Spellweaver is a free-to-play digital card game true to the classics of the genre, adding in several unique features for a new and fresh gameplay experience. With a focus of strategic depth and variety, it offers endless hours of fun in casual or AI matches, ranked play, drafts, and tournaments!
User reviews:
Recent:
Mixed (58 reviews) - 63% of the 58 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (871 reviews) - 75% of the 871 user reviews for this game are positive.
Release Date: 1 Feb, 2016

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Recent updates View all (9)

29 July

The Expansion Is Here! 115 New Cards Await You!



Six months after its official release, Spellweaver finally gets its first expansion of 115 cards!

Since the expansion is released during the Valiant Dawn season, all new cards are added to the original Valiant Dawn set. Expansion number one brings you 7 new card mechanics (read more here), 6 new hero skills obtainable through a skill shrine, and something many of you craved for - MULTI-ASPECT CARDS!



Getting the New Cards

You can acquire all of the new cards from Normal Packs, Small Packs, Good/Evil Packs and Premium Packs. That is true even if you already had the packs in your collection before the expansion was released! We are also adding a new type of packs - the Valiant Dawn Expansion Packs. They are an exclusive item that will only contain cards from the new expansion.

A New Heroic Card Rarity

You will notice a new card attribute as well. We are introducing a new card rarity - Heroic. All heroes will now belong to the Heroic rarity, but it is not limited to only hero cards. For example, the Heroic rarity includes the multi-aspect cards from the expansion.

Let's not waste time! Storm the Marketplace! Get those packs! Open them and collect ALL NEW CARDS!

1 comments Read more

12 June

First Spellweaver Expansion Is On The Horizon



Spellweavers,

we know you’ve been waiting long time for this moment to come. The dev team has been working diligently for months to produce new content and to answer your call. The big wait will soon be over!


The first Spellweaver expansion will be released in July, 2016!

It will consist of 110 cards distributed between all six Aspects. Since the expansion is released during the Valiant Dawn season, all new cards will be added to the original Valiant Dawn set. Expansion number one will bring you 3 new mechanics, 6 new Hero Skills obtainable through a Skill Shrine, new creature types (plus old creature types appearing in unusual Aspects) and a big surprise nobody expects!

As a prelude to the big release we will have a number of exclusive sneak peaks we call Secret Card Releases. Starting June 21st, 3 or more Secret Cards will be introduced each Tuesday. These cards will be added to all Packs (Small Packs, Normal Packs, Premium Packs, Good & Evil Packs), but won’t be available for crafting and competitive play (Tournaments and Ranked) for the period of a week after their release.

We hope the Secret Cards will generate the positive hype Spellweaver’s first expansion deserves. This approach will also help us not to disrupt the competitive environment.

Let’s recap:
  • First Spellweaver expansion comes in July, 2016 (exact date TBA)

  • There will be 110 new cards added to the Valiant Dawn set

  • Expansion will introduce 3 new mechanics, 6 new Hero Skills, new creature types and a big surprise

  • 3 or more Secret Cards will be released each Tuesday

  • Secret Cards won’t be available for crafting and competitive play for the period of a week

The new cards are not the only new content we’ve been working on lately. You can expect an overhauled casual tournaments schedule and new AI opponents and challenges to hit during the following month.

There will be a lot of new card art teasers in the social media, so… get on the hype train everybody!

10 comments Read more

Reviews

“It's relatively easy for new players to get into, and extremely rewarding for people seeking a layered tactical experience.”
9/10 – 2P

“Innovative design that improves upon the core gameplay of 'Magic: The Gathering' in every way.”
9.1/10 – Trading Card Games

“Spellweaver: Hearthstone & Magic: the Gathering had a baby!”
NoxiousGLHF

About This Game



Spellweaver is a fast-paced and strategically deep digital card game, featuring several mechanics unique to the genre. Created by an indie team of seasoned game developers, and designed by a Magic: the Gathering National Champion, it is easy to learn, yet challenging for veteran card game players.

One of Spellweaver's core gameplay features is hero development. During a game, your hero levels up, gains resources, and can develop additional hero skills, letting you craft the perfect hero to complement your deck's strategy.

Spellweaver's combat system features an innovative creature speed mechanic. Fast creatures allow you to dictate how combat goes, but they have generally weaker stats. Slower creatures are bigger and stronger, but they are also easy to outmaneuver.

Spellweaver's design allows for quick games, yet offers a huge number of combinations and paths to victory to explore. Join in and have endless hours of fun with this strategic card game created with a lot of passion!

System Requirements

    Minimum:
    • OS: Windows XP or later
    • Memory: 1 GB RAM
    • Graphics: Any 256MB DirectX 9.0c compatible video card
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    Recommended:
    • OS: Windows 7 or later
    • Memory: 2 GB RAM
    • Graphics: 512MB DirectX 9.0c compatible video card
    • Additional Notes: 1080p or higher display resolution is recommended
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (58 reviews)
Overall:
Mostly Positive (871 reviews)
Recently Posted
truenamelesssith
47.5 hrs on record
Posted: 20 August
Very balanced, with a good learning curve and nicely made tutorials to get you right into the game, alowing you to have some pve missions to get into the rythm of your deck. Nice duel matching system - never opposed someone far better or worse then me.Although it is free to play its not the common "pay to win" - skill and practice actually DO matter and you can make pretty strong deck even with small resourses. The servers are exelent - never had dced even once, fast loading... And the card drawing, they are awesome! The only think needs to be done imho is weakening a bit couple of blue cards, but still, i have to say i hate blue control decks:P.
Anyways, great game, keep the good work!
Helpful? Yes No Funny
YSChaos
352.2 hrs on record
Posted: 20 August
As a former professional card game player, Spellweaver is by far the best and most challenging CCG/TCG out there I've tried. I see it as an improved version of the world class MTG.
Gameplay is very good and strategically deep, with a large variety of mechanics to play around with. The hero cards add depth to deck-building and having 6 'colors/factions' opens many possibilities.
The learning curve is a bit high for complete beginners who have never played this kind of games before, but the Devs are improving the new player experience with better tutorials and aid for the beginning players.
Above all, I must sincerely congratulate the Spellweaver Team. They are active and responsive all the time, listen to the community, admit openly when they have failed or gone wrong, patch when needed, and very generous! Kudos! I have never seen such commitment from any other game, in over 20 years of gaming... With a larger player base, Spellweaver will become a long lasting gem in the world of card games.
Helpful? Yes No Funny
madenrat23
390.0 hrs on record
Posted: 20 August
Sorry for my English;)
The game is gorgeous. The gameplay is quiet similar to the MTG, aesthetics are nice and calm. The main advantage relatively to other digital TCG is a much more generous system of rewards. Here you get three daily quests, you can stack up to six, and do them simultaneously. In addition, every three days, game provides additional epic quest with higher awards. During the game against bots and against the people awarded gold and experience. Moreover, the defeat on Ladder and Friendly award only twice in less than a victory. This greatly helps to relax and not be tied to the outcome of the match, and just playing for pleasure.
As a result, the collection grows very quickly. If we talk about the prices, they are about six times lower than in HS and games with a similar pricing policy.
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Coffeecool
17.1 hrs on record
Posted: 19 August
It feels pretty unbalanced.
Especially the Hero Characters, your starting Heroes are much weaker than the ones you can find in Boosters. Might&Magic Duels of Champions shows that this can be done better.

But my main Problem was that it gets boring pretty soon.
You dont get much cards to begin with and grinding new Cards is not fun because of the Price Tag.
You need 12500 Gold for 10 New random cards, for every Match played you get between 100 and 1000 Gold what depends on lose/win and how well you played.

I played 17 hours now and still dont have all the basic Starter Cards.
Sorry, but fun is something different.
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Miseri
279.8 hrs on record
Posted: 19 August
I've been playing for about 4-6 months now, and I've got to say, this is a blast!

Not a clone, just a very well executed game with great mechanics and a variety of cards and strategies to choose from.

If I have any constructive criticism for the game, it would be that we're really missing more in the way of PVE content

i.e. Dungeon instances that you can enter/run once every 2-4 hours that give gold/card rewards - thinking of the old MTG / Shandalar where you could enter a dungeon area and to move around you had to play a card game against a monster in the way. Since you don't have a character to move around, just make it a PVE instance progression bar, make it pretty, and final boss has a chance to drop a card pack or some such.

Food for thought!

Question: is there any plan for an auction house and/or co-op play? I feel so alone in there! :P

DeviousGod
Referral Link: {LINK REMOVED}
Referral Code: CCN39N
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Karvlok
126.3 hrs on record
Posted: 19 August
Started out as a great, somewhat innovative game. Over time, the expansions and nerfing of cards has caused it to fundamentally change to the point that much of the game is no longer recognizable.
Played for more than a month as a free-to-play so my rule is I buy some in-game currency...now, I'm wanting that money back because I'm out.

If you haven't played it before, you may enjoy it; if you're considering going back in, leave it alone...starting to feel like MTG, the bad parts of MTG...
Helpful? Yes No Funny
Alex
164.7 hrs on record
Posted: 17 August
Not as complex or rewarding as Magic.
Not as fun or exciting as Hearthstone.
Spellweaver excels at nothing, it just feels mediocere the whole way through. Everything about the game is middle of the road.

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Lestorm
412.3 hrs on record
Posted: 17 August
Pros

-Beautiful presentation and excellent card designs, the game has a relaxing atmosphere and is a pleasure to play because of this. Small improvements could still be made to the board and ui and display options, such as an improved sorting system for the graveyard.

-Multiple Heroes and Hero Powers, huge advantage in comparison to other card games that only have one hero power and the secondary heroes in this game come with different powers, unlike some card games that have secondary heroes of the same class but the same hero power, Spellweaver is head and shoulders above those other games.

-You can earn xp and progress in the game against the ai, so you aren't forced to play pvp like other card games to earn rewards and more cards for your collection, this gives the player so much more flexibility in how they enjoy the game, not being forced to do something is huge for someone like me, so if you like that freedom you will like this feature even if its benefit has deteriorated in last expansion.

-So much flexibility to your deck building with ability to mix class cards in decks, more deck possibilities than popular card games by far. Great for creative deck building and experimentation.

-Developers constantly working on balancing the game, sometimes good, sometimes bad, also expected expansions on the way with more cards is exciting although this has been a bit disappointing. It is still a positive thing and we are hopeful that the Dev can turn some mistakes around.

- Numerous Diverse quests with satisfying rewards from new card packs and in game currency (gold) to help you develop your card collection to pve quests that reward you for beating particular ai content adding to the gameplay diversity. Could have so much more, we hope to see a campaign and more options vs the ai in the future.

-Ability to play friends and get xp from those matches, other card games don't allow rewards for matches between friends, and this gives Spellweaver the upper hand, as people like to play their friends for fun and not feel like they shouldn't because they wouldn't be rewarded for it.

- three different levels of difficulty vs the ai so you can play at your level, this is huge. Hoping for more in the future here.

-because of the ai flexibility and reward, you aren't forced into pvp against people who may have bigger card collections than you. This takes out the huge issue of matchmaking problems of other card games and is a huge upside in Spellweaver, when you are ready to compete with people then you can, but you aren't forced to as the only way to progress in the game. This is getting harder and harder to do though as the gap widens between active players and casual or new players.

-the game does not punish you for not doing daily quests, because you can simply play the ai at your own pace and level and when you have time to play.

-No restricting limit on how many pre made decks you want to have in your Library, this is massive complaint in other card games, where their developers refuse to increase the deck slots, that is simply not an issue in Spellweaver, you have plenty of deck slots and never worry about it. Absolute pleasure.

-There are tournaments and events for the more competitive spirited, but the casual scene is just so good and relaxing, you just don't have any pressure to play every day, you can enjoy Spellweaver in your own time, this is massive for people with busy lives. But if you want to compete at a high level that is there for you too, with rewards for people who take it to the next level. But you may have to play regularly to stay competitive and even invest a decent amount of money.

-Spectate feature, so you can watch your friends or your favorite tournament matches if you enjoy that.

- The card collecting is fun and when you get a card you don't have with a fun mechanic you get very excited to create a new deck around it to feature that new mechanic and play with it. Such as Dreyla, what an amazing card before they nerf killed it, now it is a very boring card with same powers as other cards, very repetitive and unoriginal like it was pre nerf. Hopefully they fix it.



Cons:

- The cashless transaction ratios in game used to be friendly, now they increased the cost of Heroes and the rarity so it is much harder for new players to get these crucial cards as they open up more fun and deck diversity in the game, not sure why they thought it would be a good idea to make this harder for new players. They also introduced a new rarity that costs 400 Shrines compared to 150 Shrine cost of Epics which were already expensive to acquire. This move really hurts existing casual players and new players.

- Forums are not welcoming of constructive comments to add to their community, unless it is from one of the trusted insider members, they will attack you instead of taking your comments in an intelligent and constructive manner. I have seen this ruin other games and i am concerned over this culture in this game. They block and smash people’s opinions who do not conform to their own line of thinking and the developers happily encourage this.

- Some of the changes made to cards are completely over the top and it splits the community, most times the changes are warranted for balance such as stat balances which are ok, but at times the changes are simply to satisfy their buddies in the community who happen to hate a card that is not over powered at all and does not dominate or ruin the game, the designers will bend at the will of players who are entrenched at the highest level of the community and common sense is thrown out the window. An example of this is breaking a card mechanic simply to satisfy these members. No attempt is made to make the card balanced they simply kill it, even though it was admittedly not over powered in the first place, but simply it was a nuisance (obnoxious) to some players and they hated the card. Which is crazy because many members like the card, and the card is not a dominant card in high level of play or at any level since it is too slow.

- Aggro and Rush decks dominate Spellweaver

- Do not get too attached to a really cool card with a really cool mechanic, chances are they will break the card so it is unrecognizable and completely break their own policy of not banning cards, by simply nerfing them into oblivion. They could adjust stats for balance but they will instead destroy some amazing fun card mechanics for no good reason.

- The forum and community is very close minded about many things and this has a negative impact on the community and the way it interacts with people outside their comfort group.

- Starting Aspect/Faction used to be a choice, now you are forced into one with no choice. That faction might be your least favourite, but it doesn’t matter, they decided that everyone should start with that. Terrible idea. If I was a new player now, I would hate this very much.

- Used to be a generous game for new players and free to play players who could keep up and hope to catch up with top players. Now that is gone, they have changed things to really push you into paying money to progress or be smashed by the others or grind ai for eternity. This was terrible move by developers in recent Expansion.

Bottom Line:

SpellWeaver is still the best Online Collectible Card Game out there, however its showing serious signs that it is heading in a negative direction which will hurt it in the long run and will be harder for newer players to enter unless they are willing to throw large sums of money at the game. Bad but willing to change if devs change the recent negatives.
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Mordred
69.0 hrs on record
Posted: 15 August
Nice, fun and in-depth mechanic, and if you like MTG you will definitely love this game.

Worth mentioning too, the game has a quite generous reward system, and it's truly free to play. I even start wondering why these recent reviews say it's pay to win, it's not!

Maybe that's because they are facing and getting stomped by players with a lot of rare cards? I can imagine that being an issue at the moment, but you can also build some pretty effective inexpensive decks.

The art is stunningly beautiful, well done!

Defiintely recommended!
Helpful? Yes No Funny
TOM
31.9 hrs on record
Posted: 13 August
Generous FTP card game, where the game offers you plenty of crumbs/cookies to keep the grind interesting and feeling worthwile. All cards are obtainable as an unpaying player and the PTW effect is limited -very limited if compared to some other FTP games actually-

Game offers a different approach by allowing direct creature to creature attacks. Which is made possible due to a front- and support line differenciation + a unique speed level mechanic. It is a system where creatures can not target faster creatures nor attack creatures in the opponents support line.

BONUS CODES: >in-game>game settings >redeem code
Now that the expension has just been released, use the following bonus for 5 free (expention)packs: ValiantDawnBonus
New players can also use the following sign up bonus for in game currency within the first hour: WDH4EN
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Most Helpful Reviews  In the past 30 days
14 of 15 people (93%) found this review helpful
1 person found this review funny
Recommended
31.0 hrs on record
Posted: 3 August
O My Goood . This is one of best card games I ve ever played.

Big Big Wooow for this production. I cannot stop playing this:D .

+ 6 different factions to play(U can also mix them)
+ really cool fantasy climat and great music remind me old nostalgia gaming
+ game works smoothly. No lags . I didnt notice a single bug during 9 hours of gameplay
+ New game mechanic: Mixed MTG hearthstone and duel of champions.
+ really hard to master and create strong deck
+ Short waiting for oponent time
+ Different Game modes: Tutorial, Solo Games , Map full of quests to complete, Unranked, Ranked, Drafts, Tournaments.
+ The Game is not pay to win( You can buy packs and unlock new factions in store. You get plenty of strong playable cards during completing quests
+ Amazing card images created by different painters really matching to the game
+ Card crafting
+ Different heroes in each factions with unique skills and abilities.
+ Polish and propably many other languages ( even flavor text on the cards:))

Now cons:

- At the beginnning you get access to only one faction. You can unlock another for Gold( gained during play) or by leveling (One new every 5 levels). Propably You guys should let the player choose the staring factions but it takes max 2-3 hours to make lvl 5.
- takes some time to understand all game mechanics and stop making mistakes :D . Oh But is it a Con?
- Be Carefull. SPELLWEAVER IS VERY VERY ADDICITIVE :)


If You r a fan of card games You have to give it a try. I did And Now Im mastering my Sweet deck instead of going out:)
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5 of 6 people (83%) found this review helpful
Recommended
25.9 hrs on record
Posted: 6 August
Spellweaver really impressed me as a TCG. The mechanics are sophisticated, the community is fairly active, and the leveling system is very rewarding. I really do hope Spellweaver continues to grow in players and recognition, because it definitely deserves it. I would recommend Spellweaver to anyone who's looking for a good TCG!
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6 of 9 people (67%) found this review helpful
1 person found this review funny
Recommended
6.8 hrs on record
Posted: 29 July
Improves upon all things MTG, although I kinda miss the stack sometimes, its other mechanics open up a different but still deep play styel.
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4 of 6 people (67%) found this review helpful
Recommended
2.9 hrs on record
Posted: 9 August
Upgraded MTG (way less card draw rng) including the best features of Hearthstone.
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3 of 5 people (60%) found this review helpful
Recommended
23.3 hrs on record
Posted: 9 August
Spellweaver is a special kind of TCG. It has the depth of the MTG mechanics without the card draw suck and the learning curve and fun factor of Hearthstone thanks to which the genre is seeing awesome new examples.

I love the art, it is bright, fresh and original and has a sort of a nostalgic note to it, something that reminds me of childhood games. I also like the music. It could use a bit more combat tracks but the sound and effects are cool without obscuring the game, something Hearthstone overdid.

You start with the familiar faction decks with the corresponding color lands or as they are called here "shrines", but your decks also revolve around the use of "heroes" and the hero's abilities - mana fed special abilities that the hero has or acquires through additional special shrines. They are useful enough to make a difference without shifting the focus from the faction mechanics. The heroes do not level but there are rarer versions with stronger powers worth the time and effort procuring.

The faction balance is quite good. The mechanics work well in pure decks as well as hybrid decks. You can build a creature deck just as easily as a spell damage or decay deck. The question then is what sort of games you could expect.

For the beginner and when doing "quests" - a generous way of procuring resources and cards without investing real money, which in comparison is far more giving than some other titles online, you can play against the AI. And I must say, the game AI is pretty obnoxiously good :) but that is not what TCGs are about - is it?

The best part of the game is the PvP part where you meet and play against real people. Here is one part of the game that you may want to consider in advance. The game has a very decent following but the players online tend to be available at certain times. There are times during the day when you may struggle to find a player and other times when it will take under 5s to get a new game when it seems everyone is online. My advice - send a lot of friend requests and check your roster to see when people are online.

That being said I have yet to try the tournament competitive part - I am still working on my decks and have a few more cards to craft and get, besides I have not used all the mechanics out there. There are some very interesting synergies between light and dark decks.

I recommend trying the game. It is free, it is fun and it is well done. It is also fairly generous and you can play your way through acquiring the cards you want. Finally from what I see on the forums there is a sophisticated and serious meta and a fairly friendly community you can learn from.

If you like TCGs give this one a try. You won't be disappointed.
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6 of 11 people (55%) found this review helpful
Not Recommended
3.4 hrs on record
Posted: 5 August
The game starts out fun enough. You get fairly easy tutorials with cheesie and lame jokes that i really could have done without. At first you probably want to stick to fighting bots to gather up some cash. Eventually you need to do some pvp to finish quests. And here is where i quit... Right away i only get to fight people with super efficient combo decks. Feels like fighting an uphill battle. Sometimes i could even see what my opponent was doing but they went from 1 mob on the field to 6 mobs and killing some of my mobs.

I did not spend any cash on this game. Since i tried many ccg, I never do that if i am not sure i am going to like the game.
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5 of 10 people (50%) found this review helpful
1 person found this review funny
Recommended
31.6 hrs on record
Posted: 1 August
It's like Magic the Gathering, but slower, with 1/100000 the selection, with everyone using weenie decks that ea. 1/3 2/2 or 2/1 costing 4-6 mana. Stalemate situations are common that can drag a match on longer than it should. Overall, the game quickly becomes monotonous.. but still I would recommend it if you have the MTG itch without the platinum credit cards. Mana acceleration would help tremendously and the 'speed' factor is, imo, a nuisance. A 2/2 with 1 speed can't block a 2/2 with 3 speed. (as example)
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3 of 6 people (50%) found this review helpful
Recommended
6.3 hrs on record
Posted: 7 August
Good card game. Much like Magic the Gathering.
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2 of 4 people (50%) found this review helpful
Recommended
0.4 hrs on record
Posted: 11 August
Please, ignore my playtime, I've played a lot more on the non-Steam version.

An excellent trading-card game for fans of Magic the Gathering that want something with a little more depth and complexity. Feels rewarding, old-school and visually appealing. Compared to other free-to-play TCGs cards unlocking is less painful and it is easy to create the deck that you want just by playing the game.

Frequently updated and recently got its first huge 100+ card expansion. I haven't played with the expansion yet, but its release brought me back and I can't wait to try it.

My only criticism is that the game is a bit too similar to Magic and may turn off players that expect something different.

I personally know two of the devs, but tried to be as impartial as possible, even toning done my praise somewhat. I can vouch that they are great developers, they love TCGs and deserve your support.
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5 of 10 people (50%) found this review helpful
Recommended
1.6 hrs on record
Posted: 22 July
this cool i love it
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