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Faites l'expérience du pilotage extrême dans ces unités blindées appelées Wanzers et plongez dans des combats titanesques et un scénario haletant.
Date de parution: 28 sep 2010
Tags populaires des utilisateurs pour ce produit :
Regarder les 3 vidéos

Acheter Front Mission Evolved

Langues supportées : Anglais, Français, Italien, Allemand, Espagnol

À propos du jeu

2171, le monde n'est plus le même. Les pays font maintenant partie de deux super nations rivales : l'U.S.N. et l'O.C.U. Les humains se sont lancés dans une course à l'espace pour s'espionner mutuellement au moyen d'ascenseurs spatiaux. La tension monte le jour où un de ces ascenseur est détruit par une force inconnue. Dylan Ramsey, un jeune ingénieur, se trouve embarqué dans un conflit titanesque entre l'O.C.U. et l'U.S.N.
  • Action à la troisième personne - Action nerveuse dans des environnements urbains, arctiques et autres.
  • Options de personnalisation - Les joueurs peuvent choisir parmi des douzaines d'armes pour construire des machines de guerre.
  • Multijoueur en ligne - FME est le premier de la série qui comprend un mode multijoueur basé sur des équipes de 4 contre 4.
  • Vues surplombantes - Comprend des cinématiques soufflantes des studios qui ont fait les séries des FINAL FANTASY®.
  • Aptitudes au combat - Prenez l'ascendant sur vos ennemis en vous équipant avec des armes spéciales.
  • Système E.D.G.E. - Activez le mode E.D.G.E. de vos équipements pour entrer en mode surpuissant et ralentir vos ennemis.

Configuration requise

    Minimum :
    • Système d'exploitation : Windows XP, Vista, Windows 7
    • Processeur : Intel Pentium D 1.8 GHz ou AMD Athlon 64 x2 1.8 GHz
    • Mémoire Vive : 1 Go de RAM (XP), 2 Go de RAM (Vista/7)
    • Affichage : Carte graphique NVIDIA GeForce 7800 series ou équivalent avec 512Mo de mémoire vidéo
    • DirectX® : 9.0c
    • Disque dur : 11 Go d'espace disque disponible
    • Son : Carte son compatibleDirectX® 9.0c
    • Contrôleurs compatibles : Souris, Clavier, Contrôleur Xbox 360
    Recommandée :
    • Système d'exploitation : Windows XP, Vista, Windows 7
    • Processeur : Intel Core 2 Duo 2.4 GHz ou AMD Athlon 64 x2 2.4 GHz
    • Mémoire Vive : 2 Go de RAM (XP), 3 Go de RAM (Vista/7)
    • Affichage : Carte graphique NVIDIA GeForce 8800 series ou meilleure avec 512 Mo de mémoire vidéo
    • DirectX® : 9.0c
    • Disque dur : 11 Go d'espace disque disponible
    • Son : Carte son compatible DirectX® 9.0c
    • Contrôleurs compatibles : Souris, Clavier, Contrôleur Xbox 360
Évaluations intéressantes des utilisateurs
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
88 produits enregistrés
2 évaluations
12.9 heures en tout
Bon, des les premieres minute on se rend compte que ce jeu est bidon ! Il n'y a pas ou peut de travail sur l'histoire et l'ambiance. Ca pue l'interface console (j'imagine que c'est un portage) et le moteur graphique est moyen (surtout pour un jeu de 2010). Dans la categorie WTF on a la cutomisation, qui est introduite de maniere maladroite (en fait ils auraient du ne pas l'introduire, ca serait mieu passé) Encore une fois l'interface est mal faite.

Cela dit si vous aimez les gros mecha, on peu faire abstraction et essayer d'aller plus loin. Du coup on se retrouve dans une machine lourde, qui tank pas super (on doit bien justifier l'utilisation de la touche "esquive"donc pourquoi pas). Et la on remarque que notre nouveau prototype de mecha (en fait c'est un wanzer) est fait par un ingénier incompetant : On a un super ordinateur dans la boite, mais pas moyen de tirer droit, pas de correction du recule (OUI il y a du recule ! sauf pour le lance roquette ! :DDD ), pas de visée tactique, bref on aurai presque l'impression de jouer a CounterStrike. Par contre l'ajout du bullet time montre bien une chose : en fait a part les graphismes, c'est pas un jeu de mecha ! C'est plus une boite ou on a essayer de mixer plusieures recettes et ca donne un truc pas vraiment commestible.
Posté le : 13 février 2014
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
5 produits enregistrés
1 évaluation
27.7 heures en tout
Très bon jeu de mecha :)
Posté le : 21 février 2014
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29 personne(s) sur 45 (64%) ont trouvé cette évaluation utile
182 produits enregistrés
2 évaluations
8.1 heures en tout
This game is abyssmal. The only reason why I finished was because I put money in it and I didn't want it to be wasted. With that said let's get to the trial. Where to begin; it's boring, I just wanted to quit halfway through the game, but you know, money spent, and with that said lets get down to the boring aspects. My biggest gripe is the weapon system, a single gun alone is underpowered, I went into battle weilding two, in addition Front Mission Evolved puts an emphasis on shooting body parts, such destroyed body parts leave the enemy at a disadvantage, which really doesn't matter because you blow them apart seconds later for the effect to be relevant.

The gameplay is very linear, the game won't let you play certain missions unless you have a sniper rifle, kind of legs or something or other. The controls are also pretty clunky, mouse movement is fine but the controls on your keyboard are a different story.

Speaking of which, you get a relatively small variety of weapons, rifles, SMG's, swords, sniper rifles, shotguns, and shields (why the ♥♥♥♥ are these here?), but you also get should mounted weaponry, which are pretty nice, mainly missile launchers, rockets, miniguns. These help out a lot, because as I cannot stress enough, your guns are pretty weak. Not to mention the sniper rifle is useless in boss fights and around the end of the game. The guns also have an overheat system, as do the shoulder weaponry, pretty annoying, like the SKATE's recharge. However you can also utilize just a sword and shield if you want a swordsman style gameplay but I'll touch upon that later.

Then comes along the movement system, walking is mind numbingly slow, as such the only way to get around is to use the SKATE System, and the disadvantages mean life or death in some cases, burning out the entire charge for SKATE forces you wait 8 seconds for a recharge (or less depending on customization), a lot of stuff can go down in the time, especially near the end of the game, and that's time nobody has either! You also get the EDGE system, time slows down, you become invulnerable and deal out godly amounts of damage, the EDGE system is recharged through fighting.

The enemies are all cookie cutter-type enemies, they pose no challenge, little threat, their just...there pretty much, yet they remain durable enough for me to need two guns, at times a new type will be introduced but really it's just the same thing with a different gun or body type. This all makes the combat and gameplay repetitive, as the only things getting changed up don't make an impact, and there are no enemies that try something dramatic or pull a twist., it's 5 types, they're all fodder. There's also bosses, and around the end you fight 4 you met earlier and you fight them alone, pretty darn difficult, only interesting moment really.

The story, CLICHES GALORE and it's dull and typical like a lot of things Hollywood pumps out. Unknown bad guy decides to be a terrorist and destroys space elevators to make a statement about the world, and the young perky engineer guy (protagonist) must rise and stop him. No plot twists, it's just...bland. Which brings me to the characters! Oh boy are you in for a treat! One dimensional! The characters don't change, they don't adopt new viewpoints, get different outlooks on life, you know the symptoms, voice acting is fine, but the catchphrases are a pain. Hope you like cutscenes, you'll get endless amounts to progress the story.

With that said lets get down to the maps, LINEAR ON-RAILS SHOOTER HO! Summarized it, you're forced down a path with the same enemies (stated earlier) all to get to something. With occassional breaks into large areas to move around and fight enemies, bosses, only to be shoved down the same forward path again. But it's got collectables laden along the way, a ♥♥♥♥ton, have fun finding 20 sensor nodes in nooks, crannies, you name it. However there are three emblems per level, these unlock decals and emblems for your mech, basically the only collectables that matter.

Now from time to time, you won't be fighting in a mech you'll sometimes be on foot in third person, and the weapons selection is small, rifle, rocket launcher, shotgun, grenades, and the enemies this time around are just as cookie cutter! The on-foot segments are a change of pace, but they don't break the monotony, as it all delves back into the same formula as when driving a mech. Same goes for gunship landing segments, however, I did find those a bit fun, mainly because I got guns that were actually powerful, but it all boils down to 'circle area, and land.'

Are we done? Nope! Remember when I mentioned that bit about swordsman style, well were getting into customization! Now to the games credit, customization is pretty nice (of course, they posted it all over the videos and pics). You get to compare weapons, body types (this is the armor), backpacks, legs and arms, and really you can customize to some pretty big lengths. There are three types of legs, bi-pedal, multi-leg, and hover, their all just about the same though as what really matters is the skate system, but multi-leg does let you carry more heavier weaponry while hover gives you more manuvering. You can change up your weapons to become like, a dual sword weilding person, a heavy sniper, or just do what I did and fit as much OP stuff on as possible.

Backpacks give you all kinds of benefits, more energy for SKATE, anti-missile systems, more power for carrying heavier weaponry, faster recharge, movement and such, and the game won't force you to use a certain kind of backpack for missions. And while were on customization, you can choose decals, colors, you know the jist.

But the biggest incriminating factor about this game is the fact it has multiplayer, BUT NO ONE PLAYS IT, it's dead. makes the DLC pretty useless, along with the customization and decals mentioned earlier. Also to addon is that the end of the game, the final part, is very unforgiving.
All this combines to make little to no-replayability.
The designs and looks of the mechs are pretty nice though, that's the only redeeming factor.

TL;DR: Front Mission Evolved is boring, linear, on-rails, and it's a massive time sink for such boredom, multiplayer is non-existant, the story is dry and flat, and it's all stuffed behind pretty graphics. Don't buy it. It's not worth anything.
Posté le : 10 décembre 2013
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19 personne(s) sur 27 (70%) ont trouvé cette évaluation utile
168 produits enregistrés
4 évaluations
9.5 heures en tout
Alright, let's talk about a game I bought because it was cheap and I based only on the screenshots. NOTE: I never played a front mission game before, I know its more of a strategy game but I am basing it off what I was presented with ingame.

Gameplay: The combat in my opinion is VERY satisfying, explosions are loud, your enemys explode violently and their husks ragdoll to the ground. You can dismember enemies to weaken them or just shoot the center mass to kill them outright. I am pretty sure when you dismember them you weaken their overall armor but I only noticed this with the boss fights. Combat is pretty tough, I died 22 times throughout the campaign on normal You can also skate around like every japanese mech game ever which is basically when you slide around using jets and somehow not scraping up your mech's feet. Combat is somewhat on the faster pace with the skating with you and enemies and the general low health of both parties. Also the game does a good job making it feel like you are controlling a mech, with your mech stomping around when you are not skating and the screen shaking (not the bad shaking where aim is crap, the good shaking where your crosshair does not move) Most of the guns feel powerful aswell. Customization is fun and not that restrictive. You make a 'Wanzer' (from the German word "wanderpanzer"; wander for "walking, and panzer for "armor") using differant arms, legs, torsos, weapons and backpacks. I must admit I am disappointed at the lack of digitigrade legs and tank treads, but their is plenty of parts to choose from.

Graphics: The graphics are nice, characters look like humans and the mechs look like mechs. Cities are detailed and blah blah its a game from the modern age all games look amazing nowadays. Enemies can lose limbs (well you blow off the armor to reveal the inner workings, which looks cool as hell)

Sound: The sound is good, the guns sound cool and explosions are loud. The voice acting sounds a bit weird at some points of the game, but its not that bad.

Story: Alright time for the story, you play as Dylan Ramsey as an engineer working to make wanzer prototypes and while going on a test run, some major sh!t goes down in New York. Time to head into battle with little thought! You mainly are looking for your father but its kinda dangerous because enemy wanzers, troops and tanks want you very dead. That's about as far as I will go with story because I don't wanna ruin it. The story was not the best in my opion but it kept me intrested all the way through, course it has everything from violance to romance (lots of ♥♥♥♥ blocking, may I add. (why is that word blocked? What if I use it in a non vulgar way such as setting up a gun for firing?)) I also will add that the bosses are puss!es and run away alot, BUT when you do kill them its sastifying.

Conclusion: I went in with low expectations, but I was pleased. The game is fun and I played all the way through in one go. The game is 6 (My profile says 5.9 so I am rounding) hours long, this includes retries from death. I do have a complaint for the story, difficulty spikes and some cliche crap here and there, but I had fun, that's all that matters, right? I never played Front Mission before and I know this game is very differant from all the others as the others are turn based strategy and this is a thirst person shooter. I can see how fans of the series can be disappointed but I say, atleast give this game a chance. I give it an 8/10.
Posté le : 1 janvier 2014
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18 personne(s) sur 26 (69%) ont trouvé cette évaluation utile
2,665 produits enregistrés
23 évaluations
7.3 heures en tout
If you ever played any of the Front Mission series before or if you are a fan of the Armored Core Series then you will enjoy Front Misssion Evolved.

The movement, mech customizing and game experience is very much like the Armored Core series putting you in the action, allowing you to boost, skate, hover, use melee, fire weapons from your left and right hands and your left and right shoulders.

You can buy and equip upgrades to your mech, allowing you to change the arms, legs, torso, left and right hand weapons, left and right shoulder weapons and your backpack.You can even customize the appearance of your mech. You will also find a nice assortment of weapon upgrades to equip; light machine guns, medium machine guns, shotguns, shields, melee weapons, gatling guns, bazookas, grenade launchers, rocket launchers, missile launchers and more.

So really, if you are a fan of any mech style game then you will enjoy Front Mission Evolved.

This is definitely a game worth adding to your Steam library. :)
Posté le : 24 janvier 2014
Cette évaluation vous a-t-elle été utile ? Oui Non