Marvel Ultimate Alliance lets players create their ultimate team from the largest Super Hero alliance ever as they engage in an epic quest to determine the fate of the Marvel Universe.
User reviews:
Overall:
Mostly Negative (96 reviews) - 38% of the 96 user reviews for this game are positive.
Release Date: 26 Jul, 2016

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Marvel: Ultimate Alliance

39,99€

Packages that include this game

Buy Marvel: Ultimate Alliance Bundle

Includes 2 items: Marvel: Ultimate Alliance, Marvel: Ultimate Alliance 2

 

Recent updates View all (1)

5 August

August 4th, 2016 - Patch Notes


  • Improved controller mapping for multiple controllers to address the Xbox One® controller and Xbox 360® controller support issues including the button assignments for the triggers and A button on Windows 10
  • Support for up to four controllers
  • Updates to audio support that should improve the audio and minimize crackling and other issues that some users may have experienced
  • Improved online player invites
  • Additional fixes including addressing some issues that could cause players to be desynched or disconnected during online games and UI updates

30 comments Read more

About This Game

Marvel: Ultimate Alliance lets players create their ultimate team from the largest superhero alliance ever as they engage in an epic quest to determine the fate of the Marvel universe. Players can control their own completely unique team by selecting from the largest roster of legendary superheroes ever assembled in one game. Through the epic campaign, the heroes will battle, team-up, and interact with over 140 characters from the Marvel universe and ultimately confront notorious villains.

  • Use a universal team upgrade system to balance your heroes' powers, or customize each member to maximize their effectiveness.
  • In addition to engaging in the epic single-player storyline, you can converge in battle, online or offline, against the world's most evil Super Villains.
  • Switch between cooperative and competitive mode to partner or challenge up to three other players.

System Requirements

    Minimum:
    • OS: Windows 7 SP2 64-bit
    • Processor: Intel / AMD Hyper-Threaded Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTS 450 / AMD Radeon HD 5670
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Sound Card: DirectX 11 Compatible
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Negative (96 reviews)
Recently Posted
Fred Casden
( 1.2 hrs on record )
Posted: 7 August
Let's be honest here.... this game is as it was when it was first released on consoles...

However the real problem of course is the controls, if you're playing with a keyboard, you should do 'ok'... the camera angles makes some nagivating a problem with the WASD keys.... but of course, if you're playing with a gamepad... you're kinda boned. I play with a Logitech F310 Gamepad, and I have to hit the switch on the backside to 'D' just to have the majority of controls... except with buttons reversed (B swapped with A, X swapped with Y, RB and RT reversed, etc, etc) and no ability to switch using the D-Pad. It's playable... but obviously backwards in terms of a natural feel... then there is of course having to switch controls to the keyboard / mouse setting for puzzles that require you to have the heroes in two different spots (those who played the Helicarrier portion should know what I'm referring too).

It is frustating and time consuming, but hopefully the gamepad issues will be resolved with that patch I keep hearing about

Helpful? Yes No Funny
n1ckn4m3
( 0.7 hrs on record )
Posted: 6 August
I waited until the first patch where Activision said the controller and sound issues were fixed before buying, but still had a horrible time with the first game:

A friend of mine and I joined an online game, we were both using Xbox 1 gamepads. I needed to lower the sound volume so I opened the pause menu. My gamepad didn't work to control the menu, .. and neither did the keyboard and mouse. So I couldn't ready up to get out of the menu, and I had to alt-f4 the game.

Next time we tried, we noticed he was stuck with the game thinking his R-Trigger was held down all the time, so he couldn't use regular attacks unless he was holding the L-Trigger. We expect it's a deadzone problem but since it isn't configurable in the game and doesn't reflect in the Windows Controllers UI, there was nothing we could do to fix it.

The graphics menu showed me no less than 45 1280x1024 resolutions, but not a single 1920x1080 -- which didn't matter anyways because the game seems to have just used my desktop resolution, regardless of what it was set to. There's also still a graphics quality option that has no options and doesn't do anything.

That said, when I played 20 minutes of solo, I was quickly reminded just how much fun the games actually are, making it even more sad the state of their launch on PC. I have no doubt that the game will be fixed eventually, but the first patch hasn't made much progress. I ended up refunding the game and will try again later when it's confirmed to be fixed.
Helpful? Yes No Funny
difascio
( 6.2 hrs on record )
Posted: 5 August
All launch issues aside, this game has finally come into a working state. The controller issues have been fixed as well as online (my brother and I have tested this and he's running an OG 360 wired controller with me running a wireless 360 controller with a non-Microsoft wireless adapter with MS drivers).

I see a lot of hate for this game but most of it was PRIOR TO THE UPDATES TO FIX THE ISSUES. Hopefully a lot of people will see this or the people who bought it on rlease (as I did) will change their reviews of the game.

The DLC will be released (no word on WHAT DLC as there was differing DLC for each platform) according to Marvel's Twitter account.

I'd also like to point out that the game crashes after finishing the training/VR missions (I can't remember what they're called off hand). It crashes (for me) 100 percent of the time. Hopefully there's a patch incoming for it. Will update if/when fixed.
Helpful? Yes No Funny
Austin Craith
( 16.2 hrs on record )
Posted: 4 August
We did our release day complaining about the bugs and missing content (myself included, I even get refunded!), now its time to turn this review around. All controller issues appear to be fixed, and missing characters are on their way.

"Never had I see a licensed game take such care and detail in digging into the lore of its universe before."

Marvel Ultimate Alliance was one of my favourite games of the last decade and was followed up with an equally great sequel. Never had I see a licensed game take such care and detail in digging into the lore of its universe before.

For me this was the game that truely got me into Marvel's vast universe and wide cast of characters. I truely believe it was these games that helped push interest for the wider universe before they started making the MCU. As for the game iself, it explore several diverse sections of Marvel, and has memorable main bosses, memorable CGI cut-scenes (though they used the originals which look a bit blurry now we have HD), and plenty of comic lore to explore and collect.

Now for game mechanics; the fighting in this game does feel a little dated now and less fluid then I remember. Still though, every character has their own unique abilities to mix and match for your team and you can spent points leveling up powers or buy upgrades for your costumes. Its still fun mashing hoards of enemies once you get into it but takes a few levels to get used to using your preference characters and move combos. I also remember having the same problems in this game as I did with the early Lego games when you play them on multiplayer with 2 people trying to go in opposite directions but sharing a locked shared view. You can actually still play up with multiple people if you have controllers on a single PC which is cool or up to 4 online as well. Haven't been able to try online yet since I cant find any games.

I'm probably biased because I'm nostalgic about this game, and this game does have its age working against it, but if you enjoyed it the first time around too then you should still do now. As for first time buyers, if you love the Marvel world or even just an interest in knowing more about marvel then you will like how deep this rabbit hole goes.

For the price, I would not recommend buying on its own for the full price, however buying it as part of the pack with the second game is reasonable enough to do.
Helpful? Yes No Funny
FallenMan13
( 1.6 hrs on record )
Posted: 4 August
To start off this review I'd just like to say that while I do recommend the game in its current state, keep in mind that I only have an hour and a half clocked in at the moment and that I have not experienced everything that could still be wrong with this port, however my time thus far has been bug free aside from an issue of the game thinking I had 2 controllers plugged in due to using DS4Windows when it wasn't necessary to do so as the game works with PS4 controllers with no extra programs running.

Now with that out of the way, as you may know, this game and its sequel MUA2 have had a rough launch what with controller mapping issues, audio crackling, crashing and so on, combined with the missing DLC characters from MUA1 and has understandably left a bad taste in everyone's mouth (not counting the price tag on both games). Thankfully, the games have been patched several times now to fix MOST of these issues as unfortunately some people are still reporting controllers not working (I believe the only controllers still affected are Logitech ones although I could be mistaken) and the simualtion missions which make up the bulk of the MUA post game are seemingly causing consistent crashes after their completion. However, the audio bug plaguing MUA2 has been fixed, and there are several workarounds that users have found for repeatable crashes that may or may not work for everyone experiencing them (as is so often the case with workarounds) and most controllers now work with the correct mapping.

Marvel have stated that further patches will come and the DLC characters for MUA1 are on the way within the next few weeks, so it looks like the game will be in the state that it should have been in from launch soon. That being said, this is a rather good port of the original game (from what I've seen so far) and should entertain me for a while longer. If you have the money I would recommend picking this up... because its Activision publishing this and you know how they just LOVE to reduce their prices ;).
Helpful? Yes No Funny
Lewis
( 7.4 hrs on record )
Posted: 4 August
price a little bit too high for an old game
i cant see anything being remastered
but still, game play is great, the idea of making choice to influence the world of marvel universe is nice
recommand for fans
Helpful? Yes No Funny
benjiprice92
( 0.5 hrs on record )
Posted: 4 August
It's an ok game not worth the $40 they want you to pay for it. It's not really aremaster or anything just a re re-release with better framerate and more resolutions. Somehow even though they did not change the looks they did manage to mess up the game. I think anyone who wants to buy this just wait untill the price drops to $15 dollars or less, i really would notpay more than that, unless some new texture 'DLC' are released.
Helpful? Yes No Funny
Hamhog
( 16.2 hrs on record )
Posted: 3 August
This game was great back in 2006 and still there is fun to be had all over again. After beating this game many times when it came out i was still able to enjoy all the same levels again some ten years later. If you enjoy superhero games mixed with a little diablo and some RPG elements then id reccomend this. Only problems i had was some bugs playing with a controller in the hero changing screen, some problems playing online with friends and the price tag. Hopefully more updates are to come, overall this game is still tons of fun.
Helpful? Yes No Funny
AbsoluteDeicide
( 21.7 hrs on record )
Posted: 3 August
When Marvel Ultimate Alliance was originally released a decade ago it was a dream come true for comic book fans. Featuring dozens of playable characters from Marvel's lengthy history and providing deep dives into the lore, it was both an incredibly fun brawler/RPG at a time where good licensed games were rare and a reference tome for comic nerds. With smart variations to the gameplay to keep the standard beat-'em-up formula from getting stale, hours of optional content, secrets, and unlockables, and near limitless replayability, every inch of the game was a testament to Raven's love and care to the modern mythology of Marvel. If only an inch of that care went into this re-release/remaster... whatever this is...

If you were to look at the price of this game and the release date, you could reasonably assume all of the optional, platform specific content was included, the graphics were improved, maybe the entire game had been rebuilt from scratch in a new engine, or any combination of those. Proving the age old adage about assumptions true, none of that is present here. The only notable improvement to this re-release is an upscaled resolution, everything else is the same if not worse. If you looked at the game and took the more pessimistic, cynical attitude of a cashgrab that was rushed out the door to cash in on the current superhero craze that's riddled with bugs you're on the right track.

Being a massive fan of Ultimate Alliance (previously playing the hell out of it on Xbox 360), I bought this more or less on blind faith the day it was available. It was almost comically broken; the very first button prompt (“Press 'A' to Start) didn't work. Figuring maybe you had to fiddle with some button mapping to sort out using a controller I went into the settings menu, and even that was a mess. Getting hung up on options, being unresponsive, it amounted to guesswork to get anything to register. To top it all off, the controller diagram used for the menu was the same one I was attempting to use: an Xbox One controller... so they went to the trouble of making that picture, but didn't bother trying to get past the first screen of the game using it. After some time fumbling with that, I switched to a wired Xbox 360 controller that I keep handy for playing older games with similar issues with modern hardware, and it worked fine. Good for me (?), but this isn't an excusable issue in 2016.

The game itself is still amazing! Part '90s arcade brawler, part Diablo dungeon crawler RPG, and a lengthy, epic cosmic story that is constantly escalating in scope, Marvel Ultimate Alliance is dumb fun defined. Like a good Saturday morning cartoon it's unapologetic in it's absurdity. From fighting a dragon on a giant heli-carrier, to battling mermen in Atlantis, going to Hell to fight demons, and to Asgard to save Thor and Friends, the variety in locations and enemies is inspired. While the core loop of punching people in the face to level up so you can punch more people in the face is present, there are just enough loops thrown at you to keep it from getting stale. There are some simplistic puzzles to solve, platforming challenges, then there's Murderworld where you're tasked with playing fully realized versions of Pitfall and Breakout. You can take a break from the main game at mission hubs where you can talk to a large cast of NPCs to flesh out the story or answer hundreds of obscure Marvel trivia questions for bonus XP. There is a lot of game here, and it's all worth experiencing.

A big chunk of the side content of the game is trying to complete Simulation Missions: one off scenarios for either your team or a specific hero that are unlocked by finding collectibles scattered around the main game. Not only are these missions nice breaks from the story, they are a great way to level up your team and are how you unlock certain costumes for them. Oh, and they're broken in this version. Not only will most of them cause the game to crash consistently, but once it even deleted a couple of my saves. So that was cool...

Marvel Ultimate Alliance is a classic game, but this version is riddled with asterisks. The only thing you can currently do without holding your breath and hoping the game doesn't crash is play through the main story. There are no extras here, and there's actually more content in the original release (*DLC characters are “coming” at the time of writing). The joke of controller support has been more or less fixed (*except when you have to press a key on the keyboard on the upgrade screen), but let's not forget that it was an issue on release, and this wasn't an Early Access game. So if you can take all of that nonsense into account, swallow the price tag, and you're still interested you have a great game waiting for you... a couple patches down the road.
Helpful? Yes No Funny
NegativeChaos93
( 4.8 hrs on record )
Posted: 2 August
There has been some controversy surrounding the release of this game and its sequel involving the price, controls, and various other gameplay elements. Let me start by saying that the only issue I had with this game was that sometimes the menus would not allow me to select a new costume or add skill points. While that is an unfortunate bug, it was gone in less than a week and I have had no issues with crashes or controller compatibility (I am using a wired Xbox 360 Controller).

Keep in mind that, while it pains me to say it, it is an old game. Don’t go in expecting it to compare to anything released in the past few years. That being said, it is still a fantastic game. You can customize your favourite characters with optional costumes and create teams of four heroes to fight the Masters of Evil. The gameplay is a little repetitive at times, but the levels are long and still managed to keep me interested. Some of the dialogue is a bit iffy, especially because unless you have the proper character, only the person you are talking has a voice actor.

Honestly, I play this game for nostalgia, but if you are a fan of the comics, the movies, or just superheroes in general, this is an excellent game for you. I will say that the lack of DLC is a tad unfortunate for me because I originally played this game on the Wii and never had access to any of the content, but I have read that it is coming with time, so there’s even more to look forward to.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 7 days
41 of 51 people (80%) found this review helpful
3 people found this review funny
Not Recommended
0.4 hrs on record
Posted: 31 July
I bought this bundle on the day of release because I was excited to see one of my favorite games "remastered" and couldn't wait to discover what kind of awesomeness would have been bestowed on it. If nothing else, I figured a nice graphics update would suffice and hopefully a game engine update would follow. Since I modded the original game a ton, this new release got me interested because of the amazing new possibilities.

Except not. This game is amazing in itself, but the port is a total dumpster fire. The day of release, controller support did not work properly at all. With any form of Xinput type controllers, button mappings were either ♥♥♥ backwards ("A" was really "X", "Start" was really "R3", etc) or not functional whatsoever. I had a hell of a time even getting passed the initial start menu. When I got in game, I couldn't swap characters at all. I couldn't use powers. I went to the Options menu, and I couldn't even rebind any keys or buttons whatsoever. For Direct input, the compatibility was stripped from the game all together. This is especially stupid since the original MUA1 release for PC had it.

The UI is just a polished turd with a half-♥♥♥♥♥ coat of paint on it. The "Options" menu should be renamed "Lack of Options" menu because every meaningful option was stripped out. Graphics settings can be summarized up in 3 words: Low, Medium, or High. What?

Everything about this port is totally garbage, which is extremely frustrating because it was already released on PC before in a perfectly working condition. All they would have had to do was update that version. Instead Zoe Mode chose to port a console version (it looks like the 360 version), and then ♥♥♥♥ on it. This game obviously never went through QA because even the initial start menu doesn't work properly. Or maybe it did go through QA, and the quality they were shooting for is "♥♥♥♥ poor", hoping we would say "♥♥♥♥ this" and just go buy the console version instead.

No original DLC, lack of options, no ability to rebind controls, and ♥♥♥♥♥♥ controller support at best. I refunded this game immediately. Unfortunately, shortly after I was told there was a patch that supposedly fixed all the issues. Some people even say the controls are working now. So, me being a dumb fan and believing them, decided to go ahead and repurchase the game and get the patch. The patch fixed almost nothing. I use a Logitech F710 wireless gamepad which emulates a wireless Xbox 360 controller and works flawlessly in every single other game that supports Xbox controller... except for this one, because unfortunately this port is bad, and Activision should feel bad even releasing it at all. I mean how could you POSSIBLY ♥♥♥♥ up controller support when this port was from a CONSOLE version of the game SPECIFICALLY DESIGNED to run on controller?

To be quite honest, even Arkham Knight wasn't this much of a blatant cluster ♥♥♥♥ on release. There is no excuse to release a 10 year old game with no DLC, no true remastering, no graphics or gameplay updates, no way to customize controls, and no way to actually ♥♥♥♥ing play it and charge $40 for it. I mean they even ♥♥♥♥ed up trying to take the lazy way out. Instead of just re-releasing the original PC version, they ported an old console version. So they did more work trying to do less. If Zoe Mode isn't out of business by next week, then something is terribly wrong because they suck. I normally don't trash devs this hard or support people losing their jobs, but if there is one company that deserves to fold over this nonsense it is the developer who made this ♥♥♥♥♥♥ port of this amazing game.

If you want to experience this game for the amazing game it truly is, please buy the original PC release. Go to the Marvelmods forum and get some awesome mods for it as well. I'm one of the original modders there, so you won't be disappointed. If you want to experience this game for the complete ♥♥♥♥♥♥♥♥ of a port it is, then stick with the Steam version. But don't say I didn't warn you.
Was this review helpful? Yes No Funny
11 of 16 people (69%) found this review helpful
Recommended
6.2 hrs on record
Posted: 5 August
All launch issues aside, this game has finally come into a working state. The controller issues have been fixed as well as online (my brother and I have tested this and he's running an OG 360 wired controller with me running a wireless 360 controller with a non-Microsoft wireless adapter with MS drivers).

I see a lot of hate for this game but most of it was PRIOR TO THE UPDATES TO FIX THE ISSUES. Hopefully a lot of people will see this or the people who bought it on rlease (as I did) will change their reviews of the game.

The DLC will be released (no word on WHAT DLC as there was differing DLC for each platform) according to Marvel's Twitter account.

I'd also like to point out that the game crashes after finishing the training/VR missions (I can't remember what they're called off hand). It crashes (for me) 100 percent of the time. Hopefully there's a patch incoming for it. Will update if/when fixed.
Was this review helpful? Yes No Funny
8 of 11 people (73%) found this review helpful
Not Recommended
0.7 hrs on record
Posted: 6 August
I waited until the first patch where Activision said the controller and sound issues were fixed before buying, but still had a horrible time with the first game:

A friend of mine and I joined an online game, we were both using Xbox 1 gamepads. I needed to lower the sound volume so I opened the pause menu. My gamepad didn't work to control the menu, .. and neither did the keyboard and mouse. So I couldn't ready up to get out of the menu, and I had to alt-f4 the game.

Next time we tried, we noticed he was stuck with the game thinking his R-Trigger was held down all the time, so he couldn't use regular attacks unless he was holding the L-Trigger. We expect it's a deadzone problem but since it isn't configurable in the game and doesn't reflect in the Windows Controllers UI, there was nothing we could do to fix it.

The graphics menu showed me no less than 45 1280x1024 resolutions, but not a single 1920x1080 -- which didn't matter anyways because the game seems to have just used my desktop resolution, regardless of what it was set to. There's also still a graphics quality option that has no options and doesn't do anything.

That said, when I played 20 minutes of solo, I was quickly reminded just how much fun the games actually are, making it even more sad the state of their launch on PC. I have no doubt that the game will be fixed eventually, but the first patch hasn't made much progress. I ended up refunding the game and will try again later when it's confirmed to be fixed.
Was this review helpful? Yes No Funny
10 of 15 people (67%) found this review helpful
Recommended
16.2 hrs on record
Posted: 4 August
We did our release day complaining about the bugs and missing content (myself included, I even get refunded!), now its time to turn this review around. All controller issues appear to be fixed, and missing characters are on their way.

"Never had I see a licensed game take such care and detail in digging into the lore of its universe before."

Marvel Ultimate Alliance was one of my favourite games of the last decade and was followed up with an equally great sequel. Never had I see a licensed game take such care and detail in digging into the lore of its universe before.

For me this was the game that truely got me into Marvel's vast universe and wide cast of characters. I truely believe it was these games that helped push interest for the wider universe before they started making the MCU. As for the game iself, it explore several diverse sections of Marvel, and has memorable main bosses, memorable CGI cut-scenes (though they used the originals which look a bit blurry now we have HD), and plenty of comic lore to explore and collect.

Now for game mechanics; the fighting in this game does feel a little dated now and less fluid then I remember. Still though, every character has their own unique abilities to mix and match for your team and you can spent points leveling up powers or buy upgrades for your costumes. Its still fun mashing hoards of enemies once you get into it but takes a few levels to get used to using your preference characters and move combos. I also remember having the same problems in this game as I did with the early Lego games when you play them on multiplayer with 2 people trying to go in opposite directions but sharing a locked shared view. You can actually still play up with multiple people if you have controllers on a single PC which is cool or up to 4 online as well. Haven't been able to try online yet since I cant find any games.

I'm probably biased because I'm nostalgic about this game, and this game does have its age working against it, but if you enjoyed it the first time around too then you should still do now. As for first time buyers, if you love the Marvel world or even just an interest in knowing more about marvel then you will like how deep this rabbit hole goes.

For the price, I would not recommend buying on its own for the full price, however buying it as part of the pack with the second game is reasonable enough to do.
Was this review helpful? Yes No Funny
7 of 10 people (70%) found this review helpful
1 person found this review funny
Recommended
16.2 hrs on record
Posted: 3 August
This game was great back in 2006 and still there is fun to be had all over again. After beating this game many times when it came out i was still able to enjoy all the same levels again some ten years later. If you enjoy superhero games mixed with a little diablo and some RPG elements then id reccomend this. Only problems i had was some bugs playing with a controller in the hero changing screen, some problems playing online with friends and the price tag. Hopefully more updates are to come, overall this game is still tons of fun.
Was this review helpful? Yes No Funny
7 of 11 people (64%) found this review helpful
2 people found this review funny
Not Recommended
21.7 hrs on record
Posted: 3 August
When Marvel Ultimate Alliance was originally released a decade ago it was a dream come true for comic book fans. Featuring dozens of playable characters from Marvel's lengthy history and providing deep dives into the lore, it was both an incredibly fun brawler/RPG at a time where good licensed games were rare and a reference tome for comic nerds. With smart variations to the gameplay to keep the standard beat-'em-up formula from getting stale, hours of optional content, secrets, and unlockables, and near limitless replayability, every inch of the game was a testament to Raven's love and care to the modern mythology of Marvel. If only an inch of that care went into this re-release/remaster... whatever this is...

If you were to look at the price of this game and the release date, you could reasonably assume all of the optional, platform specific content was included, the graphics were improved, maybe the entire game had been rebuilt from scratch in a new engine, or any combination of those. Proving the age old adage about assumptions true, none of that is present here. The only notable improvement to this re-release is an upscaled resolution, everything else is the same if not worse. If you looked at the game and took the more pessimistic, cynical attitude of a cashgrab that was rushed out the door to cash in on the current superhero craze that's riddled with bugs you're on the right track.

Being a massive fan of Ultimate Alliance (previously playing the hell out of it on Xbox 360), I bought this more or less on blind faith the day it was available. It was almost comically broken; the very first button prompt (“Press 'A' to Start) didn't work. Figuring maybe you had to fiddle with some button mapping to sort out using a controller I went into the settings menu, and even that was a mess. Getting hung up on options, being unresponsive, it amounted to guesswork to get anything to register. To top it all off, the controller diagram used for the menu was the same one I was attempting to use: an Xbox One controller... so they went to the trouble of making that picture, but didn't bother trying to get past the first screen of the game using it. After some time fumbling with that, I switched to a wired Xbox 360 controller that I keep handy for playing older games with similar issues with modern hardware, and it worked fine. Good for me (?), but this isn't an excusable issue in 2016.

The game itself is still amazing! Part '90s arcade brawler, part Diablo dungeon crawler RPG, and a lengthy, epic cosmic story that is constantly escalating in scope, Marvel Ultimate Alliance is dumb fun defined. Like a good Saturday morning cartoon it's unapologetic in it's absurdity. From fighting a dragon on a giant heli-carrier, to battling mermen in Atlantis, going to Hell to fight demons, and to Asgard to save Thor and Friends, the variety in locations and enemies is inspired. While the core loop of punching people in the face to level up so you can punch more people in the face is present, there are just enough loops thrown at you to keep it from getting stale. There are some simplistic puzzles to solve, platforming challenges, then there's Murderworld where you're tasked with playing fully realized versions of Pitfall and Breakout. You can take a break from the main game at mission hubs where you can talk to a large cast of NPCs to flesh out the story or answer hundreds of obscure Marvel trivia questions for bonus XP. There is a lot of game here, and it's all worth experiencing.

A big chunk of the side content of the game is trying to complete Simulation Missions: one off scenarios for either your team or a specific hero that are unlocked by finding collectibles scattered around the main game. Not only are these missions nice breaks from the story, they are a great way to level up your team and are how you unlock certain costumes for them. Oh, and they're broken in this version. Not only will most of them cause the game to crash consistently, but once it even deleted a couple of my saves. So that was cool...

Marvel Ultimate Alliance is a classic game, but this version is riddled with asterisks. The only thing you can currently do without holding your breath and hoping the game doesn't crash is play through the main story. There are no extras here, and there's actually more content in the original release (*DLC characters are “coming” at the time of writing). The joke of controller support has been more or less fixed (*except when you have to press a key on the keyboard on the upgrade screen), but let's not forget that it was an issue on release, and this wasn't an Early Access game. So if you can take all of that nonsense into account, swallow the price tag, and you're still interested you have a great game waiting for you... a couple patches down the road.
Was this review helpful? Yes No Funny
8 of 13 people (62%) found this review helpful
1 person found this review funny
Recommended
8.4 hrs on record
Posted: 2 August
Ok. So it's the 2nd of August at just before 2pm UK time.
I've put a couple of hours into this game since I bought it yesterday and I can honestly say it's fine. There aren't any controller issues (using a 360 and ONE remote), graphically it looks as sharp as a 10 year old game could and runs at a nice 60 fps.

I have encountered two problems which I easily got past.
1) The game crashed after being sat on a menu for so long, so a simple task manager trip fixed that, booted up fine.
2) The second is the inability to use A on the control pad in some menu's. The problem here was the game believed I was playing local co-op as the mouse and controller were both plugged in. So I restarted the game, removed the mouse and made sure to press A and not START at the first menu. After that, no problems, this can be identified easily by seeing the circle around your character as RED and not GREEN.

I would honestly recommend the game to anyone (as well as it's sequel).
Was this review helpful? Yes No Funny
5 of 9 people (56%) found this review helpful
2 people found this review funny
Not Recommended
3.2 hrs on record
Posted: 1 August
I remember playing this with my step dad during tha PS2 era back where games had simplicity and lless emphasis on our info and more emphasis on a fun split screen experience.We played through this game on his silver Playstation 2 Slim and had fun while doing it.We never had any controller issues or bad button input we just plugged the controller in and played.But when me and my little brother tried to play it was hell. I went to the menu to enable his controller and the game wouldn't let him.So I restarted the game,the controller finally worked but it would let him switch characters and the button layout was same the same as my xbox one controller but when he tried attacking the buttons weren't corrsponding.For example,the 'X' button is to grad on my his and my layout but 'Y' was to throw.Like WTF,the game does'nt look any better from what I remember.It honestly looks better on the PS2 than it does on the PC.The volume is too low in this game and the 2ND one.And It's $40 for the game and $60 for the bundle that's a terrible deal.I'm all about buying revamped games especially if the price gets reduced because of a bundle.But,this is not a deal this is a steam from out pockets.The second game even has the same problems,so I wouldn't reccomend local multiplayer for this game until Activision comes out with a brand new update.O YEAH where tha ♥♥♥♥ is the DLC at,TBH I didn't know that there was DLC for games back there's until I ♥♥♥♥ING HEARD THAT DLC IS NOT INCLUDED IN THYS ♥♥♥♥♥.ACTIVISION ADD OUT ♥♥♥♥ING DLC,MAKE HD TEXTURES,BETTER SOUND QUALITY,STABLE ONLINE MODE AND FIX THA ♥♥♥♥ING CONTROL ISSUES FOR PEOPLE PLAYING LOCAL MULTIPLAYER.THIS NEEDS TO GET ♥♥♥♥ING FIXED BECAUSE NOW I'M MAD THIS IS THE WORST PORT FOR OLD GAMES.I BOUGHT DEAD ISLAND DEFINITIVE COLLECTION FOR $40.02.Those games come when enhanced graphics,better online playability and a cheap price for a good game.ACTIVISION GET WIT THA ♥♥♥♥ING PROGRAM FO REALZ YO.
Was this review helpful? Yes No Funny
3 of 6 people (50%) found this review helpful
Recommended
1.6 hrs on record
Posted: 4 August
To start off this review I'd just like to say that while I do recommend the game in its current state, keep in mind that I only have an hour and a half clocked in at the moment and that I have not experienced everything that could still be wrong with this port, however my time thus far has been bug free aside from an issue of the game thinking I had 2 controllers plugged in due to using DS4Windows when it wasn't necessary to do so as the game works with PS4 controllers with no extra programs running.

Now with that out of the way, as you may know, this game and its sequel MUA2 have had a rough launch what with controller mapping issues, audio crackling, crashing and so on, combined with the missing DLC characters from MUA1 and has understandably left a bad taste in everyone's mouth (not counting the price tag on both games). Thankfully, the games have been patched several times now to fix MOST of these issues as unfortunately some people are still reporting controllers not working (I believe the only controllers still affected are Logitech ones although I could be mistaken) and the simualtion missions which make up the bulk of the MUA post game are seemingly causing consistent crashes after their completion. However, the audio bug plaguing MUA2 has been fixed, and there are several workarounds that users have found for repeatable crashes that may or may not work for everyone experiencing them (as is so often the case with workarounds) and most controllers now work with the correct mapping.

Marvel have stated that further patches will come and the DLC characters for MUA1 are on the way within the next few weeks, so it looks like the game will be in the state that it should have been in from launch soon. That being said, this is a rather good port of the original game (from what I've seen so far) and should entertain me for a while longer. If you have the money I would recommend picking this up... because its Activision publishing this and you know how they just LOVE to reduce their prices ;).
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
592 of 627 people (94%) found this review helpful
34 people found this review funny
Not Recommended
0.1 hrs on record
Posted: 26 July
If you are going to charge close to full retail price for your game, at least make an effort to have it playable. Very first button prompt, the please press A part doesn't work. How does that get passed QA. Come on.
Was this review helpful? Yes No Funny