A Legend of Luca is a Room Scale VR Rogue-Like Game in a Isaac-Like world where the player explores dungeons of many linked rooms to defeat bosses and gain their weapons. Player movement and camera using Room Scale VR via the HTC Vive.
User reviews:
Overall:
Positive (21 reviews) - 80% of the 21 user reviews for this game are positive.
Release Date: 5 Apr, 2016

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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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19,99€

Buy A Legend of Luca: Soundtrack Edition

27,99€
 

Recent updates View all (15)

15 April

Release Notes - Remote Door Travel

Players can now point at an open door and squeeze the grip buttons to travel thru it without walking up to it.



If you enjoy Luca, please write a review on the Store Page.

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14 April

Release Notes - Shields (Soul Hearts) & Achievements

Added shield pickups. They are the equivalent of soul hearts in Isaac.


Added half heart pickups.


Made hearts and armor pickups spin.
Added steam achievements.

If you enjoy Luca, please write a positive review on the Store Page. Without more positive reviews, further improvements to the game might not happen.

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Reviews

“A brilliant solution to long-range exploration in room scale!”
The Media Cows

“Instead of navigating the dungeon with a joypad, the player is asked to charge about their room, physically walking and running to avoid dangers, collect loot and move between rooms. A bunch of fun to play.”
Road To VR

“Nice!”
Chet Faliszek - Old Man Murray

About This Game

A Legend of Luca is a VR Rogue-Like in a Isaac-Like world where the player explores dungeons of many linked rooms to defeat bosses and gain their weapons.

Player movement and camera using Room Scale VR via the HTC Vive. To make rooms feel bigger player is only 36” tall. When a door is used the player is dashed to the same position in next room.

Please Note: The game will scale the world down to your available play area. It's been tested and is still playable and fun at the minimum play area size of 2m by 1.5m, but it may look and feel different from the trailer. Place the virtual floor as high as comfortable (at or above your diaphragm) to maximize immersion. The game does this to make the dungeon feel bigger and maximize the use of your available space.

The Story

“Luca... Luca, awaken.”

"It is I, Diana, daughter of Jupiter, from the sacred grove of Nemorensis, goddess of the hunt and keeper of the moon. Hear my words.”

Sixty years ago I created the Weapons of Virtue and gave them to mortals as a gift for prosperity. But now they have been stolen and corrupted with greed and evil by my husband, Vulcan, the God of Fire, Metal and All Things Baneful.”

“I see within you great virtue and perseverance. Claim your freedom and seek the Weapons of Virtue to wield for greater good of humanity. Arm yourself and be a slave no more!

The Features

  • Room Scale VR - Player moves around physical play area to control character using the HTC Vive headset.
  • Isaac style Room Dashing w/ Uniquely Generated Programmatic Dungeons.
  • Weapons of Virtue to collect - Each with its own strengths, weaknesses, stories, lore, and flavor.
  • Over 50 Upgrades to find and become massively powerful up with.
  • Tons of Replayability

The Weapons of Virtue

  • Comitas, Staff of Humor
  • Clementia, Axe of Mercy
  • Disciplina, Bow of Discipline
  • Firmitas, Glaive of Tenacity
  • Justitia, Staff of Justice
  • Veritas, Greatsword of Truth
  • Virtus, Sword of Valor

System Requirements

    Minimum:
    • OS: Windows 7 SP1 or newer
    • Memory: 8 GB RAM
    • DirectX: Version 10
    Recommended:
    • Processor: Intel i5-4590 equivalent or greater
    • Graphics: NVIDIA GTX 970 / AMD 290 equivalent or greater
    • Additional Notes: World will scale to any play area. Ideal play area length/width ratio is 1.7 to 1 (i.e. 4m x 2.35m)
Helpful customer reviews
16 of 17 people (94%) found this review helpful
1.7 hrs on record
Posted: 8 April
Looks like good fun, however I was a little discouraged starting out. Moving from room to room felt like too much labor on my part. Each room that is entered places the player with his back turned to the enemies. I just had to learn to stop facing the door when I blink to the next room. One possible fix is to let the player make the doorway selection from a distance. I'd like to see that as an option in a future update. (My explanation is in the comments.)
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A developer has responded on 9 Apr @ 10:26am
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6 of 6 people (100%) found this review helpful
3.4 hrs on record
Posted: 10 April
Very cool unique use of VR.

They scale the in-game character's at about 1/6th the size of real life and place the floor to be at about your waist (adjustable). This results in a room that is 6 times as wide and long to run around in. This lets them put more objects and enimies in a single room. It kind of feels like you're running around on a game board with real traps and enemies, which is very cool! It's hard to explain, but very well executed IMHO. I find that I am more active (running around) in this game than any other that I've played except for maybe Space Pirate Trainer (and I've played almost all of them).

The combat is pretty straight forward. You start off with a magic staff that shoots energy balls in the direction you point it. You have bombs that blow up blocks like in Zelda. You eventually get a malee weapon for your second hand and thats when it gets real intense. That's as far as I've made it so far, but I can't wait to get the other weapons and give them a go.

I highly recommend checking it out if you're into a Zelda-type dungeon crawler that is focused on action. There isn't really any story to speak of, other than some short narration, but hardly a deal breaker in my book.

Main take-away: VERY FUN!!!
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5 of 6 people (83%) found this review helpful
1.6 hrs on record
Posted: 11 April
A lot of fun! Definitely one of my favorite VR titles, and the one that feels the most like a game to me. Carving a trail of blood through little monsters, and then running around the room to dodge the attacks of bosses is fun. Immersion is good, gameplay is good. It's a great game.

Based on the other reviews, I tried turning around _before_ activating doors (activating doors behind me) and that saved me the trouble of having to turn around and orient myself for the next fight.

It's a great experience with good replayability and easily worth the $30 price tag.
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2 of 2 people (100%) found this review helpful
5.1 hrs on record
Posted: 13 April
It's basically the Binding of Isaac done in room scale VR! It's not super original but it's really well done. Non stop fun and I could see myself playing this for hours and hours. Plays great in my 2m by 3m living room.
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2 of 2 people (100%) found this review helpful
0.3 hrs on record
Posted: 10 April
NOTE: I highly recommend having a space that is similar to the recommended gameplay area of 4m x 2.35m instead of the minimum 2m x 1.5m.

This game has some great elements that I haven't seen much in VR games. You navigate through a Zelda dungeon like map collecting treasures and new weapons with a real feeling of exploration compared to most VR games in which you teleport around that often breaks immersion.

However, my gameplay experience was very different from the trailers and screenshots. The store page says the minimum requirement for this game is 2m x 1.5m but I later found the 'Additional notes' section which says the ideal play area is 4m x 2.35m. My play area is 2.7m x 2.7m and the world was scaled down so much that it felt very different from the trailers and screenshots. This downscaling caused difficulty in navigating through the room and avoiding enemy attacks. I think the minimum space requirement should be changed so that players get the intended experience rather than compromising the gameplay by scaling everything down.

The game itself looks great and I believe it would be quite enjoyable if I had the recommended play area, but I wasn't able to get the expected gameplay experience with the space available to me.
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