign of more challenging content and even better rewards, including a new wizard, the Slann Mage-Priest, upon completion! There is also optional in-app purchases for new wizards, gold and Golden Plunder Packs (the rarest treasure, which also drops in-game).

Originally debuted on iOS to critical acclaim, Arcane Magic has undergone several game iterations and is now ready for Windows PC and Mac exclusively on Steam! In comparison to its mobile origin, the PC/MAC version comes with steam integration, greatly improved graphics - including high resolution textures and noticeably enhanced shaders - better control systems and also comes bundled with a Golden Plunder Pack which sees you start off with a powerful magical artefact.

The Deluxe Package includes not only the core game, the additional campaign Jungles of Lustria and all four additional wizards, it also disables the ability for any in-game purchase of gold and plunder packs. The four included named wizards (Balthasar Gelt, Wurrzag, Tetto'eko and Teclis) unlock for play as you defeat them in the storyline, ensuring that the difficulty and fun-factor of the game is maintained. The Deluxe Package represents more than 50% savings compared to individual purchases!

System Requirements

Mac OS X
    • OS: Windows xp
    • Processor: Dual core, Intel or AMD at 2.8 GHz
    • Memory: 4 GB RAM
    • Graphics: Video card with 512MB of VRAM
    • DirectX: Version 9.0c
    • Storage: 1500 MB available space
    • Sound Card: DirectX Compatible
    • OS: Windows 7 or better
    • Processor: Dual core, Intel or AMD at 2.8 GHz
    • Memory: 8 GB RAM
    • Graphics: Video card with 1024MB of VRAM
    • DirectX: Version 9.0c
    • Storage: 1500 MB available space
    • Sound Card: DirectX Compatible
    • OS: Snow Leopard 10.6 or higher
    • Processor: Dual core, Intel or AMD at 2.8 GHz
    • Memory: 4 GB RAM
    • Graphics: Video card with 512MB of VRAM
    • OS: OS X Yosemite 10.10.5 or better
    • Processor: Dual core, Intel or AMD at 2.8 GHz or better
    • Memory: 8 GB RAM
    • Graphics: Video card with 1024MB of VRAM
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (33 reviews)
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21 reviews match the filters above ( Mixed)
Most Helpful Reviews  Overall
49 of 58 people (84%) found this review helpful
2 people found this review funny
Not Recommended
3.5 hrs on record
Posted: March 24
I was provided a key for this game for reviewing.

I have been a fan of Warhammer's Fantasy setting for over 20 years, starting out with a Dwarf army in the tabletop game and absorbing the lore ever since. I'm even in the minority who prefers WHFB to 40K.I anticipate every single game with "Warhammer" in the title.I'm also an avid board and tabletop gamer, so when I saw the mechanics for this I jumped at the chance to review the game.

I wrote that preface so that it was clear where I come from; as a longtime fan of a setting for which I have a lot of fondness.

I hesitated to give this game a negative review because it does a lot of things well; incorporating concepts like the Winds of Magic, spells specific to the rpg and wargame, and of course daemons, monsters, and the named characters. This is also a problem, however, since many of those characters would normally be trying to kill each other. You start with two Human wizards and are able to pick up a Dark Elf Sorceress and a Chaos Sorceror. Perhaps there is in-game reasoning for these alliances but I haven't gotten there yet.

The interface is alright except that there is no way to get a topside view of the battlefield which should be crucial in a board game-based tactical setting.If that's supposed to make things harder then it does so in an artificial way and as someone who has been playing actual tabletop board and wargames for over 20 years, I do not abide. Positioning is important, to a degree, although it would be very useful to provide set Movement Points so that it is clear how far and where your wizards can go,especially with so many "friendly fire" spells. There is a "move phase" and then a "action phase" but it would be better if there was a track showing how many Move Points you had, and it could be shared between the party members.The enemies always seem to have far more movement points than the wizards, and so setting up a "defensive lines" tends to become an exercise in futility.

A lot of people have criticized the paywall, so I won't do so here. I will say that the overall system of using gold to buy spells is flawed when you must replay the levels to get the most gold. I don't find the encounters interesting enough to replay them unless I die and am forced to do so, as was the case once.

Overall this game has potential but I am afraid it may never reach it, although a commendable effort I would recommend raising the price to $6-8 and getting rid of the micro-transactions.
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39 of 49 people (80%) found this review helpful
1 person found this review funny
Not Recommended
1.0 hrs on record
Posted: March 3
Had some really good potential...

love games like this that take an element from tabletops and form their own game around them and the core mechanics used for the gameplay to do this are great.

Upon loading you find that there's a handful of wizards a good chunk of which you will need to purchase an expansion pack and buy individually to get.... * warhammer game should've known right?*

there are purchaseable loot packs BUT you can earn them which is awesome, it's just a shame there's paywalls setup for everything else.

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26 of 30 people (87%) found this review helpful
1 person found this review funny
Not Recommended
0.7 hrs on record
Posted: March 4
The concept is great: You use 10-14 mana points per turn that are shared for all heroes, it refreshes per turn. So it basically behaves like the winds of magic. Each turn a wind of magic gets a boost. Each mage has 5 skills (you start with one) plus 2 extra slots for spells of other winds or items.

The skills are cool: The spells has cost, range, damage, splash damage and aoe. aoe can effect friends or not. The effects go from freezen a unit (can't do anything next turn), pushing it back, aoe damage, etc.

You can get 2 more mages without paying. 3 are behind a microtransaction (balthazar gelt, teclis and another one for 4EUR) They are stronger versions than the regular ones. Another one for getting lustria campaign (another 4EUR).

You have 2 campaigns, you need to beat the first one in order to get your 3rd mage so you can go in a fullgroup. You need to beat the second one in order to get the last one.

You get like 120g per map. 2nd skill cost 250, 3rd 500g. I would guess 4th 750g, and 5th 1.000. For each mage. That means that you need to replay the maps a lot in order to have everything. (Edit: Looks like grinding is not needed, exponential rewards I guess)

The camera feels slow to move around, same for rotating it. You can't put it in a top down view, since it's like the best way to put a camera for a tactics game.

The card descriptions are too small (maybe they just don't scalate at 1080), feels awkward to click and drag a card (skill) to be able to read the description.

So basically I wouldn't recomend it because it feels like a mobile game, despite how interesting the skills feel.
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23 of 27 people (85%) found this review helpful
1 person found this review funny
3.2 hrs on record
Posted: March 14
You start off the game with a very basic tutorial, the tutorial does the best it can to explain this very complex game in a short period of time. Although anyone who has played games of this nature (strategy) before won't have much of an issue getting right in the thick of things and killing enemies like a pro.. Unfortunately if you aren't familiar with the strategy board card games you may find yourself at a slight disadvantage. Although the game isn't difficult enough to prove too much of a challenge, you can probably luck your way through the first few battles. It does pick up in difficulty as you move along, but stays relatively on the easier side of things.

[Edited] It's been brought ot my attention that this isn't a direct port of the IOS version of the game,[edit off] I don't see anything wrong with mobile ports and this one in particular doesn't really seem to suffer from any issues stemming from the mobile game. I can't personally comment on how close this game is to the mobile game as I've never played the mobile game.

The game is broken down two major areas, Elven Ruins and Chaos Wastes, each of these (i'll call them realms) realms consist of 8 chapters, which you select via a main menu. The game has 9 unique wizards which you can unlock various ways (you'll start off with 2 wizards) 4 of those wizards are considered "paid content" and only available if you pay 3.99 to unlock them. While they aren't necessary to complete the game, seeing those 4 wizards locked away can be tough if you're the type who likes to collect everything. I didn't personally see anything kept from the gamer by not owning the wizards.. except a single achievement.

Also in the game is additional paid content, (aside from the Wizards) you can buy in-game gold, and also you can buy an expansion Jungles of Lustria, which I've been told also unlocks a 10th Wizard. Furthermore the game has Golden Plunder Packs, which cost 1.99 and are slightly upgraded versions of the plunder packs which drop in game and can be purchased using game coins. (The Golden Plunder packs have a chance of dropping in game as well, although they are far more rare than the normal chest) While all the paid content may be a bit unnerving to say the least, the game's base price is only 3.99, and can give you hours of game play without the need to spend any additional money. So while the paid content is there, it's not distracting and you get enough scrolls (spells) and gold just by playing the game normally.

Your main party consist of three Wizards, (max party size), each equipped with their own personal spells, and a few other cards containing spells which are of the one time use variety, these come from chest, etc.. The combat is set up like any other strategy turn based combat game. You select your units, choose what you'll have them do... attack (pick a card from that Wizards deck, then select an enemy and there you have it) move.. (you are given certain number of squares you can move your character), or you can choose to end your turn and allow the enemy to take their turn.

So should you get the game? That is the million dollar question, while it does have some practices which I'd normally frown on, the price tag (3.99) is very reasonable, the game was pretty much bug and glitch free, and provided you like the strategy card game genre you'll get hours of fun and challenging game play.

Pros -
Fun and challenging,
Not an overly complicated learning curve
the game is difficult enough to provide fun for even the best players, but still pick up and play..

cons -
Some micro-tranactions
Graphics are kind of mediocre,
Words on the cards are slightly blurry (although that could have been my pc? I'm not 100% sure) this can make picking which spell to use rather problematic.

I will recommend this game, it's fun, cheap and will give many gamers hours of fun, the only thing it's missing is trading cards.
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23 of 29 people (79%) found this review helpful
1 person found this review funny
5.1 hrs on record
Posted: March 3
Note: I had never played this board game before, but am familiar with the universe as a whole.

Game launches you into a tutorial which, while not being perfect, and leaving me with some questions, was quite good at explaining the various mechanics, buttons and controls for the game. The things I did not understand during the tutorial were quite easy to figure out on my own.

Then I recieved my interface-between-game-session tutorial, which explained everything very well.

The game feels really solid for the price I paid (basically 4 dollars). A lot of warhammer games are buggy, have bad interfaces, poor graphics, you name it. While this game is not going to make you crap your pants with how amazing it is, the developer has put a really fair price on it.

The strategy aspect of the game is great, had everything I was hoping for, and probably a lot more, since I have not played it far enough to really know it all. The one time in a fight I did not engage my brain, and made a simple mistake, the enemies nearly completely killed my team in one turn.

Steam achievements are implemented, and work, without flaws.

There are several different wizards in the game, each seeming to use a different 'flavour' of spells. You get a fire mage and a (I think he is like wind/purple) mage after tutorial completion. Two more are unlocked just by completing the story of the game. Four more mages are unlocked by paying four dollars each. One last mage is unlocked as part of a story expansion costing three dollars.

After playing a little longer, I realised I did not cover the chests (Plunder Packs) part of the game. As you play, monsters can drop chests, which if looted within 3 in-game turns (very easy in most cases) will give the player access to scroll card spells. As mentioned previously, each mage has a 'flavour' of spells, and cannot normal cast spells outside their 'flavour'. However, scrolls can be equipped to ANY mage therefore allowing them to cast spells outside their specific limits. Scroll spells are one-time cast only, meaning that the player cannot simply use OP spell X as a scroll forever and ever in some combo with their mage. I mention this because it IS an available feature to purchase these Plunder Packs using the in-game currency (gold). It is also an available feature to purchase the in-game currency of gold using real money, however it should be noted you are only then gaining access to one-use-only spells, none of which are the advanced spells and which you should recieve a somewhat constant supply of just by playing the game.

In addition to regular Plunder Packs, there are Golden Plunder Packs. These give access to higher quality scrolls (so nastier spells) and have a chance to drop artefacts (the games spelling, not mine), which is basically an item that can be used in crafting to make a special type of scroll that is permanently available. This crafting has some random chance and quality aspects tied into it, making it quite an interesting feature. Golden Plunder Packs are available for purchase using real money, but again, can be obtained just by playing the game.

It should REALLY be noted, that while all of the above mentioned mages cost extra cash to get hold of, the maximum party size allowable in the game is three mages at once. In theory, should you figure out which three you like best, or figure out you do NOT like the style of one or more mages, you can save yourself some easy money.

Long story short, this is definitely worth the four bucks, even if you do not purchase any extra stuff. I would have expected this game to sell outright for more than the developer is charging, given that plenty of games expect ten dollars outright.
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12 of 13 people (92%) found this review helpful
Not Recommended
3.5 hrs on record
Posted: March 6
I disregarded some of these negative reviews for a few reasons:

1. Being a long-time fan of WHFB and WHFRP
2. Supporting a norwegian software development company

I really wanted to like this, and was hoping that the negative reviews were nothing more than pay2win haters, and I personally dont mind spending more time in a game "grinding" to unlock things. It just gives me a reason to keep playing.

It's a ridiculously cheap game, and I guess you get what you pay for in several ways.
However, many people are used to getting a lot more for their money than this.

At 3.4hrs played, Im currently towards the end of the first chapter (7/8 missions) - This is almost half-way through the content that comes with the initial purchase of the game.

Without buying additional wizards, you will then have 2 wizards to put on the battlefield, and one empty slot. At the end of the Elven chapter, (The first 8 missions), you will receive the elven sorceress. At the end of the second chapter (Chaos Wastes), you receive a Chaos Sorcerer. Although you can only field 3 of your 4 wizards at that point. There are about 5-6 other wizards available, but only if you pay $ to unlock either the battle missions, or the character itself. At the time of writing this review, there is only 1 extra chapter to buy, which I guess will make for very limited gameplay, with little replayability.

The crafting and spell system seems difficult to comprehend, even for myself with intimate knowledge of the winds of magic schools, and the Warhammer universe lore.

The game let's you loot warpstones at a steady pace, and you will find yourself constantly using these to revive your fallen wizards after being pummeled to death by various spells/melee abilities.

So, with this in mind, I cannot honestly recommend this to others, and I can only provide the following advice to the game creators:

1. Increase the initial price of the game to say $10
- Make it possible to purchase the in-game characters for gold, and also ensure that there is a way to gain gold by repeating missions.

2. Add a lot more characters to be played and customized by the players.
- E.g: Witch Hunters, Templars, Dwarven warriors etc.
- You should be able to create an adventuring party with a few different types of characters (Yes, I know this would not be true to the original boardgame, but you now have all the game mechanics avaialble to support both ranged and melee combat)

3. Remove the scroll of binding, it's just not very realistic and a poor crutch in place of having a more diverse group of playable characters. It gets monotonous to sit and cast fireball and lightning bolt 10 times per battle.

4. Make the battlefields a larger, it is currently very limited space to move around and utilize the ranged abilities in conjuntion to the enemy movement points.

5. Add levels and experience to allow players to equip magical items, and inprove their stats as you grow in strength.

6. Keep up the good work. The lore is fantastic, as well as the potential for this title.
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8 of 10 people (80%) found this review helpful
36.9 hrs on record
Posted: March 11
For the $4 I paid I find this to be a fun turn based game which I am still trying to get my 100% achievements on. The game is not the best graphics but good enough for the price and enjoyment of the game. You do have to keep tactics in mind and know what your enemies abilities are. One spell out of sequence can make a difference.

You find spells and warp stones (which can raise/heal you) during the course of a battle via drops. I have had chest and warp stones drop every battle and the elusive Golden Chest drop every so often (but rare enough.) The drops do have a three turn spawn life so make sure to grab them before they disappear.

I have completed all available missions and have bought no chest (not even for gold) or wizards. I have acquired from drops every single spell up through mythic in multiple quantities. I have easily been able to keep a good warp stone supple (if you run short play the first chapter again to replenish.) And have found even mythic artifacts.

Now in order to get 100% achievements I see no way to accomplish that without buying the DLC (and that is just 1 achievement.) And this may be an oversight on my part but it looks to me that the DLC is required for 100% achievement. I have also run into an occasional bug that once you win an arena you can not exit the field so you have to quit and do that battle over again.
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5 of 5 people (100%) found this review helpful
28.9 hrs on record
Posted: March 6
I have played through the entire game and DLC addon so I can knowingly speak about some of the concerns people have without having to speculate. This game is not ca$h $hop heavy (regardless of how it may appear) and there is no need to buy anything (except you'll want the DLC which is fantastic and provides the best maps and challenge in the game for $2.99) nor do you even have to grind areas to gain the gold to unlock the spells and such- Everything was unlocked for me with no ca$h $hop useage (again, except for the DLC) and a regular playthrough.

This is a really fun and solid tactics game- One of the closest digital versions of playing a miniatures game ive ever seen. it "feels" tabletop, fromthe rulesets to the encounters. The graphics on the characters and monsters even have a sort of painted look to them and some of the monsters look fantastic.

The game itself is very simple to learn but yields alot of complexity in tactics- The first campaign is esssentially a tutorial and is very easy but about halfway through the second campaign everything really starts to come together and there are some challenging parts- Not frustrating or hard exactly, but you will need to use your brain.

Game is fairly short and I would imagine you can beat both the main game and DLC in well under 15 hours.

I feel that for what I paid ($3,99 for the game and $2.99 for the DLC) I got more than my moneys worth- was a great purchase. Anyone who gives this a real chance and like fantasy tactics games should probably feel the samew.
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3 of 3 people (100%) found this review helpful
9.2 hrs on record
Posted: March 5
Start off with Pros/Cons, and then address issues other reviews bring up.
Fun, tabletop adaptation
Tactical combat maps (if you like this)
Can save and leave any time
Combat arenas can be fairly unforgiving if you make bad decisions (pro if you prefer a challenge)

Short game (~8 hours to finish)
Replayability - maps stay the same, after you unlock all wizards' spells, not much left to do
Felt like some of the battle arenas were too small (Chaos Wastes stair level for instance)
Aside from new spells, no other improvement components (armor/staff improvements in the scroll slot would be cool, but maybe would make your team overpowered)

Issues addresssed by others' comments:
No pay to win aspect. Can buy if you want to; totally unneccessary - you can win the game with 0 scrolls
Through regular play, found every scroll - drop rate is fine.
Also, purchasable chests dropped 5 times during normal game and are completely unneccesary to win.
Some enemies can move and attack across entire battlefield, some can't; use tactics (like shield and knockback).
I never noticed inconsistent dice rolls - sure, RNG deals some bad hands sometimes, but there is a 1:216 chance for 3 1s in a row, so I expect this.
Someone mentioned raising the price and including the DLC - I disagree with this. I wouldn't have played if it were $10+. I'd buy the extra levels (if I could do it without Steam Wallet - havent used for anything else and Steam restricts minimum you can load it with) because I enjoyed the first part, but probably won't buy extra characters - some people will. I like that the devs leave it up to the player's preference.
All in all, it plays pretty much like the old Warhammer tabletop game with heavy, tactical combat.

For $4, core game is fun - cheaper and better than a movie. If you like tactical combat games and tabletop adaptations, give it a try. If you really like it, buy an extra wizard or two and support the dev team
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2 of 2 people (100%) found this review helpful
Not Recommended
5.1 hrs on record
Posted: March 14
I bought this game because it has the word Warhammer on it and is really cheap.

But I have to say that I don't like it at all.
-The combat system cares nothing about positioning for defending your weaker wizards because all the daemons either run all the board or can fly over your "hard line", because of that if you don’t luck on the first round you will have all the mobs focusing on the same mage (the one with less resistance or close to death) and killing it in 1 round (you only have a maximum of 3 wizards so it is a lot).
-The game included the possibility of making purchases (exclusive magicians in-game gold and stonelifes) per dollars, keep that in mind because some of the characters you will only be able to by through payment (at least until where I reach).
-The plot tells you nothing about warhammer world or some original adventure.

Even though it has some funny things like the strategic use of the spells and the use of the overpower terror and vortex.
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Recently Posted
Apparently Kid
0.4 hrs
Posted: July 7
Boring confusing mess of a game. The interface is confusing and overly convoluted, with cards having 6 different aspects, dice roll affecting damage or something. You never really know how much damage something is going to do. Randomly abilities fail for some unexplained reason. Then to gain more abilities you need to pick up cards and equip them somehow or craft them, then you need to buy stuff with gold to unlock the abilities you pick up before you can use them for some reason. Actions make no sense. I couldn't cast abilities that I had enough energy for. At some point during a battle i gained a new ability. Boards are tiny and you can't ever move out of range of most enemies even if you want to. Use the same 2-3 spells the entire time. Camera and movement/attack controls are clunky and seem designed for mobile/touchscreen, which this game is clearly made for. Graphics are dreadful. You fight on the exact same territory each time. You need to buy everything with gold and other things which is why its a mobile game that's on the app store. Poor port. Maybe if you love everything about warhammer this is for you but judging from the reviews apparently not.
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1.8 hrs
Posted: March 27
Really? Game bites. Not worth the money . Did not expect to have to actually purchase more to advance in game.
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0.4 hrs
Posted: March 13
This is a real abomination of a game, coming from a man that is a massive fanboy of the whole Warhammer world.

There are little redeeming features in this game and at best you could say it is an okay mobile game. Arcane magic does not represent the warhammer world in a fit capacity and makes out that wizards are some sort of 1 man armies no matter what they are matched against.

What really makes me wonder is why this brand new game does not feature the age of sigmar either. How are Game Workshop still touting the Warhammer world as it was and there has never been a sign of AoS.

I could go on for ages about why this is a really ♥♥♥♥ game (Im a massive turn based strategy fan by the way as well as tabletop) but to do so would probably be giving this game too much credit 1/10
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3.6 hrs
Posted: March 12
A fun turn based game. 10/10.
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Incipit Satan
0.2 hrs
Posted: March 9
Cool An Very Fun!!!!!
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