Interesting attempt at a Hospital Tycoon genre game. MUD TV gives the player an avatar, and makes them run around between rooms if they want to do things. In the real world, it means your attention isn't focused where you wish it was, and having a good strategy can lose to poor base-building organization. All in all this is what hurts the game most of all to me: In other games I can dwell on one window as much as I want while I'm doing other tasks. Here, if one thing needs my constant attention, it stops me from doing anything else until I'm done.
Actor-wrangling has a pretty fun stat system, absolutely every person is interchangable in every role from acting to directing to postproduction, but stats that improve performance in some roles are actually a downside in others. There is no meaningful one-player mode: Your station is always competing with other (usually CPU-controlled) stations for viewers. Program production isn't *deep*, but it's better designed than a lot of stand-alone "make a movie" games that I've seen.
Unless you are playing as a public-supported station, the funding model is /weird/ to play. You gain no money directly from airing programs--instead, you buy contracts with advertisers for things like "within 48 hours, run this ad in 8 slots that have at least 2 million geek viewers". It's a cool idea, but the avatar control means you need to leave your station and run down to the ad station, and then you have to scramble to get the good ads before the other players do. It also means that making money is very boolean; you either hit your contracts and do well, or you whiff them and get screwed hard.
MUD TV innovates a lot and breaks a lot of genre conventions. If its changes worked, the execution is good enough that it would be genre-defining like Hospital Tycoon. However its experiments just don't seem to work for me. If you want a jump-in-and-enjoy genre game, maybe look elsewhere. If you're willing to experiment a lot, and explore the edges of the genre, give it a shot.