Nadia was Here is a gorgeous pixel RPG that is inspired by 8 and 16 bit classics. Featuring a groundbreaking combat system and a deep, charming story about the value of life, Nadia was Here lets you play an oldschool RPG in a brand new way!
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Release Date:
May 26, 2017
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Recent updates View all (4)

July 12

New Update! D-pad support and more!

Hey everyone, I have some good news!
The new update for Nadia Was Here is now live!

This update comes with a couple of improvements. First of all, you've asked for it: D-pad support!
Battles, walking around and menus can all be controlled with the D-pad instead of the stick now. There is one exception: You still need to use the stick on the world map because the current map system requires 360 degree movement. I may look into this for future updates so keep suggesting possible changes.

Second: there is a new option in the options menu. This option allows you to choose if you want the game to automatically switch to gamepad controls when you have a gamepad plugged in. (The game did this by default before.)
This prevents issues if, for any reason, the game detects a gamepad when none are actually connected. (This may happen if you have installed certain drivers, for example.)

The default for this option is OFF. So be sure to set it to on if you want to play with gamepad! You only need to do this once.

Also, the main menu and options menu can now be controlled with the arrow keys, enter and backspace when a controller is connected.

Other changes include:
-More dialogue and pixies to help guide you through the game where things might have been unclear before.
-You can no longer use instruments while surfing on lillypads. Solving several bugs.
-Left trigger no longer does anything in battle.
-Volume can no longer change while changing screen sizes.
-Issue with pillar puzzle in final temple fixed.
-Chest with the harp of wind no longer reappears after you picked it up.
-Volume issues with octopus boss fixed.

As well as other subtle changes/ fixes.

I want to thank everyone for their suggestions. Please keep suggesting improvements and I hope you will keep enjoying Nadia Was Here!

PS. These changes have not yet been applied to the demo version, but I will get to that as soon as possible!
1 comments Read more

May 26

OUT NOW!

Today marks a very special day, as Nadia was Here is now available for purchase! People around the world can finally play and experience the project I've been working on for over 5 years.

To celebrate this special event, the game has a 10% launch discount for limited time only. I've also released a brand new trailer showing you the features of Nadia was Here.

Hope you'll enjoy the game as much as I've enjoyed developing it. If you have any questions or feedback, don't hesitate to ask them in the community hub and I will respond promptly.

I'm off to celebrate the release of Nadia was Here with my friends and family!

Cheers,

Joep
0 comments Read more

Reviews

“The more I dig in, the more intriguing it appears, and the more interested I’ve become.”
Rock Paper Shotgun

“I was really struck by Nadia Was Here's art style, which features some great pixel art in a very strange but cool limited color scheme.”
PC Gamer

“Definitely one for nostalgic gamers who miss the original versions of games like Zelda and Final Fantasy”
South China Morning Post

About This Game

Nadia was Here is a gorgeous pixel RPG that is inspired by 8 and 16bit classics. Featuring a groundbreaking combat system and a deep, charming story about the value of life, Nadia was Here lets you play an oldschool RPG in a brand new way!

Join the heroes of Nadia was Here on their quest. Fight epic battles with a battle system unlike any other, and develop your heroes in a completely new way. Explore a diverse world filled with classic dungeons and solve puzzles to unravel the mystery that plagues Amytah.

  • Fast-paced battles: Mixing elements from time-management games and classic turn-based goodness for a truly unique real time experience.
  • Develop your characters in a new way: Growing through learning new skills instead of leveling up, eliminating the need for random battles and grinding.
  • Keep collecting: Gain new skills and become stronger during battles. Collect and upgrade powerful amulets.
  • Engaging story development: slowly get to know the main characters, and grow to adore, love and hate them.
  • Explore Amytah: Discover its many secrets and crack your brain on puzzle-centric dungeons.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP, Vista, 7, 8, or 10
    • Processor: 1.2GHz+
    • Memory: 2 GB RAM
    • Graphics: 256MB
    • Storage: 200 MB available space
    Recommended:
    • OS: Windows XP, Vista, 7, 8, or 10
    • Processor: 2GHz+
    • Memory: 3 GB RAM
    • Graphics: 1GB
    • Storage: 200 MB available space
    Minimum:
    • OS: Mac OS X
    • Processor: 1.2GHz+
    • Memory: 2 GB RAM
    • Graphics: 256MB
    • Storage: 408 MB available space
    Recommended:
    • OS: Mac OS X
    • Processor: 2GHz+
    • Memory: 4 GB RAM
    • Graphics: 1GB
    • Storage: 408 MB available space

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