Use stunning live wallpapers on your desktop. Create your own custom wallpapers and share them on Steam Workshop!
User reviews:
Recent:
Overwhelmingly Positive (1,951 reviews) - 97% of the 1,951 user reviews in the last 30 days are positive.
Overall:
Overwhelmingly Positive (27,065 reviews) - 96% of the 27,065 user reviews for this software are positive.
Release Date: Oct 10, 2016

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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access will allow me to ensure stability and compatibility for a wider range of systems and focus on expanding features that users need the most. Since a multitude of wallpaper types are supported, I need to figure out which kind of wallpapers are most commonly used and then prioritize further developing those and making them as good as they can be.”

Approximately how long will this software be in Early Access?

“Until about early 2017.”

How is the full version planned to differ from the Early Access version?

“The full version will include more wallpapers and features. There is no specific plan on how many wallpapers and which features will be added, as that will depend on the feedback gathered during early access.”

What is the current state of the Early Access version?

“The current version of Wallpaper Engine includes 13 wallpapers, Steam Workshop support, an editor to create wallpapers of any kind and a multitude of options to tweak and personalize the application. Everything required for a first release is available and the application should be working well.”

Will this software be priced differently during and after Early Access?

“Yes! The price during Early Access is a little bit lower than the final price to accommodate the additional content and improved overall experience that will be added during the Early Access period. If you purchase the application now, you will not have to pay anything extra after Early Access - you will get all new content and improvements as they are being added now.”

How are you planning on involving the Community in your development process?

“The community will help shaping Wallpaper Engine through the Steam Forums and built-in feedback methods in the application. The future of Wallpaper Engine will be based on which kind of wallpapers are received well and which additional new features Workshop creators could make use of.

Finally, in case you are experiencing any bugs or problems, I will assist you and work on resolving the issue as soon as possible.”
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Recent updates View all (23)

July 19

Small Patch Released - More Multi-Monitor Improvements, Better Workshop Intro (Build 1.0.831)

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Hey all,

I have released some more improvements for the detection of monitors. It turned out there are issues on some desktop systems using an integrated and dedicated GPU at the same time (iGPU monitor not returned by Windows), so I just tried to combine the various methods Windows offers to somehow deal with it. Some multi-monitor systems also suffer from a notorious issue of monitor names being swapped internally, causing wallpapers to be swapped too. This can be fixed with the 'device path' option - from now on the default on multi-monitor systems.



The Workshop info dialog will now ask you for genres you are interested in when you open it at first. Existing users don't have to do this, but you can still re-open the dialog at the top of the filter menu. It simply applies some presets to the existing tag filter options.



Full changelog

Additions
  • Added deprecated monitor detection option.
  • Added filter presets that are applied in the Workshop intro.

Fixes
  • JS injection in project property names.
  • Property translations of local files.
24 comments Read more

July 14

Small Patch Released - Few Fixes for the Last Patch and Wiki Started (Build 1.0.823)

Hey all,

This is just a small patch that fixes some monitor discovery and video issues from the last update. If you are still having any issues of the sort, please make a thread in the forums so I can check it out. Please note that splits and groups will be reset, unfortunately, I couldn't transfer their settings over this time. Everything else should be carried over automatically.

Since not every single use case can be solved with one solution, I have added an advanced option for how to assign wallpapers to your displays:

You can choose to assign them by 'index' of your monitors (GDI) or the actual device name of your monitor model ('Device path'). If your PC secretly swaps monitor indices and affects Wallpaper Engine by doing that, changing this to device path would be the solution.

I have started a wiki on Wikia for Wallpaper Engine: http://wallpaper-engine.wikia.com . For now I will focus on completing the documentation on existing scene wallpaper features, the particle system already has most of its functions/components listed here: http://wallpaper-engine.wikia.com/wiki/Particle_System . All of the image effects will be added as well along with some tutorials on how to make common effects (wavy hair/clothes, ripple, light flicker, smoke, parallax).


Full changelog

Additions
  • Added 'Open in Explorer' to context menu in browser.

Fixes
  • Attempted to improve monitor detection with a new method, but with fallback to the old one.
  • Attempted to improve behavior when the graphics device or desktop is lost.
  • Fixed a video looping issue (just reverted a change from the last update!).
  • Fixed Win 7 showing bogus 'Failed to prepare desktop' message.
  • Fixed some stability issues when wallpapers are refreshed or monitor targets removed.
  • Fixed video player spamming the same notification indefinitely when it keeps being reported by Windows.
47 comments Read more
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About This Software

Wallpaper Engine enables you to use live wallpapers on your Windows desktop. Various types of wallpaper are supported, including 3D and 2D animations, websites, videos and even certain applications. Choose an existing wallpaper or create your own and share it on Steam Workshop!



  • Bring your desktop alive with realtime graphics, videos, applications or websites.
  • Personalize your wallpapers with your favorite colors.
  • Use interactive wallpapers that can be controlled with your mouse.
  • Support for many aspect ratios and native resolutions including 16:9, 21:9, 16:10, 4:3.
  • Support for multi monitor environments.
  • Wallpapers will pause while playing games.
  • Create your own wallpapers with the Wallpaper Editor.
  • Use the Steam Workshop to share your wallpapers.
  • Wallpaper Engine can be used in parallel to any other Steam game or application.
  • Supported video formats: mp4, WebM (Workshop); mp4, WebM, avi, m4v, mov, wmv (local files).

Wallpaper Engine aims to deliver an entertaining experience while using as few system resources as possible. To not distract or hinder you while playing a game or working, you can choose to automatically pause or completely stop the wallpaper while using another application or playing fullscreen (including borderless windowed mode). Various options to tweak quality and performance exist to make Wallpaper Engine suit your needs. As a general rule of thumb, 3D, 2D and video based wallpapers will perform best, while websites and applications will require more resources from your system. Having a dedicated GPU is highly recommended, but not required.

The Steam Workshop integration will allow you to share your own wallpapers with the Steam community. Using the Wallpaper Editor, you can create 3D and 2D wallpapers by importing pictures or 3D models and textures. Video, web and application wallpapers are created by simply importing your files into the editor and pushing them to Workshop as a wallpaper. All wallpapers on Workshop are ready-to-use and can either be distributed for free or a price of your choice.

System Requirements

    Minimum:
    • OS: Windows 7 (with Aero), 8.1, 10
    • Processor: 1.66 GHz Intel i5 or equivalent
    • Memory: 1024 MB RAM
    • Graphics: HD Graphics 4000 or above
    • DirectX: Version 10
    • Storage: 512 MB available space
    • Additional Notes: Windows N versions require the 'Media Feature Pack' from Microsoft. Aero must be enabled on Windows 7. High contrast mode is not supported. Max video res. Windows 8, 10: 4K, Windows 7: 1080p
    Recommended:
    • OS: Windows 8.1, 10
    • Processor: 2.0 GHz Intel i7 or equivalent
    • Memory: 2048 MB RAM
    • Graphics: NVIDIA GeForce GTX 660, AMD HD7870, 2 GB VRAM or above
    • DirectX: Version 11
    • Storage: 1024 MB available space
Customer reviews Learn More
Recent:
Overwhelmingly Positive (1,951 reviews)
Overall:
Overwhelmingly Positive (27,065 reviews)
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