Melon Simulator™ is a chaotic, multiplayer, first person melee combat game. Almost anything that isn't nailed down can be used to whack, slice, and throw at the oncoming melon hoard...
All Reviews:
Positive (23) - 86% of the 23 user reviews for this game are positive.
Release Date:
Nov 3, 2016
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Melon Simulator is currently a very playable experience that showcases many features of the final version. We hope that Early Access will allow us to receive feedback from a larger audience before Melon Simulator's final release.”

Approximately how long will this game be in Early Access?

“We anticipate Melon Simulator to remain in Early Access for six to twelve months.”

How is the full version planned to differ from the Early Access version?

“The final version of Melon Simulator will include additional levels, gamemodes, weapons, and more.”

What is the current state of the Early Access version?

“Melon Simulator is in an alpha state. It is currently a very playable experience that showcases many features of the final version including cooperative multiplayer (up to four players).”

Will the game be priced differently during and after Early Access?

“Melon Simulator's price will increase after leaving Early Access.”

How are you planning on involving the Community in your development process?

“We intend to be very involved with the community throughout development. Any feedback, bug reports, etc. can be posted in the Steam discussion boards.”
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Recent updates View all (40)

October 21

Alpha 1.5.0 Changes



Alpha 1.5.0 is now available. This update adds a point system (per-match). Points can be used to unlock doors leading to new areas of the level. Both of the existing levels have been updated with this new system in mind. This is a big change so I would like to hear your feedback. I have also added modular wall and floor brush prefabs to the level editor which should make it much easier to create maps. Any feedback, bug reports, etc. can be posted in the discussion boards.

Alpha 1.5.0 Changes
  • added player points system
  • added locked doors to construction
  • added locked doors to corporation
  • added modular level editor prefabs
  • added frame rate command (/frame rate)
  • added alert when player joins melons
  • added corporation desk lod (optimization)
  • added arch lod (optimization)
  • added elevator wires lod (optimization)
  • added elevator lod (optimization)
  • added beam lod (optimization)
  • added corporation desk lod (optimization)
  • updated networking library
  • updated scaffolding colliders
  • removed weapon spawnpoints from level editor
  • removed melon spawnpoints from level editor
  • fixed arch collider bug
  • fixed can't hit melons on scaffolding bug (thanks Liquid Dinosaur)
  • optimized cameras
  • optimized materials
2 comments Read more

October 6

Alpha 1.4.9 Changes



Alpha 1.4.9 is now available. This update adds a big boost in performance (I saw a thirty to fifty frame increase in frames per second on my machines with vertical sync disabled). Any feedback, bug reports, etc. can be posted in the discussion boards.

Alpha 1.4.9 Changes
  • added ping command (/ping)
  • updated networking library
  • updated melon spawn to increase distance with each search
  • updated level editor brushes to use consistent uv scale
  • updated main menu buttons to use on click down
  • updated melee slash impact to be sent unreliably as an event (network optimization)
  • updated melee collision to be sent unreliably as an event (network optimization)
  • updated melon attack to be sent unreliably as an event (network optimization)
  • updated melon land to be sent unreliably as an event (network optimization)
  • updated player slash to be sent unreliably as an event (network optimization)
  • updated blood decals to be sent unreliably as an event (network optimization)
  • updated everyone is dead to be sent unreliably as an event (network optimization)
  • updated melons to only synchronize yaw rotation (network optimization)
  • updated player to only synchronize yaw rotation (network optimization)
  • optimized all strings to use interpolation instead of concatenation (optimization)
  • optimized reflection probes
  • optimized melon explode logic
  • optimized boundary collision layers
  • optimized blood decal to use seed for randomization (network optimization)
  • optimized melee impact rpc (replaced quaternion with vector3) (network optimization)
  • optimized melee collision rpc (replaced quaternion with vector3) (network optimization)
  • fixed single door rotation
  • fixed duplicate melon land events (optimization)
  • fixed everyone is dead bug
  • fixed hazmat ragdoll level of detail bug
  • fixed semi-truck level of detail bug
  • fixed telephone pole level of detail bug
  • fixed weapon throw sound clipping bug
  • removed melon spawnpoints
  • removed shadow distance setting (merged with quality)
  • removed dynamic global illumination (optimization)
0 comments Read more
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Reviews

“Melons.”
Rock Paper Shotgun

About This Game



Melon Simulator™ is a chaotic, multiplayer (up to four players), first person melee combat game. Play as a member of the Melon Inc. Containment Unit, responding to a failed melon simulation. Work with your teammates to survive the oncoming melon hoard and compete for the top spot on the worldwide leaderboards. The longer you survive, the harder it gets.

Weapons

Almost anything that isn't nailed down can be used to whack, slice, and throw at the oncoming melon hoard... katanas, machetes, paintings, melon chunks, wooden baseball bats, metal baseball bats, spiked baseball bats, planks, spiked planks, sign letters, speakers, bricks, benches, doors, and more.

Level Editor

Melon Simulator's level editor allows you to create, share, and play levels made by other players through Steam Workshop. Levels created within the level editor also work in multiplayer (if everyone has downloaded the level).

50% off during Early Access

We have lowered Melon Simulator's price by 50% while it remains in Early Access. We hope that this will allow us to receive feedback from a larger audience before Melon Simulator's final release. Melon Simulator's price will increase once it leaves Early Access.

System Requirements

    Minimum:
    • OS: Windows 7 64 bit or later
    • Processor: Quad Core Processor
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 770
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
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