The Enhanced Edition contains Sword of the Stars II: The Lords of Winter and the first expansion, the End of Flesh. The new expansion introduces the new playable race, the Loa. All previous DLCs containing new avatars, new combat music, alternate voices, skins, and new badges for the warships are also included.
ユーザーレビュー:
Overall:
賛否両論 (622 件のレビュー) - このゲームのユーザーレビュー 622 件中 44% が好評です
リリース日: 2012年11月30日

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Sword of the Stars II: Enhanced Edition を購入する

サマーセール! 7月4日 に終了

-75%
$19.99
$4.99

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Sword of the Stars Collection を購入する

2 アイテムを同梱: Sword of the Stars II: Enhanced Edition, Sword of the Stars: Complete Collection

サマーセール! 7月4日 に終了

 

このゲームについて

The Enhanced Edition contains Sword of the Stars II: The Lords of Winter and the first expansion, the End of Flesh. The new expansion introduces the new playable race, the Loa. All previous DLCs containing new avatars, new combat music, alternate voices, skins, and new badges for the warships are also included.

Customize your own starships, amass your fleet, explore the outer reaches of the galaxy and expand your empire. Research new alien technologies and bring them into battle with a mix of turn-based strategy and real-time skirmishes.

Now a new Faction bursts onto the scene, a race of Artificial Intelligence who once served as slaves and now return seeking vengeance. Playing as the Loa, your Fleets will become masters of metamorphosis, shape-shifting into new forms to become the ships you need, where you need them. Durable and hardy, your colonies can be built on any rocky planet. Building an empire of silicon and steel, you will bring your former masters to their knees…or will you bring about the End of Flesh.

Key Features

  • Play as the Loa, with over 120 new ship sections and their own unique drive system – the Neutrino Pulse Gate
  • Over 25 additional technologies, including a new Cybernetic Tech Tree
  • 10 new weapons and attacks to use in battle
  • New ship sections for the original six Factions, including 2 new Leviathan class vessels
  • 2 new Independent Races to encounter, study and incorporate into your empire
  • New Random Encounters, a new Grand Menace, and new Star Maps
  • New Evacuation Mission, and Supplemental Mission system allowing players to focus on the Target or the Fleet
  • All Race DLCs: Suul’ka, Liir, Morrigi, Hiver, SolForce, Zuul and Tarka

システム要件

    Minimum:

    • OS:Windows 7 - 64 bit
    • Processor:Core2 Duo or equivalent
    • Memory:2 GB RAM
    • Graphics:512-MB DirectX 10, Integrated graphics (laptops) are not supported
    • DirectX®:10
    • Hard Drive:2 GB HD space
    • Sound:Any Windows Vista compatible sound device, stereo speakers or head phones
    • Additional:, DirectX February 2010 or newer (DX10). 3-button mouse and keyboard. Internet required for online play. LAN required for local multiplayer

    Recommended:

    • Additional:, DirectX February 2010 or newer (DX10). 3-button mouse and keyboard. Internet required for online play. LAN required for local multiplayer
Customer reviews
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Overall:
賛否両論 (622 件のレビュー)
Recently Posted
OmegaSwordEX
( 記録時間: 0.3 時間 )
投稿日: 6月25日
Why did I do this. WHY.
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Reich
( 記録時間: 12.0 時間 )
投稿日: 6月24日
How long can you last before a refund simulator
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Prester
( 記録時間: 128.5 時間 )
投稿日: 6月20日
I played this game when it had some bugs but most were fixed. and i loved the way you design ships. and i found little details everywhere. and i loved the gameplay. but every map started having huge turn waiting times, and many things were incomplete.

did i enjoy playing this game for over 100 hours?

yes, i loved it. thats why i recommend it.
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Metalwraith031
( 記録時間: 211.9 時間 )
投稿日: 6月18日
First off: RUN AWAY!

The general concept of the game is great and i loved the ship building and designing but there are sooooo many bugs here that you could sink a Dreadnaught with them.
I enjoyed the early stages but when you progress further on in the game, a turn can take around 20 minutes to process.\
Combat was enjoyable but the formation setup system is broken. Research can sometimes lead into dead ends and this can be enjoyable unless you end up without any kind of fast firing CWIS system (forgot the names, it has been a while).

Iff you really want to try the game, wait until its on 75% sale at least.

Pro:
- Extensive ship designing
- lots of research
- a lot of diverse factions
- combat can be intense

Con:
- Bugs, lots of them
- Gaudy ship colours
- performance drops
- combat is on a timer
- prepare to crash
- no support for windows 10

4/10 Unrealized potential gone to waste
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pandulenia
( 記録時間: 56.5 時間 )
投稿日: 6月12日
Pros
+ship component targeting
+slite economic policy conrol
+varried factions
+combat and fleet formations better that most space strategy games
Cons
-mid to late game gets very frustrating because of inability to traverse large maps
during realtime battles, you can spend up to three turns trying to take one solar system
thats what made me stop playing

If you are a fan of space stragy games i HIGHLY RECOMMEND that you instead buy DISTANT WORLDS UNIVERSE
its real time, you can slow or speed up the time, pirates can be a bother but they can also smugle hard to comeby
minerals to your colonies need, tax rates, trade sunction, mutual defense treaties, ground invations, research boosting locations, huge tech trees that affect how you will spead out or stagnate, pirate attacks can devastate your economy, strong fleets can be an asset to ward of the space scum and save your ecomony, but if your fleets are too large they can suck your sate coffers dry and many more. The graphics arent that good but there are mods, i am uninstalling it because it is too nice and im wasting too much time on it, if you think the price is too high wait for a sale(I did)
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eidane
( 記録時間: 12.4 時間 )
投稿日: 5月29日
just no.. it is a new game and sould newer have been made....
the hype I had for this was hige and then just the gameplay.
I do want the sword of the stars 1 secuel. in how it played. may be more tecnologies. and more choises how you start and so on. this game... just ♥♥♥♥. that the dog started running from cause of the bad smell...
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Cabbage
( 記録時間: 173.6 時間 )
投稿日: 5月29日
It's actually a great 4x turn based game. I enjoy every bit of it and I typically dislike most 4x games. I even enjoy the combat sequences which is presented in a bit more of an RTS style despite my inability to actually play most RTS games well. However, as you'll note with many other reviews, the game is incomplete with little to no hope of it ever being finished. Conducting a multiplayer game is a nightmare, assuming you can actually get one going. The game crashes quite often for most players, typically giving a MARS error. Ultimately, despite how fun it is, I cannot suggest it because it just doesn't work.
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keymasterr
( 記録時間: 370.9 時間 )
投稿日: 5月21日
Buy SOTS 1 instead of SOTS 2. SOTS 2 added more customization but the customizations add little to gameplay. The game doesn't feel complete. For example, the Gardner dreadnaught seems like it should have something to do with terraforming planets. If you build a station on it and move it to a planet, that planet will be attacked by Protean Pods. The Gardner has no abilities other than movement and the Protean Pods seem to do nothing. It feels like the devs left a lot of unfinished concepts in the game. Games seem to take a lot longer than SOTS 1 as well.
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Shadow-Void
( 記録時間: 237.9 時間 )
投稿日: 5月19日
Currently the game is amazing.
Sure, when playing with lots of AIs the end-turn times become long after a while, but not too long.
This game is underrated.
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Last_Resort
( 記録時間: 24.7 時間 )
投稿日: 5月19日
Stay away from this one.
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Most Helpful Reviews  In the past 30 days
15 人中 13 人 (87%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 173.6 時間
投稿日: 5月29日
It's actually a great 4x turn based game. I enjoy every bit of it and I typically dislike most 4x games. I even enjoy the combat sequences which is presented in a bit more of an RTS style despite my inability to actually play most RTS games well. However, as you'll note with many other reviews, the game is incomplete with little to no hope of it ever being finished. Conducting a multiplayer game is a nightmare, assuming you can actually get one going. The game crashes quite often for most players, typically giving a MARS error. Ultimately, despite how fun it is, I cannot suggest it because it just doesn't work.
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5 人中 4 人 (80%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 128.5 時間
投稿日: 6月20日
I played this game when it had some bugs but most were fixed. and i loved the way you design ships. and i found little details everywhere. and i loved the gameplay. but every map started having huge turn waiting times, and many things were incomplete.

did i enjoy playing this game for over 100 hours?

yes, i loved it. thats why i recommend it.
このレビューは参考になりましたか? はい いいえ 面白い
6 人中 4 人 (67%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 211.9 時間
投稿日: 6月18日
First off: RUN AWAY!

The general concept of the game is great and i loved the ship building and designing but there are sooooo many bugs here that you could sink a Dreadnaught with them.
I enjoyed the early stages but when you progress further on in the game, a turn can take around 20 minutes to process.\
Combat was enjoyable but the formation setup system is broken. Research can sometimes lead into dead ends and this can be enjoyable unless you end up without any kind of fast firing CWIS system (forgot the names, it has been a while).

Iff you really want to try the game, wait until its on 75% sale at least.

Pro:
- Extensive ship designing
- lots of research
- a lot of diverse factions
- combat can be intense

Con:
- Bugs, lots of them
- Gaudy ship colours
- performance drops
- combat is on a timer
- prepare to crash
- no support for windows 10

4/10 Unrealized potential gone to waste
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Most Helpful Reviews  Overall
13 人中 11 人 (85%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 206.5 時間
投稿日: 2014年5月18日
宇宙版トータルウォーとも言える、いわゆる4Xゲームです。
最初の頃はそれはもう10ターンやるまでにクラッシュしたり、
AIが毎ターン5分ぐらい長考したりひどい出来でしたが、今は普通に遊べます。

戦略画面はシビライゼーションやエンドレススペースの様なターンストラテジー、
戦闘画面はRTSになるようなゲームで、艦船のカスタマイズや研究がアツい!
ただ、AIが少しアホなのとマルチプレイは全く人が居ないので、万人には薦めれないかも。

一応有志による日本語化もあります。
このレビューは参考になりましたか? はい いいえ 面白い
16 人中 12 人 (75%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 76.8 時間
投稿日: 2014年12月28日
作り手のSFへの思いをビジュアル面を中心に全面に打ち出した、SFを味わう体験コンテンツというところでしょうか。

つまりゲーム的には相当突き放しで、取っ付きが悪いです。
何がどう作用して、どうしたらうまくいくのか?の情報がほとんどないですね。
wikiなり見ればわかるのかもしれませんが、少なくともゲーム内ではなにこれ?何がどうなるの?ってケースが多い。
※なんか辞書みたいなのありますが、かなりイマイチです。マニュアルも力尽きて最低限しか書いてないし…

でもでも、SFへの熱い思いは伝わりますね。
なので、やりこんでいくとゲームの出す波長と自分のSFへの思いが同期してきて、あーいいわ。世界に浸れるわーとなります。
ただその世界観は戦闘に限定されています。これを全部の要素でやるパワーはないんでしょうね。

リリース時はバギーすぎてひどすぎだという噂も聞きましたが、いま遊ぶ分には多少の愛さえあれば問題ないレベルかなと思います。
自分たちのSFのメモリーとしてのアイテムと考えれば、すごく個性的だし上出来な作品ではないでしょうか。
このレビューは参考になりましたか? はい いいえ 面白い
6 人中 5 人 (83%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 0.2 時間
投稿日: 2012年7月21日
傑作な前作と打って変わり、完全に見切り発射したバグゲー。
(発売当初のマトモに動きすらしない状態で評価されたからメタスコアもボロボロ)

グラフィックは素晴らしいし(未実装多いけど)面白そうな要素は多く、勿論がんがんアップデートで改善されているし、いつかは良作になる…はず…多分……
このレビューは参考になりましたか? はい いいえ 面白い
6 人中 5 人 (83%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 13.7 時間
投稿日: 2012年9月14日
ものすごい艦隊これくしょん
船を見てるだけでニヨニヨと萌えられます
追記:前回のパッチから、スチームオーバーレイを有効にしていると落ちるようです。
ゲーム中にスチームのコミュニティガイドが見れないのは残念ですが、プレイする際は無効にしましょう
このレビューは参考になりましたか? はい いいえ 面白い
375 人中 358 人 (95%) がこのレビューが参考になったと投票しました
3 人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 94.8 時間
投稿日: 2014年8月24日
Although very impressive in terms of graphics, and an attempt at innovation, I am forced to write this game off as a techincal failure. I considered this game to be the largest disappointment in 4X history since MOO3.

Also, be aware that there has been no updates since late 2013, which I think suggests that this game will not be getting any updates. From what I understand, the developers have no money to do so.

Pros:
- The graphics are some of the best ever seen for a 4X game, especially a space 1. The Mars 2 engine clearly was the centrepiece of their development.

- They did try to make the game something other than a sequel with beefed up graphics and it does show. Certain aspects like the combat are now more sophisticated, with a damage "grid" and the concept of "critical hits" (very important). This is good.

- If you've played SOTS 1, you'll know. There's a level of complexity here that you don't seen in other games, combining tactical and strategic combat. The problem is, a good deal of what made SOTS 1 outstanding is gone.

- Game will run acceptably well on a low end system, despite the graphics. At time of this review, I am running this on a fairly high end system (overclocked 4.5 GHz CPU, an overclocked AMD r9 290, which as of 2014 is a fairly high end GPU, and an SSD).

- Developers did make an effort to patch the majority of the issues and even offered a free DLC, the End of Flesh.

- There was some effort to make the game modder friendly, but it appears to be incomplete.

Cons:
- You still get crashes at times. Not often, certainly not as much as launch, but it still happens. Most bugs are gone, but you stilll sometimes get CTDs, so save often.

- The UI at times is hard to use and sometimes lags, even on a high end overclocked rig (and yes, I have tested this rig extensively for stability in my CPU, GPU, and RAM overclocks). An SSD does help somewhat I find though. The bigger issue though is the way the UI was designed. I've worked before in computer programming.

A good UI is one that requires as few clicks (or as few taps as possible for touch devices) to get things done. This UI seems to be the exact opposite. A long learning curve in and of itself is not a failure, but it must serve some purpose. I am unsure as to if the UI was left in this state due to lack of funds, or due to the design decisions made.

Another problem is that the game is very, very micro-intensive, particularly during late game. It's a much bigger issue than most 4X games.

- The mission system is very controversial. I really, really hate it. It adds a layer of micro that makes managing large maps very hard, slows down the pace of the game without adding any depth, and causes other complexities. The problem is not so much that it added depth, it's that it did so without adding much to the gameplay itself. A huge step back from SOTS 1.

- Certain features were poorly implemented or appear to be incomplete. For example, the private sector system was not very well done and adds micro problems at times. Given that there are no plans to patch this game, I fear that these features will remain this way. Another example of a feature that had to be axed was 64 bit (important I suppose for using more than 2Gb).

- Autoresolve is in real time, so everything has to be played out in real time. Although imperfect, I would have liked an option to accelerate an autoresolve system.

- There's a general lack of documentation with the game. You have to heavily rely on the wiki for information and to some extent the forums, although participation has since dropped since launch. I think that the wiki should be incorporated into the game somehow.

- The AI is quite dumb I fear and at times, tends to mismanage their own empire into bankruptcy. Often times, what ends up happening is that you expand into the game and you encounter your first player, only to discover that they have really messed up empire management and will not be a challenge.

In effect, this means that multiplayer is the only real area for challenge.

- Compounding the issue above, this game does seem to have issues with network connectivity. I am not sure why as other games seem to be stable. I have asked around and I am not the only person with these problems. I have also fairly extensively tested my network's speed, latency, and stability (works fine on other games).

- Worsening the issue further, this game does not have a very large multiplayer base, so your opportunity to play online is at times, limited

- Normally, I would not put this in a review, but I have found the attitude of the lead developer, Mecron to be highly unprofessional at times. Although I expect trollish behavior from some of the forum participators, it is completely inappropriate for the developer themselves to be acting in such a manner.

There's also a toxic atmosphere on the forums at times, where feedback, even constructive was not permitted and likely to be trolled. Essentially, I think what has happened is those who wanted to change the game for the better have been driven away by the cadre of people who believe the developers can do no wrong, and in effect you get this powerful "groupthink" mentality going on.

People who recommend changes at times are attacked and portrayed as "too stupid to understand why this game is a masterpiece". I will admit the conduct of some of the feedback has been less than admirable. But at the same time, the conduct of those very loyal to this title has also been less than admirable. The critics though have recieved a disproportionate amount of the moderation.


Recommendations: (Unlikely to be implemented due to the fact that this game is not getting patched and for reasons I have indicated above):

- Give the player the option at the start of the game to go for a mission or a SOTS 1 system. I suspect the overwhelming majority of gamers will opt for the SOTS 1 system, save for a very vocal minority.

- I get the impression that the developers did not understand why their first game, SOTS 1 was so successful. It was successful because it was intuitive, easy to play, had a reasonably good UI, but at the same time, a great deal of depth, particularly by the time AMOC and ANY was released.

- Separate the tactical combat into something like Gratitious Space Battles from the strategic portion of the game and let people play "Total War-style multiplayer". This will probably make for a much more engaging game in multiplayer, allowing for shorter combat sessions to take place.


Concluding remarks:
The biggest problem of this game, apart from the stability issues and the poor AI, is the fact that it was not fun to play for a very large percentage of the SOTS1 fanbase. As I indicated above, I think there's a total ignorance of what made SOTS 1 so well recieved.

The development team appears quite frustrated that their fundraising campaigns (they made a few additional efforts to raise money for development) have not been successful, but the issue I see is that they have demonstrated why they are worth additional funding to the majority. There has been a very hostile atmosphere towards feedback and an unwillingness to admit that certain problems exist, much less any indication that they will be addressed.

Complexity in and of itself is not a problem. Neither is a very long learning curve. But the issue is that in this case, complexity never had anything to offer save in tactical combat. It feels like complexity at times was made ... for the sake of complexity. That in many ways detracted from the game experience.

It's very painful for me to have to write this review like this. I really wanted to like this game. I can even see how this game could have evolved into one of the most awesome 4X games ever. But it's clear that in its current form, this game is the largest disappointment since MOO3 in the world of 4X gaming.
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231 人中 225 人 (97%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 158.6 時間
投稿日: 2015年7月12日
To put it in a nutshell: Game was never finished. It's a shame because it would have been brilliant. currently, it's far from that.

This should have been the most complex, enjoyable and best looking 4X Game in a decade. Tactical real-time space combat! Deep lore! 3D star map!

Then: Sword of the Stars II release...and it proved to be an unfinished, lacking kinda good-looking buglagcrashdesaster.

So, devs bowed their heads deeply to the ground and apologized. They promised to mend what was broken and to implement what was missing. To fix this mess. In the end all would be good. Fairy tale and all.

I did believe them. They still had a large fanbase behind them that astonishingly enough held motly together and encouraged other people to buy this game, because Kerberos where devs to be trusted. They would do the job, finally. They must!

Truth be told, I'm a cautious guy. I read the bad reviews. I read through the forums. No one said Sots II were a good game at this point. But it was highly promising So I decided to trust the devs. I bought the game, despite the state it was in. I knew this one would be finished. One day. I had time to wait.

I played. A lot.
Did I enjoy this game? Yes, for some hours after mastering the steep learning curve. That's the good part.

Honestly, I enjoyed a lot of the content. It still looks good for a 4X, sep. tactical combat. there's a feeling of scale watching your titans blowing puny Pirates out of the sky. There's a deep and meaningful lore behind the universe. A full 3D Star map. Very diverse species. Interesting tech tree with feasability studies, boost options and a chance to be stuck on projects, forcing the player to make choices and think ahead.

But...the whole game still feels dead. There IS no Immersion. the sound track is horrible. Despite being a 3d map, the star map is pretty ugly, most off all nebulas and gas clouds. Low res sky boxes. Why?
Then the realproblems started kicking in: UI design is horrible, AI is horrible (massive starvation and recession on all its planets...ouch), all-out-war "diplomacy", game still lags horribly. It crashes, freezes, bugs out. A lot. And...there's still stuff missing after all those years!

I really tried to love this game. I just...can't. I can admire the original concept, the lore, the art-work. Sadly, it didn't work out well.

Situation today: Last update to this game is years back. Sots II is left to rot. It's really rather tragic then annoying. Kerberos just couldn't pull off this one and condemned themselves to work on tiny hand-held casual stuff instead. What a waste.
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13 人中 4 人 (31%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 3.0 時間
投稿日: 2014年3月12日
旧作を1000時間以上プレイするも2は積みゲーの予感・・・頑張りますw
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