MARI indie is the fastest, most artist-friendly way to texture, paint, and detail amazing 3D assets for your game projects.
User reviews:
Overall:
Positive (4 reviews) - 100% of the 4 user reviews for this software are positive.
Release Date: Feb 2, 2016

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Buy MARI indie 3.0

Packages that include this software

Buy MARI indie 3.0 + MODO indie 10.0 Bundle

This bundle offers permanent licenses for MODO indie 901 and MARI indie 3.0. Buying the perpetual licenses as a bundle is less expensive than buying each perpetual license individually.
The products are also available as monthly subscriptions, which are listed as lower-priced options below.

SUMMER SALE! Offer ends July 4

-40%
$379.99
$227.99

MARI indie 3.0 Subscription

MARI indie 3.0 Subscription

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Save up to 36%
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Mari indie 3.0 + MODO indie 901 - Bundle Subscriptions

Buy MODO indie + MARI indie Subscription

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Save up to 33%
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Recent updates View all (2)

April 7

MARI indie 3.0 v3

Mari indie 3.0 v3 is now live for all users!

It includes the following bug fixes:

- #196281 - MARI indie 3.0 with the --safe=7 flag enabled caused a crash on Windows

- #181175 - The MARI_GIZMO_PATH was not correctly registered in MARI indie 3.0

Please let us know if there are any other issues! 8)

1 comments Read more

February 2

THIS JUST IN: MARI indie 3.0 has just been released!

We're proud to announce that the new update is here: MARI indie 3.0

MARI indie 3.0 is chocked full of all the awesome new features and goodies that the full version has to offer. The same indie restrictions hold though, with some exceptions listed below.

We're happy to announce that we’ve increased patches per object to 6 from 2, increased the object count to 5 from 3 and bit-depth to 16 from 8.

MARI indie 3.0 Restrictions:
Project file (.mra) linked to Steam account / cannot be shared with other users
The UDIM texture patch count is limited to 6 patches per object
The object count is limited to 5 objects
Export texture resolution size limited to 4k and 16-bit color per channel
Allowed export formats: .exr, .psd, .png, .tga, .jpg
Output formats no longer available: .tif, .tiff, .hdr, .dds, and .ptx
Python scripting disabled
Session scripts disabled
Custom shaders not allowed
Advanced colourspace configurations and the loading of custom OCIO config files have been disabled. Basic "Nuke-Default" configuration is available, however.
The advanced Node Graph has been disabled, but nodes can still be utilized in Mari indie via Graph Layers.
2D colour correct filter has been disabled
Custom C-API plugins not supported
NukeMari bridge has been disabled

Let's get into the pricing since this is a factor for everyone as well.

MARI indie & MODO indie 901 + MARI indie Bundle Subscription Users:

-The MARI indie 3.0 update is included with your monthly subscription service. You will need to download and install the new application as it has a different appID and won't stream to you like other product updates do.


MARI indie & MODO indie + MARI indie Bundle Subscription Perpetual License Users:

- We are offering a loyalty discount of 90% off MARI indie 3.0! This is equivalent to an upgrade, but due to the way steam works you will be buying MARI indie 3.0 at a discount. This makes the MARI indie 3.0 update approximately $14.99 USD and $37.99 for MODO indie + MARI indie Bundle users

New perpetual licenses and subscriptions are not discounted at this time.

The team and I here want to thank you all for your feedback and patience awaiting this release.

Link to the Store Page:
http://store.steampowered.com/app/433930/


BladeEvolence OUT!

3 comments Read more

Reviews

“MARI is the most fluid and natural way to paint in 3D.”
ToolFarm

“In addition, games artists get the ability to layer real-time GLSL shaders to develop effects like dirt or rust, in a way that plays nicely with modern game engines.”
CG Channel

“Artists have found MARI fairly user-friendly to pick up and are now able to paint production assets in a relatively short amount of time, manage their textures and push textures out more quickly.”
Digital Media World

About This Software

MARI indie 3.0 is the fastest, most artist-friendly way to texture, paint, and detail amazing 3D assets for your game projects. Fine-tuned for individual developers and freelance artists in the game industry, MARI indie is an invaluable toolset that lets you focus on the artistic aspect of 3D game asset painting without getting bogged down by the technical side -- free of any individual commercial restrictions and without breaking your budget!

Delivering massive power and flexibility at minimal cost, MARI indie 3.0 gives you ultimate control over painting and detailing every facet of your 3D models and animations in a way that's quick, intuitive, and highly creative -- all in one complete package that lets you work just the way you want.

Supported by the world’s most advanced layering system, MARI indie 3.0 is a real workhorse. It gives game artists and content creators all the functionality they need to exactly replicate the look of assets in their games engine.

Features and Benefits



MARI indie 3.0 Includes Features For:
  • Intuitive painting and texturing directly onto 3D models
  • Importing custom Photoshop brushes or creating your own
  • Advanced layer-based workflow gives greater speed and control
  • Realistic interactive previews on-the-fly
  • Powerful geometry handling gives you greater precision and control
  • Alembic support for animated geometry caches and imported cameras
  • Physically based shading and environmental lighting
  • The Unreal Shader is now included in MARI indie as well as the Unreal Environment Map!

Key Features and Workflows Explained



3D Painting and Texturing

Embrace a more creative, fluid approach to 3D game asset painting with MARI indie 3.0, which features the same workflow and intuitive painting and texturing toolset found in the full version. Create stunning details, textures, and visual effects by painting in 3D directly onto your game assets in a way that flows naturally.

Reused / Customized Brushes

Are you a long-time Photoshop user who’s already built a stable of unique brush tools you can’t live without? You can import your favorite brushes right into MARI indie or create your own customized brush tools with our brush engine. Also, MARI’s special “healing” and “slurp” brush tools add painless seam removal and smear/texture dragging to the mix.

Advanced Layering

Greater speed and efficiency are within your grasp. MARI indie 3.0's layer-based workflow lets you paint faster with greater control. Real-time adjustments, GPU-accelerated procedural layers, and advanced masking make it easier to focus on nailing the look you want. The powerful blend of both procedural updates and painted detail in the same toolkit will make your work so much easier.

Physically-based shading

Boost your realism to the max! MARI indie 3.0’s physically-based shading system simulates real-world materials, allowing them to react more naturally under different lighting situations. It’s a real game-changer. Paint and texture as you always have been, and MARI indie will calculate shading and lighting in scene linear, simulating the real-time workflow of your game engine.

Environmental lighting

When paired with physically based shaders, MARI indie 3.0 s environmental lighting engine will save you time generating a closer near-final look before you button everything up for export to your game engine. With proper lighting situations that match your engine environment, you’ll be able to texture and paint more accurately to achieve the desired end result faster.

Interactive Preview

Need to create normal maps from bump maps on-the-fly? No sweat! MARI indie 3.0’s interactive preview is a major time-saver that simplifies the process of generating and manipulating textures. Dynamic lighting and shadow support also let you cast real-time shadows on your 3D game assets from multiple directions.

Geometry Handling

Exercising quick, fine-tuned control over multifaceted surfaces across animated assets is a no-hassle affair with MARI indie 3.0’s advanced geometry handling, which tackles animated geometry and textures with ease. You can also easily isolate, select, mask, and hide geometry per patch and face, giving you tremendous flexibility and control over the look of your creations.

Differences between MARI indie 3.0 and full MARI


  • Project file (.mra) linked to Steam account / cannot be shared with other users
  • The UDIM texture patch count is limited to 6 patches per object
  • The object count is limited to 5 objects
  • Export texture resolution size limited to 4k and 16-bit color per channel
  • Allowed export formats: .exr, .psd, .png, .tga, .jpg
  • Output formats no longer available: .tif, .tiff, .hdr, .dds, and .ptx
  • Python scripting disabled
  • Session scripts disabled
  • Custom shaders not allowed
  • Advanced colourspace configurations and the loading of custom OCIO config files have been disabled. Basic "Nuke-Default" configuration is available, however.
  • The advanced Node Graph has been disabled, but nodes can still be utilized in Mari indie via Graph Layers.
  • 2D colour correct filter has been disabled
  • Custom C-API plugins not supported
  • NukeMari bridge has been disabled

MODO indie 901 + MARI indie 3.0 Bundle!



Why not double your creative might by pairing MODO indie 901 and MARI indie 3.0 together in your solo 3D game asset pipeline? Read more about MODO indie 901's incredible 3D modeling, sculpting, and animation capabilities here! Monthly subscription or perpetual license bundles available!

Have More Questions?

Check out our in-depth MARI indie 3.0 FAQ right here!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Window 7 64-bit, or above
    • Processor: Quad-core Processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA or AMD* graphics card with at least 1GB of RAM and OpenGL 3.2 support. Display with 1680 x 1050 pixel resolution.
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Additional Notes: *Displacement preview is currently only available on the cards and drivers that support OpenGL 4.0 or newer. IMPORTANT MARI indie GPU REQUIREMENTS: MARI indie works best on non-integrated graphics cards and requires the latest available drivers in order to work correctly. MARI indie GPU requirements will likely experience problems with integrated graphics cards such as the Intel 3000-5000. Please ensure that your GPU is capable of supporting OpenGL 3.2 or above, with at least 1GB of GPU RAM and the latest release drivers installed. Internet connection required to access Steam.
    Minimum:
    • OS: OS X 10.8.5 or above
    • Processor: Quad-core Processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA or AMD* graphics card with at least 1GB of RAM and OpenGL 3.2 support. Display with 1680 x 1050 pixel resolution.
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Additional Notes: *Displacement preview is currently only available on the cards and drivers that support OpenGL 4.0 or newer. IMPORTANT MARI indie GPU REQUIREMENTS: MARI indie works best on non-integrated graphics cards and requires the latest available drivers in order to work correctly. MARI indie GPU requirements will likely experience problems with integrated graphics cards such as the Intel 3000-5000. Please ensure that your GPU is capable of supporting OpenGL 3.2 or above, with at least 1GB of GPU RAM and the latest release drivers installed. Internet connection required to access Steam.
    Minimum:
    • OS: 64-bit operating system (Ubuntu 12.04 LTS)
    • Processor: Quad-core Processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA or AMD* graphics card with at least 1GB of RAM and OpenGL 3.2 support. Display with 1680 x 1050 pixel resolution.
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Additional Notes: *Displacement preview is currently only available on the cards and drivers that support OpenGL 4.0 or newer. IMPORTANT MARI indie GPU REQUIREMENTS: MARI indie works best on non-integrated graphics cards and requires the latest available drivers in order to work correctly. MARI indie GPU requirements will likely experience problems with integrated graphics cards such as the Intel 3000-5000. Please ensure that your GPU is capable of supporting OpenGL 3.2 or above, with at least 1GB of GPU RAM and the latest release drivers installed. Internet connection required to access Steam.
Customer reviews
Customer Review system updated! Learn more
Overall:
Positive (4 reviews)
Recently Posted
jermaineatl
( 50.1 hrs on record )
Posted: April 18
its pretty solid i havent had any major issues with mari3.
Helpful? Yes No Funny
tothespace
( 2.5 hrs on record )
Posted: February 6
This new version is a great improvement. With Mari extension, it is by far the most powerful way to paint 3d models.
Though I use Substance painter for small game objects, it isn`t quite up there with Mari yet,,
If you are looking to create AAA quality textures for your high-end characters, get yourself a copy.
I normally make base textures in Substance designer and paint them in Mari, using a variety of Mari`s unique features.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
18 of 20 people (90%) found this review helpful
2 people found this review funny
Recommended
2.5 hrs on record
Posted: February 6
This new version is a great improvement. With Mari extension, it is by far the most powerful way to paint 3d models.
Though I use Substance painter for small game objects, it isn`t quite up there with Mari yet,,
If you are looking to create AAA quality textures for your high-end characters, get yourself a copy.
I normally make base textures in Substance designer and paint them in Mari, using a variety of Mari`s unique features.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
50.1 hrs on record
Posted: April 18
its pretty solid i havent had any major issues with mari3.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful