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The Enhanced Edition contains Sword of the Stars II: The Lords of Winter and the first expansion, the End of Flesh. The new expansion introduces the new playable race, the Loa. All previous DLCs containing new avatars, new combat music, alternate voices, skins, and new badges for the warships are also included.
Fecha de lanzamiento: 30 Nov 2012
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Comprar Sword of the Stars II: Enhanced Edition

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Comprar Sword of the Stars Collection

Incluye 2 artículos: Sword of the Stars: Complete Collection, Sword of the Stars II: Enhanced Edition

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The Enhanced Edition contains Sword of the Stars II: The Lords of Winter and the first expansion, the End of Flesh. The new expansion introduces the new playable race, the Loa. All previous DLCs containing new avatars, new combat music, alternate voices, skins, and new badges for the warships are also included.

Customize your own starships, amass your fleet, explore the outer reaches of the galaxy and expand your empire. Research new alien technologies and bring them into battle with a mix of turn-based strategy and real-time skirmishes.

Now a new Faction bursts onto the scene, a race of Artificial Intelligence who once served as slaves and now return seeking vengeance. Playing as the Loa, your Fleets will become masters of metamorphosis, shape-shifting into new forms to become the ships you need, where you need them. Durable and hardy, your colonies can be built on any rocky planet. Building an empire of silicon and steel, you will bring your former masters to their knees…or will you bring about the End of Flesh.

Key Features

  • Play as the Loa, with over 120 new ship sections and their own unique drive system – the Neutrino Pulse Gate
  • Over 25 additional technologies, including a new Cybernetic Tech Tree
  • 10 new weapons and attacks to use in battle
  • New ship sections for the original six Factions, including 2 new Leviathan class vessels
  • 2 new Independent Races to encounter, study and incorporate into your empire
  • New Random Encounters, a new Grand Menace, and new Star Maps
  • New Evacuation Mission, and Supplemental Mission system allowing players to focus on the Target or the Fleet
  • All Race DLCs: Suul’ka, Liir, Morrigi, Hiver, SolForce, Zuul and Tarka

Requisitos del sistema

    Minimum:

    • OS:Windows 7 - 64 bit
    • Processor:Core2 Duo or equivalent
    • Memory:2 GB RAM
    • Graphics:512-MB DirectX 10, Integrated graphics (laptops) are not supported
    • DirectX®:10
    • Hard Drive:2 GB HD space
    • Sound:Any Windows Vista compatible sound device, stereo speakers or head phones
    • Additional:, DirectX February 2010 or newer (DX10). 3-button mouse and keyboard. Internet required for online play. LAN required for local multiplayer

    Recommended:

    • Additional:, DirectX February 2010 or newer (DX10). 3-button mouse and keyboard. Internet required for online play. LAN required for local multiplayer
Análisis útiles de usuarios
A 102 de 122 personas (84%) les ha sido útil este análisis
146 productos en la cuenta
2 análisis
168.9 h registradas
Sadly, I have to mark this game down as loss. I've logged hundreds of hours playing SotS1, pre-purchased this game, waited several months for patches and fixes, and the game is still a disappointment. Clunky, confusing (but beautiful) gameplay; consistent, early-game crashes-to-desktop; missing content... it's been dozens of months since initial release, and SotS2 is still incomplete.

The game still feels mostly unplayable, and the parts that feel complete, in my opinion, feel tedious instead of fun. I've given the game a chance, put over a 150 hours into playing the game, and I just can't find it worthwhile.

I'd love to see a return to the spirit of the SotS1, and I fully recommend getting Sword of the Stars: Complete Collection if you're a fan of 4x games (or strategy games, in general). This game, however, I cannot recommend.
Publicado: 20 marzo 2014
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A 40 de 51 personas (78%) les ha sido útil este análisis
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4X Strategy is quite possibly my favorite genre. Add in ship design and deep research trees and I'm in heaven. The first SOTS game remains one of my favorite games of all time. Once SOTS 2 was announced, I was excited. Surely the sequel of my favorite game would be good, right?

Not really.

I picked the game up at launch. To say that it was an unplayable mess would be generous. Fast forward a year and some change, and it really hasn't gotten any better. Simple actions like moving ships are frustrating. Basic game mechanics are clunky and unintuitive, which makes doing anything a chore. This is unfortunate, because there is so much content there.

Long story short, this is still a messy, clunky game. Unless you want to spend hours reading guides to even begin "playing" this game, just steer clear.
Publicado: 12 marzo 2014
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A 34 de 46 personas (74%) les ha sido útil este análisis
177 productos en la cuenta
6 análisis
431.6 h registradas
Completely unpolished, plenty of bugs, UI is awful and the AI is almost non-existent, add to that there's no random map generator - one was made by a user but the AI will not traverse the maps it creates correctly.

On top of this the support is typical of an online game that's unfinished and made by an independant developer - manned by 20 year olds who make their support forum a wonderful place to swing their ego's instead of helping users.

Don't get me wrong - the game itself has heaps of potential, but has not received a patch in 4 months as of this review and the developer has moved onto other god-awful games (going by their reviews).

It gets a 4.4 critic and 4.6 user score on metacritic and I'm guessing that's more to do with the potential than the actual game itself.

A real pity. Do not buy if you're after something really nice.
Publicado: 22 abril 2014
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A 21 de 27 personas (78%) les ha sido útil este análisis
182 productos en la cuenta
3 análisis
318.4 h registradas
First thing I want to say about this game is that it has a hefty learning curve - read the manual and then some guides, expect your first couple games to go poorly and remember there is friendly fire in this game.

I've heard this game is buggy - 90 hours in and it's only crashed to desktop on me once (0.011 crashs per hour isn't bad IMO), It can take a while between turns as the game goes on but most 4X games I've played do that.

One of the things I love about this game is the varity in the different factions - find one that works for you.

Another thing I liked was the mission system - you have to tell your fleets what you want them to do when you send them out - once they do it they come back to base to repair and resupply.

Like all 4X games it's got a slower pace - These types of games aren't for everybody - if you like complex games that require thought and planning this might be a good fit for you.

***UPDATE***

After playing some multiplayer I have encountered more bugs than before - another crash to desktop and some disconnects (both myself and other players).
If you don't have a good STABLE interent connection you'll have a hard time playing multiplayer on this game.
Publicado: 10 junio 2014
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A 23 de 33 personas (70%) les ha sido útil este análisis
39 productos en la cuenta
1 análisis
203.5 h registradas
*Sigh*

Steam simply doesn't have a proper category for "Do you recommend this game?"

I heard the horor stories about Sword of the Stars II and have also heard that it has improved, considerably.

The first few times I launched the game resulted in fatal errors in the program. It took me about three launches just to create a game, and returning to the game still nets the occasional crash. Thankfully, these seem to be limited to the first few minutes of play, so it's not like you lose anything important. Autosaving turn increments is highly recommended at this point.

There are considerable changes between Sword of the Stars and Sword of the Stars II. The new fleet mechanics feel a bit frustrating, at first, but I believe they make for a positive change on the whole.

However, I was able to figure out the first Sword of the Stars without many problems. There were a few obscure little bits that I only figured out by randomly adjusting sliders... but it was all relatively straight forward, much of what you needed was already set.

That changes, somewhat, in SoTS II. One of the most interesting and frustrating features I've found is the government type/style. Being a Libertarian-leaning Conservative, I wanted to migrate my empire toward the virtues of free markets and individual liberty. But therein lies a bit of a contradiction in terms. What actions can I, as the supreme dictator, make to bring about free market economics within my -empire-?

Doing nothing, oddly enough, causes nothing to change within your 'empire' ... or ... civilization? ... Anyway - just clicking the 'end turn' button does what one would think. The citizens of my little starter-centrist empire apparently need me to tell them to do things. Since I don't particularly like seeing Hivers blow up my citizens - I set to work making things happen.

Which immediately migrates my empire towards being a bunch of communists.

This is exacerbated by the fact that taxes mysteriously 'increase' during turns for a +3 to being a control freak and pinko. Why, I've no clue. I didn't touch the damned tax slider.

Perhaps it had something to do with colonizing a planet and it finally started generating revenue, or something. But when I reduce taxes on my whole 'civimpire' - I only get credit for a -1 to my pinko-dictatorishness. I suspect soviet engineered gremlins.

I try building freighters. That kind of helped move me away from socialism, but didn't really help with the whole control-freak issues. Not that the frighters were any good for anything. Fifty of the things and not a single credit of income from trade routes. Perhaps I didn't have the research for trade (but then why could I build frieghters?).

Eventually - I noticed that my 'subsidies' slider simply didn't move. Being a free market kind of person, I don't believe in subsidies... but, since I'm well on the way to being a communist, I may as well start throwing money at companies who ask for it.

Next thing I know, civilians are colonizing planets and asking me for trade agreements.

What a crock! They needed me to take money from them (taxes) to give back to them (subsidies) so that they could start colonizing and doing other such things by themselves. No wonder why I was so hopelessly confused. While I still suspect there is a bug in how taxes and other such things are calculated, this shows much greater promise in being able to Wei Wu Wei my way into a Libertarian standing.

There was zero mention of this in the in-game guides.

Most of those seem to be partial links to the wiki, which is a fantastic lack of anything relevant or important to actually playing the game.

Every game developer should look at the current state of Sword of the Stars II. Then, they need to be told: "This is what a public beta looks like."

Why? Because they are in the bad habit of releasing alpha builds under the guise of being 'pre access betas' then releasing a beta as a full game with the belief they can hot-patch over the following months.

And it needs to stop.

Many of SotS II's features are working, and it is in a publicly acceptable state as a beta.

It, however, lacks the necessary refinement and polish to be considered a full game. Numerous features appear to be undocumented within the game. There are still regions where text displays improperly. Any time the computer switches to the desktop, the program returns to a windowed state (and will not return to a full screen).

Which is why I am conflicted in terms of "would I recommend this game?"

Currently, I don't think it should be offered as a full game. It is still a beta.

That said - SotS II brings a lot to the table in terms of a gaming experience. The only reason I would not recommend the game to others is because it is still an incomplete beta that could sour what would otherwise be a very enjoyable experience.

So - for someone who is experienced in turn based games and I expect would be tolerant of the beta status of the game? Absolutely, I would recommend it.

But as a general recommendation? I think it has a ways to come before it is ready for the general market. Which is unfortunate given the fact that the game launched in a worse state over a year ago.
Publicado: 16 marzo 2014
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A 11 de 11 personas (100%) les ha sido útil este análisis
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Uno de los mejores, sino el mejor, 4x que he jugado y se dice pronto porque jugar he jugado a todo lo habido y por haber. De los pocos juegos 4x espaciales donde cada especie es realmente diferente en jugabilidad, con estructuras propias, investigaciones únicas y particulares, modos de viajar por el espacio diferente, etc.

El combate es espectacular y de nuevo demuestra estar por encima del resto de juegos del estilo ya que cada avance tecnológico tiene un impacto importante en la forma de encarar problemas. ¿Que tenemos problemas con una especie que nos ataca con muchas naves con misiles? Pues podemos construir Defensa Puntual y diseños especializados en detener los misiles. ¿Que nuestro enemigo nos aborda naves con facilidad? Pues o mejoramos la Defensa Puntual o bien construimos armas devastadoras a media/larga distancia. ¿Que el enemigo usa cazas o naves de dimensiones reducidas? Pues diseñamos armamento que explota lanzando metralla, etc, etc.

Es un juego complejo, no es intuitivo y requiere echarle bastantes horas. No es apto para impacientes, es de esos juegos que se saborean en las frías noches de invierno mientras escuchamos la fantástica banda sonora del juego con sus melodías ambientales.
Publicado: 7 diciembre 2013
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