Experience piloting and customizing massive armored units called Wanzers while engaging in high-intensity battles driven by a compelling story. The battle begins now!
사용자 평가:
Overall:
복합적 (평가 531 개) - 이 게임에 대한 사용자 평가 531개 중 61% 가 긍정적입니다.
출시 날짜: 2010년 9월 28일

로그인하셔서 게임을 찜 목록에 추가하거나, 팔로우하거나, 관심 없음으로 표시하세요.

Front Mission Evolved 구매

지원하는 언어: 영어, 프랑스어, 이탈리아어, 독일어, 스페인어

 

게임에 대해

In the year 2171, the world is a changed place. The countries have merged into rival super nations called U.C.S. and O.C.U. The human race started a massive push into space by building orbital elevators to set up surveillance satellites to watch over their adversaries. However, tension rises when a U.C.S. orbital elevator is destroyed by unknown forces. Dylan Ramsey, a young engineer, finds himself quickly caught in a swirl of destruction, conspiracies and crumbling alliances in a new war brewing between the O.C.U. and the U.C.S.
  • Third-Person Shooter Action - Fast-paced action awaits as players battle enemies in the concrete mazes of cities, the frozen wastes of the Antarctic and a host of unique locations.
  • Customization Options - Players can strategize their combat by choosing from dozens of weapons, shoulder attachments, and wanzer parts to build a war machine that suits their play style.
  • Online Multiplayer - FME is the first in its series to boast online multiplayer with a team-based mode with up to 4-on-4 wanzer-sized death matches.
  • Over-the-Top Visuals - Features breathtaking CG movies by Visual Works, the cutting-edge studio whose previous work includes cut scenes for the acclaimed FINAL FANTASY® series.
  • Battle Skills - Gain a tactical advantage over an opponent by equipping your weapons with a wide variety of different skills such as a corrosive or piercing shot.
  • E.D.G.E. System - Activate the E.D.G.E. system on your wanzer to enter a state of high-performance overdrive by boosting its power and slowing down enemies.

시스템 요구 사항

    Minimum:
    • OS: Windows XP, Vista, Windows 7
    • Processor: Intel Pentium D 1.8 GHz or AMD Athlon 64 x2 1.8 GHz
    • Memory: 1GB RAM (XP), 2GB RAM (Vista/7)
    • Graphics: 512MB NVIDIA GeForce 7800 series graphics card or equivalent
    • DirectX®: 9.0c
    • Hard Drive: 11 GB Free Space
    • Sound: DirectX® 9.0c compatible sound card
    • Controller Support: Mouse, Keyboard, Xbox 360 Controller
    Recommended:
    • OS: Windows XP, Vista, Windows 7
    • Processor: Intel Core 2 Duo 2.4 GHz or AMD Athlon 64 x2 2.4 GHz
    • Memory: 2GB RAM (XP), 3GB RAM (Vista/7)
    • Graphics: 512MB NVIDIA GeForce 8800 series graphics card or better
    • DirectX®: 9.0c
    • Hard Drive: 11 GB Free Space
    • Sound: DirectX® 9.0c compatible sound card
    • Controller Support: Mouse, Keyboard, Xbox 360 Controller
Customer reviews
Customer Review system updated! Learn more
Overall:
복합적 (평가 531 개)
Recently Posted
The Black Butcher
( 8.1 시간 기록 )
게시 일시: 2016년 5월 16일
What a terrible, terrible, terrible, terrible, Terrible, TERRIBLE Game.
MsgNinja
( 2.3 시간 기록 )
게시 일시: 2016년 5월 14일
Good game but MP is dead curretly unless you have friends who want to play.

MP are dead because no one get online anymore.

Game is old so rarely no one play it rarely.

Wish someone play MP with me on this game.
Silver Cactus
( 3.0 시간 기록 )
게시 일시: 2016년 5월 14일
How to put it nicely... as an action game, ... it does a great job as a comedy...

Game Mechanics arent that bad, the aiming asistance is kinda annoying tho, forcing you to fire at places even though you wont hit (when the arget is moving).
Game Plot?... kinda dull... voice acting, so so....

I will give this game a 6 out of 10 ... just because some drama momments got me laughing ....

If you have to pay for this game... wait for a humble bundle or some kind of offer... do not buy by itself because you wont feel the money invested if worth it...
genesiscrimsonheart
( 7.8 시간 기록 )
게시 일시: 2016년 5월 14일
This game is really weird for me. I love the comabt and customazation, but the diffuclty spikes are insane, charcters poorly flushed out and the story is just plain boring.
Fionna
( 5.6 시간 기록 )
게시 일시: 2016년 5월 6일
The classic Front Mission games were of the turn-based strategy genre, and were most excellent. You really had to work for your victories and fine-tuning your pilot's skills meshed well with the mix-and-match style of Wanzer design. I always looked forward to playing Front Mission games, even picking up the original "remix" version for the Nintendo DS.

Having said this, I must testify that Front Mission Evolved betrays the classic formula that made the original Front Mission games so great. Instead of giving us Front Mission 4, which looked absolutely fantastic, they gave us this ridiculously lame version of From Software's Armored Core. None of the DLC makes a damned bit of difference, the controls are just terrible, the action is awkward, making you find little things around the map in order to get bonus achievements is idiotic and not fun, and the interface is a complete mess and very awkward. I'm under the impression that this is a terrible port of a console game because trying to navigate your way through the menus is just sheer torture.

Give us the turn-based variety of Front Mission, please. Spare of this derivative crap.
Davewatsit97
( 7.1 시간 기록 )
게시 일시: 2016년 4월 27일
DEAD GAME
Sora96
( 0.1 시간 기록 )
게시 일시: 2016년 4월 10일
Great game written by legendary developer Motomu Toriyama!
Kelanor
( 8.1 시간 기록 )
게시 일시: 2016년 3월 25일
This game was awesome. Short, but awesome. 100% worth it if on sale. Think fast paced mech warrior, add nice story and voice acting. You won't regret it. Around 10 hours gameplay.
Timpro
( 9.9 시간 기록 )
게시 일시: 2016년 3월 22일
10/10 Woud buy this game again for 95Cents
Monkie
( 9.6 시간 기록 )
게시 일시: 2016년 3월 17일
this is an awesome game
really fun gameplay with solid controls
just don't use a gamepad (or even have one plugged in) during the on foot segments (it'll crash often if you do)
still an amazingly fun game though
good mech customization as well
Night Shade
( 8.1 시간 기록 )
게시 일시: 2016년 3월 11일
Story and way it is told. are way to cliche to enjoy
ChapterShield
( 15.6 시간 기록 )
게시 일시: 2016년 3월 7일
To be completely honest, I believe this may be the Strongest Ground Base Mecha Game on Steam today.
Despite the fact that this game has came out on 2010, it's core mechanics are Solid .

In combat, you will have four places to target in enemy Wanzers (otherwise to us, Mechas). The torso, each respective arms, and the legs. While the torso represents the main health, each other part will contribute to your Combat Abilities. You break them, your ability to fight will become that much more crippled.
Now this will mean you need to play smart. Seriously smart. I won't joke around when I say Mobility is a Key factor in this game.

Your Wanzer's ability to Skate around is your most powerful tool the Controller can utilise.
That being said, if your Legs (aka, your Skating Mobility) gets destroyed, you'll be crippled like a horse missing a leg. You're gonna have a bad time. So better get looking for a health pack!
The main reason why I emphasize the importance of Mobility is because you can Quite Literally, dodge Everything.
'Oh, are those a trail of Machine Gun Bullets aimed at me? Let me keep dashing to the side!'
'Huh, is there a shower of Mortal coming down from the sky? Better Skate out of the way!'
'Grrr, is that a suicide brawler after my ♥♥♥? Better Kite backwards while shooting!'
'Ah, is that a series of Homing Missiles Locked onto me? I think I should Stutter-Step left and right!'

On top of that, anytime during the game, when you realize that a certain Arsenal of Weapon Choice isn't working out and frustrating you, You Can Change It Midgame.
Yes, I said that right; you can ♥♥♥♥♥♥♥ change your Loadout during the middle of the mission without restarting it.
As a gamer that enjoys trying each type of weapon available, I can't emphasize how grateful this Privilege the developers have implemented into the game. It shows a great understanding for perspective on our behalf.
Gone are the days where you need to restart the game to change your playstyle! … Oops, I forgot that Triple A Developers now Suck Again Q.Q

☆ ★ ☆ ★ ☆
But there are some few problems…
Generic Characters. Linear Story. Cut Paste Voice Acting. Companion Battle Ai Non-existent. Lack of NG+.
Bosses can get sometimes infuriating at some OP things (but the game does its part in stepping stones to teach you how to overcome it.)
The Core Item Drops of Energy refills are missing for 95% of the game. I believe the flexibility of the Game could’ve improved so much more if that was available.
Multiplayer is dead. Q.Q I want my achievements pl0x!!! No other Single Player Options besides the Campaign too (least give me Survival Mode or something).
☆ ★ ☆ ★ ☆
Now back to the good points!
Did I mention you can Customize the look of your Wanzer?! :D Not by a lot doh.. A nice touch if I do say so myself.
Did I mention that you feel like you’re in an actually 60-Feet Suit of Metal and Armor? You can actively Crush things beneath your feet! (Sure there’s isn’t much to even step on…) But still! The fact that you have only a few destructible debris is so trilling! (Although I’m srlly peeved at how I’m able to Crush Cars when I walk over them but my 16”Caliber Guns can’t leave a dent… oh well #2010problems)
The Intro and Final Cutscenes were just really Cool in the perspective of a Mecha Anime Watcher. The Orbital Tower Defense Laser was really awesome to watch. The Big weapon that took it down was also really cool to see (despite we never being able to see it again later). While the ending thing really reminded me of the one scene from Gundam Seed (Destiny?). Quite Touching, really. Cue Kimi Wa Boku Ni Niteiru.
So although you don’t quite feel like Jesus Yamato from the Gundam Seed Series.
I did quite feel like Suzaku Kururugi from Code Geass (Season One) with the excellent Mobility of the Knightmare Frames.
☆ ★ ☆ ★ ☆
Conclusion:
Mecha Fans will really like this. But to fully understand the Gameplay, you need to play Smart and keep your Cool.
“Know thy self, know thy enemy. A thousand battles, a thousand victories.” (Sun Tzu)
9.0/10 (Gameplay)
5.5/10 (Overall)
stevew10
( 4.7 시간 기록 )
게시 일시: 2016년 3월 7일
I actually like the game, those who are complaining about it basically being a high-graphics, robotic beat-em-up are right...and its great :D.
I'm not really sure what everyone was expecting, but the controls work smoothly, weapon options with the DLC (even the base weapons were pretty dynamic) allow you to spec your Wanzer easily to your play style.
Personally, I'm having fun with it.
VidyaKing
( 5.7 시간 기록 )
게시 일시: 2016년 3월 6일
This game is so generic it should come in boxes of 48 at Costco. Never before has a game made me feel so much like "yes, this is a video game that exists." pretty barebones gameplay meets shallow customization, and a plot pieced together from the tvtrope giant robot page. This is where I would usually recommend a fair price for a game, but I got my copy of FMe for free and feel like I was still ripped off.
Lord Warlord
( 6.3 시간 기록 )
게시 일시: 2016년 3월 6일
Low res awful port of an average game from when God was a lad. Textures so bad in places I though I had my eyes smeared with Vaseline. Still if you like nostalgia it's worth a blast I suppose.
BlackWing Prime88
( 8.2 시간 기록 )
게시 일시: 2016년 3월 5일
ok here is a very simply review in bullet point form my opinion i LOVED IT mainly because i love mechs i love robots i love transformers i loved this game

and these score only apply when the game and dlc are on discount for at least 15$s

*the story:
The story is ok and is engaging the characters are ok and nice the voice acting is ok : over all the whole story is a 7/10

*cut scenes:
They are bad ♥♥♥ and awesome I loved them I rate them 10/10



*the gameplay:*

Missions: the missions are fun and kool to play with a good amount of verity in 3 parts on rail shooter with the mechs in a transport aircraft, 3rd person shooter part, and a course the mechs game play I rate it the game play a 7/10

Bosses: bosses get progressively harder in huge steps *from the first boss battle* with the last two being insanely hard it is recommended *by me* to play this game on lowest difficulty setting because of this they get a rating of 5/10 very unforgiving ***ALLMOST LIKE dark souls***

conclusion if you are a fan of shooters, robot, mecha, customizing, transformers esk robots, space and syfy in general this is the game for you and it gets a solid 7/10 from me only is on for at least 15$s if any higher the rating drops
Yourgrandma
( 7.4 시간 기록 )
게시 일시: 2016년 3월 3일
TLDR; A excruciatingly mediocre game.

The gameplay starts off bad, piloting/designing a mech is extremely basic, the combat is dull and the AI presents no challenge what so ever. After playing the first two levels you will have seen all of what the game has to offer. It only gets worse from there though with a poor attempt at "variety". Turret sections and then still worse is on foot sections that feel like what i'd expect out of a mobile game from 5 years ago.

http://steamcommunity.com/sharedfiles/filedetails/?id=637472065

If you stick with it what you're in for is a cliched story, poor music, graphics, voice acting and absolute crap level design.

Only square enix could think it would be a good idea to put all its marbles on expanding the franchise by turning the series known for its turn based strategy elements/depth into a shallow outsourced one off failure of a action game that desperately tries to appeal to a western audience.

This is one of the worst handled franchises by square enix, even though most of the games never came to the west they ended up being fan translated. FM: Gun Hazard (snes) spinoff from 20 years ago offers far more compelling story/gameplay/mech building then this game does.

Only reason i even powered through this is because i had a morbid curiosity of seeing how bad this abomination was and what killed off front mission for good. It wasn't worth it.
SundownKid
( 6.1 시간 기록 )
게시 일시: 2016년 3월 2일
I am a big fan of the Front Mission series, however this game takes the Front Mission setting and makes a game that is... basically worse than the Front Mission strategy gameplay in all aspects. It should really be called "Front Mission Devolved".

Youd think that they would put in some effort to justify switching Front Mission to a third person shooter, but it just feels like a cheaply made game.

The plot is laughable - the voice acting is very uneven (a lot of the characters are emotionless when they should show emotion, and ALL the emotional scenes fall completely flat) and it is just poorly written and generic. A major theme of the game is the incredible power of the "EDGE System" which supposedly makes you into a superhuman mech piloting machine, but gameplay wise EDGE is pretty terrible. It only slows down enemies slightly for a few seconds and I hardly used it at all. The one badass female character turns into an emotional wreck halfway through the game just from seeing someone who scares her. The main character is as boring as you can get, with no real motivation besides "revenge!" And the villains have massive plot armor, even after you fight them in a half hour boss battle their wanzers don't get a scratch.

The game's very hard to control with a controller so I would suggest using mouse and keyboard - ESPECIALLY in the (boring) on foot segments which will always crash if you use a controller. Even then however, the animations feel pretty stiff during combat. The on foot sections feel tacked on and even more like an attempt to make the game appeal to "westerners".

The graphics are also pretty poor. Even for the time they came out they were dated. The graphics look like a launch Xbox 360 game from 2006.

The music is of course generic without any of the incredible tracks such as the ones Yoko Shimomura made for the original Front Mission. While it's not horrible, it's also pretty forgettable.

All in all it would have been better if they just ported Front Mission 4 or 5 to Steam (and probably made more money too). The Front Mission series was merely the victim of executive meddling thinking a shooter would appeal more to Westerners. That may be the case but it certainly didn't result in a better game, even as far as third person shooters go.
withalligators
( 13.0 시간 기록 )
게시 일시: 2016년 2월 29일
If you actually bother (don't) to make it to the end of this game (don't) and watch the shockingly long credit sequence (don't), you'll see several Quality Assurance teams listed from around the globe.

...you had one job, people.
Draivyne
( 36.8 시간 기록 )
게시 일시: 2016년 2월 28일
Exellent Game with a relatively short but nice story line, Multiplayer is not as populated as expected but all and all its a good game for the price.
Most Helpful Reviews  In the past 30 days
2명 중 2명(100%)이 이 평가가 유용하다고 함
비추천
7.8 시간 기록
게시 일시: 2016년 5월 14일
This game is really weird for me. I love the comabt and customazation, but the diffuclty spikes are insane, charcters poorly flushed out and the story is just plain boring.
이 평가가 유용한가요? 아니요 재미있음
3명 중 2명(67%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
비추천
7.1 시간 기록
게시 일시: 2016년 4월 27일
DEAD GAME
이 평가가 유용한가요? 아니요 재미있음
4명 중 2명(50%)이 이 평가가 유용하다고 함
비추천
5.6 시간 기록
게시 일시: 2016년 5월 6일
The classic Front Mission games were of the turn-based strategy genre, and were most excellent. You really had to work for your victories and fine-tuning your pilot's skills meshed well with the mix-and-match style of Wanzer design. I always looked forward to playing Front Mission games, even picking up the original "remix" version for the Nintendo DS.

Having said this, I must testify that Front Mission Evolved betrays the classic formula that made the original Front Mission games so great. Instead of giving us Front Mission 4, which looked absolutely fantastic, they gave us this ridiculously lame version of From Software's Armored Core. None of the DLC makes a damned bit of difference, the controls are just terrible, the action is awkward, making you find little things around the map in order to get bonus achievements is idiotic and not fun, and the interface is a complete mess and very awkward. I'm under the impression that this is a terrible port of a console game because trying to navigate your way through the menus is just sheer torture.

Give us the turn-based variety of Front Mission, please. Spare of this derivative crap.
이 평가가 유용한가요? 아니요 재미있음
Most Helpful Reviews  In the past 90 days
9명 중 7명(78%)이 이 평가가 유용하다고 함
비추천
7.4 시간 기록
게시 일시: 2016년 3월 3일
TLDR; A excruciatingly mediocre game.

The gameplay starts off bad, piloting/designing a mech is extremely basic, the combat is dull and the AI presents no challenge what so ever. After playing the first two levels you will have seen all of what the game has to offer. It only gets worse from there though with a poor attempt at "variety". Turret sections and then still worse is on foot sections that feel like what i'd expect out of a mobile game from 5 years ago.

http://steamcommunity.com/sharedfiles/filedetails/?id=637472065

If you stick with it what you're in for is a cliched story, poor music, graphics, voice acting and absolute crap level design.

Only square enix could think it would be a good idea to put all its marbles on expanding the franchise by turning the series known for its turn based strategy elements/depth into a shallow outsourced one off failure of a action game that desperately tries to appeal to a western audience.

This is one of the worst handled franchises by square enix, even though most of the games never came to the west they ended up being fan translated. FM: Gun Hazard (snes) spinoff from 20 years ago offers far more compelling story/gameplay/mech building then this game does.

Only reason i even powered through this is because i had a morbid curiosity of seeing how bad this abomination was and what killed off front mission for good. It wasn't worth it.
이 평가가 유용한가요? 아니요 재미있음
11명 중 8명(73%)이 이 평가가 유용하다고 함
4명이 이 평가가 재미있다고 함
비추천
5.7 시간 기록
게시 일시: 2016년 3월 6일
This game is so generic it should come in boxes of 48 at Costco. Never before has a game made me feel so much like "yes, this is a video game that exists." pretty barebones gameplay meets shallow customization, and a plot pieced together from the tvtrope giant robot page. This is where I would usually recommend a fair price for a game, but I got my copy of FMe for free and feel like I was still ripped off.
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
추천
15.6 시간 기록
게시 일시: 2016년 3월 7일
To be completely honest, I believe this may be the Strongest Ground Base Mecha Game on Steam today.
Despite the fact that this game has came out on 2010, it's core mechanics are Solid .

In combat, you will have four places to target in enemy Wanzers (otherwise to us, Mechas). The torso, each respective arms, and the legs. While the torso represents the main health, each other part will contribute to your Combat Abilities. You break them, your ability to fight will become that much more crippled.
Now this will mean you need to play smart. Seriously smart. I won't joke around when I say Mobility is a Key factor in this game.

Your Wanzer's ability to Skate around is your most powerful tool the Controller can utilise.
That being said, if your Legs (aka, your Skating Mobility) gets destroyed, you'll be crippled like a horse missing a leg. You're gonna have a bad time. So better get looking for a health pack!
The main reason why I emphasize the importance of Mobility is because you can Quite Literally, dodge Everything.
'Oh, are those a trail of Machine Gun Bullets aimed at me? Let me keep dashing to the side!'
'Huh, is there a shower of Mortal coming down from the sky? Better Skate out of the way!'
'Grrr, is that a suicide brawler after my ♥♥♥? Better Kite backwards while shooting!'
'Ah, is that a series of Homing Missiles Locked onto me? I think I should Stutter-Step left and right!'

On top of that, anytime during the game, when you realize that a certain Arsenal of Weapon Choice isn't working out and frustrating you, You Can Change It Midgame.
Yes, I said that right; you can ♥♥♥♥♥♥♥ change your Loadout during the middle of the mission without restarting it.
As a gamer that enjoys trying each type of weapon available, I can't emphasize how grateful this Privilege the developers have implemented into the game. It shows a great understanding for perspective on our behalf.
Gone are the days where you need to restart the game to change your playstyle! … Oops, I forgot that Triple A Developers now Suck Again Q.Q

☆ ★ ☆ ★ ☆
But there are some few problems…
Generic Characters. Linear Story. Cut Paste Voice Acting. Companion Battle Ai Non-existent. Lack of NG+.
Bosses can get sometimes infuriating at some OP things (but the game does its part in stepping stones to teach you how to overcome it.)
The Core Item Drops of Energy refills are missing for 95% of the game. I believe the flexibility of the Game could’ve improved so much more if that was available.
Multiplayer is dead. Q.Q I want my achievements pl0x!!! No other Single Player Options besides the Campaign too (least give me Survival Mode or something).
☆ ★ ☆ ★ ☆
Now back to the good points!
Did I mention you can Customize the look of your Wanzer?! :D Not by a lot doh.. A nice touch if I do say so myself.
Did I mention that you feel like you’re in an actually 60-Feet Suit of Metal and Armor? You can actively Crush things beneath your feet! (Sure there’s isn’t much to even step on…) But still! The fact that you have only a few destructible debris is so trilling! (Although I’m srlly peeved at how I’m able to Crush Cars when I walk over them but my 16”Caliber Guns can’t leave a dent… oh well #2010problems)
The Intro and Final Cutscenes were just really Cool in the perspective of a Mecha Anime Watcher. The Orbital Tower Defense Laser was really awesome to watch. The Big weapon that took it down was also really cool to see (despite we never being able to see it again later). While the ending thing really reminded me of the one scene from Gundam Seed (Destiny?). Quite Touching, really. Cue Kimi Wa Boku Ni Niteiru.
So although you don’t quite feel like Jesus Yamato from the Gundam Seed Series.
I did quite feel like Suzaku Kururugi from Code Geass (Season One) with the excellent Mobility of the Knightmare Frames.
☆ ★ ☆ ★ ☆
Conclusion:
Mecha Fans will really like this. But to fully understand the Gameplay, you need to play Smart and keep your Cool.
“Know thy self, know thy enemy. A thousand battles, a thousand victories.” (Sun Tzu)
9.0/10 (Gameplay)
5.5/10 (Overall)
이 평가가 유용한가요? 아니요 재미있음
Most Helpful Reviews  In the past 180 days
42명 중 32명(76%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
비추천
1.9 시간 기록
게시 일시: 2016년 1월 2일
Summary:
Front Mission Evolved is a third-person mech action game published by Square Enix. Overall it's something I'd expect from perfectly average game. Graphics and sounds are ok, whole action part is just about shooting and punching tanks and big mechs while controlling a big mech (except the on-foot parts). It's not a bad game but it doesn't deserve a recommendation at all as there are so many better games in TPS action genre.

Pros:
- Average gameplay. Don't expect something to get really excited at, just shoot or punch everything and try to enjoy it as much as you can.
- Modify your mech. More assault rifles, more rocket launchers,... or just a better design, spray mechs like your cars in Need for Speed style! Or if you just don't want to customize your mech, you can select a premade one.
- Steam achievements.

Cons:
- Partners' AI. Don't expect much help from them, enemies will even focus on you anytime. They don't die, they don't help. They want to watch and make you feel like you are not alone.
- Story. Just expect cringeworthy and really uninteresting story, this game is based on action.
- Dead multiplayer.
- Linear campaign progress. That wouldn't be bad if it wasn't so obvious. You just see that's always "beat those enemies to move to another sector".
- Average gameplay. You can spend your money better, buy this only if you are really bored and there's nothing better on sale.
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33명 중 21명(64%)이 이 평가가 유용하다고 함
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8.5 시간 기록
게시 일시: 2015년 12월 13일
I just finished the single player campaign and came away pretty dissappointed.

1. The story is the most cliche'd nonsense conceived. Things happen, no real believable development and it sounds like an 80s cartoon with so much focus on the gameplay gimmick, all wrapped up in your standard pretentious references. The acting is bad, but ....given what's there.. can't be expected to be better.

2. Given it's essentially Armored Core lite, you would think they would stick with the gameplay in the former series, but nope.. not a chance. The part selection is rather shallow, the AI is somehow dumber than in the former series, your partners aren't good for anything and the most serious fault is the on foot sections. Why include the onfoot sections? They are an interesting idea, but the execution is like an afterthought. The control/feel for the on foot section is really bad. You could call the overall mech game weak, but the onfoot sections are terrible. At least the aiming in the mech sections is forgiveable.

3. The sound effects in this game is straight out of Transformers the movie. It is terrible, nonsensicle and has such a presence that I was annoyed from start to finish. The music is generic "epic" and forgettable.

4. I played through the campaign and resolved to uninstall it right away, so I have not tried the multiplayer. The mech sections were not that compelling, so I don't think whatever community happens to be there would be worth my time.
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7명 중 6명(86%)이 이 평가가 유용하다고 함
3명이 이 평가가 재미있다고 함
추천
20.7 시간 기록
게시 일시: 2016년 1월 20일
While this game was a bit of an experiment that didn't really work out as far as the series went, it's still a fun, stompy 'mech game. The gun types are varied enough that you have a selection of how you want to fight, the customization is pretty solid, and the graphics aren't bad, considering it's a 5+ year old game. Plus, there's still some people playing multiplayer.

The story for the single player game is more or less ignorable...but you will never find a more Gundam storyline than this game. Not even Gundam is as Gundam as this game. It blows right past the point where the mecha anime genre cliches are annoying to the point where they're so damned hilarious you can't help but chuckle to yourself. Take a shot every time you spot one. Or not. That way lies alcohol poisoning.
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6명 중 4명(67%)이 이 평가가 유용하다고 함
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27.1 시간 기록
게시 일시: 2016년 1월 2일
a good game. lack of users on multiplayer. i would recomend downloading mechwarrior online instead if you want a multiplayer mecha warfare game. (PLUS, ITS FREE TO PLAY)
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4명 중 2명(50%)이 이 평가가 유용하다고 함
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2.7 시간 기록
게시 일시: 2016년 2월 13일
I like the game but it always crash.
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Most Helpful Reviews  Overall
2명 중 2명(100%)이 이 평가가 유용하다고 함
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8.6 시간 기록
게시 일시: 2015년 11월 7일
프론트미션을 스팀에서 할수있다는 점에서는 좋다. 하지만 그렇다고 하기엔 여러모로 뭔가 에매한 게임 게임내 시스템으로 넣어둔 E.D.G.E. 시스템 때문에 뭔가 스토리가 산으로 가는 느낌. 기존의 밀리터리풍 분위기에서 갑자기 원맨아미로 지구를 구하는 전개는... 그리고 성우들 목소리가 심각하게 국어책 읽기라서 몰입도가 떨어진드아아아아 + 스토리 진행 시간이 8시간 안팍인건 짧지 않나 하는 생각이 ㅇㅇㅇ나쁘진 않은데 그렇다고 이 게임이 좋다고 하기에는 다른 수작들이 너무나 많다. 프론트미션 시리즈의 기존 팬이나 메카닉 끼리 치고받는걸 좋아한다면 고려해볼만 하지만 타격감이 일단 많이 떨어진다. 많이. 개틀링이나 바주카를 쏴도 시원하게 긁거나 터치는 느낌이 아니라 물풍선 여러개 터치는거 같은 사운드.... 메카닉들 끼리 탄환을 교환하니 저지력을 많이 바라진 않지만 피격, 타격 사운드가 맥이없으면 딴 요소는 다 좋은데 타격감 하나로 평가를 깍아먹는 리퍼블릭 코만도가 떠오르는....
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338명 중 252명(75%)이 이 평가가 유용하다고 함
11명이 이 평가가 재미있다고 함
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23.4 시간 기록
게시 일시: 2014년 9월 30일
I used to love Front Mission, when it was a tactical RPG. Now, it's just a simple shooter.
Even if it's still a good game, it's not a real Front Mission for me.
If you've never experienced the "real" Front Mission, it's OK.
But if you know what the Front Mission games are, you'll scream !
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113명 중 90명(80%)이 이 평가가 유용하다고 함
3명이 이 평가가 재미있다고 함
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5.4 시간 기록
게시 일시: 2015년 8월 27일
I'm an avid Front Mission fan and I knew before playing that this game was bad, but I had hope that it wasn't as bad as it was made out to be, but wow, just wow.

TL;DR
Believe every negative review about this game, it's bad. Don't buy if you liked old FM.

Pros
- The wanzers for all they're worth are really nicely rendered.

Cons
Bugs
- Crashes, a lot. It's 2015 (at the time of the review) the game was created in 2010 and it still crashes because they didn't bother to fix its bugs forcing you to replay missions especially on foot sections.

Story
- The story is bottom barrel garbage. It's like an extremely incoherent version of the worst Gundam story mixed with a poor interpretation of Front Mission: Gunhazard's story mixed with a heavily Americanised story akin to modern FPS at the time. Instead of crafting a compelling side story in the universe of Front Mission we've come to know, we get the "it's a reboot" trope with everything starting in New York like in the movies, I'll let that sink in. It has no saving grace.

Sound and Audio
- The sound and audio are mediocre at best nothing stands out. The game's score has that Hollywood feel which you'll recognise from the start screen and is extremely generic and lacklustre. It doesn't have the inventive score capacity displayed in the prior entries.

Weapons
- Wanzer weapons feel so underpowered, either that or the enemies are enormous bullet sponges.

Customisation
- Customisation is garbage whether you're an old Front Mission fan or a newcomer. You earn money in levels to buy parts to customise your wanzer so it should be great and a saving grace right, wrong. Before buying parts you'd normally select the parts, see how it looks on your wanzer then look at its stats against what's currently equipped. Well you can see the stats but you don't get a preview of the part, all you get is a picture with poor resolution under the stats. So if you want to view it on you wanzer you'll have to waste money purchasing it and once you buy it there's no way to re-equip your previously equipped part unless you repurchase it...I'll let that sink in as well.
- You can now paint each part(limb) separately, it sounds nice until you realise how much of a hassle it is. Each part can be coloured differently via a colour picker however it's rather fiddly and doesn't remember colours when you want to recolour other parts so if you want to use the same shade of a colour throughout your wanzer good luck remembering and finding the colour.

AI
- Why do you even have companion AI partners if they're going to be utterly useless? Your partners basically do nothing throughout the game. Sure they can shoot the enemies but what's the point if they do no damage and I mean no damage at all. Here's an example, missiles do a decent amount of damage, 4 missiles can reduce basic enemy health by a 1/4 however when one of your partner fire their missiles full barrage of 4 the enemies take no damage...I kid you not. I stood behind a building (so that the enemy wouldn't agro on me) in amazement as my partner fired barrage after barrage and watched its health and it stayed at full health regardless.
- Enemy AI is even worse than your partner's and I'm not taking in a dumb kind of way, I mean in an unfair kind of way. If there's a fire fight between your partners and enemies, the enemy AI's aim is potato but once you get into the picture their aim goes to pin-point laser assisted. Also they become affixed on you no matter what, disregarding your partners altogether.

On Foot Sections
- The on foot sections are so generic, under developed and buggy I wonder as to why they were even included. When you dismount you're equipped with an assault rifle and a rocket launcher which can take down enemy wanzer with 4 shots Now you might be saying "4 shots that seems overpowered" and it is considering it takes 16 missiles while in wanzer to destroy basic enemy wanzer. Before anyone says "But, you could've dismount in FM3 and Gun Hazard" while true once you'd dismount you either had to run for your life or find an unpiloted wanzer as you're squishy and only eqipped with a pistol which did 1 point of damage. If it takes 4 rockets to take down a wanzer what's the point of being in wanzers to begin with.

Out of place Wanzer Designs
- The wanzers designed specifically for this game do not match the current long standing design the series has or is known for and come off as being out of place when compared. What you get is some more akin to concept sketch or anime with unnecessary sharp edges, curves and skulls as opposed to the rectanglular or circular constructs.

Verdict
You know you're in for a rough ride from the beginning cutscene where they pronounce wanzer as wanzer instead of vanzer. I tried to like it but it's a terrible game with or without the FM series applied biases. It brings nothing new to the table while poorly accomplishing everything which existed prior. Everything about this game is a let down, from the incoherent story, poor customisation, forced game sections, on foot sections, generic audio offerings and unlikeable characters. Square-Enix should've had more confidence in itself and released a turn-based tactics game with the improvements which FM5 made as that was the most perfect version to date.
Can I recommend this game to long-time FM fans who may think "that it's not that bad, right?", no. Can I recommend this game to mech fans hoping for a new game to play, no. This game has no redeeming qualities whatsoever. If you're looking for a FM game to play do yourself a favour and play FM:Gun Harzard, FM3, FM4 or FM5 instead.
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76명 중 57명(75%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
추천
9.8 시간 기록
게시 일시: 2014년 1월 1일
Alright, let's talk about a game I bought because it was cheap and I based only on the screenshots. NOTE: I never played a front mission game before, I know its more of a strategy game but I am basing it off what I was presented with ingame.

Gameplay: The combat in my opinion is VERY satisfying, explosions are loud, your enemys explode violently and their husks ragdoll to the ground. You can dismember enemies to weaken them or just shoot the center mass to kill them outright. I am pretty sure when you dismember them you weaken their overall armor but I only noticed this with the boss fights. Combat is pretty tough, I died 22 times throughout the campaign on normal You can also skate around like every japanese mech game ever which is basically when you slide around using jets and somehow not scraping up your mech's feet. Combat is somewhat on the faster pace with the skating with you and enemies and the general low health of both parties. Also the game does a good job making it feel like you are controlling a mech, with your mech stomping around when you are not skating and the screen shaking (not the bad shaking where aim is crap, the good shaking where your crosshair does not move) Most of the guns feel powerful aswell. Customization is fun and not that restrictive. You make a 'Wanzer' (from the German word "wanderpanzer"; wander for "walking, and panzer for "armor") using differant arms, legs, torsos, weapons and backpacks. I must admit I am disappointed at the lack of digitigrade legs and tank treads, but their is plenty of parts to choose from.

Graphics: The graphics are nice, characters look like humans and the mechs look like mechs. Cities are detailed and blah blah its a game from the modern age all games look amazing nowadays. Enemies can lose limbs (well you blow off the armor to reveal the inner workings, which looks cool as hell)

Sound: The sound is good, the guns sound cool and explosions are loud. The voice acting sounds a bit weird at some points of the game, but its not that bad.

Story: Alright time for the story, you play as Dylan Ramsey as an engineer working to make wanzer prototypes and while going on a test run, some major sh!t goes down in New York. Time to head into battle with little thought! You mainly are looking for your father but its kinda dangerous because enemy wanzers, troops and tanks want you very dead. That's about as far as I will go with story because I don't wanna ruin it. The story was not the best in my opion but it kept me intrested all the way through, course it has everything from violance to romance (lots of ♥♥♥♥ blocking, may I add. (why is that word blocked? What if I use it in a non vulgar way such as setting up a gun for firing?)) I also will add that the bosses are puss!es and run away alot, BUT when you do kill them its sastifying.

Conclusion: I went in with low expectations, but I was pleased. The game is fun and I played all the way through in one go. The game is 6 (My profile says 5.9 so I am rounding) hours long, this includes retries from death. I do have a complaint for the story, difficulty spikes and some cliche crap here and there, but I had fun, that's all that matters, right? I never played Front Mission before and I know this game is very differant from all the others as the others are turn based strategy and this is a thirst person shooter. I can see how fans of the series can be disappointed but I say, atleast give this game a chance. I give it an 8/10.
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54명 중 43명(80%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
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2.7 시간 기록
게시 일시: 2014년 7월 9일
I played the previous Front Mission games and they were brilliant! none of them failed to entertain me. However I can see they've tried something new, a real time action game. Being a fan of the previous series, I bought this game. It's an okay game, but its very repetitive and gets boring. The graphics aren't the best either and the weapons variety is very low. Weapons look the same... and I was looking forward to the FV-24B vulcan from the previous games. I did not see it unfortunately :(. Ah wells... I can see they're trying a new thing, but it hasn't gone well and the Front Mission series has officially been announced. Over.
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48명 중 39명(81%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
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10.3 시간 기록
게시 일시: 2015년 2월 21일
Well, this game turned out to be a disappointment.

I bought it remembering the amazing experience I had with Front Mission III on the original PlayStation. Sadly, this can hardly be compared, let alone even be called a FM game. While FM III was a turn strategy RPG, FM Evolved is a third-person shooter - a rather huge step away from the franchhise's original concept. However, this alone would not bother me that much, provided that the game was enjoyable. Sadly, this was not the case. Here's a list of 10 things that in my opinion make this game a failure:

1. Generic plot - insert "save the world" template here and supplement it with a handful of overused cliches.
2. Boring characters - a yet another bunch of two-dimensional cliches you couldn't care less about.
3. Unconvincing voice acting - there is more emotion in the sound of a flushing toilet than in the voices you hear in this game.
4. Failed customization - even though there is a variety of wanzer models and parts to choose from, the default model is so OP in comparison that you will always go for it.
5. Annoying enemy AI - this game should be called "Dylan must die" because every single enemy is hellbound on targeting you. It doesn't matter how many allies you have in the mission or how much closer they are to the enemy than you - every single hostile unit will aim and shoot at you regardless of the distance or circumstances.
6. Failed role system - because of the enemy AI, you basically cannot play as anything other than mid-to-short range brawler. Wanted to play as a sniper? Forget it - the enemy will never leave you alone, regardless of the difficulty level.
7. Annoying bosses - fighting bosses is almost entirely luck-dependent as most of them have one or two ridiculous attacks that you can either hardly avoid and/or survive.
8. Failed ally AI - your allies are useless. Completely and always.
9. Human mode glitches - when running around as a human, prepare for some uncooperative controls and random kicks to Windows.
10. Lack of a save option - the biggest failure this game has to offer. You simply cannot save by yourself and are subject to the mercy of the autosave and elusive check points. You will have to replay a lot when the game kicks you out to Win, and trust you me that it freakin' will.

Not worth your time.
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93명 중 66명(71%)이 이 평가가 유용하다고 함
6명이 이 평가가 재미있다고 함
추천
3.8 시간 기록
게시 일시: 2014년 8월 15일
FME is a great game. The single player is great, BUT the multiplayer? If you are getting this game for multiplayer prepare to face... nobody. if you want to play with your friends tell them and then you can play a LAN game, but other than that, it's empty. Even though the game has no multiplayer it is a great single player experience. Thank you, and i hope this review was helpful!
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96명 중 63명(66%)이 이 평가가 유용하다고 함
비추천
8.1 시간 기록
게시 일시: 2013년 12월 10일
This game is abyssmal. The only reason why I finished was because I put money in it and I didn't want it to be wasted. With that said let's get to the trial. Where to begin; it's boring, I just wanted to quit halfway through the game, but you know, money spent, and with that said lets get down to the boring aspects. My biggest gripe is the weapon system, a single gun alone is underpowered, I went into battle weilding two, in addition Front Mission Evolved puts an emphasis on shooting body parts, such destroyed body parts leave the enemy at a disadvantage, which really doesn't matter because you blow them apart seconds later for the effect to be relevant.

The gameplay is very linear, the game won't let you play certain missions unless you have a sniper rifle, kind of legs or something or other. The controls are also pretty clunky, mouse movement is fine but the controls on your keyboard are a different story.

Speaking of which, you get a relatively small variety of weapons, rifles, SMG's, swords, sniper rifles, shotguns, and shields (why the ♥♥♥♥ are these here?), but you also get should mounted weaponry, which are pretty nice, mainly missile launchers, rockets, miniguns. These help out a lot, because as I cannot stress enough, your guns are pretty weak. Not to mention the sniper rifle is useless in boss fights and around the end of the game. The guns also have an overheat system, as do the shoulder weaponry, pretty annoying, like the SKATE's recharge. However you can also utilize just a sword and shield if you want a swordsman style gameplay but I'll touch upon that later.

Then comes along the movement system, walking is mind numbingly slow, as such the only way to get around is to use the SKATE System, and the disadvantages mean life or death in some cases, burning out the entire charge for SKATE forces you wait 8 seconds for a recharge (or less depending on customization), a lot of stuff can go down in the time, especially near the end of the game, and that's time nobody has either! You also get the EDGE system, time slows down, you become invulnerable and deal out godly amounts of damage, the EDGE system is recharged through fighting.

The enemies are all cookie cutter-type enemies, they pose no challenge, little threat, their just...there pretty much, yet they remain durable enough for me to need two guns, at times a new type will be introduced but really it's just the same thing with a different gun or body type. This all makes the combat and gameplay repetitive, as the only things getting changed up don't make an impact, and there are no enemies that try something dramatic or pull a twist., it's 5 types, they're all fodder. There's also bosses, and around the end you fight 4 you met earlier and you fight them alone, pretty darn difficult, only interesting moment really.

The story, CLICHES GALORE and it's dull and typical like a lot of things Hollywood pumps out. Unknown bad guy decides to be a terrorist and destroys space elevators to make a statement about the world, and the young perky engineer guy (protagonist) must rise and stop him. No plot twists, it's just...bland. Which brings me to the characters! Oh boy are you in for a treat! One dimensional! The characters don't change, they don't adopt new viewpoints, get different outlooks on life, you know the symptoms, voice acting is fine, but the catchphrases are a pain. Hope you like cutscenes, you'll get endless amounts to progress the story.

With that said lets get down to the maps, LINEAR ON-RAILS SHOOTER HO! Summarized it, you're forced down a path with the same enemies (stated earlier) all to get to something. With occassional breaks into large areas to move around and fight enemies, bosses, only to be shoved down the same forward path again. But it's got collectables laden along the way, a ♥♥♥♥ton, have fun finding 20 sensor nodes in nooks, crannies, you name it. However there are three emblems per level, these unlock decals and emblems for your mech, basically the only collectables that matter.

Now from time to time, you won't be fighting in a mech you'll sometimes be on foot in third person, and the weapons selection is small, rifle, rocket launcher, shotgun, grenades, and the enemies this time around are just as cookie cutter! The on-foot segments are a change of pace, but they don't break the monotony, as it all delves back into the same formula as when driving a mech. Same goes for gunship landing segments, however, I did find those a bit fun, mainly because I got guns that were actually powerful, but it all boils down to 'circle area, and land.'

Are we done? Nope! Remember when I mentioned that bit about swordsman style, well were getting into customization! Now to the games credit, customization is pretty nice (of course, they posted it all over the videos and pics). You get to compare weapons, body types (this is the armor), backpacks, legs and arms, and really you can customize to some pretty big lengths. There are three types of legs, bi-pedal, multi-leg, and hover, their all just about the same though as what really matters is the skate system, but multi-leg does let you carry more heavier weaponry while hover gives you more manuvering. You can change up your weapons to become like, a dual sword weilding person, a heavy sniper, or just do what I did and fit as much OP stuff on as possible.

Backpacks give you all kinds of benefits, more energy for SKATE, anti-missile systems, more power for carrying heavier weaponry, faster recharge, movement and such, and the game won't force you to use a certain kind of backpack for missions. And while were on customization, you can choose decals, colors, you know the jist.

But the biggest incriminating factor about this game is the fact it has multiplayer, BUT NO ONE PLAYS IT, it's dead. makes the DLC pretty useless, along with the customization and decals mentioned earlier. Also to addon is that the end of the game, the final part, is very unforgiving.
All this combines to make little to no-replayability.
The designs and looks of the mechs are pretty nice though, that's the only redeeming factor.

TL;DR: Front Mission Evolved is boring, linear, on-rails, and it's a massive time sink for such boredom, multiplayer is non-existant, the story is dry and flat, and it's all stuffed behind pretty graphics. Don't buy it. It's not worth anything.
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37명 중 28명(76%)이 이 평가가 유용하다고 함
4명이 이 평가가 재미있다고 함
추천
12.9 시간 기록
게시 일시: 2014년 9월 19일
"SQUARE ENIX AND KONAMI HAD A CHILD APPARENTLY!"

FRONT MISSION EVOLVED; is a third person mech shooter attached with occasional third person shooter, mowing down other mechs called Wanzers, tanks and human soldiers. (SPOILER BELOW)

Story 5/10: Nothing significant or different from any other giant mech stories(anime to be precise). Basically you, son of the E.D.G.E system's creator (it's a special wanzer engagement system) have to save the world from a terrorist threat and an A.I that is...... it's basically Eagle Eye, MGS4, Terminator all over again......but it's with rideable wanzers... I guess that's a sell....
oh yeah and you'll have a relationship with a girl who has PTSD so that's a plus.

Mechanics 6/10: The controls are easy enough to comprehend......and perhaps its too simple
There are two parts of this game which are; The mech battles and the third person shooter combats.
You can upgrade your wanzers by customize four parts which are: head, right and left arms, and the legs.
You also can costumize the colors of your wanzer extensively. This includes; The color, camo pattern, decal and the glossiness of your wanzers.
Your wanzers also can be equipped with melee weapons and shields for close-quarter encounter, standard firearms (rifles, shotgun etc...), extra guns/missile batteries mounted on both of the wanzer's shoulders and a backpack as a passive aids in battle. Each of those weapons and parts can equipped with skills cards (of some sort) to enhance your arsenal's ability like explosive ammunition and so on (though they are pretty limited. The E.D.G.E system is basically the Devil Trigger so okay.
The third person part is pretty simple; you got your rifle, shotgun, rocket launcher and grenade at your disposal but no personal collection of your own weapons so no customization here.

Gameplay 6/10: Most of the time you'll be killing wanzers or blow stuff up either as a wanzer yourself or occasionally, a turret section from a carrier. The boss battles aren't as varied as most of them just behave like any other wanzer, just more aggressive and equipped with better weapons. Though there are two boss battles that is actually fun to fight which are the mobile fortress and the AI Core in the final boss battle.

The game is relatively okay, no part of the game is broken or glitched
The gameplay is bearable but a bit too simple
The graphics is pretty nice
If you're a mech lover, this might interest you
If you're not, skipping it wont hurt anyone
6/10
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