The Enhanced Edition contains Sword of the Stars II: The Lords of Winter and the first expansion, the End of Flesh. The new expansion introduces the new playable race, the Loa. All previous DLCs containing new avatars, new combat music, alternate voices, skins, and new badges for the warships are also included.
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Об этой игре

The Enhanced Edition contains Sword of the Stars II: The Lords of Winter and the first expansion, the End of Flesh. The new expansion introduces the new playable race, the Loa. All previous DLCs containing new avatars, new combat music, alternate voices, skins, and new badges for the warships are also included.

Customize your own starships, amass your fleet, explore the outer reaches of the galaxy and expand your empire. Research new alien technologies and bring them into battle with a mix of turn-based strategy and real-time skirmishes.

Now a new Faction bursts onto the scene, a race of Artificial Intelligence who once served as slaves and now return seeking vengeance. Playing as the Loa, your Fleets will become masters of metamorphosis, shape-shifting into new forms to become the ships you need, where you need them. Durable and hardy, your colonies can be built on any rocky planet. Building an empire of silicon and steel, you will bring your former masters to their knees…or will you bring about the End of Flesh.

Key Features

  • Play as the Loa, with over 120 new ship sections and their own unique drive system – the Neutrino Pulse Gate
  • Over 25 additional technologies, including a new Cybernetic Tech Tree
  • 10 new weapons and attacks to use in battle
  • New ship sections for the original six Factions, including 2 new Leviathan class vessels
  • 2 new Independent Races to encounter, study and incorporate into your empire
  • New Random Encounters, a new Grand Menace, and new Star Maps
  • New Evacuation Mission, and Supplemental Mission system allowing players to focus on the Target or the Fleet
  • All Race DLCs: Suul’ka, Liir, Morrigi, Hiver, SolForce, Zuul and Tarka

Системные требования

    Minimum:

    • OS:Windows 7 - 64 bit
    • Processor:Core2 Duo or equivalent
    • Memory:2 GB RAM
    • Graphics:512-MB DirectX 10, Integrated graphics (laptops) are not supported
    • DirectX®:10
    • Hard Drive:2 GB HD space
    • Sound:Any Windows Vista compatible sound device, stereo speakers or head phones
    • Additional:, DirectX February 2010 or newer (DX10). 3-button mouse and keyboard. Internet required for online play. LAN required for local multiplayer

    Recommended:

    • Additional:, DirectX February 2010 or newer (DX10). 3-button mouse and keyboard. Internet required for online play. LAN required for local multiplayer
Полезные обзоры покупателей
67 из 82 пользователей (82%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 3
931.1 ч. в игре
Опубликовано: 24 декабря, 2014
3 yrs after the release and the game feels like a Beta.
Massive memory leak, turns take ages even on small maps and the UI is really horrible.

More bugs than I could count and most likely this is a dead project since it's been a year since last patch.

This might be the greatest plunder in the history of videogaming in regards with the great reviews it had after the release. It was the first time I saw good reviews after an Alpha release and I'm never gonna buy a game again until 1 yr from the release has passed and I've read dozens of user reviews.

Lesson learned.
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27 из 31 пользователей (87%) посчитали этот обзор полезным
82.5 ч. в игре
Опубликовано: 25 декабря, 2014
Most of the issues have been detailed in other reviews, so I'll keep this one short.

If you are a fan of the original SotS, just stick with the Complete Collection (Born of Blood, Murder of Crows, and Argos Naval Yard) and avoid this. The prettier graphics, bigger ships, and larger systems are not worth all the bugs, dreary gameplay, random crashes, and generally unfinished nature of the game (the in-game SotS-pedia help guide is mostly blank pages or just unhelpful). Trust me.

If you are looking into Sword of the Stars and want to buy this one because the graphics look better and the story seems cooler than the first one, don't waste your money; go buy the original Sword of the Stars Complete Collection and enjoy the game and the universe before it was left out in the cold to die. If you ignore this and figure that you'll pick it up anyway and give it a shot, and you end up being disgusted with it, do yourself a favour and pick up the first game and try it too.
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23 из 28 пользователей (82%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
2,484.8 ч. в игре
Опубликовано: 4 марта
Recommended? Sort of.
I bought this at a steep discount years ago (less than 10 bucks), and have alternately loved and hated it ever since.
The game was originally released in a mid-alpha state, resulting in a lot of the rage evidenced in some reviews. After a free expansion, about 50 mid-sized patches and over a hundred micro-patches, what you have is basically a game in permanent mid-beta.

Most of what could be fixed without a complete redesign has been. What remains is an extremely time-consuming, mostly rewarding game that will occasionally infuriate you.

Put simply, the Mars2 engine is a paper tiger; anyone who's seen videos of a North Korean Parade knows what I'm talking about here. Yes, it can display some very pretty and entertaining visuals and doesn't do too badly handling most of the strategic- or combat- layer graphics that make the game fun. No, it simply cannot handle the dataload imposed upon it by an eight-player game.

SotS 2's real saving grace is that it is extremely easy to mod, tweak, break, or bend to suit your gaming style. All you need is a basic grasp of English, some logical thinking skills, and a text editor. Most of the .entity, .section, etc. files are simple xml-coded text files. A free sqlite database editor will allow you to change almost anything in your saved games, too. Want to research everything? about 15 mins. with the .techtree file and my bugs -and bugs only- can play with every tech that matters to a bug (and some that don't). *Spoiler* This and some creative finacing gets me every tech in about 250 turns.

The bad news: This game is never getting finished, is a resource hog, and crashes whenever it bites off more than it can chew. The multiple redundant autosaves are a lifesaver, but getting past some turn-to-turn crashes will require you to figure out which event was the straw that broke the engine's back. If we want this game to work perfectly, we'll have to redesign it ourselves, XML is easy to edit, but extremely wasteful coding (Micro soft-in-the-head designed xml). If Kerberos had gone with a more machine-centric scripting language, This game would be an all-time bestseller but would be much harder to mod.

Tech Specs:
You don't need a datashredder to play this game well (at least as well as it can be played). gen 3 core i3's in quad-core mode, or fm2-based quad cores are probably okay on data processing here, Sots2 cannot fully utilize 6 or 8 cores, so your best bets are a decent i5 or i7 from Intel (not necesessarily new), Kaveri-based quad core, or Vishera based CPU from AMD. My FX-8350 occasionally reaches 20% load, but I've modded the heck out of most game files to make battles more exciting. My A10-4600 laptop can run the vanilla game well.

My old GTX 480 video card is overkill for the vanilla game at 1920x1080 with max detail, but I sometimes get a little hitching with all the extra ships and weapons I've modded into some battles. Integrated video on an Intel chip won't get you anywhere, but the mid-range gaming qualites of an A10 laptop iGPU or A8 desktop iGPU is okay if you have extra RAM -see next-

Memory!!! This is why you must have 64-bit windows. Don't have 8gb? Don't bother!. Between the poor engine choice, the leaky and ineffecient coding, and the sheer amount of data that needs to be crunched, this game eats memory fast. At turn 200 on a medium-large map with 4 of 5 players still alive and about half the map occupied, I'm using 20% of the 32gb of DDR3 in my desktop. My modding has a role to play there, but years of trial and error have shown me that 8-player games are simply not practical on nearly any machine with this game engine, and 6-player matches require a custom computer with about $1k worth of parts in them. An 8gb computer with dedicated graphics can run Vanilla okay most of the time with 2-4 players.

The Bottom Line-
Is this an extremely time-consuming game? Yes! -though it's really not as bad as 90% of mmos- Is Sots 2 often frustrating? Yes! Is it rewarding to play for 3 days, get to turn 220 and take a huge nap? Yes!! Is all of this really worth the hassle and a sizeable chunk of money? Probably not for 70% of gamers who like consoles even a little. This is a great game for guys like me who've been gaming on semi-high-end computers since the late 90's. Getting the game into the state I have it in now is like owning the Millennium Falcon: You spend a lot of time now and then figuring out what's wrong with your mod, or if it's even your fault or the devs. You put some real effort into understanding and modifying this rustbucket of a game, have a lot of fun and get really frustrated when you spend an hour getting your empire just where you want it for turn 221 and it crashes just before you get around to saving. (Think Escape from Hoth in episode 5 here). The real fun is taking a mostly functional scrapheap of a YT-1300 and trying to make it really fly (metaphorically speaking). Actual gameplay is a little better than the reality of war: Most of what you do during a turn isn't all that exciting, but it's pretty wild when space-lizards, telepathic dolphins and rat slavemasters all decide they want to cook you in your chitin just before you get the chance to nuke their homeworlds. Thanks for reading my super-long post. I think it says something that I recommend this game to at least some people right after the metaphorical Falcon decided not to enter hyperspace with Rat Vader coming for me. (seriously, I stayed up all night playing with this thing only to have it crash around noon. 4hours later I've just finished typing a recommendation) :)
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37 из 60 пользователей (62%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
25.1 ч. в игре
Опубликовано: 17 декабря, 2014
I didn't get to play the original Sword of the Stars II: Lords of Winter on release.The game was so buggy that even the publisher, Paradox Interactive, apologized for it.Paradox has released so many games with so many bugs that they should be immune to criticism by now, so for them to call a game “buggy” is newsworthy.On the bright side, Paradox is also pretty responsive in terms of getting bug patches out early and often. The game was eventually brought into a playable state and some more content was added.Thus resulted the game we have today: Sword of the Stars II: Enhanced Edition.I like complicated games.In general, the more complicated the mechanics are, the more involved I get.Paradox in particular is known for putting out these sorts of mega-games, where the learning curve is tougher than quantum physics and just playing the game is an accomplishment.The point of complexity, however, is to provide the player with meaningful decisions appropriate to their position in the game.SotS2 is a failure at almost every level in terms of making complexity fun. One can play this game for hours and simply have no idea what is going on.In a game like this your decisions should be meaningful.You should know you are making a decision, be clearly presented with all the relevant information, know what your options are, and understand how your decision will impact the game.SotS2 ruins any possibility of making meaningful decisions by completely confusing the player.It's hard to tell when a decision is being made in the first place.To a large extent this is synergistic with another problem: there are so many decisions to be made that it unclear when you are making an important decision and when you're not.The tech tree itself is misleading. Every game you get a different selection of techs, and even among those certain (random) techs will not be available to research this game.There are some very questionable design choices that make just playing the game a pain.The 3D star map is confusing and misleading.The distances between systems are difficult to determine.Rotating the display around to get a better idea of things is headache-inducing and leaves the player lost. Star maps should just stick to being 2D until 3D displays work.Is there anything good about this game?Well, the ships look cool.And the backstory is awesome.When I read the background material and skimmed the intro material this looked like such a cool game.I really, really wanted this to be good. In summary, Sword of the Stars 2: Enhanced Edition is a confused, sprawling mess of a game. The user will spend most their time confusedly clicking on buttons. Overall 6/10.
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14 из 18 пользователей (78%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 2
132.8 ч. в игре
Опубликовано: 16 февраля
THE GOOD:
Basically a sci-fi Total War game. You have the campaign map where you buy ships, order fleets onto missions, and generally have a nice 4X time. When you encounter another player -> zoom into the tactical map for real time action.

The campaign map is beautiful, each faction gets a different movement mechanic from the standard warp drive of one race to instatanious gates and node lines of others. You really feel like a unique race not a re-skin. This keeps up with the ship designs, some races are hulking great beasts, slow and powerful, others are quick and fragile. Humans for instance have decent all-rounder ships, slightly less well armed than average but fast over the strategic map, unfortunately the drive section is very fragile and can strand your ships far from home.

Did I mention that? Yeah your ships are distructable in nice modular chunks, from individual turrets to command/mission/drive sections. Add to that a 4-facing armour matrix, shields that are very well balanced IMO, weapons that all have a use (though you will rely on a few favourites if you don't have a special need), and the tactical combat will keep you entertained alone.

THE BAD:
It's shonky, no two ways about it. The campaign UI is a bit slow to respond, after about 200 turns it takes quite a while for the calculations to play out and ocationally crashes (but that has got much better since release, in fact no crashes for ~ 3 months). Sometimes stuff doesn't update or doesn't work for no particular reason, and last but not least: THERE IS NO IN GAME WAY TO LEARN.

Yes that annoys me, you spend countless man-hours making a great combat game with a slightly shonky campaign layer and don't tell anyone how to use it. Thankfully the community has stepped up to the challenge and fixed this, creating beginners guides and guides on individual races (start with the Tarka, they are the most straight forward - or Hiver if you like to turtle). The guides are good, use them.

Another area that needs attention is the AI, it's pretty bonkers. It will declare war on your massive empire and send colony ships to bombard your planets which get killed straight away by planetary missiles (did I mention missiles, yeah there are missiles, and point defence for your ships, and weapons platforms... I like the tech). It will also be bestest mates with you but be mildly miffed you "stole that tasty planet near me" for 100 turns and then declare a holy war to wipe the stain of your civilization from the galaxy with 10 Leviathan class ships when all you wanted to do was trade with everyone and be a mecantile hippy empire (still sore about that).

When the campaign AI works it can be pretty impressive, I think it managed to plan an invasion once and pulled it off simultaniously against me and two other AI. That invasion was let down by the tactical AI (better but not exactly Sun Tzu) and a wall of torpedo platforms.

THE UGLY:
Three words, randomised tech tree. Some people hate it, some love it. I am in the second camp. But, I also loved the randomised discovery in Alpha Centuari (I don't care if it's not balanced, that's how science works guys, sometimes you miss a really obvious idea). Certain techs are always available, like cutting lasers, and dreadnought ships. Others, well, it's the luck of the draw. The Zuul are having an energy weapon bonanza and enslaving your planets? If you're lucky just research the "♥♥♥♥ you energy weapons" shield (only covers the front, not quite as OP as at first sight). If you're not lucky, well hopefully the cash you save in equipping that shield will let you build more ships and the Zuul run out of light to put in their lasers. It's about rolling with the punches, but it is pretty galling when those punches are a fleet of heavy phaser drones and your stuck with the crappiest point defence. It's also pretty horrible when your home planet gets glassed 10 turns in by a ghost ship.

Yeah, ghost ship I hate the ghost ship. Like a '90s RPG you are subjected to random encounters (I think they are not completely random but it feels like it). This mechanic is at the same time absolutely horrible and absolutely brilliant. It's horrible when 10 turns in, your economy is trashed by a giant wandering ♥♥♥♥♥♥♥ (built by the humans and then lost forever to wander the stars... the lore is actually pretty cool). It's brilliant when your struggling colony, with only that admiral you should retire because he got the shakes (yeah your admirals have stats, some are mass murdering ♥♥♥♥♥♥♥s, some just like to grow flowers) - but can't quite let go because he won that battle that one time - and a couple of second rate ships for support, is being slowly worn down by slaver attacks. Admiral shaky holds his battered squadron together while the new guy from the academy is bringing reenforcements in the form of the newest (and cheapest) system defence craft.

The random encounters make you feel like starfleet command, an ancient derelict in one system, a hive of wasp-like silicon lifeforms in another, colony alpha-nine has an incoming metor shower. More variety would make it perfect, an option to turn off mr ♥♥♥♥♥♥♥ ghost ship would be sublime.

THE SHOWDOWN:
Would I recommend this? Yes I would. Mostly because it deserves to do well. It improves on everything SOTS1 fell down on and expanded what it did well. It's not perfect by any means but it has ambition that alot of sequels lack. Paradox could have played it safe, they could have updated SOTS1, make a few fixes to the dodgy bits and called it a day. They didn't. They fixed the broken stuff and then said "You know what would be cool? Building science stations to observe pre-FTL aliens. Letting players build Bablyon 5. Treaties that real civilisations would make (re-create the treaty of Farixen). A ship that shoots asteroids at planets (actually in the first one but it's really cool)". Like I said some of it doesn't work, the science stations are better suited to sitting behind your lines researching important things, from what I can tell Bablyon 5 doesn't do much, the AI won't make interesting limitation treaties with me, but the asteroid gun is great.

The tactical combat is the best bit, the strategic map feels like a way to move ships to make fun battles happen. I really wish Paradox would release a single player campaign about a lost human exploration fleet, a load of linked missions with persistent officers who learned? Excellent. In the mean time, admiral shaky has some slavers to kill.
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14 из 19 пользователей (74%) посчитали этот обзор полезным
3.1 ч. в игре
Опубликовано: 14 декабря, 2014
This game is very hard to understand when you first start, the online community can help but the lack of any hints or a easy to find in game manual is a little disappointing. Still the graphics are good and the gameplay is okay, I just wish it was as easy to pickup up as some of the other 4x titles like Civ and Galactic Civ.
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8 из 9 пользователей (89%) посчитали этот обзор полезным
144.6 ч. в игре
Опубликовано: 16 апреля
The other reviews of this game are quite old by now. The game has updated plenty since release, fixing many of the bugs and performance issues other reviewers were having.

While not the same as the original Sword of the Stars, SotS 2 is a great 4x game. It adds a great amount of complexity and diversity to the already diverse SotS formula. The fleet command interface is strange compared to the original SotS but once you get used to it it is quite reasonable.

The only problem I have with this game (besides some minor interface quirks) is the AI. As other people have complained, the AI has a tendency to just camp around its homeworlds for the entire game. But this, however, does not mean that the AI will be sedantary. The AI will send you fleets composed of a dozen different designs, making the tech to see the loadouts of enemy ships completely useless, because the AI never ♥♥♥♥in' sticks to any one design.
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11 из 17 пользователей (65%) посчитали этот обзор полезным
24.9 ч. в игре
Опубликовано: 20 декабря, 2014
They took a great game and then added a buch of crap that it didn't need, over complicated it, and made it not worth the effort of even trying to play. The only good thing was the new graphics but compaired to everything thats now bad about it, it's not even worth enjoying the new looks it has to offer.
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6 из 8 пользователей (75%) посчитали этот обзор полезным
67.9 ч. в игре
Опубликовано: 19 апреля
I bought this game in pre-order, since SotS1 was a good game, and this promissed to be even better.
What a huge misstake. The game is not only buggy, the gameplay is often piled with good ideas working in a bad way.
Ae: The mission system, feels more like a restriction to your movment, when compared to SotS1.

I let this game rest for a while, thinking Kerberos would be good devs and fix this pile of poop. Recently, I looked into it, and the gameplay is still horribly broken, the techtree is still pretty much a downgrade from SotS1 (no numbers on what the tech does, no info on what section it mounts etc.). The ship builder, while also filled with good Ideas is suffering from the same problems. I still played around to Round 40 in my trial game, when the game start taking many seconds, just to get to the next turn. After round 70 it just crashed. All time wasted.

I was let down by Kerberos, and soon after you only heared about the Pit or Groundpounders, both niche games for a far smaller audience. So it seems like these devs have bitten of more than they can swallow, and it serves them well.

BUYERS beware!
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4 из 6 пользователей (67%) посчитали этот обзор полезным
89.0 ч. в игре
Опубликовано: 1 февраля
i ama amazed of the impressive number of negative review for this game.
i admit it. it is not perfect. but is still a marvellous 4x game.
one on the few that use the Total war sistem for the game: strategic map with turns, battle real time.
the fact that you have to choose(unless you are korean) between manage your empire or lead and overview the combat is the major weak point of title like sins of a solar empire. the fact that the combat is scripted automatic or on turn is the major weakness of title like endless space.
with this game you have all the time to manage your empire fleet and planet and then play the battles with your fleets.
one of the things that make my brain explode is the ship costumization. you have 3 major class Cruiser, battleship, and leviatans. you can then change armaments power shield tipe or structure and modules creating your pesonal space ship for every situation. you can then save the model and mass produce it. you can name it. watch its performance. and when you discover new upgrade you can upgrade the ship or build from 0 a new type of ship. and not only ship. also hangar space station all that can be used in real time battle is upgradable.
you will start with few options but with time you will have endless possibility.
also the defense sistem is pretty good with auto defense from colonized planet(they shoot missile to target in a certain range) and placeble defense pre battle. so if you want to transform a planet in a forstress you can.
also the fact that every race has his pesonal faster than light travel is very interesting. human for example can only use jump from point a to b using game setted road between planets. this limit the possibility of move because to arrive in certain area you must make several jumps. but is the fastest of all the others(if you don't count that of another race that use instant portal between a and b but you have to reach first point b with extremly slow travel and build the portal) and gave humans a huge advantage in early exploration. but this is only an example other race use others sistem so you have to learn it all if you want to efficiently guard your empire from invasions.
in real time battle you have to choose the formation. the targets the movement of damaged ship. when to use special abilities or release yours drone from your carriers. you will learn to love your precius ships(you cn name each one) and will joy of their triumps and cry of their destruction. you can't blame the game. you choose what to reserch and how to build and equip the ships. you even control them. so it is very very rewarding when your new battleship destroy an entire group of enem cruiser and still hasn't a scratch. or if the battleship fail utterly you start to question your project and immediatly crate a new version to correct the errors in the previus class.
this game is gold. is really one of most complete challenging and well made game 4x i have ever seen.
give it a chance. you will not be disappointed
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5 из 8 пользователей (63%) посчитали этот обзор полезным
8.4 ч. в игре
Опубликовано: 10 мая
you know all those games on early access that the developer never finishes

this is like that except the developers are literally con men
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5 из 8 пользователей (63%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
106.3 ч. в игре
Опубликовано: 17 января
This is the best game, that I've ever played. The game has a perfect balance between micro and macro management. The bugs that was in the game is now sorted, and the game is now a smooth experience. You shouldn't listen to all the negative reviews. Instead, try the game. It's awesome!
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7 из 12 пользователей (58%) посчитали этот обзор полезным
74.5 ч. в игре
Опубликовано: 15 декабря, 2014
With end turn taking so long to get to next turn, it feel like you are playing half the game waiting for you next turn.

Els it is a good game.
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4 из 7 пользователей (57%) посчитали этот обзор полезным
1.3 ч. в игре
Опубликовано: 8 декабря, 2014
Having played Sword Of the Stars I felt this should be there right next to it.

They did a fair job at complicating systems, extending the game as it was, and with commanders now having experience and getting promoted as well as ship modules that further define a ships capabilities they did all right.

Unfortunately they took out the tutorials, which, with this new interface they probably should have extended upon, the encyclopedia is full of spelling errors and looks as though its a fan-production (or at least I hope it is, having seen Star Trek Enterprise it seems all so familiar) that they decided to implement into the game, and then there is the Research screen, which I always had a problem with, even in the first version. The having to confirm some aspects to research but not others... I'm affraid to touch any slider in the game now just because there might be a hidden confirm button I'll need to find first...not the kind of easter eggs I was hoping for.

I loved the first game, but I'm not sure what I should be calling...this...

On the up-side, I haven't experienced a single crash people are (still) going on about.
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4 из 7 пользователей (57%) посчитали этот обзор полезным
1,577.7 ч. в игре
Опубликовано: 3 февраля
I loved and still love Sots 1, and though I keep coming back to Sots 2, it is just frustrating! After all the time, the game is now in PreBeta or max Beta state. By no way has the game reached release version state.
If it would come out now, in the current state, I would be still mad about Kerberos, but they could patch and improve the game... And I don't care about Paradox making pressure or what ever, I bought the game because of the opinion I had about Kerberos, didn't even realize that Paradox came into the boat at the time. Fact is, Kerberos sold something that they knew they couldn't deliver! As I know by now about Paradox being part of the deal, the blame is on both firms!
The game did change compared to Sots 1, it took me a long time to accept that, but it's just that, I accepted the changes.

What I can't accept are all the bugs that make the game unplayable, and the inconsistencies that shout BETA into my face.

The major Problems that ♥♥♥♥♥♥ me of:
- Constant crashes to desktop (mars engine error -> probably an internal error to the engine, which may even be a design error, thus not easily fixed)
- Savegames may become and will become corrupt, could be due to crashes or what ever...
- Wait time in between turns, hello? Even SWIV on Amiga published in 1991 managed to eliminate Load Screens by preloading data during play time. A little calculation would be acceptable but the current state is ridicule.
- LOA fleet count is just wrong... As the game moves on, the count for LOA ships just explodes, bankrupting you in the process. One may revert a cube of 8 ships, to reduce the count ingame from 8 up to 100++. Strangely I found no mention about this one anywhere?

Bad design decisions or balance issues:
- Extended Range ships only got slighty more range than an Armor ship (both with camel modules).
- Estimated mission times off
- Impossibility to chain missions
- GUI:
Planet overview, way too small, cannot be ordered by planets, but only by systems > click each and every system!
Keyboard shortcuts missing
text truncated with no scroll bars
Fleet overview, clicking a fleet will not focus on the fleet, same is true for some events like pirate attacks
- Non customizable turn review (Hiver fleet casted successfully > uncheck, mission X finished > check, notification on planet infrastructure 100% > check)
- Unable to export / import ship designs > first turn without prototyp cost takes time.

That's just what came into my mind as I was typing these lines, I won't put up a beta test report here, as it's the wrong place and patching is over!
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612.2 ч. в игре
Опубликовано: 5 апреля
Since I'm a huge fan of the first SOTS, I keep playing this game trying to find something positive about it, but fail everytime.
Main points why I'm dissapointed about this game:
AI-players are a joke.
AI-combat in general is a joke, especially against another human opponent. I mean, a child could do better...
You have less options about doing bizarre stuff like in the first SOTS.
You have less options to customize with the maps.

Overall: Do not buy this game unless they fix it (which is unlikely), or they make it so that we, the fans can mod it to work... PLEASE DEVS... Steam workshop maybe? This game has so much potential.
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0.4 ч. в игре
Опубликовано: 4 апреля
Nowhere near as good as its prececessor. Clunky illogical interface. Proof that it's possible to completely mess up a potentially good game.
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0.1 ч. в игре
Опубликовано: 29 апреля
The game is buggy and crashes on startup all the time. Would have liked to have tried it out but couldn't due to app instability.
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10.4 ч. в игре
Опубликовано: 16 декабря, 2014
When i first played SOTS i loved it, it was a game that evolved to become a promising series of expansions with the possiblity of rivialing "Civilisations". I'm not sure how the Angel fell but Crikey, it hit the pavement hard and then fell into hells fan. For some reason the completely re-constructed the turn-by-turn system into something so simple it was near incomprehendible to the old SOTS players. Whilst removing some races individualism entirely invaliding the reason to have ever purchase the original expansions (also no more space squids *sadface*) Whilst adding a new race that was the rebellious and dreaded "AI" from the original.

This game is an absoloute disgrace, as it takes progress from the original sideways, rather than forward.

Good points

-Still retains the awesome designs
-Awesome (if confusing) star systems

Bad points

-More space whales required
-Virtually no Lore to AI race
-lack of explained game mechanics
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Sad stick figure is feeling sad :(
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4.4 ч. в игре
Опубликовано: 3 апреля
This game is probably had the worst release in history. It had a bigger list of features that didn't work than those that did and was an unplayable mess. All this and the company continued to push pre-release sales despite knowing the terrible state of the game, which left a very bad taste in the mouth of those excited by this sequel to a quite enjoyable first outing.

To their credit they did work on it for about a year and got it to a state they wanted on release, which still wasn't that great, but it was at least playable (though still quite crashy). Now, it seems they have abandoned it and it still isn't really finished and you can't really blame them. To continue to work on it wouldn't be a great financial decision. Sometimes it is best to just cut your losses and move on.

Is there a future for this game? Maybe, but it is in hands of modders. Maybe one day this game could come close to its potential and what was promised by the devs, until then I can't recommend anyone buy a game I myself don't have double figures in hours played and have no plans to ever reinstall.
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