Faites l'expérience du pilotage extrême dans ces unités blindées appelées Wanzers et plongez dans des combats titanesques et un scénario haletant.
Évaluations des utilisateurs : Variable (419 évaluation(s)) - 63% des 419 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution: 28 sept 2010

Connectez-vous pour ajouter cet article à votre liste de souhaits, le suivre, ou indiquer que vous n'êtes pas intéressé

Acheter Front Mission Evolved

Langues supportées : Anglais, Français, Italien, Allemand, Espagnol


À propos de ce jeu

2171, le monde n'est plus le même. Les pays font maintenant partie de deux super nations rivales : l'U.S.N. et l'O.C.U. Les humains se sont lancés dans une course à l'espace pour s'espionner mutuellement au moyen d'ascenseurs spatiaux. La tension monte le jour où un de ces ascenseur est détruit par une force inconnue. Dylan Ramsey, un jeune ingénieur, se trouve embarqué dans un conflit titanesque entre l'O.C.U. et l'U.S.N.
  • Action à la troisième personne - Action nerveuse dans des environnements urbains, arctiques et autres.
  • Options de personnalisation - Les joueurs peuvent choisir parmi des douzaines d'armes pour construire des machines de guerre.
  • Multijoueur en ligne - FME est le premier de la série qui comprend un mode multijoueur basé sur des équipes de 4 contre 4.
  • Vues surplombantes - Comprend des cinématiques soufflantes des studios qui ont fait les séries des FINAL FANTASY®.
  • Aptitudes au combat - Prenez l'ascendant sur vos ennemis en vous équipant avec des armes spéciales.
  • Système E.D.G.E. - Activez le mode E.D.G.E. de vos équipements pour entrer en mode surpuissant et ralentir vos ennemis.

Configuration requise

    Minimum :
    • Système d'exploitation : Windows XP, Vista, Windows 7
    • Processeur : Intel Pentium D 1.8 GHz ou AMD Athlon 64 x2 1.8 GHz
    • Mémoire Vive : 1 Go de RAM (XP), 2 Go de RAM (Vista/7)
    • Affichage : Carte graphique NVIDIA GeForce 7800 series ou équivalent avec 512Mo de mémoire vidéo
    • DirectX® : 9.0c
    • Disque dur : 11 Go d'espace disque disponible
    • Son : Carte son compatibleDirectX® 9.0c
    • Contrôleurs compatibles : Souris, Clavier, Contrôleur Xbox 360
    Recommandée :
    • Système d'exploitation : Windows XP, Vista, Windows 7
    • Processeur : Intel Core 2 Duo 2.4 GHz ou AMD Athlon 64 x2 2.4 GHz
    • Mémoire Vive : 2 Go de RAM (XP), 3 Go de RAM (Vista/7)
    • Affichage : Carte graphique NVIDIA GeForce 8800 series ou meilleure avec 512 Mo de mémoire vidéo
    • DirectX® : 9.0c
    • Disque dur : 11 Go d'espace disque disponible
    • Son : Carte son compatible DirectX® 9.0c
    • Contrôleurs compatibles : Souris, Clavier, Contrôleur Xbox 360
Évaluations intéressantes des utilisateurs
18 personne(s) sur 24 (75%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2.0 heures en tout
Posté le : 10 mai
Crash-happy during on-foot sections. You have to pixel-hunt for destroyable objects to get enough money to buy neat mech parts. The combat and gameplay aren't very compelling. Multiplayer's dead as a doornail. Google Gearhead or MAV or something else if you're looking for a mech game.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
5.4 heures en tout
Posté le : 27 août
I'm an avid Front Mission fan and I knew before playing that this game was bad, but I had hope that it wasn't as bad as it was made out to be, but wow, just wow.

Believe every negative review about this game, it's bad. Don't buy if you liked old FM.

- The wanzers for all they're worth are really nicely rendered.

- Crashes, a lot. It's 2015 (at the time of the review) the game was created in 2010 and it still crashes because they didn't bother to fix its bugs forcing you to replay missions especially on foot sections.

- The story is bottom barrel garbage. It's like an extremely incoherent version of the worst Gundam story mixed with a poor interpretation of Front Mission: Gunhazard's story mixed with a heavily Americanised story akin to modern FPS at the time. Instead of crafting a compelling side story in the universe of Front Mission we've come to know, we get the "it's a reboot" trope with everything starting in New York like in the movies, I'll let that sink in. Nothing in it makes any sense and everything is about Dylan the MC.

Sound and Audio
- The sound and audio are mediocre at best nothing stands out. The game's score has that Hollywood feel which you'll recognise from the start screen and is extremely generic and lacklustre. It doesn't have the inventive score capacity displayed in the prior entries.

- Wanzer weapons feel so underpowered, either that or the enemies are enormous bullet sponges.

- Customisation is garbage whether you're an old Front Mission fan or a newcomer. You earn money in levels to buy parts to customise your wanzer so it should be great and a saving grace right, wrong. Before buying parts you'd normally select the parts see how it looks on your wanzer then look at its stats against what's currently equipped. Well you can see the stats but you don't get a preview of the part all you get is a picture with poor resolution under the stats. So if you want to view it on you wanzer you'll have to waste money purchasing it and once you buy it there's no way to go back to your previously equipped part unless you repurchase it...I'll let that sink in as well.
- You can now paint each part(limb) separately, it sounds nice until you realise how much of a hassle it is. Each part can be coloured differently via a colour picker however it's rather fiddly and doesn't remember colours when you want to recolour other parts so if you want to use the same shade of a colour throughout your wanzer good luck remembering and finding the colour.

- Why do you even have companion AI partners if they're going to be utterly useless? Your partners basically do nothing throughout the game. Sure they can shoot the enemies but what's the point if they do no damage and I mean no damage at all. Here's an example missiles do a decent amount of damage, 4 missiles can reduce basic enemy health by a 1/4 however when one of your partner fire their missiles full barrage of 4 the enemies take no damage...I kid you not.
- Enemy AI is even worse than your partners, if there's a fire fight between you partners and enemies the enemy AI's aim is potato but once you get into the picture their aim go to pin-point laser assisted. Also they become affixed on you no matter what, disregarding your partners altogether.

On Foot Sections
- The on foot sections are so generic, under developed and buggy I wonder as to why they were even included. When you dismount you're equipped with an assault rifle and a rocket launcher which can take down enemy wanzer with 4 shots Now you might be saying "4 shots that seems overpowered" and it is considering it takes 16 missiles while in wanzer to destroy basic enemy wanzer.

Out of place Wanzer Designs
- The wanzer designs designed specifically for this game do not match the current long standing design the series has or is known for and come off as being out of place when compared. What you get is some more akin to concept sketch with unnecessary curves and skulls

You know you're in for a rough ride from the beginning cutscene where they pronounce wanzer as wanzer instead of vanzer. I tried to like it but it's a terrible game with or without the FM series applied biases. It brings nothing new to the table while poorly accomplishing everything which existed prior. Everything about this game is a let down, from the incoherent story, customisation, forced game sections, on foot sections, unlikeable characters. Square should've had more confidence in itself and released a turn-based tactics game with the improvements which FM5 made as that was the most perfect version.
Can I recommend this game to long-time FM fans who may think that it's not that bad, no. Can I recommend this game to mech fans hoping for a new game to play, no.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
7 personne(s) sur 10 (70%) ont trouvé cette évaluation utile
123.9 heures en tout
Posté le : 16 mai
Great game. It only requires more players for online mode. I've gathered 2 new players. As long we have more people to play with, this game is fantastic. Last stand does have a major bug however, besides that everything is dandy.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
18.1 heures en tout
Posté le : 22 juillet
AWSOME. AWSOME AWSOME AWSOME. Yes the servers are dead. Yes there are like no multiplayer players. But if you are intrested in the game buy it. I love it. And if you do buy it, look for a "live again" chat in the game cominuity for a large group of people who play. Defiently worth the 10 i put in.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 8 (63%) ont trouvé cette évaluation utile
8.1 heures en tout
Posté le : 29 avril
*A mech-lover's Spoiler-free Review

If you have been wondering how does it feel to ride a Wanzer that you have been commanding in previous games, this game puts you in the helm of Wanzer combat at its finest!!!!

To those new to the series, this is a very good mech game (if you can get over with some of its issues).


*Fast Paced-Mecha combat
*Stays faithful to the essence of Wanzer customization in the previous games
*Graphics are stunning
*Punching a Wanzer never felt so satisfying
*So many customization combinations!!!!


*Voice acting is kinda lifeless, sometimes their inflections are out of place
*No one plays multiplayer....

Tiny rants:

*Story mode characters are interesting, but they are not expanded upon, they dont even introduce themselves right.

*Your loadout in the cutscenes do not reflect your actual loadout...

*The choosing a prebuilt model overwrites your Wanzer's style (Color, Decals, etc.)

*Sniper Rifle Controls are weird, takes time getting used to...

*Some weapons cannot be placed in the left hand (WHY? In old Front Mission games you can freely use any hand weapon in any hand.)

*Regenerating Health (It doesnt make sense... I hoped the game would explain it but no.... Game developers, please stop using this weird mechanic... it removes realism from the game...)

*You dont get rewards for destroying individual parts (Lets say, if you destroy a left arm in past Front Mission Games, that arm is gone, here, the broken arm is still a major threat even when you consider the Accuracy loss)

*Some equipment are useless...

*Melee damage can no longer be amplified by spare power... Unlike in previous games...bummer...

*E.D.G.E. System only lasts for a few seconds and strangely enough, it hampers the pace of action... Why put it? O.o

Overall, its an 8/10!!!!

Its a great game!!!! Though there times it feels unpolished, still it stands as a great game!!!!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante