The Enhanced Edition contains Sword of the Stars II: The Lords of Winter and the first expansion, the End of Flesh. The new expansion introduces the new playable race, the Loa. All previous DLCs containing new avatars, new combat music, alternate voices, skins, and new badges for the warships are also included.
출시 날짜: 2012년 11월 30일
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Sword of the Stars II: Enhanced Edition 구매

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Sword of the Stars Collection 구매

2개 아이템 포함: Sword of the Stars: Complete Collection, Sword of the Stars II: Enhanced Edition

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The Enhanced Edition contains Sword of the Stars II: The Lords of Winter and the first expansion, the End of Flesh. The new expansion introduces the new playable race, the Loa. All previous DLCs containing new avatars, new combat music, alternate voices, skins, and new badges for the warships are also included.

Customize your own starships, amass your fleet, explore the outer reaches of the galaxy and expand your empire. Research new alien technologies and bring them into battle with a mix of turn-based strategy and real-time skirmishes.

Now a new Faction bursts onto the scene, a race of Artificial Intelligence who once served as slaves and now return seeking vengeance. Playing as the Loa, your Fleets will become masters of metamorphosis, shape-shifting into new forms to become the ships you need, where you need them. Durable and hardy, your colonies can be built on any rocky planet. Building an empire of silicon and steel, you will bring your former masters to their knees…or will you bring about the End of Flesh.

Key Features

  • Play as the Loa, with over 120 new ship sections and their own unique drive system – the Neutrino Pulse Gate
  • Over 25 additional technologies, including a new Cybernetic Tech Tree
  • 10 new weapons and attacks to use in battle
  • New ship sections for the original six Factions, including 2 new Leviathan class vessels
  • 2 new Independent Races to encounter, study and incorporate into your empire
  • New Random Encounters, a new Grand Menace, and new Star Maps
  • New Evacuation Mission, and Supplemental Mission system allowing players to focus on the Target or the Fleet
  • All Race DLCs: Suul’ka, Liir, Morrigi, Hiver, SolForce, Zuul and Tarka

시스템 요구 사항

    Minimum:

    • OS:Windows 7 - 64 bit
    • Processor:Core2 Duo or equivalent
    • Memory:2 GB RAM
    • Graphics:512-MB DirectX 10, Integrated graphics (laptops) are not supported
    • DirectX®:10
    • Hard Drive:2 GB HD space
    • Sound:Any Windows Vista compatible sound device, stereo speakers or head phones
    • Additional:, DirectX February 2010 or newer (DX10). 3-button mouse and keyboard. Internet required for online play. LAN required for local multiplayer

    Recommended:

    • Additional:, DirectX February 2010 or newer (DX10). 3-button mouse and keyboard. Internet required for online play. LAN required for local multiplayer
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3명 중 3명(100%)이 이 평가를 유용하다고 평가했습니다.
248 개의 게임 보유 중
평가 11 개
49.7 시간 기록
옵션같은 기본적인 기능조차 빠진 미완성상태로 출시되었지만 출시후 2년동안 수십개의 패치와 컨텐트 추가로 현재 이쪽 장르에선 최고 수준의 게임이 되었다.

우선 지금까지나온 4x게임중에 가장 전투가 우월하다. 그래픽이 뛰어나며 다양한 함선 커스터마이제이션은 물론 함선에 배치된 무기는 승무원에 의해 전부 독립적으로 작동되며 함선의 각 부위와 무기는 개별적인 내구도를 가지며 사격방식, 우선순위같은 세부적인 명령 또한 무기별로 따로 설정 가능한데다 무기의 스펙은 정확도, 데미지, 관통력등으로 나뉘는데 사거리별 편차까지 아주 상세히 구현되어 있다. 예를 들면 비행시뮬에서만 해봤던 배면비행을 이 게임에서도 가능한데 종족별로 포탑배치가 다르고 Z축도 어느정도 활용하기 때문에 상황에 따라 유용할 수도 있는 점이 훌륭하다.

그렇다고 매니지먼트가 단순한것도 아니다. 기본 전략맵은 특이하게 평면맵이 아닌 3D이며 빡빡한 보급요소, 랜덤성 있는 기술개발, 프로토타입 개념, 현실적인 재정운영 덕분에 전투위주 게임치고는 매니지먼트도 꽤 튼튼하다. 거기에 종족별 개성도 강한데 기본적인 이동방식부터 다른점이 마음에 든다.

단점으론 커스텀옵션과 게임내 설명이 부실하고 몇년이나 패치했음에도 아직 다듬어지지 않은 부분이 있지만 그래도 전체적으로 근래 나온 턴제 게임중 가장 깊이있는 게임이라고 생각함.
게시 일시: 2014년 4월 27일
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135명 중 114명(84%)이 이 평가를 유용하다고 평가했습니다.
147 개의 게임 보유 중
평가 2 개
168.9 시간 기록
Sadly, I have to mark this game down as loss. I've logged hundreds of hours playing SotS1, pre-purchased this game, waited several months for patches and fixes, and the game is still a disappointment. Clunky, confusing (but beautiful) gameplay; consistent, early-game crashes-to-desktop; missing content... it's been dozens of months since initial release, and SotS2 is still incomplete.

The game still feels mostly unplayable, and the parts that feel complete, in my opinion, feel tedious instead of fun. I've given the game a chance, put over a 150 hours into playing the game, and I just can't find it worthwhile.

I'd love to see a return to the spirit of the SotS1, and I fully recommend getting Sword of the Stars: Complete Collection if you're a fan of 4x games (or strategy games, in general). This game, however, I cannot recommend.
게시 일시: 2014년 3월 20일
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50명 중 36명(72%)이 이 평가를 유용하다고 평가했습니다.
177 개의 게임 보유 중
평가 6 개
431.6 시간 기록
Completely unpolished, plenty of bugs, UI is awful and the AI is almost non-existent, add to that there's no random map generator - one was made by a user but the AI will not traverse the maps it creates correctly.

On top of this the support is typical of an online game that's unfinished and made by an independant developer - manned by 20 year olds who make their support forum a wonderful place to swing their ego's instead of helping users.

Don't get me wrong - the game itself has heaps of potential, but has not received a patch in 4 months as of this review and the developer has moved onto other god-awful games (going by their reviews).

It gets a 4.4 critic and 4.6 user score on metacritic and I'm guessing that's more to do with the potential than the actual game itself.

A real pity. Do not buy if you're after something really nice.
게시 일시: 2014년 4월 22일
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31명 중 23명(74%)이 이 평가를 유용하다고 평가했습니다.
182 개의 게임 보유 중
평가 3 개
326.5 시간 기록
First thing I want to say about this game is that it has a hefty learning curve - read the manual and then some guides, expect your first couple games to go poorly and remember there is friendly fire in this game.

I've heard this game is buggy - 90 hours in and it's only crashed to desktop on me once (0.011 crashs per hour isn't bad IMO), It can take a while between turns as the game goes on but most 4X games I've played do that.

One of the things I love about this game is the varity in the different factions - find one that works for you.

Another thing I liked was the mission system - you have to tell your fleets what you want them to do when you send them out - once they do it they come back to base to repair and resupply.

Like all 4X games it's got a slower pace - These types of games aren't for everybody - if you like complex games that require thought and planning this might be a good fit for you.

***UPDATE***

After playing some multiplayer I have encountered more bugs than before - another crash to desktop and some disconnects (both myself and other players).
If you don't have a good STABLE interent connection you'll have a hard time playing multiplayer on this game.
게시 일시: 2014년 6월 10일
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7명 중 6명(86%)이 이 평가를 유용하다고 평가했습니다.
65 개의 게임 보유 중
평가 1 개
94.8 시간 기록
Although very impressive in terms of graphics, and an attempt at innovation, I am forced to write this game off as a techincal failure. I considered this game to be the largest disappointment in 4X history since MOO3.

Also, be aware that there has been no updates since late 2013, which I think suggests that this game will not be getting any updates. From what I understand, the developers have no money to do so.

Pros:
- The graphics are some of the best ever seen for a 4X game, especially a space 1. The Mars 2 engine clearly was the centrepiece of their development.

- They did try to make the game something other than a sequel with beefed up graphics and it does show. Certain aspects like the combat are now more sophisticated, with a damage "grid" and the concept of "critical hits" (very important). This is good.

- If you've played SOTS 1, you'll know. There's a level of complexity here that you don't seen in other games, combining tactical and strategic combat. The problem is, a good deal of what made SOTS 1 outstanding is gone.

- Game will run acceptably well on a low end system, despite the graphics. At time of this review, I am running this on a fairly high end system (overclocked 4.5 GHz CPU, an overclocked AMD r9 290, which as of 2014 is a fairly high end GPU, and an SSD).

- Developers did make an effort to patch the majority of the issues and even offered a free DLC, the End of Flesh.

- There was some effort to make the game modder friendly, but it appears to be incomplete.

Cons:
- You still get crashes at times. Not often, certainly not as much as launch, but it still happens. Most bugs are gone, but you stilll sometimes get CTDs, so save often.

- The UI at times is hard to use and sometimes lags, even on a high end overclocked rig (and yes, I have tested this rig extensively for stability in my CPU, GPU, and RAM overclocks). An SSD does help somewhat I find though. The bigger issue though is the way the UI was designed. I've worked before in computer programming.

A good UI is one that requires as few clicks (or as few taps as possible for touch devices) to get things done. This UI seems to be the exact opposite. A long learning curve in and of itself is not a failure, but it must serve some purpose. I am unsure as to if the UI was left in this state due to lack of funds, or due to the design decisions made.

Another problem is that the game is very, very micro-intensive, particularly during late game. It's a much bigger issue than most 4X games.

- The mission system is very controversial. I really, really hate it. It adds a layer of micro that makes managing large maps very hard, slows down the pace of the game without adding any depth, and causes other complexities. The problem is not so much that it added depth, it's that it did so without adding much to the gameplay itself. A huge step back from SOTS 1.

- Certain features were poorly implemented or appear to be incomplete. For example, the private sector system was not very well done and adds micro problems at times. Given that there are no plans to patch this game, I fear that these features will remain this way. Another example of a feature that had to be axed was 64 bit (important I suppose for using more than 2Gb).

- Autoresolve is in real time, so everything has to be played out in real time. Although imperfect, I would have liked an option to accelerate an autoresolve system.

- There's a general lack of documentation with the game. You have to heavily rely on the wiki for information and to some extent the forums, although participation has since dropped since launch. I think that the wiki should be incorporated into the game somehow.

- The AI is quite dumb I fear and at times, tends to mismanage their own empire into bankruptcy. Often times, what ends up happening is that you expand into the game and you encounter your first player, only to discover that they have really messed up empire management and will not be a challenge.

In effect, this means that multiplayer is the only real area for challenge.

- Compounding the issue above, this game does seem to have issues with network connectivity. I am not sure why as other games seem to be stable. I have asked around and I am not the only person with these problems. I have also fairly extensively tested my network's speed, latency, and stability (works fine on other games).

- Worsening the issue further, this game does not have a very large multiplayer base, so your opportunity to play online is at times, limited

- Normally, I would not put this in a review, but I have found the attitude of the lead developer, Mecron to be highly unprofessional at times. Although I expect trollish behavior from some of the forum participators, it is completely inappropriate for the developer themselves to be acting in such a manner.

There's also a toxic atmosphere on the forums at times, where feedback, even constructive was not permitted and likely to be trolled. Essentially, I think what has happened is those who wanted to change the game for the better have been driven away by the cadre of people who believe the developers can do no wrong, and in effect you get this powerful "groupthink" mentality going on.

People who recommend changes at times are attacked and portrayed as "too stupid to understand why this game is a masterpiece". I will admit the conduct of some of the feedback has been less than admirable. But at the same time, the conduct of those very loyal to this title has also been less than admirable. The critics though have recieved a disproportionate amount of the moderation.


Recommendations: (Unlikely to be implemented due to the fact that this game is not getting patched and for reasons I have indicated above):

- Give the player the option at the start of the game to go for a mission or a SOTS 1 system. I suspect the overwhelming majority of gamers will opt for the SOTS 1 system, save for a very vocal minority.

- I get the impression that the developers did not understand why their first game, SOTS 1 was so successful. It was successful because it was intuitive, easy to play, had a reasonably good UI, but at the same time, a great deal of depth, particularly by the time AMOC and ANY was released.

- Separate the tactical combat into something like Gratitious Space Battles from the strategic portion of the game and let people play "Total War-style multiplayer". This will probably make for a much more engaging game in multiplayer, allowing for shorter combat sessions to take place.


Concluding remarks:
The biggest problem of this game, apart from the stability issues and the poor AI, is the fact that it was not fun to play for a very large percentage of the SOTS1 fanbase. As I indicated above, I think there's a total ignorance of what made SOTS 1 so well recieved.

The development team appears quite frustrated that their fundraising campaigns (they made a few additional efforts to raise money for development) have not been successful, but the issue I see is that they have demonstrated why they are worth additional funding to the majority. There has been a very hostile atmosphere towards feedback and an unwillingness to admit that certain problems exist, much less any indication that they will be addressed.

Complexity in and of itself is not a problem. Neither is a very long learning curve. But the issue is that in this case, complexity never had anything to offer save in tactical combat. It feels like complexity at times was made ... for the sake of complexity. That in many ways detracted from the game experience.

It's very painful for me to have to write this review like this. I really wanted to like this game. I can even see how this game could have evolved into one of the most awesome 4X games ever. But it's clear that in its current form, this game is the largest disappointment since MOO3 in the world of 4X gaming.
게시 일시: 2014년 8월 24일
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3명 중 3명(100%)이 이 평가를 유용하다고 평가했습니다.
126 개의 게임 보유 중
평가 8 개
62.6 시간 기록
이것은 로망의 집결체...!
게시 일시: 2014년 1월 10일
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