Of Kings And Men is an independently developed, third-person multiplayer “Persistent Medieval War” game.
Sehr negativ (34 Reviews) - 8% der 34 Nutzerreviews der letzten 30 Tage sind positiv.
Ausgeglichen (1,270 Reviews) - 47 % der 1,270 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 25. Aug. 2016

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Early Access-Spiel

Erhalten Sie sofortigen Zugang und bringen Sie sich in die Entwicklung ein.

Hinweis: Dieses Early Access-Spiel ist noch nicht fertig und könnte sich in Zukunft verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie abwarten und sehen, ob sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

Of Kings and Men implements many experimental ideas not seen before. Community feedback is crucial to designing, testing and sometimes even discarding those elements. The development team works closely with the community to figure out issues early and to adjust plans accordingly.”

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

Of Kings and Men is planned to release the final version and leave Early Access after 1.5 to 2 years”

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

  • The combat system will be extended to feature Horses, Squads, Crossbows, Spears and Throwing weapons, as well as Siege Engines
  • Players will be able to design their own weapons by combining different parts.
  • The game will hold tournaments and competitions with ranking systems
  • Players can work together to build castles, establish diplomatic relations to other player factions, implement a feudal hierarchy (with a few players playing as Kings), running large player-built cities, run industries, command an NPC workforce, trade, upgrade production cycles, and fight as mercenaries for the different factions.

Was ist der derzeitige Stand der Early Access-Version?

“At Early Access, the game contains the combat system and various game modes for it, as well as an early implementation of the war system; which will allow players to recruit armies, wage war against other kingdoms, and fight as a soldier or mercenary within those battles.”

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

“Yes, the game will increase in price after Early Access.”

Wie werden Sie versuchen, die Community in den Entwicklungsprozess mit einzubeziehen?

“To participate in the development process and to brainstorm with the team, the forum is the first stop. Players and developers are having healthy discussions there about features that are going to be implemented and have already been implemented. Also, direct communication and discussion with the developers happens regularly on the games Discord channel.”

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Kürzliche Updates Alle anzeigen (95)

24. Mai - Nobles and Musicians

Main changes

Progression system is very often a controversial topic to discuss, since everyone has their own idea of it. We've decided that changing the current system of linear stats increase into something that will allow to customize a character's build instead of make it objectively stronger would be a very good addition to the game.


While there are other some more important tasks at the moment, we've implemented a part of it - Succession system. It allows to retire every time you hit level 50 and get enough Experience Points to get +2 of a chosen stat, and a new title to use in your name. Keep in mind that bonuses for retirement will be changed once the new system is ready!


Another important thing related to progression, is that we plan to do a full reset in near future, maybe a few weeks from now. We do plan to reward everyone who reached a high enough level before the reset, so start leveling up if yours is still low!

  • Added a Succession system.
  • Added a titles system.

Mysterious menu

The main menu is supposed to set a mood of the game when you see it. We've changed the scene to be very dark and somber, with dead bodies of fallen soldiers, bloody weapons from the aftermath of a deadly battle, and ruins of a long forgotten castle. The background for the barracks has also been changed to keep a similar feel to it when leaving the main menu.

To accompany all these visual changes, our composer Fin created a new main theme for the game. It conveys very similar feeling of sadness, and fits in the game perfectly. You can listen to it when going to the main menu, but expect a surprise with it in near future!

  • Added new main menu.
  • Added new background map for barracks.
  • Added new main theme.


Small improvements
Unique and strong

In order to make bots more unique, especially those in Hold Your Ground, their stats were made more different from each other's. Now you can see fast and slow bots, strong and weak, and many combinations of other unique builds they use.

  • Increased differences between stats bots have.

One-handed preferences

We haven't realized it before releasing Hold Your Ground, but bots seem to prefer polearm weapons over all other weapon types! We've set a static chance of each weapon type bots can use while spawning inside the Hold Your Ground mode, and made one-handed weapons the most preferred.

  • Added probabilities for bots of certain class to spawn.
  • Made polearm and two-hander bots more rare.

Increasing performance

More and more people start to beat high level waves on Hold Your Ground, having up to 30 bots spawning at the same time. It turned out to affect performance for some of the players without PC beasts, so we've decided to lower a number of bots available for dueling on all Duel servers as a temporary solution.

  • Reduced a number of bots outside the arena.


Forcing bots to behave as if they were alive increases immersion for every player participating in game modes where they're present, which was the reason to include two quick changes for their behavior - allowing them to use Yell voice command, and making them leave Hold Your Ground through a gate instead of dying.

  • Made bots leave through HYG entrances after defeating all players instead of dying instantly.
  • Allowed bots to yell.

Convenient additions

Hold Your Ground turned out to be a quite popular game mode! Seeing this trend, we thought it would be a good idea to improve some of the shortcomings related to it, making it an even better experience.

  • Removed the suicide message when entering HYG.
  • Added a kill feed splitting for Duel and HYG; You can only see a kill feed of the mode you're playing.
  • Added a waypoint for HYG to the HUD.
  • Allowed spectating only players in HYG.

Swing it one more time

While pressing F to offer a duel is convenient, swinging your sword, kicking or bashing your desired opponent is a lot more useful if you want to get his attention! Now you can simply hit whoever you want to duel, and it will automatically offer a duel.

  • Added a duel offering by attacking.

Shooting AI

Comparing to bots who use melee weapons, ranged bots were quite "dumb" with their weapons, making it hard to practice with a bow or a crossbow against them. With changes listed below, bots with ranged weapons will always prefer to fight with their main weapon. Get ready to shoot!

  • Made ranged bots switch to melee weapons only after being attacked in melee.
  • Made bots move back to an optimal range for attacking after a duel starts.
  • Made ranged bots switch back to ranged weapon after fighting in melee.

Neverending shield

Breaking a shield on Conquest or Skirmish is immersive and realistic, but losing one on Duel is simply annoying. Now you will automatically get your shield back once a new fight starts on Duel server, as long as you have one equipped in your Gear screen.

  • Added an automatic shield equip if it's broken after a fight on Duel.

Join it!

Making UI for the lobby system as user-friendly as possible is a very important task, and while the total UI overhaul is still a work in progress, we've tweaked a few usability flaws like an unclear text and a lack of counter for a number of players required to join.

  • Changed text for entering Conquest and Skirmish.
  • Added a counter for required number of players to join Conquest or Skirmish.

Worthy reward

All warriors who complete the last wave of Hold Your Ground must be rewarded accordingly, and believe us when we tell it's a really hard wave! Every player who is present when the last wave finishes will receive a special title to use instead of the ones given for succession.

  • Added a Hold Your Ground title for beating the last wave.

Don't kick 'em

The main reason for this change was to prevent griefing by kicking and bashing fellow team mates while playing Conquest or Skirmish, but seeing some of the players abusing kicks to cheat in Hold Your Ground increased our assurance that it's a very needed feature. Don't kick or bash your team mates!

  • Added a team hit message when kicking and bashing team mates.

Everybody counts

In order to make it easier to choose which server to join, we've added a new player counter that shows population of all server in a selected region. Don't forget about new bot modes present in lobbies!

  • Added player counter when selecting a lobby region.

Bug fixes
  • Fixed crossbow bots spinning.
  • Fixed ranged bots using invisible melee weapons.
  • Fixed players being able to offer duels to players in HYG.
  • Fixed player counter for HYG.
  • Fixed shield health bar not being empty after a shield breaks.
  • Fixed players not moving to servers unless invited to a party.
  • Fixed Duel servers restarting instantly after HYG resets.

13 Kommentare Weiterlesen

11. Mai - Enemy hordes

Main changes
Hold Your Ground

A new game mode is now available! Hold Your Ground can be accessed by simply going to Duel server and pressing F when close to either of the arenas' entrances. Your goal is to withstand waves of bots while fighting alongside other players, and defeat as many of them as possible. Each wave all participants receive an increased XP bonus, and one player is awarded as the most valuable player (MVP) with additional XP and a congratulatory message. Keep in mind that every new wave is harder than the last one!

  • Added a Hold Your Ground game mode to Duel mode.

They live

If you've ever been frustrated with bots on Duel servers behaving like medieval automatons while not in combat, you'll be happy to know that we've removed that feature. Instead, bots now walk around the map, offering duels to players who don't have opponents to practice, and constantly fight each other! In order to make them more distinctive from players, we've also changed the colors of their names and icons to red.

  • Added combat simulations for bots on Duel.
  • Added a duel offering logic for bots on Duel.
  • Changed bots' names and icons to red.

Lobby system

Want to spend some quality time with your friend while waiting for more to join in order to start Conquest or Skirmish games? Now there is a smart lobby system available directly from the Duel! You're free to fight one-on-one with other players or bots, cooperate in Hold Your Ground against waves, or just wander around the map and enjoy the nature. You can press F6 or F7 to sign up for either Conquest or Skirmish, and once there are five more players willing to join, you'll be able to join together.

  • Added a new lobby system.

Combat changes
Raise your shield

Your shield is your cover! And not knowing when a shield will break might lead to an unpleasant surprise while in combat, which is why a new HUD element was added for those using shields - a shield hitpoints bar. It is located right under the health bar, making it easy to notice no matter how intense your fight is.


  • Added a shield hitpoints HUD element.

Block the stab


With some of the latest changes it became more apparent that stabs with two-handed weapons need to be tweaked a little. While missed stabs remained exactly the same, those stabs that actually hit other players require more time to recover and attack again.

  • Slightly increased recovery time for stabs when they successfully hit.

Eagle eye aim


There were many suggestions to tweak the camera while aiming with bows. Holding the bow after releasing an arrow was recently added, and now tweak for the camera's placement and movement are implemented as well. The first change mainly affects angles at which a bow can be aimed, making it possible to shoot up and down. Use your surroundings to gain a high ground and shoot from safety! The second change altered the placement of the camera, resulting in a much more realistic aiming view.

  • Improved camera movement for bows.
  • Changed camera placement when aiming with a bow.

Bug fixes
  • Fixed shields not taking damage when holding RMB.
  • Fixed sometimes being kicked to main menu after joining a game server.
  • Fixed bodies blocking hits.

36 Kommentare Weiterlesen
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Über dieses Spiel

Notes On Early Access:

Of Kings And Men is coming to Steam's Early Access program. This means the game is still in active development, and will be subject to change. You can find our roadmap below.

Persistent Medieval War

Of Kings And Men allows you to experience huge, player-driven battles like no other. Engage in massive combat with more than 200 players, capture territories, or practice your fighting skills in competitive matches with intuitive melee combat.

Throughout Early Access, Of Kings And Men will introduce strategic elements, allowing players to conquer and control the land by political, economic or military means. Send armies to protect your cities and invade enemy territories. Lead your troops into decisive orchestrated sieges against player-built fortifications that are fought with hundreds of friends and foes simultaneously. Every victory or defeat shapes history forever.

Key Features in the Early Access launch:

  • Battles. Over 200 players can battle it out in large, skirmish regions
  • Factions. Team up and wage war against enemy kingdoms
  • Skills. Train your character and practice your personal skills
  • Progression. Unlock Swords, Polearms, Spears, Bows, Crossbows, and other authentic 13th Century weapons and armors to customize your look and play style
  • Dynamic Combat. Fight with a fast-paced and intuitive combat system, based on the experience of Historical European Martial Arts (HEMA) fighters and medieval manuscripts
  • Custom Engine. Donkey Crew’s custom engine is tailored specifically to the game.


    • Betriebssystem: 64-bit Windows 7, 64-bit Windows 8 (8.1) or 64-bit Windows 10
    • Prozessor: Intel CPU Core i5-2500K 3.3GHz / AMD CPU Phenom II X4 940
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: Nvidia GPU GeForce GTX 660 / AMD GPU Radeon HD 7870
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 10 GB verfügbarer Speicherplatz
    • Betriebssystem: 64-bit Windows 7, 64-bit Windows 8 (8.1) or 64-bit Windows 10
    • Prozessor: Intel CPU Core i7 3770 3.4 GHz / AMD CPU AMD FX-8350 4 GHz
    • Arbeitsspeicher: 16 GB RAM
    • Grafik: Nvidia GPU GeForce GTX 780 / AMD GPU Radeon R9 290
    • Speicherplatz: 10 GB verfügbarer Speicherplatz

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