H1Z1: King of the Kill is a fast-paced shooter in which players compete in large-scale chaotic PvP spectacles of skill, wit and a little luck, where everyone must fight to the death to stand alone at the top of the podium.
Recent Reviews:
Mixed (6,741) - 62% of the 6,741 user reviews in the last 30 days are positive.
All Reviews:
Mixed (104,194) - 62% of the 104,194 user reviews for this game are positive.
Release Date:
Feb 17, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“H1Z1: King of the Kill has always been developed under the principle of creating a game side-by-side with our players, and we’ve used Early Access as an opportunity to grow our relationship with our community. We will continue to use player feedback to plot the course for King of the Kill and to make it as good as we all know it can be.”

Approximately how long will this game be in Early Access?

“We want to be sure everything is working as intended with our players, prior to an official launch. When we launch out of Early Access, King of the Kill will achieve the quality targets we are putting in front of us -- a game that is competitive, enjoyable, fair, and as fun to watch as it is to play. Once these targets are met, we will launch out of Early Access.”

How is the full version planned to differ from the Early Access version?

“Throughout Early Access, we have made essential updates to the game including improvements to combat and vehicles, general game polish, a new map, new UI, new scoring system, Twitch Integration, and more. The full version of King of the Kill will be a high-quality, highly-polished game; one that is well balanced, predictable, fair, and as fun to watch as it is to play.”

What is the current state of the Early Access version?

“Millions of players have already jumped into H1Z1: King of the Kill and competed in large-scale, chaotic PvP spectacles of skill and wit. Millions have watched casual and competitive tournament games live-streamed. Players can expect to fight against each other in solo- or team-based matches or in rule-based Skirmishes. We are continuing to improve the game with updates, anti-cheat tech, and new features regularly as we work our way toward an official launch out of Early Access.”

Will the game be priced differently during and after Early Access?

“H1Z1: King of the Kill is expected to see a price increase at launch. We’ve added – and will continue to add -- a lot of features and polish to the game over the course of Early Access to create a high-quality, competitive experience -- one that is enjoyable to watch and play. Development is never truly done, and players can expect continued game updates and bug fixes post-launch to further enhance and refine the gameplay experience.”

How are you planning on involving the Community in your development process?

“Player feedback plays a major role in the development process of H1Z1: King of the Kill. Our players challenge us as developers to be that much better at delivering great game experiences, and we invite and encourage them to join the conversation on Twitter, Reddit, and the Steam forums.”
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Recent updates View all (121)

October 9

Game Update - October 9th, 2017



There are less than two weeks left before the H1Z1 Invitational at TwitchCon, and this update is all about correcting a few bugs and issues before the big tournament begins. As a reminder, we are not planning to make any major changes to the core gameplay between now and TwitchCon, as players have been training and prepping on the current build and we don't want to disrupt that.


Updates:
  • Improved smoke grenades obscuring of players and objects.
  • Opening the inventory while running no longer briefly stops your character.
  • Aim-point should be more consistent when aiming down sights as you exit cover.
  • Items that are equipped via double-click while auto-running should no longer occasionally be unequipped.
  • Actions performed immediately after throwing are no longer prevented or interrupted.
  • Throws should no longer be rejected (duds) by quickly switching weapons after a throw, then switching back and trying to throw again.
  • Number of throwables shown in Inventory is now always correct.
  • Priming a throwable while inside a vehicle will no longer cause it to be immediately thrown upon exiting the vehicle.
  • Players can no longer swap seats while a throwable is primed.
  • Throw preview arc is now more accurate when throwing to the side of a vertical object (such as a building).
  • Leaving a match will no longer cause any smoke grenades you’ve thrown to despawn before their timer runs out.  Also applies to gas grenades and molotovs.
  • Emoting no longer interrupts crouch fatigue from being applied.
  • Fixed an issue that could cause players to not see crouch fatigue being applied on a player who was crouching quickly in first person.
  • Players now move at the correct speed when crouching in water.
  • Explosions now go through chain-link fences.
  • Fixed an issue that could cause vehicles to incorrectly spawn with Fuel in the Inventory.
  • Smoothed out the aim down sights camera transition when a passenger in a fast-moving vehicle.
  • The Dynamic Reticle now properly expands when jumping while aiming down sights.
  • Character shooting animation now orients correctly when aiming down while crouched.
  • The camera no longer moves upwards when aiming down sights while free looking.
  • The camera no longer shifts downwards when aiming down sights immediately after firing.
  • Crossbows now correctly reload after switching arrows and aiming down sights.
  • The character no longer blocks the reticle when using a bow and moving while crouching.
  • Fixed unbalanced loot distribution in several areas.
  • Various anti-cheat improvements and crash fixes.
  • Fixed an issue where simultaneously crouching and entering a vehicle can cause your character to appear crouched upon exiting.
  • Fixed a Hosted Games issue where hosts can incorrectly see opponents on the map.
309 comments Read more

September 29

Swagnum Opus is now a Skirmish!



Thank you all for helping us test the revamped Events system with the Swagnum Opus ruleset on EU and NA servers! There is still more work to be done on the system, so Swagnum Opus will be reverting to a Skirmish mode for the weekend. We want to make sure that everyone still has a chance at the rewards, so we are continuing to work on the Events system so we can open them up to the rest of the world next week.

The Swagnum Opus Skirmish will be available from now until 10AM PT on Monday, October 2. To play, select "Skirmish" from the "Play" menu!
305 comments Read more
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About This Game

H1Z1: King of the Kill is a large-scale, fight-to-the-death shooter where every moment counts. Drop into the high-intensity, arena-style grudge match and activate your inner beast mode. Gear up fast, throw together a game plan, and we’ll see if you have what it takes to be the last man standing. Rack up a kill streak or just add to the chaos – this is a spectacle and only one can be King of the Kill. #TakeYourShot

Visit the King of the Kill website https://www.h1z1.com/king-of-the-kill/home for more info!

System Requirements

    Minimum:
    • OS: Windows 7, 8, 8.1, 10 (64 bit only)
    • Processor: Intel i5 Quad-Core
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce GTX 280 series or higher
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • OS: Windows 7, 8, 8.1, 10 (64 bit only)
    • Processor: Intel i5 Quad Core or higher / AMD Phenom II X6 or higher
    • Memory: 8 GB RAM
    • Graphics: nVidia GeForce GTX 560 series or higher / AMD HD 6870 or higher
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Sound Card: DirectX compatible Sound Card
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