Control multiple heroes at once in this dungeon crawling action adventure rpg, a mix of classic 80's Gauntlet-action and quests
User reviews:
Overall:
Positive (8 reviews) - 100% of the 8 user reviews for this game are positive.
Release Date: 7 Jun, 2016

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Heroes of Loot 2

 

Recent updates View all (20)

2 July

v1.1.3 - small fixes

Just a small update fixing some minor little things left and right :)

  • fix: Survival mode now also gives unlocked new characters in the mix
  • fix: various typo's
  • fix: "Fire walker" achievement crashing the game
  • fix: swapping key in inventory made it vanish
  • fix: bomb-dispensor sometimes invisible
  • fix: after exiting inventory, having 2 same characters
  • fix: candle-avatar sometimes blocking hallway

0 comments Read more

26 June

version 1.1.2 - inventory screen and Hero card drop-rate

Latest update is here, adding the much requested information on inventory items. You can now set your preferred inventory button (default is Tab key), or use the left-shoulder button on a gamepad

You can now also swap items between your characters from the new inventory screen.

The drop-rate on hero cards is also increased, along with some lowered difficulty tweaks for later levels.

Here's the full changelog:

  • add: in-game achievement screen
  • add: inventory screen
  • add: tutorial on inventory screen
  • fix: tweaked increase in health when characters level-up
  • fix: audio not staying silent
  • fix: arena room animation bugs
  • fix: increased drop rate on Hero cards
  • fix: snow-level won't be an arena-room
  • fix: slightly lowered difficulty spike in later levels
  • fix mobile: Hero-cards not selectable with touch-screen
  • fix mobile: pause button not working
  • fix iOS: inverted right-stick on MFI controllers
  • fix PC: Hero-cards not selectable with mouse
  • changed: worms (from rotting) are slightly easier to defeat

2 comments Read more

About This Game

After their job, of keeping the dungeons in balance, was done, our heroes needed a new job. Roaming the lands they found a call for heroes, a castle in need, possible even a damsel in distress?

Pick two heroes to take into the adventure, controlling both heroes and using their special skills to navigate the dangerous castle hallways, rooms and floors. Switching between the two characters to solve quests, puzzles, and of course clear the dungeons of all evil.

Quests - The dungeon is full of problems, let's call them quests. These problems range from simple "find a key" to "use magic powers to light all magic candles and open the magical gate". Different types of quests require different solutions. Use the skills of the characters in your party to complete these quests.

Weapons - Your characters are your main weapons. The Elf shoots his arrows through multiple monsters, the Wizard has unlimited magic, the Warrior has a powerful melee attack with his hammer, and the Valkyrie besides having a quick spinning-melee attack can also detect secrets and important loot. The characters can level up to increase their firepower, or find rare loot which enhances your character for short periods of time. This includes magic spells!

Secrets - Find secret rooms, level-skipping teleports, secret items, and more!

Perma-items - You will be able to unlock magic spells by collecting 4 shards of various magic books. Once all shards are collected the magic is unlocked. It's also possible to increase the strength of this magic by collecting the magic shards multiple times. All unlocked spells will stay unlocked even after you die, making you more powerful on your future attempts to reach the final boss.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or higher
    • Memory: 2 GB RAM
    • Graphics: 2.0 ghz Dual Core
    • Storage: 200 MB available space
    • Sound Card: OpenAL supported sound card
    Recommended:
    • OS: Windows 7 or higher
    • Processor: 2.0 ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Storage: 200 MB available space
    • Sound Card: OpenAL supported sound card
    Minimum:
    • OS: OSX Lion or newer
    • Processor: 2.0 ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Storage: 200 MB available space
    • Sound Card: OpenAL supported sound card
    Recommended:
    • OS: OSX Lion or newer
    • Processor: 2.0 ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Storage: 200 MB available space
    • Sound Card: OpenAL supported sound card
    Minimum:
    • OS: Ubuntu 12
    • Processor: 2.0 ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Storage: 200 MB available space
    • Sound Card: OpenAL supported sound card
    Recommended:
    • OS: Ubuntu 12
    • Processor: 2.0 ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Storage: 200 MB available space
    • Sound Card: OpenAL supported sound card
Customer reviews
Customer Review system updated! Learn more
Overall:
Positive (8 reviews)
Recently Posted
Tickingteapot
( 101.0 hrs on record )
Posted: 1 July
My playtime says it all. :)
Helpful? Yes No Funny
Santa Klawz
( 4.1 hrs on record )
Posted: 7 June
If you are a fan of randomized dungeon crawlers... this game is for you.

While the game sticks to the common standards, it presents new challenges and puzzles that will require thought/aggro.

Similar to arcade titles of old, the aggressive tone will punish and reward you. This keeps the game balanced and enjoyable for many play throughs. Strategy is basic, but critical. You cannot rush every encounter. As a fan of challenging games, this title is worth multiple attempts.

Gameplay is always the core of my interest. The pace is either fast or at your own speed (depending how agressive you are). It is also challenging, in that each room will require you to analyze the situation. The traps cannot be ignored, nor can you bait every enemy. Swapping your hero is required to progress (the AI might need a few tweaks to perfect this aspect, but it is nearly there). Having two avatars feels like an advantage. Strengths and weaknesses of each class should ne observed.
I was unable to test local co-op, but I can imagine how much fun it could be. Perhaps online/friend based co-op? This opens the door for countless additional puzzles.

The controls seem to be built for a plug-in style controller. As of June 7/16, I could not find a "customize controls" menu. Perhaps my own inability, but the WASD keys had been replaced by the arrow pad. This made it awkward with the mouse. Once I plugged a third party controller in, everything made sense.

Pixel art is one of my soft spots. I applaud the quality of dynamic sprites. Objects have great cycles, not just torches and enemies. Event statues have motion/glow, while health and exp orbs dance around you. The objects are easy to differentiate and bring the areas to life. Obviously, the avatar sprites are fantastic - attack skills are amazing as they level up. It is easy forget judgment on the level back-drop. It blends in and supports the existing mood. A balance is difficult to strike in these situations. Perhaps a few more tiles could use polish (but I do not fault the developer on this, atmosphere is perfect). Maybe a bit more variations in group tiles?


Love the pace, risk/reward and colour palette of the game. If you need a new hack/slash medival title, I offer my recommendation. In Canadian dollars, 10$ is reasonable in todays market. Personally, I will spend more time in this game than most new AAA titles. I am a fan of supporting developers and trying new things. For a more discerning crowd, I would understand 10$ being a hair high (only due to June 7/16 testing + bugs). At the first Steam Sale, you must try this game.

In full disclosure, I try and review games that are new to the scene. Only a review are under my belt. Looking forward to bug patches and additions, I would recommend this title.
Helpful? Yes No Funny
victimsofretail
( 33.4 hrs on record )
Early Access Review
Posted: 29 May
I LOVE this game!! I was pleasantly surprized by the first Heroes of Loot, and this one improves on everything that was enjoyable in the first one, and goes beyond. There are new additions throughout....there are cool levels, great loot, arenas, responsive controls, neat enemies and lots more! Though you control more than one hero in this game, it is not at all trying, nor demands co-op to do so. It's just a lot of fun to play...as is the first game. My play-time is a bit minor as I wrote this...but the game gives you a lot of enjoyment in a short time...so ideal for quick runs and long runs or in-between other games. I highly recommend this game already, early into its 'early access' stage...and also highly recommend the first Heroes of Loot too!! Great to see a 'sequal' that adds so much to its predesassor without diminishing either game. Bravo, Orangepixel!!!!!
Helpful? Yes No Funny
Sir Dan
( 2.7 hrs on record )
Early Access Review
Posted: 15 May
I never played Heroes of Loot 1, but I love Space Grunts. After watching the trailer I saw some similarities in art style and game play style, so this was an insta-purchase for me.

I've been having a blast. All the same addictive dungeon crawling from Space Grunts, but a much faster game play pace. I particularly like the booby traps. Again, Space Grunts had some really cool booby traps, so it's fantastic to see the dev continue to include them in future games. OrangePixel is/are beginning to establish a game style and it really works. This is a developer to watch.


Some key review points:

- Fast paced, hectic game play. Collect tons of loot, smash enemies with multiple characters, switch them in and out in real time. Enemy AI is balanced and fun. My only critique of the game play is that it's really easy for a while at the start of the game. I wasn't challenged at all for at least an hour of game play. As I've mentioned a few times, Space Grunts, another game by O.P was tough straight away.

- Cute, bold pixel art visual style.

- Subtle,well suited music and some great sfx.

- From my 2.7 hours of play time, I've explored only a small amount. Heroes of Loot 2 is packed with content and replayability.
Helpful? Yes No Funny
Sheesh
( 22.7 hrs on record )
Early Access Review
Posted: 14 May
Just released in early access, not content complete, it's already a fast, frantic and fun game to play.
Chose 2 characters out of 4 (you pick one melee, one ranged, so 4 combinations) and dive into a deep, procedurally generated dungeon full of loot, enemies and permanent unlocks.

Controls (joypad, XB 360 compatible for me): left stick move, right stick aimed attack, X auto-aimed attack towards the nearest enemy, Y swap chars. The auto-aimed attack works pretty well, only if you deliberately want to, say, target the (mini) boss while ignoring his adds you need to use the stick.
Pickups consist of health/xp items, money (3 currencies for shopping, level skip and to pay healers), special weapons, defensive items, scrolls with various effects (which have to be unlocked to spawn), bombs or quest items.
Graphics are nice pixel-art with some good-looking particle effects and very good lighting thrown in, the tile sets for the background vary enough so no 'been there, done that' feeling sets in.

Difficulty curve could need some adjustment, it starts out very easy and you don't really have to watch your health, and then, somewhat suddenly you encounter enemies that can kill you in a few seconds, leaving me with a 'Wait, WHAT?' feeling - which wouldn't be too bad, if it weren't for the slog to get through the early levels again with the next play-through. That said, you can find shortcuts that skip 3 or 4 levels fairly frequently, but that means you lose out on the experience to level your characters. It might be that the permanent unlocks will eleviate that problem down the line, so you might be able to skip the first levels without being too weak later on, but that's too early to assess right now (~4 hrs in).

Another thing you have to get used to is the frequency damage is dealt to you. Trap tiles, contact damage or e.g. the flame breath of the minotaur feel like they tick every other (or maybe every 3) frame(s). I don't know the exact numbers, but standing on something that damages you can take a third of your health in a second or so - some slight adjustment on the i-frames might help.
On the technical side, it's quite solid, sometimes the music changes too often (playing a different track just a couple seconds after the last one started), the dice (found in the shop) can crash the game (game saves at the start of each level, so you wont lose 10 lvls worth of progress), and there are some rare level generation bugs.
Coming from Orangepixel's last game, Space Grunts, which I also bought right at it's EA release, I'm very confident these issues will be fixed during EA.
Helpful? Yes No Funny
Blamzite
( 2.3 hrs on record )
Early Access Review
Posted: 14 May
Good game

I really enjoyed the original on mobile and played it tons

Lots of cool items and loot secret areas
with a very large variety of things to kill
like the first one it has very simplistic gameplay and controls but with a bit more variety than the original
although plenty of fun its lacking in some ways
Traps - more like a visual thing
they do almost no damage and theres really no reason to look out for them ocasionaly ill step on a spike trap for to long and dent my hp but thats about it
Levels - although plenty of variety i have no idea whats what or how hard its ment to be
i go from stage 3 to stage 7 then 13 (using secret areas) then i get into the swers then i go to some other stages without being able to tell anything other than the level name
Loot - so far the gems have been pretty useless and when you do get an item i have no idea where your ment to find out what you have so an invntory or something would be nice
Bosses - there not hard just time wasting like very time wasting
the bosses are basically a way to spend all your time without progressing the only way ive been able to kill any boss in reasonable time is with the valkyrie other than that there not really difficult just have alot of health
Valkyrie - you dont need anything other than the valkyrie its has super high and quick damage hits everything around it and is all in all op tried using everything else but when it comes down to it the valkyrie just kills everything would be nice to see a little more character balancing

also would be nice to have an xp bar so i have some idea of how much im leveling and if xp pots are worth it
but all in all its a fairly good game and i will definitely be following devol0pment until then - Blamzite
Helpful? Yes No Funny
TubaPlyr
( 17.1 hrs on record )
Early Access Review
Posted: 13 May
I played the first Heroes of Loot on mobile for 60+ hours so I was super interested when I saw this on steam.
I've just jumped in and played two games so here are my first impressions.

The game looks nice and is pretty similar in gameplay to the last one. The controls are simple, aim with the mouse and move with the arrow keys clicking on people to interact.

For a game just beginning it's early access there sure is a good amount of content here, A bunch of passive and interesting items, enemy variety, levels, teleporters, cool bosses and very funny level transitions. The game doesn't take itself very seriously at all, cracking a joke whenever it can, which is definetly a plus for me. You unlock items in the game by collecting fragments of the item. When you collect all of the fragments you unlock the item which is very cool. The game gets deceptively super hard later and can start to give you an bit of a challenge which is actually pretty cool.

Now all that being said here are some things to work toward.

The games did randomly hard crash after a certain point usually in shop areas, but I'm sure that'll be worked on in time. Luckly the game has an autosave feature, so even if it does crash it's not too frustrating.

Now although fun, the game feels a bit chaotic. While other roguelites like TBOI and Spelunky have set level paths clearly labeling a "Level 1" and "Level 2", HoL2 doesn't feel that way. Instead I jump around to different levels each play through not knowing where I am or how far I've gotten. The game could really benefit from a "Level Map" like in the level transitions of TBOI. Or a difficulty meter when you enter a level to show how much harder the floor is going to be.

Difficulty definitely gets there eventually but all in all feels a bit easy to start comparitive to other games like this and I would love to see the starting max Health decreased or More enemies at the start and maybe a slightly faster Rocko! ;) The game feels like you're being babied a little in the beginning which can be frustrating when you make it pretty far, die, and have to go through like 4 levels for it to start being hard again. I want to be challenged the WHOLE time. But thats really just a personal problem.

The game does way more right then wrong IMO, I love the game and I'm super glad I bought it. I can't wait to follow the development of the game and It can only get better from here. I'll be watching Orange Pixel! XD

-TubaPlyr
Helpful? Yes No Funny
Most Helpful Reviews  Overall
17 of 20 people (85%) found this review helpful
2 people found this review funny
Recommended
17.1 hrs on record
Early Access Review
Posted: 13 May
I played the first Heroes of Loot on mobile for 60+ hours so I was super interested when I saw this on steam.
I've just jumped in and played two games so here are my first impressions.

The game looks nice and is pretty similar in gameplay to the last one. The controls are simple, aim with the mouse and move with the arrow keys clicking on people to interact.

For a game just beginning it's early access there sure is a good amount of content here, A bunch of passive and interesting items, enemy variety, levels, teleporters, cool bosses and very funny level transitions. The game doesn't take itself very seriously at all, cracking a joke whenever it can, which is definetly a plus for me. You unlock items in the game by collecting fragments of the item. When you collect all of the fragments you unlock the item which is very cool. The game gets deceptively super hard later and can start to give you an bit of a challenge which is actually pretty cool.

Now all that being said here are some things to work toward.

The games did randomly hard crash after a certain point usually in shop areas, but I'm sure that'll be worked on in time. Luckly the game has an autosave feature, so even if it does crash it's not too frustrating.

Now although fun, the game feels a bit chaotic. While other roguelites like TBOI and Spelunky have set level paths clearly labeling a "Level 1" and "Level 2", HoL2 doesn't feel that way. Instead I jump around to different levels each play through not knowing where I am or how far I've gotten. The game could really benefit from a "Level Map" like in the level transitions of TBOI. Or a difficulty meter when you enter a level to show how much harder the floor is going to be.

Difficulty definitely gets there eventually but all in all feels a bit easy to start comparitive to other games like this and I would love to see the starting max Health decreased or More enemies at the start and maybe a slightly faster Rocko! ;) The game feels like you're being babied a little in the beginning which can be frustrating when you make it pretty far, die, and have to go through like 4 levels for it to start being hard again. I want to be challenged the WHOLE time. But thats really just a personal problem.

The game does way more right then wrong IMO, I love the game and I'm super glad I bought it. I can't wait to follow the development of the game and It can only get better from here. I'll be watching Orange Pixel! XD

-TubaPlyr
Was this review helpful? Yes No Funny
11 of 12 people (92%) found this review helpful
1 person found this review funny
Recommended
2.7 hrs on record
Early Access Review
Posted: 15 May
I never played Heroes of Loot 1, but I love Space Grunts. After watching the trailer I saw some similarities in art style and game play style, so this was an insta-purchase for me.

I've been having a blast. All the same addictive dungeon crawling from Space Grunts, but a much faster game play pace. I particularly like the booby traps. Again, Space Grunts had some really cool booby traps, so it's fantastic to see the dev continue to include them in future games. OrangePixel is/are beginning to establish a game style and it really works. This is a developer to watch.


Some key review points:

- Fast paced, hectic game play. Collect tons of loot, smash enemies with multiple characters, switch them in and out in real time. Enemy AI is balanced and fun. My only critique of the game play is that it's really easy for a while at the start of the game. I wasn't challenged at all for at least an hour of game play. As I've mentioned a few times, Space Grunts, another game by O.P was tough straight away.

- Cute, bold pixel art visual style.

- Subtle,well suited music and some great sfx.

- From my 2.7 hours of play time, I've explored only a small amount. Heroes of Loot 2 is packed with content and replayability.
Was this review helpful? Yes No Funny
8 of 9 people (89%) found this review helpful
Recommended
4.1 hrs on record
Posted: 7 June
If you are a fan of randomized dungeon crawlers... this game is for you.

While the game sticks to the common standards, it presents new challenges and puzzles that will require thought/aggro.

Similar to arcade titles of old, the aggressive tone will punish and reward you. This keeps the game balanced and enjoyable for many play throughs. Strategy is basic, but critical. You cannot rush every encounter. As a fan of challenging games, this title is worth multiple attempts.

Gameplay is always the core of my interest. The pace is either fast or at your own speed (depending how agressive you are). It is also challenging, in that each room will require you to analyze the situation. The traps cannot be ignored, nor can you bait every enemy. Swapping your hero is required to progress (the AI might need a few tweaks to perfect this aspect, but it is nearly there). Having two avatars feels like an advantage. Strengths and weaknesses of each class should ne observed.
I was unable to test local co-op, but I can imagine how much fun it could be. Perhaps online/friend based co-op? This opens the door for countless additional puzzles.

The controls seem to be built for a plug-in style controller. As of June 7/16, I could not find a "customize controls" menu. Perhaps my own inability, but the WASD keys had been replaced by the arrow pad. This made it awkward with the mouse. Once I plugged a third party controller in, everything made sense.

Pixel art is one of my soft spots. I applaud the quality of dynamic sprites. Objects have great cycles, not just torches and enemies. Event statues have motion/glow, while health and exp orbs dance around you. The objects are easy to differentiate and bring the areas to life. Obviously, the avatar sprites are fantastic - attack skills are amazing as they level up. It is easy forget judgment on the level back-drop. It blends in and supports the existing mood. A balance is difficult to strike in these situations. Perhaps a few more tiles could use polish (but I do not fault the developer on this, atmosphere is perfect). Maybe a bit more variations in group tiles?


Love the pace, risk/reward and colour palette of the game. If you need a new hack/slash medival title, I offer my recommendation. In Canadian dollars, 10$ is reasonable in todays market. Personally, I will spend more time in this game than most new AAA titles. I am a fan of supporting developers and trying new things. For a more discerning crowd, I would understand 10$ being a hair high (only due to June 7/16 testing + bugs). At the first Steam Sale, you must try this game.

In full disclosure, I try and review games that are new to the scene. Only a review are under my belt. Looking forward to bug patches and additions, I would recommend this title.
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
Recommended
22.7 hrs on record
Early Access Review
Posted: 14 May
Just released in early access, not content complete, it's already a fast, frantic and fun game to play.
Chose 2 characters out of 4 (you pick one melee, one ranged, so 4 combinations) and dive into a deep, procedurally generated dungeon full of loot, enemies and permanent unlocks.

Controls (joypad, XB 360 compatible for me): left stick move, right stick aimed attack, X auto-aimed attack towards the nearest enemy, Y swap chars. The auto-aimed attack works pretty well, only if you deliberately want to, say, target the (mini) boss while ignoring his adds you need to use the stick.
Pickups consist of health/xp items, money (3 currencies for shopping, level skip and to pay healers), special weapons, defensive items, scrolls with various effects (which have to be unlocked to spawn), bombs or quest items.
Graphics are nice pixel-art with some good-looking particle effects and very good lighting thrown in, the tile sets for the background vary enough so no 'been there, done that' feeling sets in.

Difficulty curve could need some adjustment, it starts out very easy and you don't really have to watch your health, and then, somewhat suddenly you encounter enemies that can kill you in a few seconds, leaving me with a 'Wait, WHAT?' feeling - which wouldn't be too bad, if it weren't for the slog to get through the early levels again with the next play-through. That said, you can find shortcuts that skip 3 or 4 levels fairly frequently, but that means you lose out on the experience to level your characters. It might be that the permanent unlocks will eleviate that problem down the line, so you might be able to skip the first levels without being too weak later on, but that's too early to assess right now (~4 hrs in).

Another thing you have to get used to is the frequency damage is dealt to you. Trap tiles, contact damage or e.g. the flame breath of the minotaur feel like they tick every other (or maybe every 3) frame(s). I don't know the exact numbers, but standing on something that damages you can take a third of your health in a second or so - some slight adjustment on the i-frames might help.
On the technical side, it's quite solid, sometimes the music changes too often (playing a different track just a couple seconds after the last one started), the dice (found in the shop) can crash the game (game saves at the start of each level, so you wont lose 10 lvls worth of progress), and there are some rare level generation bugs.
Coming from Orangepixel's last game, Space Grunts, which I also bought right at it's EA release, I'm very confident these issues will be fixed during EA.
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
Recommended
2.3 hrs on record
Early Access Review
Posted: 14 May
Good game

I really enjoyed the original on mobile and played it tons

Lots of cool items and loot secret areas
with a very large variety of things to kill
like the first one it has very simplistic gameplay and controls but with a bit more variety than the original
although plenty of fun its lacking in some ways
Traps - more like a visual thing
they do almost no damage and theres really no reason to look out for them ocasionaly ill step on a spike trap for to long and dent my hp but thats about it
Levels - although plenty of variety i have no idea whats what or how hard its ment to be
i go from stage 3 to stage 7 then 13 (using secret areas) then i get into the swers then i go to some other stages without being able to tell anything other than the level name
Loot - so far the gems have been pretty useless and when you do get an item i have no idea where your ment to find out what you have so an invntory or something would be nice
Bosses - there not hard just time wasting like very time wasting
the bosses are basically a way to spend all your time without progressing the only way ive been able to kill any boss in reasonable time is with the valkyrie other than that there not really difficult just have alot of health
Valkyrie - you dont need anything other than the valkyrie its has super high and quick damage hits everything around it and is all in all op tried using everything else but when it comes down to it the valkyrie just kills everything would be nice to see a little more character balancing

also would be nice to have an xp bar so i have some idea of how much im leveling and if xp pots are worth it
but all in all its a fairly good game and i will definitely be following devol0pment until then - Blamzite
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
33.4 hrs on record
Early Access Review
Posted: 29 May
I LOVE this game!! I was pleasantly surprized by the first Heroes of Loot, and this one improves on everything that was enjoyable in the first one, and goes beyond. There are new additions throughout....there are cool levels, great loot, arenas, responsive controls, neat enemies and lots more! Though you control more than one hero in this game, it is not at all trying, nor demands co-op to do so. It's just a lot of fun to play...as is the first game. My play-time is a bit minor as I wrote this...but the game gives you a lot of enjoyment in a short time...so ideal for quick runs and long runs or in-between other games. I highly recommend this game already, early into its 'early access' stage...and also highly recommend the first Heroes of Loot too!! Great to see a 'sequal' that adds so much to its predesassor without diminishing either game. Bravo, Orangepixel!!!!!
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
101.0 hrs on record
Posted: 1 July
My playtime says it all. :)
Was this review helpful? Yes No Funny