Luckless Seven is the story of Mark Vesco’s journey from a listless existence to competitive glory. Blending a fast-paced card battle system with conversations and stories that respond to your choices, we offer one of the first card games with a story exciting enough to match it. Ready to play?
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Recent updates View all (8)

August 3

City 2 Preview



Hi everyone,

Tyler here from the Deckpoint Studio team. I’m writing today to provide our regular update on the development of Luckless Seven.

Read on our website for the best formatting experience. Our website will have a gif-ified version of this update!



The last time I wrote was to announce the work on and release of the game’s manual save/load system. In June, the framework was established, and Jesse has spent the last month refining the feature. We’ve resolved an issue with player currency not saving, so now all data is being recorded and displaying successfully. Some upcoming cosmetic changes will also improve the interface so you can quickly distinguish one file from another.



In addition to the save/load system changes, we’ve also fixed some bugs with the Ekosi inventory system and the arcade mode. Card sales are now crediting the player appropriately, and the arcade mode is playable again, so all is right in Ekosi land!



Perhaps the most exciting news is the development of a new city to explore. In the previous “Making Arithia” update, I discussed the working relationships on the Deckpoint Studio team and our upcoming goals. I alluded to the Mediterranean inspirations behind our plans for the second city in the Luckless Seven journey. And after a lot of hard work, we’re happy to share a preview of what Neropolis will look like.





Finally, I would be remiss to neglect my end of development: the story! Without saying too much, Day 5 has quickly become one of my favorite segments of the story to write. It’s a narratively important moment as the gang checks in for the next stage in the tournament and receives their opponent assignments. Further, I’ve found that the backdrop of the new city is perfect for the unveiling of age-old conflicts. In Neropolis, the battles won’t involve just cards.

As I always say, we never would’ve gotten this far without your support. Our most recent demo is always available via Steam. Play a few matches, engage in the dialogue, and let us know what you’re looking forward to!

Thanks as always,

Tyler

Download the demo on Steam or IndieDB.

Read on our website for the best formatting experience. Our website will have a gif-ified version of this update!
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June 26

Saving The Day



Hi everyone,

Tyler here again from the Deckpoint Studio team. This week, I’m writing to give the good news about the release of a very important game feature: manual saves!

Read on our website for the best formatting experience.

Now, I don’t have to sell anyone on the virtues of a medium standard. But if I did, it would go something like this:
  • Uncertain about the next story decision and want to secure a place you can jump back to if things go awry? Now you can!

  • Want to go wild with a deck with only negative-7 cards while also being able to jump back to your more traditional strategy? Now you can!

But again, you already know the benefits of manual saving and loading! Of course, autosaving will carry on in the background when you load a new area. But now you can set your own anchors in the past. Players will be able to interact with all their manual saves and, by default, the three most recent autosaves. For players that want to reach further back, all autosaves are available with the check of a box.



Here’s how it works. Click on the phone icon in the bottom right of the screen to bring up Mark’s phone (the menu). In the bottom-left corner, select the “Save & Load” option. This brings up a screen with two tabs, predictably “Save” and “Load.” From the Save tab, you can create new save files and overwrite others. From the Load tab, you can load from your previous saves.





Saves are labelled with the current “Day,” a timestamp from the last save, Mark’s location, and Mark’s current currency. Of course, all Ekosi deck and story data is included in your save file too. Who says you can’t repeat the past?

In addition to preparing this important feature, we’ve made some fixes to Day 4’s Campfire dialogue, eliminated some bugs along the Day 4 trail, and upgraded and added more dialogue to Day 1.





Going forward, the release of the manual save feature allows us to transfer focus to developing the new areas and storylines for Neropolis, the second of three main hubs in Luckless Seven. For more details on what we’ll be building, you can review our last update on Making Arithia.

I always say it, and this time’s no different: we couldn’t have gotten this far without your support. The updated demo with our new manual save feature is now available via Steam. Give it a spin, and let us know how you’ve used it -- and especially if you encounter any bugs!

Thanks as always,

Tyler

Read on our website for the best formatting experience.

Download the demo on IndieDB or Steam.
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Reviews

“The world design is excellent, the story feels fresh and a lot of thought has obviously gone into it’s tactical card game – it’s easy to learn, fun to play, and a perfect substitute for traditional RPG combat. A Full House.”
Alpha Beta Gamer

“When you give me the option to be the story and influence the game world around me, you are onto a good thing, in my book! I can’t be the only one thinking this, as many gamers (not just card gamers) crave this level of game and story interaction.”
Trading Card Games

About This Game



Luckless Seven is the story of Mark Vesco’s coming of age. Once an inspired youngster, Mark finds himself living a listless, dutiful existence just two years out of high school. When a group of old friends contacts Mark about reuniting with them, the stars align to allow him to join his old friends in a nationwide competitive tournament.

Take control of Mark as he and six friends set out to compete in Arithia’s most popular game, Ekosi. This fast and fun card game is inspired by KOTOR’s Pazaak, and the stakes couldn’t be higher. With a little experience, money, and luck, take Mark from a modest amateur to an Ekosi champion!

Which card to play won’t be the only difficult choice for Mark, though. Along his journey, Mark will have to make several decisions that will challenge him morally, ethically, and socially. More than just a card game, Luckless Seven invites you to take control of the whole person. Who will Mark be on his quest for glory?



  • A story-rich experience that uses choice to explore identity formation and social relationships.
  • An intuitive, straight-forward quest structure that offers a wealth of enriching sidequests for the player to discover.
  • Exciting, strategic gameplay in a fast-paced card battle system inspired by Pazaak.
  • Customize your deck! Visit card shops to turn match victories into new cards as you upgrade your deck.
  • Complex dialogue trees that allow you to control the direction of dialogues both serious and playful.
  • An immersive 3D world - explore a diverse set of isometric environments, both in urban and natural settings
  • Original Soundtrack full of energetic battle music and ambient world music.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: i3
    • Memory: 2 GB RAM
    • Graphics: GeForce GT 635M
    • DirectX: Version 11
    • Storage: 6 GB available space
    • Additional Notes: Minimum Screen Resolution 720x480
    Recommended:
    • OS: Windows 7
    • Processor: i5
    • Memory: 4 GB RAM
    • Graphics: GeForce GT 740
    • DirectX: Version 11
    • Storage: 6 GB available space
    • Additional Notes: Recommended Screen Resolution 1920x1080
    Minimum:
    • Processor: i3
    • Memory: 2 GB RAM
    • Graphics: GeForce GT 635M
    • Storage: 6 GB available space
    • Additional Notes: Minimum Screen Resolution 720x480
    Recommended:
    • Processor: i5
    • Memory: 4 GB RAM
    • Graphics: GeForce GT 740
    • Storage: 6 GB available space
    • Additional Notes: Recommended Screen Resolution 1920x1080
    Minimum:
    • Processor: i3
    • Memory: 2 GB RAM
    • Graphics: GeForce GT 635M
    • Storage: 6 GB available space
    • Additional Notes: Minimum Screen Resolution 720x480
    Recommended:
    • Processor: i5
    • Memory: 4 GB RAM
    • Graphics: GeForce GT 740
    • Storage: 6 GB available space
    • Additional Notes: Recommended Screen Resolution 1920x1080
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