Spellweaver is a free-to-play digital card game true to the classics of the genre, adding in several unique features for a new and fresh gameplay experience. With a focus of strategic depth and variety, it offers endless hours of fun in casual or AI matches, ranked play, drafts, and tournaments!
User reviews:
Recent:
Mostly Positive (68 reviews) - 70% of the 68 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (886 reviews) - 75% of the 886 user reviews for this game are positive.
Release Date: Feb 1, 2016

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Recent updates View all (9)

July 29

The Expansion Is Here! 115 New Cards Await You!



Six months after its official release, Spellweaver finally gets its first expansion of 115 cards!

Since the expansion is released during the Valiant Dawn season, all new cards are added to the original Valiant Dawn set. Expansion number one brings you 7 new card mechanics (read more here), 6 new hero skills obtainable through a skill shrine, and something many of you craved for - MULTI-ASPECT CARDS!



Getting the New Cards

You can acquire all of the new cards from Normal Packs, Small Packs, Good/Evil Packs and Premium Packs. That is true even if you already had the packs in your collection before the expansion was released! We are also adding a new type of packs - the Valiant Dawn Expansion Packs. They are an exclusive item that will only contain cards from the new expansion.

A New Heroic Card Rarity

You will notice a new card attribute as well. We are introducing a new card rarity - Heroic. All heroes will now belong to the Heroic rarity, but it is not limited to only hero cards. For example, the Heroic rarity includes the multi-aspect cards from the expansion.

Let's not waste time! Storm the Marketplace! Get those packs! Open them and collect ALL NEW CARDS!

1 comments Read more

June 12

First Spellweaver Expansion Is On The Horizon



Spellweavers,

we know you’ve been waiting long time for this moment to come. The dev team has been working diligently for months to produce new content and to answer your call. The big wait will soon be over!


The first Spellweaver expansion will be released in July, 2016!

It will consist of 110 cards distributed between all six Aspects. Since the expansion is released during the Valiant Dawn season, all new cards will be added to the original Valiant Dawn set. Expansion number one will bring you 3 new mechanics, 6 new Hero Skills obtainable through a Skill Shrine, new creature types (plus old creature types appearing in unusual Aspects) and a big surprise nobody expects!

As a prelude to the big release we will have a number of exclusive sneak peaks we call Secret Card Releases. Starting June 21st, 3 or more Secret Cards will be introduced each Tuesday. These cards will be added to all Packs (Small Packs, Normal Packs, Premium Packs, Good & Evil Packs), but won’t be available for crafting and competitive play (Tournaments and Ranked) for the period of a week after their release.

We hope the Secret Cards will generate the positive hype Spellweaver’s first expansion deserves. This approach will also help us not to disrupt the competitive environment.

Let’s recap:
  • First Spellweaver expansion comes in July, 2016 (exact date TBA)

  • There will be 110 new cards added to the Valiant Dawn set

  • Expansion will introduce 3 new mechanics, 6 new Hero Skills, new creature types and a big surprise

  • 3 or more Secret Cards will be released each Tuesday

  • Secret Cards won’t be available for crafting and competitive play for the period of a week

The new cards are not the only new content we’ve been working on lately. You can expect an overhauled casual tournaments schedule and new AI opponents and challenges to hit during the following month.

There will be a lot of new card art teasers in the social media, so… get on the hype train everybody!

10 comments Read more

Reviews

“It's relatively easy for new players to get into, and extremely rewarding for people seeking a layered tactical experience.”
9/10 – 2P

“Innovative design that improves upon the core gameplay of 'Magic: The Gathering' in every way.”
9.1/10 – Trading Card Games

“Spellweaver: Hearthstone & Magic: the Gathering had a baby!”
NoxiousGLHF

About This Game



Spellweaver is a fast-paced and strategically deep digital card game, featuring several mechanics unique to the genre. Created by an indie team of seasoned game developers, and designed by a Magic: the Gathering National Champion, it is easy to learn, yet challenging for veteran card game players.

One of Spellweaver's core gameplay features is hero development. During a game, your hero levels up, gains resources, and can develop additional hero skills, letting you craft the perfect hero to complement your deck's strategy.

Spellweaver's combat system features an innovative creature speed mechanic. Fast creatures allow you to dictate how combat goes, but they have generally weaker stats. Slower creatures are bigger and stronger, but they are also easy to outmaneuver.

Spellweaver's design allows for quick games, yet offers a huge number of combinations and paths to victory to explore. Join in and have endless hours of fun with this strategic card game created with a lot of passion!

System Requirements

    Minimum:
    • OS: Windows XP or later
    • Memory: 1 GB RAM
    • Graphics: Any 256MB DirectX 9.0c compatible video card
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    Recommended:
    • OS: Windows 7 or later
    • Memory: 2 GB RAM
    • Graphics: 512MB DirectX 9.0c compatible video card
    • Additional Notes: 1080p or higher display resolution is recommended
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (68 reviews)
Overall:
Mostly Positive (886 reviews)
Recently Posted
654somada
268.7 hrs
Posted: August 25
Great.
Helpful? Yes No Funny
banshee
267.5 hrs
Posted: August 24
At the moment the best card game on the market in my opinion - out of those I checked while trying to scratch the MtG itch (this includes Elder Scrolls: Legends which went into open beta a couple of weeks ago). Its main strength is that a few fairly unique features (e.g. creature speed, support + front line, cards' cost split into mana and aspect level) give the game nice strategic/tactical depth and simply make it a lot of fun.
Other pluses:
- nice community
- developers are very responsive (and take active participation in community)
- the true free-to-play model (which makes me spend some money on the game every month just out of gratitude).
It's been my go-to game for relaxing after work for a few months now. Recommended! :-)
Helpful? Yes No Funny
Sensejus
238.0 hrs
Posted: August 23
Well the game is really interesting if you ever played and are a fan of any ccg or tcg games. I got into this game once a friend showed me a deal with this game where you would get shamans deck for free. From then i started playing, and at first the game progress quite quickly, you get lots of gold and can unlock the first basic heroes. My advice to anyone playing try and do as much quests as possible and try to unlock all the basic heroes and their place on the map as this way u will get heroes quicker and can get more quests to get more gold. Also while opening the packs you shouldnt be getting same basic heroes from it and will get some other cards instead. Even though further game starts to get more and more the same and you need to do some grinding if you are not p2w player.

Also after the recent expansion pack and changes in the crafting mechanism for new cards, and added new heroic rarity level for cards it became harder to finish all the collection, and the achievements you can get in game are now much harder to reach.

All in all its still quite good game, with a decent balance between cards and very nice game mechanics. So I would still recommend this game to others.
Helpful? Yes No Funny
De@thJe$ter
1,026.9 hrs
Posted: August 23
Spellweaver is like MTG meets Hearthstone. The cards are well balanced and the game is fun as heck! I would HIGHLY recommend it to my friends! :)
Helpful? Yes No Funny
Lestorm
424.4 hrs
Posted: August 22
Pros

-Beautiful presentation and excellent card designs, the game has a relaxing atmosphere and is a pleasure to play because of this. Small improvements could still be made to the board and ui and display options, such as an improved sorting system for the graveyard.

-Multiple Heroes and Hero Powers, huge advantage in comparison to other card games that only have one hero power and the secondary heroes in this game come with different powers, unlike some card games that have secondary heroes of the same class but the same hero power, Spellweaver is head and shoulders above those other games.

-You can earn xp and progress in the game against the ai, so you aren't forced to play pvp like other card games to earn rewards and more cards for your collection, this gives the player so much more flexibility in how they enjoy the game, not being forced to do something is huge for someone like me, so if you like that freedom you will like this feature even if its benefit has deteriorated in last expansion.

-So much flexibility to your deck building with ability to mix class cards in decks, more deck possibilities than popular card games by far. Great for creative deck building and experimentation.

-Developers constantly working on balancing the game, sometimes good, sometimes bad, also expected expansions on the way with more cards is exciting although this has been a bit disappointing. It is still a positive thing and we are hopeful that the Dev can turn some mistakes around.

- Numerous Diverse quests with satisfying rewards from new card packs and in game currency (gold) to help you develop your card collection to pve quests that reward you for beating particular ai content adding to the gameplay diversity. Could have so much more, we hope to see a campaign and more options vs the ai in the future.

-Ability to play friends and get xp from those matches, other card games don't allow rewards for matches between friends, and this gives Spellweaver the upper hand, as people like to play their friends for fun and not feel like they shouldn't because they wouldn't be rewarded for it.

- three different levels of difficulty vs the ai so you can play at your level, this is huge. Hoping for more in the future here.

-because of the ai flexibility and reward, you aren't forced into pvp against people who may have bigger card collections than you. This takes out the huge issue of matchmaking problems of other card games and is a huge upside in Spellweaver, when you are ready to compete with people then you can, but you aren't forced to as the only way to progress in the game. This is getting harder and harder to do though as the gap widens between active players and casual or new players.

-the game does not punish you for not doing daily quests, because you can simply play the ai at your own pace and level and when you have time to play.

-No restricting limit on how many pre made decks you want to have in your Library, this is massive complaint in other card games, where their developers refuse to increase the deck slots, that is simply not an issue in Spellweaver, you have plenty of deck slots and never worry about it. Absolute pleasure.

-There are tournaments and events for the more competitive spirited, but the casual scene is just so good and relaxing, you just don't have any pressure to play every day, you can enjoy Spellweaver in your own time, this is massive for people with busy lives. But if you want to compete at a high level that is there for you too, with rewards for people who take it to the next level. But you may have to play regularly to stay competitive and even invest a decent amount of money.

-Spectate feature, so you can watch your friends or your favorite tournament matches if you enjoy that.

- The card collecting is fun and when you get a card you don't have with a fun mechanic you get very excited to create a new deck around it to feature that new mechanic and play with it. Such as Dreyla, what an amazing card before they nerf killed it, now it is a very boring card with same powers as other cards, very repetitive and unoriginal like it was pre nerf. Hopefully they fix it.



Cons:

- The cashless transaction ratios in game used to be friendly, now they increased the cost of Heroes and the rarity so it is much harder for new players to get these crucial cards as they open up more fun and deck diversity in the game, not sure why they thought it would be a good idea to make this harder for new players. They also introduced a new rarity that costs 400 Shrines compared to 150 Shrine cost of Epics which were already expensive to acquire. This move really hurts existing casual players and new players.

- Forums are not welcoming of constructive comments to add to their community, unless it is from one of the trusted insider members, they will attack you instead of taking your comments in an intelligent and constructive manner. I have seen this ruin other games and i am concerned over this culture in this game. They block and smash people’s opinions who do not conform to their own line of thinking and the developers happily encourage this.

- Some of the changes made to cards are completely unwarranted and it feels like they are manipulating power of cards so that new release cards are more attractive for players to spend money. Completely throwing off the balance and fun of the game.

- Aggro and Rush decks dominate Spellweaver

- Do not get too attached to a really cool card with a really cool mechanic, chances are they will break the card so it is unrecognizable and completely break their own policy of not banning cards, by simply nerfing them into oblivion. They could adjust stats for balance but they will instead destroy some amazing fun card mechanics for no good reason.

- The forum and community is very close minded about many things and this has a negative impact on the community and the way it interacts with people outside their comfort group.

- Starting Aspect/Faction used to be a choice, now you are forced into one with no choice. That faction might be your least favourite, but it doesn’t matter, they decided that everyone should start with that. Terrible idea. If I was a new player now, I would hate this very much.

- Used to be a generous game for new players and free to play players who could keep up and hope to catch up with top players. Now that is gone, they have changed things to really push you into paying money to progress or be smashed by the others or grind ai for eternity. This was terrible move by developers in recent Expansion.

- Like most free to play games, there is an underlying dissatisfaction and lack of access to content if you don't pay, and the pay wall is rather steep in comparison to other games in the market the cost of this game is ludicrous if you were to compare them equally.

- trying to make players make a positive review on Steam, that is just low. If players have good and bad things to say about your game you have to take the good with the bad. When developers try to hide the truth it is always a warning sign.

- Lying about things and thinking that players are too stupid to notice. And deliberately holding back announcing certain things like unbinding cards that were changed, so most players lose value when they could have got full value for short perdiod of time. They have ingame pop ups for what is convenient but they don't use it for when its not convenient for them.


Bottom Line:

SpellWeaver is still the best Online Collectible Card Game out there, however its showing serious signs that it is heading in a negative direction which will hurt it in the long run and will be harder for newer players to enter unless they are willing to throw large sums of money at the game. Not Recommending for now, but willing to change if devs change the recent negatives they added.
Helpful? Yes No Funny
bobikirilov
30.4 hrs
Posted: August 22
I play Spellweaver since the release in January (first from the site and recently from Steam) and find the game fascinating! I come from Hearthstone and it was a bit hard to start in the beginning, especially compared to Hearthstone, but that improved after the release of several updates and currently if you play for some time, you start to get familiar with the cards and the fun begins! The game is much more predictable than Hearthstone in the meaning of skills (you can't just get killed by having full health and on an empty board by meeting some mega-deadly-super-combo coming from your opponent o.O ). Another very fun thing is that there are much more deck archetypes that come to be competitive (e.g. "mill deck" is something that is available in HS, but I have the feeling that they have added it only to be available ... you cannot climb ladder with it, you cannot go to tournament with it ... the moment your opponent finds out that you are playing mill, and you are almost dead!). That makes Spellweaver much more diverse in styles of play. And when I said tournaments, the game has tournament system integrated, so when you want to play in a competition, the whole thing happens in the game and this way everything (rules, results of the games, etc. ) is much more clear and predictable. Maybe I should say few words about the art as well - all the cards are with unique atmosphere distinctive and unique for the game, with its own universe and epic story. The artists have shown brilliant skills and creativity in drawing every single card. Also the prices of the cards and decks are better than Hearthstone and the only thing that might confuse new players a bit is that there is greater chance to play against very skilled opponent! (I am not at a very high rank, but the system matched me against the current champion of the ladder :) ) I guess the reason is that there aren't so many players in play (I believe they are probably several thousand considering the ladder ... ) - compared to the 30 million players in HS, if the game really has to match you against someone at your level, you would have to wait more for a game, which I would find annoying. And besides ... what's bad playing against the champion? :) There are also several sites that discuss the best decks of the current meta and give you ideas for building your own ... just write "spellweaver decks" in google and several will come. Some of the top players broadcast on youtube and you can hear very interesting stuff from there ... some of them are coming from games like MTG and are very skilled and competent players from which you can learn a lot about this type of games! Overall I find the game very well balanced, allowing you to play in very different styles and for an indie game I can say that it totally rocks!
Helpful? Yes No Funny
Fandral
139.3 hrs
Posted: August 22
I'm a grandpa gamer. First experiance with CCGs/TCGs was with a retail MTG starter box when it exploded into gamer's awareness. Spellweaver is a more involved take on the genre, It's been likened to Hearthstone but MTG is the more apt comparison. I find all the factions to be fairly balanced. Finding a game is pretty easy and the AI provides a challenge even at easy difficulty, not to mention extreme or harder. There are daily challenges and frequent tournaments with fair rewards. Perhaps best of all its free to play. I've logged over a hundred hours so far and have had fun and been rewarded for each one. I fully recommend anyone who likes card games to give Spellweaver a try!
Helpful? Yes No Funny
Mars
106.2 hrs
Posted: August 22
Fun mechanics and excellent free to play model
Helpful? Yes No Funny
craig2345
848.5 hrs
Posted: August 21
The main thing I'd like to say: I think this is a great game and I give it a strong recommendation.

So, now to the reasons.

It is really free to play. The game is very generous with rewards and you'll get all the cards for free as you play.

The game has good creativity, and well-designed cards with a lot of variety for gameplay.

Downsides IMO:

- There is a ramp-up where you will be in some trouble playing players who have played longer. But the AI option helps with that.

- Your options don't seem really that broad when it comes to playing better players. There seem to be narrower choices for decks that are 'competitive'.

- The community is mixed. Some nice people and some who prefer to insult and be obnoxious.

I think this is a gem that's not well known and deserves the support of players.

They might need to think of ways to make more money though, not sure how that's going.
Helpful? Yes No Funny
Destruktov
96.5 hrs
Posted: August 21
Spellweaver is probably the best digital CCG right now on the market. I'm saying this after playing countless hours and ranked wins in Heartstone, having played runescape chronicles and a few others.

What this game beats both, is the generous reward system(you can easily build a top tier competitive deck in about a week or two, just by doing quests and participating in the newbie tournaments), fun mechanics, countless decks that are competitive(unlike heartstone and chronicles, you can combine colors here, like in magic), while more or less maintaining the relative balance in the game. Of course there's still work to do, but you won't have 90% warrior in ranked, and a trash priest here. In fact, you rarely encounter the same deck twice. There are also tournaments besides the usual ranked and trial-draft mode, in which you can participate for increasing rewards for every win with your contructed decks.

Overall I can only recommend this game, since the developers actually seem to care about their game, they care about delivering a good experience to the players who put their time and/or money into the game, putting in balance patches and improving the content regularly.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
16 of 19 people (84%) found this review helpful
1 person found this review funny
Recommended
31.0 hrs on record
Posted: August 3
O My Goood . This is one of best card games I ve ever played.

Big Big Wooow for this production. I cannot stop playing this:D .

+ 6 different factions to play(U can also mix them)
+ really cool fantasy climat and great music remind me old nostalgia gaming
+ game works smoothly. No lags . I didnt notice a single bug during 9 hours of gameplay
+ New game mechanic: Mixed MTG hearthstone and duel of champions.
+ really hard to master and create strong deck
+ Short waiting for oponent time
+ Different Game modes: Tutorial, Solo Games , Map full of quests to complete, Unranked, Ranked, Drafts, Tournaments.
+ The Game is not pay to win( You can buy packs and unlock new factions in store. You get plenty of strong playable cards during completing quests
+ Amazing card images created by different painters really matching to the game
+ Card crafting
+ Different heroes in each factions with unique skills and abilities.
+ Polish and propably many other languages ( even flavor text on the cards:))

Now cons:

- At the beginnning you get access to only one faction. You can unlock another for Gold( gained during play) or by leveling (One new every 5 levels). Propably You guys should let the player choose the staring factions but it takes max 2-3 hours to make lvl 5.
- takes some time to understand all game mechanics and stop making mistakes :D . Oh But is it a Con?
- Be Carefull. SPELLWEAVER IS VERY VERY ADDICITIVE :)


If You r a fan of card games You have to give it a try. I did And Now Im mastering my Sweet deck instead of going out:)
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
1 person found this review funny
Recommended
139.3 hrs on record
Posted: August 22
I'm a grandpa gamer. First experiance with CCGs/TCGs was with a retail MTG starter box when it exploded into gamer's awareness. Spellweaver is a more involved take on the genre, It's been likened to Hearthstone but MTG is the more apt comparison. I find all the factions to be fairly balanced. Finding a game is pretty easy and the AI provides a challenge even at easy difficulty, not to mention extreme or harder. There are daily challenges and frequent tournaments with fair rewards. Perhaps best of all its free to play. I've logged over a hundred hours so far and have had fun and been rewarded for each one. I fully recommend anyone who likes card games to give Spellweaver a try!
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
Recommended
355.5 hrs on record
Posted: August 20
As a former professional card game player, Spellweaver is by far the best and most challenging CCG/TCG out there I've tried. I see it as an improved version of the world class MTG.
Gameplay is very good and strategically deep, with a large variety of mechanics to play around with. The hero cards add depth to deck-building and having 6 'colors/factions' opens many possibilities.
The learning curve is a bit high for complete beginners who have never played this kind of games before, but the Devs are improving the new player experience with better tutorials and aid for the beginning players.
Above all, I must sincerely congratulate the Spellweaver Team. They are active and responsive all the time, listen to the community, admit openly when they have failed or gone wrong, patch when needed, and very generous! Kudos! I have never seen such commitment from any other game, in over 20 years of gaming... With a larger player base, Spellweaver will become a long lasting gem in the world of card games.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Recommended
96.5 hrs on record
Posted: August 21
Spellweaver is probably the best digital CCG right now on the market. I'm saying this after playing countless hours and ranked wins in Heartstone, having played runescape chronicles and a few others.

What this game beats both, is the generous reward system(you can easily build a top tier competitive deck in about a week or two, just by doing quests and participating in the newbie tournaments), fun mechanics, countless decks that are competitive(unlike heartstone and chronicles, you can combine colors here, like in magic), while more or less maintaining the relative balance in the game. Of course there's still work to do, but you won't have 90% warrior in ranked, and a trash priest here. In fact, you rarely encounter the same deck twice. There are also tournaments besides the usual ranked and trial-draft mode, in which you can participate for increasing rewards for every win with your contructed decks.

Overall I can only recommend this game, since the developers actually seem to care about their game, they care about delivering a good experience to the players who put their time and/or money into the game, putting in balance patches and improving the content regularly.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
1 person found this review funny
Not Recommended
424.4 hrs on record
Posted: August 22
Pros

-Beautiful presentation and excellent card designs, the game has a relaxing atmosphere and is a pleasure to play because of this. Small improvements could still be made to the board and ui and display options, such as an improved sorting system for the graveyard.

-Multiple Heroes and Hero Powers, huge advantage in comparison to other card games that only have one hero power and the secondary heroes in this game come with different powers, unlike some card games that have secondary heroes of the same class but the same hero power, Spellweaver is head and shoulders above those other games.

-You can earn xp and progress in the game against the ai, so you aren't forced to play pvp like other card games to earn rewards and more cards for your collection, this gives the player so much more flexibility in how they enjoy the game, not being forced to do something is huge for someone like me, so if you like that freedom you will like this feature even if its benefit has deteriorated in last expansion.

-So much flexibility to your deck building with ability to mix class cards in decks, more deck possibilities than popular card games by far. Great for creative deck building and experimentation.

-Developers constantly working on balancing the game, sometimes good, sometimes bad, also expected expansions on the way with more cards is exciting although this has been a bit disappointing. It is still a positive thing and we are hopeful that the Dev can turn some mistakes around.

- Numerous Diverse quests with satisfying rewards from new card packs and in game currency (gold) to help you develop your card collection to pve quests that reward you for beating particular ai content adding to the gameplay diversity. Could have so much more, we hope to see a campaign and more options vs the ai in the future.

-Ability to play friends and get xp from those matches, other card games don't allow rewards for matches between friends, and this gives Spellweaver the upper hand, as people like to play their friends for fun and not feel like they shouldn't because they wouldn't be rewarded for it.

- three different levels of difficulty vs the ai so you can play at your level, this is huge. Hoping for more in the future here.

-because of the ai flexibility and reward, you aren't forced into pvp against people who may have bigger card collections than you. This takes out the huge issue of matchmaking problems of other card games and is a huge upside in Spellweaver, when you are ready to compete with people then you can, but you aren't forced to as the only way to progress in the game. This is getting harder and harder to do though as the gap widens between active players and casual or new players.

-the game does not punish you for not doing daily quests, because you can simply play the ai at your own pace and level and when you have time to play.

-No restricting limit on how many pre made decks you want to have in your Library, this is massive complaint in other card games, where their developers refuse to increase the deck slots, that is simply not an issue in Spellweaver, you have plenty of deck slots and never worry about it. Absolute pleasure.

-There are tournaments and events for the more competitive spirited, but the casual scene is just so good and relaxing, you just don't have any pressure to play every day, you can enjoy Spellweaver in your own time, this is massive for people with busy lives. But if you want to compete at a high level that is there for you too, with rewards for people who take it to the next level. But you may have to play regularly to stay competitive and even invest a decent amount of money.

-Spectate feature, so you can watch your friends or your favorite tournament matches if you enjoy that.

- The card collecting is fun and when you get a card you don't have with a fun mechanic you get very excited to create a new deck around it to feature that new mechanic and play with it. Such as Dreyla, what an amazing card before they nerf killed it, now it is a very boring card with same powers as other cards, very repetitive and unoriginal like it was pre nerf. Hopefully they fix it.



Cons:

- The cashless transaction ratios in game used to be friendly, now they increased the cost of Heroes and the rarity so it is much harder for new players to get these crucial cards as they open up more fun and deck diversity in the game, not sure why they thought it would be a good idea to make this harder for new players. They also introduced a new rarity that costs 400 Shrines compared to 150 Shrine cost of Epics which were already expensive to acquire. This move really hurts existing casual players and new players.

- Forums are not welcoming of constructive comments to add to their community, unless it is from one of the trusted insider members, they will attack you instead of taking your comments in an intelligent and constructive manner. I have seen this ruin other games and i am concerned over this culture in this game. They block and smash people’s opinions who do not conform to their own line of thinking and the developers happily encourage this.

- Some of the changes made to cards are completely unwarranted and it feels like they are manipulating power of cards so that new release cards are more attractive for players to spend money. Completely throwing off the balance and fun of the game.

- Aggro and Rush decks dominate Spellweaver

- Do not get too attached to a really cool card with a really cool mechanic, chances are they will break the card so it is unrecognizable and completely break their own policy of not banning cards, by simply nerfing them into oblivion. They could adjust stats for balance but they will instead destroy some amazing fun card mechanics for no good reason.

- The forum and community is very close minded about many things and this has a negative impact on the community and the way it interacts with people outside their comfort group.

- Starting Aspect/Faction used to be a choice, now you are forced into one with no choice. That faction might be your least favourite, but it doesn’t matter, they decided that everyone should start with that. Terrible idea. If I was a new player now, I would hate this very much.

- Used to be a generous game for new players and free to play players who could keep up and hope to catch up with top players. Now that is gone, they have changed things to really push you into paying money to progress or be smashed by the others or grind ai for eternity. This was terrible move by developers in recent Expansion.

- Like most free to play games, there is an underlying dissatisfaction and lack of access to content if you don't pay, and the pay wall is rather steep in comparison to other games in the market the cost of this game is ludicrous if you were to compare them equally.

- trying to make players make a positive review on Steam, that is just low. If players have good and bad things to say about your game you have to take the good with the bad. When developers try to hide the truth it is always a warning sign.

- Lying about things and thinking that players are too stupid to notice. And deliberately holding back announcing certain things like unbinding cards that were changed, so most players lose value when they could have got full value for short perdiod of time. They have ingame pop ups for what is convenient but they don't use it for when its not convenient for them.


Bottom Line:

SpellWeaver is still the best Online Collectible Card Game out there, however its showing serious signs that it is heading in a negative direction which will hurt it in the long run and will be harder for newer players to enter unless they are willing to throw large sums of money at the game. Not Recommending for now, but willing to change if devs change the recent negatives they added.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
314.3 hrs on record
Posted: August 19
I've been playing for about 4-6 months now, and I've got to say, this is a blast!

Not a clone, just a very well executed game with great mechanics and a variety of cards and strategies to choose from.

If I have any constructive criticism for the game, it would be that we're really missing more in the way of PVE content

i.e. Dungeon instances that you can enter/run once every 2-4 hours that give gold/card rewards - thinking of the old MTG / Shandalar where you could enter a dungeon area and to move around you had to play a card game against a monster in the way. Since you don't have a character to move around, just make it a PVE instance progression bar, make it pretty, and final boss has a chance to drop a card pack or some such.

Food for thought!

Question: is there any plan for an auction house and/or co-op play? I feel so alone in there! :P

DeviousGod
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4 of 5 people (80%) found this review helpful
Recommended
391.9 hrs on record
Posted: August 20
Sorry for my English;)
The game is gorgeous. The gameplay is quiet similar to the MTG, aesthetics are nice and calm. The main advantage relatively to other digital TCG is a much more generous system of rewards. Here you get three daily quests, you can stack up to six, and do them simultaneously. In addition, every three days, game provides additional epic quest with higher awards. During the game against bots and against the people awarded gold and experience. Moreover, the defeat on Ladder and Friendly award only twice in less than a victory. This greatly helps to relax and not be tied to the outcome of the match, and just playing for pleasure.
As a result, the collection grows very quickly. If we talk about the prices, they are about six times lower than in HS and games with a similar pricing policy.
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5 of 7 people (71%) found this review helpful
Recommended
25.9 hrs on record
Posted: August 6
Spellweaver really impressed me as a TCG. The mechanics are sophisticated, the community is fairly active, and the leveling system is very rewarding. I really do hope Spellweaver continues to grow in players and recognition, because it definitely deserves it. I would recommend Spellweaver to anyone who's looking for a good TCG!
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6 of 9 people (67%) found this review helpful
1 person found this review funny
Recommended
6.8 hrs on record
Posted: July 29
Improves upon all things MTG, although I kinda miss the stack sometimes, its other mechanics open up a different but still deep play styel.
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3 of 4 people (75%) found this review helpful
Recommended
47.5 hrs on record
Posted: August 20
Very balanced, with a good learning curve and nicely made tutorials to get you right into the game, alowing you to have some pve missions to get into the rythm of your deck. Nice duel matching system - never opposed someone far better or worse then me.Although it is free to play its not the common "pay to win" - skill and practice actually DO matter and you can make pretty strong deck even with small resourses. The servers are exelent - never had dced even once, fast loading... And the card drawing, they are awesome! The only think needs to be done imho is weakening a bit couple of blue cards, but still, i have to say i hate blue control decks:P.
Anyways, great game, keep the good work!
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