Rivalry is a hotseat game where two players take turns moving their rag-doll character’s limbs and weapons until one is victorious. While the beginning stages of each game captures the strategic essence of swordplay, as damage and limbs are taken, the endgame turns rather Pythonesque.
All Reviews:
Very Positive (57) - 96% of the 57 user reviews for this game are positive.
Release Date:
Jan 22, 2016
Developer:
Publisher:

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I want to get on Steam (Early Access) to help refine the gameplay. At the moment the game is playable and fun, but it would benefit from a group of dedicated fans providing guidance.”

Approximately how long will this game be in Early Access?

“6 months”

How is the full version planned to differ from the Early Access version?

“The full version will have.

  • Improved graphics.
  • More fight locations.
  • Multiplayer over network.
  • Sound.
  • Tournament mode.
  • Online high score tables.
  • Inbuilt video editor.
  • Ability to post fight videos to social media.

What is the current state of the Early Access version?

“At this point it's a playable wireframe but the core game mechanic is there and the game is playable and fun.”

Will the game be priced differently during and after Early Access?

“The price will go up when servers are required for online playback modes.”

How are you planning on involving the Community in your development process?

“I want the community to report bugs, suggest new features as well as suggesting names for the weapon combinations.”
Read more

Buy Rivalry

 

Recent updates View all (60)

October 28

Rivalry Status Update #58 - Drowning In School Assessments.

For the next two weeks I won't have much time to work on Rivalry as I am in the middle of the main school assessments period for this year.

I've been loving watching people play and enjoy the game. There have been some great suggestions which I am now adding to my list and prioritising.

I have noticed that people using IPv6 have been having problems playing online games and is something I will be looking into but can't for a few weeks.

Pending tasks are now
  • Various networking bug fixes.
  • Audio Notification that a game has started.
  • Chat System (Keeping in theme with the game).
  • Leaderboard (I need to think of an algorithm that can't be exploited).
  • Complete network game lobby UI (make pretty and complete all network game modes).
  • Complete network game restart UI (make pretty).
  • Research player skins.
  • Research different arenas and backgrounds.
  • General bug fixing, tidy up and enhancement of look and feel..
3 comments Read more

October 21

Rivalry Status Update #57 - Bug Fixes, Network UI and Playing Lots of Games.

Over the past week I have been playing a lot of games with a lot of different people, and I would just like to thank all who used the Network feature as you helped me find a lot of bugs and I have had a lot of fun playing with everyone.

I spent most of the time just identifying bugs instead of fixing them but I did get to fix a few. For example: when someone left their game, their cursor would become globally visible even to people already playing games meaning that randomly player mouse cursors could just pop into games that were already in the middle of a match. This has now been fixed so that once you finish a game your cursor will only be visible to those who are in the lobby.

I also spent some time to modify the networking lobby. I have changed the way filtering by Steam friends works so now instead of removing all games that aren’t from that friend, it will highlight the game your friend has created to a different colour. I have also added some text at the top of the screen to prompt players on what to do and have changed the colour and style of certain text boxes.


(Before)


(After)

However I didn’t get much done when it comes to new game modes and instead spent most of the time playing with others :)

Pending tasks are now
  • Complete network game lobby UI (make pretty and complete all network game modes).
  • Complete network game restart UI (make pretty).
  • Research player skins.
  • Research different arenas and backgrounds.
  • General bug fixing, tidy up and enhancement of look and feel..
2 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

“Aussie indie developer Kew McParlane tells us about his bizarre turn-based combat game.”
IGN

“The most hilarious dueling game you'll ever play”
CNET

“Meet the 14 year old behind one of the best games of PAX Australia”
Stevivor

About This Game

Rivalry is a hotseat game where two players take turns moving their rag-doll character’s limbs and weapons using the mouse until one is victorious. While the beginning stages of each game captures the strategic essence of swordplay, as damage and limbs are taken, the endgame turns rather Pythonesque.

Imagine a game that's a turn based strategy game, mixed with a side scrolling fighter and then add some rag-dolls and you've got Rivalry.

As the result of a successful Kickstarter for the marketing on his game at PAX , 14 year old Kew McParlane is presenting 'Rivalry', playable wireframe of his turn based two player sword fighting game of deep strategy and hilarious fun.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows® 10 / Windows® 8 / Windows® 7 / Windows® Vista / Windows® XP SP2+
    • Processor: 2.4 GHz Intel Pentium 4
    • Memory: 2 GB RAM
    • Graphics: 720p display. Any graphics card since 2004 should work.
    • DirectX: Version 9.0
    • Storage: 300 MB available space
    Recommended:
    • OS: Windows® 10 / Windows® 8 / Windows® 7 / Windows® Vista / Windows® XP SP2+
    • Processor: 3.4 GHz Intel i7
    • Memory: 4 GB RAM
    • Graphics: 720p+ Display. Intel HD Graphics 4000 and higher, ATI Radeon HD-Series 4650 and higher, Nvidia GeForce 2xx-Series and up
    • DirectX: Version 11
    • Storage: 1 GB available space
    Minimum:
    • OS: Mac OS X 10.8
    • Processor: 2.4 GHz Intel Pentium 4
    • Memory: 2 GB RAM
    • Graphics: 720p display. Any graphics card since 2004 should work.
    • Storage: 300 MB available space
    Recommended:
    • OS: Mac OS X 10.8+
    • Processor: 3.4 GHz Intel i7
    • Memory: 4 GB RAM
    • Graphics: 720p+ Display. Intel HD Graphics 4000 and higher, ATI Radeon HD-Series 4650 and higher, Nvidia GeForce 2xx-Series and up
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04, SteamOS
    • Processor: 2.4 GHz Intel Pentium 4
    • Memory: 2 GB RAM
    • Graphics: 720p display. Any graphics card since 2004 should work.
    • Storage: 300 MB available space
    Recommended:
    • OS: Ubuntu 12.04+, SteamOS+
    • Processor: 3.4 GHz Intel i7
    • Memory: 4 GB RAM
    • Graphics: 720p+ Display. Intel HD Graphics 4000 and higher, ATI Radeon HD-Series 4650 and higher, Nvidia GeForce 2xx-Series and up
    • Storage: 1 GB available space
Customer reviews Learn More
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type


Purchase Type


Language


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



Display As:
Show graph
 
Hide graph
 
Filters
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...