Hunt and eat other fish - simply, grow into larger beasts!
Gebruikersrecensies:
Recent:
Erg positief (36 recensies) - 83% van de 36 gebruikersrecensies in de laatste 30 dagen zijn positief.
Totaal:
Grotendeels positief (493 recensies) - 75% van de 493 gebruikersrecensies voor deze game is positief.
Releasedatum: 8 jan 2016

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Vroegtijdige toegang

Ontvang onmiddellijke toegang en begin met spelen; raak betrokken bij dit spel terwijl het zich ontwikkelt.

Opmerking: Deze game in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om deze game in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

“Feed and Grow has grown from prototype to beta version thanks to player's support. It is this beta version in Early Access where we want to test and polish new features, including the much-desired multiplayer version. In addition to that there are new playable fish, new abilities, passives, mods and scenarios with we need to test to make them more fun. For that, community feedback is the best.”

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

“One year. During this time we want to test the specific new additions and focus on improving them.”

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

  • Game content – at least 3 new scenarios / maps
  • Both single and multi player versions – new fish abilities and passives
  • New playable characters
  • Smooth multiplayer game experience – as many tech issues solved to ensure multiplayer availability for as
  • Smoother animations
  • Sounds and music
  • Features that will appear during the testing – player detection amongst other fish, preffered game mods and abilities and other improvements that the community wants the most.

Wat is de huidige staat van de versie met vroegtijdige toegang?

  • Many different playable creatures, each with basic abilities.
  • Three different maps.
  • Deadmatch mode and Crab madness mode.

Zal de game anders geprijsd worden tijdens en na vroegtijdige toegang?

“During the whole Early Access the price of the game will remain the same and will be discounted.

At the release of the full version, the price will reflect all the features added. Purchasing the Early Access version will include the first full version too.”

Hoe zijn jullie van plan de community te betrekken in het ontwikkelproces?

“Feedback is much appreciated. It's proved to us to be the best pinpointer on features and parts that need out attention the most. We're really happy to talk about the game with players.

We're looking forward to meeting players in game as well and you can find us on Facebook or YouTube, where we're happy to chat too.

In addition to that we will keep the community informed here with various news updates, behind-the-scenes stuff and upcoming features.”
Meer informatie

Feed and Grow: Fish kopen

 

Recente updates Alles weergeven (27)

19 juni

Progress on the new big map



Hi guys, as you know in previous patch notes we've stated that a part of the upcoming large scale map should be up in July. We're afraid that this date might not be so perfect for a patch, as the map optimization in this state is not perfect yet. The seamless blend in between different ecosystems carries way too much texture loading and unloading stress. Optimizations need to be applied a little bit later to avoid unpleasant bugs.

Anyway we would like to show you first bit of the new content!

Yellow Longnose Butterflyfish



Jellyfish



Mahi Mahi



Ichthyosaurus



And more


While at the bottom depth of the update preview an Angler fish awaits. :D



Thank you for your patience.
Stay tuned.

124 opmerkingen Meer informatie

9 mei

Snakehead - Patch notes 0.7.10


Snakehead
This new cool looking predator hunts in Swamp map. He comes from your suggestions discussions in the Steam community. So thanks for pointing out this cool looking fish!

ℙℝ𝕆𝔽𝔸ℤ𝕐 - http://steamcommunity.com/app/429050/discussions/0/133263024017866538/
WARandRUIN - http://steamcommunity.com/app/429050/discussions/0/405692758700188539/

*Note: We always read the discussions but not every creature idea fits the engine, controls and rendering pipeline but we'll do our best to add them all into the game!

With this one we're learning and testing new techniques to better texture & animate creatures for the future. Unlike other fish who only slowly turn their chests and drag tails behind, the Snakehead also turns his head resulting in way smoother and nicer looking movement. If no critical performance errors will happen we may use this reanimation technique on other fish that suffer from turning such as Barracuda or Nilin.

Currently the Snakehead has only a basic passive ability derived from sharks, as we couldn't come up yet with anything better fitting him.

--- That's why we ask you to suggest an better fitting ideas for abilities, please post them into comment section below.


Other changes
  • Swamp Lurker - the turtle - has received a complete visual rework as well as some AI & Controls changes, so he no longer gets stuck in the caves spinning around like crazy. Active [ Hide in shell ] no longer makes the turtle invincible, but rather reduces damage taken to 20%. Additionally his price, size, health and damage stats have been normalized down a bit.
  • Mamaka - the puffer fish - fixed a bug with passive & active abilities when they did not deal damage if they destroyed something before.
  • Raptor - AI count has been increased to 30 from 10
  • Ubur - AI count has been increased to 30 from 15
  • Catfish - Has received new animation post processing ( same as the Snakehead ) - so it no longer moves like a wooden stick, devouring capacity has been also increased.
  • Diava - AI count has been decreased to 20 from 25, Spawn size has been reduced.
  • Wachuma - AI count has been increased to 30 from 20, Spawn size and growth speed have been adjusted.
  • Swamp map - added new rocks to fill in some weird flat places on terrain.
  • Swamp map - added new soft mushroom food so tiny raptors can fulfill their bellies.


Partial controller support
We've added new tab to view button mapping for Xbox One controller as many people were asking for it. The current implementation should work just fine for gameplay with re-spawning, however to change fish or map you'll need to use mouse.

The current mapping is fixed ( cannot be changed ) but not final we're looking for advises from more experienced controller players to help us finish the default one.



What's coming up next?
As you guys often requested we've started working on a new really large map that will be 16 times bigger than ocean map and deep as ocean map is wide. We're really excited about this as it will let us add way bigger creatures and cool new ecosystems. It will take us really a lot of time to create such a giant map, but the first playable version should be up in early June.


And that's all for now,
Thanks a lot for your support!

79 opmerkingen Meer informatie
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Over dit spel

Hunt and eat other fish - simply, grow into larger beasts!

Animal survival game based in the fish world! You start as Bibos the fish and straight away you are ready to dive in to the waters of the mesmerizing world of Feed and Grow.

Growing into more mods and content
With the first release we want to test the basics of multiplayer. Further development will include new fish abilities and passives, new fun content for both single and multiplayer with game mods.

Also, we want to focus on the technical stuff and add new animations, new features, make gameplay smoother and more fun.

Show your love and support in reviews!
We're grateful for all your feedback and tips, it helps us make the game more awesome.

Systeemeisen

    Minimum:
    • Geheugen: 4 GB RAM
    • Grafische kaart: GTX 940
    • DirectX: Versie 11
    • Opslagruimte: 1 GB beschikbare ruimte
    Aanbevolen:
    • Geheugen: 8 GB RAM
    • Grafische kaart: GTX 970 and better
    • DirectX: Versie 11
    • Opslagruimte: 2 GB beschikbare ruimte
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