The Enhanced Edition contains Sword of the Stars II: The Lords of Winter and the first expansion, the End of Flesh. The new expansion introduces the new playable race, the Loa. All previous DLCs containing new avatars, new combat music, alternate voices, skins, and new badges for the warships are also included.
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Variados (625 análisis) - El 43% de los 625 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 30 nov. 2012

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Incluye 2 artículos: Sword of the Stars II: Enhanced Edition, Sword of the Stars: Complete Collection

¡REBAJAS DE VERANO! La oferta termina el 4 de julio

 

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The Enhanced Edition contains Sword of the Stars II: The Lords of Winter and the first expansion, the End of Flesh. The new expansion introduces the new playable race, the Loa. All previous DLCs containing new avatars, new combat music, alternate voices, skins, and new badges for the warships are also included.

Customize your own starships, amass your fleet, explore the outer reaches of the galaxy and expand your empire. Research new alien technologies and bring them into battle with a mix of turn-based strategy and real-time skirmishes.

Now a new Faction bursts onto the scene, a race of Artificial Intelligence who once served as slaves and now return seeking vengeance. Playing as the Loa, your Fleets will become masters of metamorphosis, shape-shifting into new forms to become the ships you need, where you need them. Durable and hardy, your colonies can be built on any rocky planet. Building an empire of silicon and steel, you will bring your former masters to their knees…or will you bring about the End of Flesh.

Key Features

  • Play as the Loa, with over 120 new ship sections and their own unique drive system – the Neutrino Pulse Gate
  • Over 25 additional technologies, including a new Cybernetic Tech Tree
  • 10 new weapons and attacks to use in battle
  • New ship sections for the original six Factions, including 2 new Leviathan class vessels
  • 2 new Independent Races to encounter, study and incorporate into your empire
  • New Random Encounters, a new Grand Menace, and new Star Maps
  • New Evacuation Mission, and Supplemental Mission system allowing players to focus on the Target or the Fleet
  • All Race DLCs: Suul’ka, Liir, Morrigi, Hiver, SolForce, Zuul and Tarka

Requisitos del sistema

    Minimum:

    • OS:Windows 7 - 64 bit
    • Processor:Core2 Duo or equivalent
    • Memory:2 GB RAM
    • Graphics:512-MB DirectX 10, Integrated graphics (laptops) are not supported
    • DirectX®:10
    • Hard Drive:2 GB HD space
    • Sound:Any Windows Vista compatible sound device, stereo speakers or head phones
    • Additional:, DirectX February 2010 or newer (DX10). 3-button mouse and keyboard. Internet required for online play. LAN required for local multiplayer

    Recommended:

    • Additional:, DirectX February 2010 or newer (DX10). 3-button mouse and keyboard. Internet required for online play. LAN required for local multiplayer
Análisis de usuarios
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Global:
Variados (625 análisis)
Publicados recientemente
DEVO
( 9.0 h registradas )
Análisis de preestreno
Publicado el 29 de junio
worst game in universe
¿Es útil? No Divertido
Durasteel
( 5,710.5 h registradas )
Publicado el 28 de junio
It is technically and incomplete game...but still very enjoyable to play. I hope some Day that they can complete it
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What doesn't kill me...
( 9.2 h registradas )
Publicado el 28 de junio
One naturally expects the "II" after a game's name to denote some kind of improvement over a previous version. In the case of Sword of the Stars II, that simply isn't the case. This desiccated and soulless husk of a game is pretty much inferior to its predecessor in every way imaginable.

I highly recommend purchasing the original SotS and leaving this ill-conceived atrocity on the dustbin.
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OmegaSwordEX
( 0.3 h registradas )
Publicado el 25 de junio
Why did I do this. WHY.
¿Es útil? No Divertido
Reich
( 12.0 h registradas )
Publicado el 24 de junio
How long can you last before a refund simulator
¿Es útil? No Divertido
Prester
( 128.5 h registradas )
Publicado el 20 de junio
I played this game when it had some bugs but most were fixed. and i loved the way you design ships. and i found little details everywhere. and i loved the gameplay. but every map started having huge turn waiting times, and many things were incomplete.

did i enjoy playing this game for over 100 hours?

yes, i loved it. thats why i recommend it.
¿Es útil? No Divertido
Metalwraith031
( 211.9 h registradas )
Publicado el 18 de junio
First off: RUN AWAY!

The general concept of the game is great and i loved the ship building and designing but there are sooooo many bugs here that you could sink a Dreadnaught with them.
I enjoyed the early stages but when you progress further on in the game, a turn can take around 20 minutes to process.\
Combat was enjoyable but the formation setup system is broken. Research can sometimes lead into dead ends and this can be enjoyable unless you end up without any kind of fast firing CWIS system (forgot the names, it has been a while).

Iff you really want to try the game, wait until its on 75% sale at least.

Pro:
- Extensive ship designing
- lots of research
- a lot of diverse factions
- combat can be intense

Con:
- Bugs, lots of them
- Gaudy ship colours
- performance drops
- combat is on a timer
- prepare to crash
- no support for windows 10

4/10 Unrealized potential gone to waste
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ToxicMutantCockroach
( 0.5 h registradas )
Publicado el 12 de junio
its not even a beta
¿Es útil? No Divertido
pandulenia
( 56.5 h registradas )
Publicado el 12 de junio
Pros
+ship component targeting
+slite economic policy conrol
+varried factions
+combat and fleet formations better that most space strategy games
Cons
-mid to late game gets very frustrating because of inability to traverse large maps
during realtime battles, you can spend up to three turns trying to take one solar system
thats what made me stop playing

If you are a fan of space stragy games i HIGHLY RECOMMEND that you instead buy DISTANT WORLDS UNIVERSE
its real time, you can slow or speed up the time, pirates can be a bother but they can also smugle hard to comeby
minerals to your colonies need, tax rates, trade sunction, mutual defense treaties, ground invations, research boosting locations, huge tech trees that affect how you will spead out or stagnate, pirate attacks can devastate your economy, strong fleets can be an asset to ward of the space scum and save your ecomony, but if your fleets are too large they can suck your sate coffers dry and many more. The graphics arent that good but there are mods, i am uninstalling it because it is too nice and im wasting too much time on it, if you think the price is too high wait for a sale(I did)
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eidane
( 12.4 h registradas )
Publicado el 29 de mayo
just no.. it is a new game and sould newer have been made....
the hype I had for this was hige and then just the gameplay.
I do want the sword of the stars 1 secuel. in how it played. may be more tecnologies. and more choises how you start and so on. this game... just ♥♥♥♥. that the dog started running from cause of the bad smell...
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Análisis más útiles  En los últimos 30 días
A 4 de 5 personas (80%) les ha sido útil este análisis
Recomendado
128.5 h registradas
Publicado el 20 de junio
I played this game when it had some bugs but most were fixed. and i loved the way you design ships. and i found little details everywhere. and i loved the gameplay. but every map started having huge turn waiting times, and many things were incomplete.

did i enjoy playing this game for over 100 hours?

yes, i loved it. thats why i recommend it.
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A 4 de 6 personas (67%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
No recomendado
211.9 h registradas
Publicado el 18 de junio
First off: RUN AWAY!

The general concept of the game is great and i loved the ship building and designing but there are sooooo many bugs here that you could sink a Dreadnaught with them.
I enjoyed the early stages but when you progress further on in the game, a turn can take around 20 minutes to process.\
Combat was enjoyable but the formation setup system is broken. Research can sometimes lead into dead ends and this can be enjoyable unless you end up without any kind of fast firing CWIS system (forgot the names, it has been a while).

Iff you really want to try the game, wait until its on 75% sale at least.

Pro:
- Extensive ship designing
- lots of research
- a lot of diverse factions
- combat can be intense

Con:
- Bugs, lots of them
- Gaudy ship colours
- performance drops
- combat is on a timer
- prepare to crash
- no support for windows 10

4/10 Unrealized potential gone to waste
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A 1 de 1 personas (100%) les ha sido útil este análisis
No recomendado
9.2 h registradas
Publicado el 28 de junio
One naturally expects the "II" after a game's name to denote some kind of improvement over a previous version. In the case of Sword of the Stars II, that simply isn't the case. This desiccated and soulless husk of a game is pretty much inferior to its predecessor in every way imaginable.

I highly recommend purchasing the original SotS and leaving this ill-conceived atrocity on the dustbin.
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Análisis más útiles  Global
A 14 de 14 personas (100%) les ha sido útil este análisis
Recomendado
357.3 h registradas
Publicado el 7 de diciembre de 2013
Uno de los mejores, sino el mejor, 4x que he jugado y se dice pronto porque jugar he jugado a todo lo habido y por haber. De los pocos juegos 4x espaciales donde cada especie es realmente diferente en jugabilidad, con estructuras propias, investigaciones únicas y particulares, modos de viajar por el espacio diferente, etc.

El combate es espectacular y de nuevo demuestra estar por encima del resto de juegos del estilo ya que cada avance tecnológico tiene un impacto importante en la forma de encarar problemas. ¿Que tenemos problemas con una especie que nos ataca con muchas naves con misiles? Pues podemos construir Defensa Puntual y diseños especializados en detener los misiles. ¿Que nuestro enemigo nos aborda naves con facilidad? Pues o mejoramos la Defensa Puntual o bien construimos armas devastadoras a media/larga distancia. ¿Que el enemigo usa cazas o naves de dimensiones reducidas? Pues diseñamos armamento que explota lanzando metralla, etc, etc.

Es un juego complejo, no es intuitivo y requiere echarle bastantes horas. No es apto para impacientes, es de esos juegos que se saborean en las frías noches de invierno mientras escuchamos la fantástica banda sonora del juego con sus melodías ambientales.
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A 9 de 9 personas (100%) les ha sido útil este análisis
No recomendado
89.3 h registradas
Publicado el 1 de diciembre de 2015
Es divertido mientras estas aprendiendo a jugar... Hasta que en el cuelgue numero 30, te das cuenta que aparte de disfrutar con los diseños de las naves, el juego no vale las horas que has tardado en aprender a manejarlo.

Muchos bugs, mapa horrible, historia inexistente, sin transfondo, IA nivel Hodor, batallas absurdas, música mala...

No solo no aporta nada nuevo, sino que estropea lo anterior!

4/10
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A 359 de 376 personas (95%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
No recomendado
94.8 h registradas
Publicado el 24 de agosto de 2014
Although very impressive in terms of graphics, and an attempt at innovation, I am forced to write this game off as a techincal failure. I considered this game to be the largest disappointment in 4X history since MOO3.

Also, be aware that there has been no updates since late 2013, which I think suggests that this game will not be getting any updates. From what I understand, the developers have no money to do so.

Pros:
- The graphics are some of the best ever seen for a 4X game, especially a space 1. The Mars 2 engine clearly was the centrepiece of their development.

- They did try to make the game something other than a sequel with beefed up graphics and it does show. Certain aspects like the combat are now more sophisticated, with a damage "grid" and the concept of "critical hits" (very important). This is good.

- If you've played SOTS 1, you'll know. There's a level of complexity here that you don't seen in other games, combining tactical and strategic combat. The problem is, a good deal of what made SOTS 1 outstanding is gone.

- Game will run acceptably well on a low end system, despite the graphics. At time of this review, I am running this on a fairly high end system (overclocked 4.5 GHz CPU, an overclocked AMD r9 290, which as of 2014 is a fairly high end GPU, and an SSD).

- Developers did make an effort to patch the majority of the issues and even offered a free DLC, the End of Flesh.

- There was some effort to make the game modder friendly, but it appears to be incomplete.

Cons:
- You still get crashes at times. Not often, certainly not as much as launch, but it still happens. Most bugs are gone, but you stilll sometimes get CTDs, so save often.

- The UI at times is hard to use and sometimes lags, even on a high end overclocked rig (and yes, I have tested this rig extensively for stability in my CPU, GPU, and RAM overclocks). An SSD does help somewhat I find though. The bigger issue though is the way the UI was designed. I've worked before in computer programming.

A good UI is one that requires as few clicks (or as few taps as possible for touch devices) to get things done. This UI seems to be the exact opposite. A long learning curve in and of itself is not a failure, but it must serve some purpose. I am unsure as to if the UI was left in this state due to lack of funds, or due to the design decisions made.

Another problem is that the game is very, very micro-intensive, particularly during late game. It's a much bigger issue than most 4X games.

- The mission system is very controversial. I really, really hate it. It adds a layer of micro that makes managing large maps very hard, slows down the pace of the game without adding any depth, and causes other complexities. The problem is not so much that it added depth, it's that it did so without adding much to the gameplay itself. A huge step back from SOTS 1.

- Certain features were poorly implemented or appear to be incomplete. For example, the private sector system was not very well done and adds micro problems at times. Given that there are no plans to patch this game, I fear that these features will remain this way. Another example of a feature that had to be axed was 64 bit (important I suppose for using more than 2Gb).

- Autoresolve is in real time, so everything has to be played out in real time. Although imperfect, I would have liked an option to accelerate an autoresolve system.

- There's a general lack of documentation with the game. You have to heavily rely on the wiki for information and to some extent the forums, although participation has since dropped since launch. I think that the wiki should be incorporated into the game somehow.

- The AI is quite dumb I fear and at times, tends to mismanage their own empire into bankruptcy. Often times, what ends up happening is that you expand into the game and you encounter your first player, only to discover that they have really messed up empire management and will not be a challenge.

In effect, this means that multiplayer is the only real area for challenge.

- Compounding the issue above, this game does seem to have issues with network connectivity. I am not sure why as other games seem to be stable. I have asked around and I am not the only person with these problems. I have also fairly extensively tested my network's speed, latency, and stability (works fine on other games).

- Worsening the issue further, this game does not have a very large multiplayer base, so your opportunity to play online is at times, limited

- Normally, I would not put this in a review, but I have found the attitude of the lead developer, Mecron to be highly unprofessional at times. Although I expect trollish behavior from some of the forum participators, it is completely inappropriate for the developer themselves to be acting in such a manner.

There's also a toxic atmosphere on the forums at times, where feedback, even constructive was not permitted and likely to be trolled. Essentially, I think what has happened is those who wanted to change the game for the better have been driven away by the cadre of people who believe the developers can do no wrong, and in effect you get this powerful "groupthink" mentality going on.

People who recommend changes at times are attacked and portrayed as "too stupid to understand why this game is a masterpiece". I will admit the conduct of some of the feedback has been less than admirable. But at the same time, the conduct of those very loyal to this title has also been less than admirable. The critics though have recieved a disproportionate amount of the moderation.


Recommendations: (Unlikely to be implemented due to the fact that this game is not getting patched and for reasons I have indicated above):

- Give the player the option at the start of the game to go for a mission or a SOTS 1 system. I suspect the overwhelming majority of gamers will opt for the SOTS 1 system, save for a very vocal minority.

- I get the impression that the developers did not understand why their first game, SOTS 1 was so successful. It was successful because it was intuitive, easy to play, had a reasonably good UI, but at the same time, a great deal of depth, particularly by the time AMOC and ANY was released.

- Separate the tactical combat into something like Gratitious Space Battles from the strategic portion of the game and let people play "Total War-style multiplayer". This will probably make for a much more engaging game in multiplayer, allowing for shorter combat sessions to take place.


Concluding remarks:
The biggest problem of this game, apart from the stability issues and the poor AI, is the fact that it was not fun to play for a very large percentage of the SOTS1 fanbase. As I indicated above, I think there's a total ignorance of what made SOTS 1 so well recieved.

The development team appears quite frustrated that their fundraising campaigns (they made a few additional efforts to raise money for development) have not been successful, but the issue I see is that they have demonstrated why they are worth additional funding to the majority. There has been a very hostile atmosphere towards feedback and an unwillingness to admit that certain problems exist, much less any indication that they will be addressed.

Complexity in and of itself is not a problem. Neither is a very long learning curve. But the issue is that in this case, complexity never had anything to offer save in tactical combat. It feels like complexity at times was made ... for the sake of complexity. That in many ways detracted from the game experience.

It's very painful for me to have to write this review like this. I really wanted to like this game. I can even see how this game could have evolved into one of the most awesome 4X games ever. But it's clear that in its current form, this game is the largest disappointment since MOO3 in the world of 4X gaming.
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A 0 de 1 personas (0%) les ha sido útil este análisis
Recomendado
1.7 h registradas
Publicado el 8 de agosto de 2012
Uno de los mejores 4x en el mercado, si te gusto el primer Sword of the Stars entonces esto es una compra obligatoria!! D:
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A 225 de 231 personas (97%) les ha sido útil este análisis
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No recomendado
158.6 h registradas
Publicado el 12 de julio de 2015
To put it in a nutshell: Game was never finished. It's a shame because it would have been brilliant. currently, it's far from that.

This should have been the most complex, enjoyable and best looking 4X Game in a decade. Tactical real-time space combat! Deep lore! 3D star map!

Then: Sword of the Stars II release...and it proved to be an unfinished, lacking kinda good-looking buglagcrashdesaster.

So, devs bowed their heads deeply to the ground and apologized. They promised to mend what was broken and to implement what was missing. To fix this mess. In the end all would be good. Fairy tale and all.

I did believe them. They still had a large fanbase behind them that astonishingly enough held motly together and encouraged other people to buy this game, because Kerberos where devs to be trusted. They would do the job, finally. They must!

Truth be told, I'm a cautious guy. I read the bad reviews. I read through the forums. No one said Sots II were a good game at this point. But it was highly promising So I decided to trust the devs. I bought the game, despite the state it was in. I knew this one would be finished. One day. I had time to wait.

I played. A lot.
Did I enjoy this game? Yes, for some hours after mastering the steep learning curve. That's the good part.

Honestly, I enjoyed a lot of the content. It still looks good for a 4X, sep. tactical combat. there's a feeling of scale watching your titans blowing puny Pirates out of the sky. There's a deep and meaningful lore behind the universe. A full 3D Star map. Very diverse species. Interesting tech tree with feasability studies, boost options and a chance to be stuck on projects, forcing the player to make choices and think ahead.

But...the whole game still feels dead. There IS no Immersion. the sound track is horrible. Despite being a 3d map, the star map is pretty ugly, most off all nebulas and gas clouds. Low res sky boxes. Why?
Then the realproblems started kicking in: UI design is horrible, AI is horrible (massive starvation and recession on all its planets...ouch), all-out-war "diplomacy", game still lags horribly. It crashes, freezes, bugs out. A lot. And...there's still stuff missing after all those years!

I really tried to love this game. I just...can't. I can admire the original concept, the lore, the art-work. Sadly, it didn't work out well.

Situation today: Last update to this game is years back. Sots II is left to rot. It's really rather tragic then annoying. Kerberos just couldn't pull off this one and condemned themselves to work on tiny hand-held casual stuff instead. What a waste.
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A 153 de 183 personas (84%) les ha sido útil este análisis
Recomendado
147.8 h registradas
Publicado el 25 de noviembre de 2013
Recommended for the hardcore 4X fan only.

This game had THE worst launch I've ever seen (and I was there for Anarchy Online's launch). When this came out, nothing worked. Even the game option menus were disabled! It was a total and absolute rip-off where completing a game was downright impossible. But the developers worked HARD on the game after launch and have gotten this game on its feet.

This is the most detailed 4X game I've ever played. The star map is actually 3D and when battles happen you don't just roll some dice, you actually play the battles out in an RTS-style interface. Ship customization is done by picking from different section types then selecting weapons and special equipment for those sections. There's a pretty vast selection of equipment to pick from, too.

The big controversial part of this game for me is the mission system. When you tell a fleet to go do something (scout, patrol, whatever) in most games the fleet will go, do whatever it's supposed to do, and stay there. In SotS2, the fleet will go out, do whatever it's supposed to do for a few turns, then return home. You can change where 'home' is for a fleet but you can't select unpopulated planets for that. On the one hand, this makes sense to me. There are only so many peanut butter sandwiches you can store on a ship so it makes sense that they need to come back and restock. On the other hand, it slows the pace of the game down and adds complexity. I still can't decide if the extra realism is worth it.

The most enjoyable feature of the old SotS game is, IMHO, the variety in races and that translates over to SotS 2 just fine. You can't make custom races but each race is VERY different than the others. The method of propulsion is different, technology strenghts and weaknesses are different, some races can mount more weapons than others, and so on. When you get right down to it, switching between the Liir and the Humans in this game will give you much more different gameplay than building a custom race in most games.

So I recommend the game but only to the serious 4X enthusiasts looking for a lot of depth. If you're new the genre then you should probably stick with Civilization or Endless Space. If you come out of those games wanting a lot more detail then this might be your game.

P.S. Star Fleet Battles fans - you'll find your swordfish drones and plasma shotguns waiting for you. Enjoy.
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A 110 de 126 personas (87%) les ha sido útil este análisis
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No recomendado
192.8 h registradas
Publicado el 2 de noviembre de 2014
Disappointing.

Such promise, squandered.

The interface and even at times design decisions make getting to the fun (and there is some fun buried there, somewhere) a lot of work. When you finally get there it may also crash.

There are a lot of amazing ideas here, but they're not explained very well, tend to lead to opaque mechanics that have invisible causes and effects, and generally it's impossible to recommend... but you can see the shadow of a truly amazing game that just didn't quite make it, if you like exploring such a thing.

It also looks very pretty. If you can cope with reduced graphics and not nearly as much innovative reach in exchange for understandable mechanics which actually work, you should play Sword of the Stars 1 - it is well polished and still the best space 4X I've played.
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