H1Z1: King of the Kill is a fast-paced shooter in which players compete in large-scale chaotic PvP spectacles of skill, wit and a little luck, where everyone must fight to the death to stand alone at the top of the podium.
User reviews:
Mixed (12,021 reviews) - 64% of the 12,021 user reviews in the last 30 days are positive.
Mixed (84,220 reviews) - 63% of the 84,220 user reviews for this game are positive.
Release Date: Feb 17, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“H1Z1: King of the Kill has always been developed under the principle of creating a game side-by-side with our players, and we’ve used Early Access as an opportunity to grow our relationship with our community. We will continue to use player feedback to plot the course for King of the Kill and to make it as good as we all know it can be.”

Approximately how long will this game be in Early Access?

“We want to be sure everything is working as intended with our players, prior to an official launch. When we launch out of Early Access, King of the Kill will achieve the quality targets we are putting in front of us -- a game that is competitive, enjoyable, fair, and as fun to watch as it is to play. Once these targets are met, we will launch out of Early Access.”

How is the full version planned to differ from the Early Access version?

“Throughout Early Access, we have made essential updates to the game including improvements to combat and vehicles, general game polish, a new map, new UI, new scoring system, Twitch Integration, and more. The full version of King of the Kill will be a high-quality, highly-polished game; one that is well balanced, predictable, fair, and as fun to watch as it is to play.”

What is the current state of the Early Access version?

“Millions of players have already jumped into H1Z1: King of the Kill and competed in large-scale, chaotic PvP spectacles of skill and wit. Millions have watched casual and competitive tournament games live-streamed. Players can expect to fight against each other in solo- or team-based matches or in rule-based Skirmishes. We are continuing to improve the game with updates, anti-cheat tech, and new features regularly as we work our way toward an official launch out of Early Access.”

Will the game be priced differently during and after Early Access?

“H1Z1: King of the Kill is expected to see a price increase at launch. We’ve added – and will continue to add -- a lot of features and polish to the game over the course of Early Access to create a high-quality, competitive experience -- one that is enjoyable to watch and play. Development is never truly done, and players can expect continued game updates and bug fixes post-launch to further enhance and refine the gameplay experience.”

How are you planning on involving the Community in your development process?

“Player feedback plays a major role in the development process of H1Z1: King of the Kill. Our players challenge us as developers to be that much better at delivering great game experiences, and we invite and encourage them to join the conversation on Twitter, Reddit, and the Steam forums.”
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Recent updates View all (93)

July 19

Game Update - 7/20

H1Z1: King of the Kill game servers will be coming down on Thursday, July 20th at 1pm PST for maintenance and an update.  Downtime is estimated to be approximately 4 hours.  The update includes several bug fixes, server optimizations and various other improvements.  Below is a list of the changes:

  • Hit-Reg: Fixed an issue where shots could pass through players sitting in vehicles from certain angles, without taking damage. 
  • Anti-cheat: Several changes have been incorporated to further prevent cheating.
  • Updated the network diagnostic HUD element that can be toggled on by pressing ‘N’ (default).  Please enable this while recording or streaming – if you encounter latency or desync issues and send us the video, it’ll be a huge help to pinpointing problems.
  • Steam avatars should no longer occasionally be missing in the main menu lobby.
  • Players will now correctly be awarded credit for kills when their victim is “finished off” by indirect damage such as gas, falling, or car explosions.  Also fixed Molotov’s and explosive arrows counting as environmental kills instead of player kills.
  • Med kits are no longer consumed when they do not actually begin a heal over time (this occurs when a med kit is applied when another med kit healing effect is already active on the player).
  • Fixed an issue where firing at the same time as a reload is triggered could cause the ammo count to be incorrect.
  • The prone to stand up animation can no longer be skipped.
  • Renamed the “Bandages” and “Other Medical” key bindings to “Medical 1” and “Medical 2” since any medical item can be equipped in either slot.
  • Postal boxes will now correctly take damage from vehicles.
  • Objects and lootable items no longer spawn slightly underground in warehouses.
  • Fixed an issue that was causing infinite load screens (IRM).  We are still investigating this to make sure any other causes are identified and addressed.
  • Fixed a crash that could occur with outdated graphics drivers or overheating/overclocked GPUs.
  • Fixed a server crash that would disconnect all players in a match when it occurred.

Just a reminder that during the Live server downtime, the NA, EU and APAC Public Test servers will be open for everyone. 

296 comments Read more

July 12

Hotfix - 7/12

We've got client-only hotfix prepared to publish in the next few mins. The change requires no server downtime. However, if you're already in-game, you will need to exit and login again for the update to take effect. If you encounter any issues related to the hotfix, please respond to this post.

Below is a list of the changes in the update:

  • Keystrokes and mouse-clicks will now skip the end screen animations.
  • Fixed a rare case where end screen audio could get stuck playing when exiting a match.
  • Top 10 and end screens now display the correct rank for matches finished with a placement higher than 150.
  • The OS clock will now automatically be set to “Maximum Resolution” by default when running the game, which in some cases will further improve hit accuracy, responsiveness and higher frame-rates.
  • Reporting players via control-R now requires you to be able to see them.
  • Fixed a hit-registration issue that could occur when a player is in water.
  • Added some additional monitoring to track down rare cases of frame hitching/freezing that some players have been experiencing.
  • We’ve fixed a rare client crash that would occur when using projectiles.

414 comments Read more
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About This Game

H1Z1: King of the Kill is a large-scale, fight-to-the-death shooter where every moment counts. Drop into the high-intensity, arena-style grudge match and activate your inner beast mode. Gear up fast, throw together a game plan, and we’ll see if you have what it takes to be the last man standing. Rack up a kill streak or just add to the chaos – this is a spectacle and only one can be King of the Kill. #TakeYourShot

Visit the King of the Kill website https://www.h1z1.com/king-of-the-kill/home for more info!

System Requirements

    • OS: Windows 7, 8, 8.1, 10 (64 bit only)
    • Processor: Intel i5 Quad-Core
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce GTX 280 series or higher
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • OS: Windows 7, 8, 8.1, 10 (64 bit only)
    • Processor: Intel i5 Quad Core or higher / AMD Phenom II X6 or higher
    • Memory: 8 GB RAM
    • Graphics: nVidia GeForce GTX 560 series or higher / AMD HD 6870 or higher
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Sound Card: DirectX compatible Sound Card
Customer reviews Learn More
Mixed (12,021 reviews)
Mixed (84,220 reviews)
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