The Quest is a beautifully hand-drawn open world role playing game with old school grid-based movement, turn based combat and intricate quests. Explore a huge world, full of challenging mysteries and dangerous monsters!
User reviews:
Overall:
Very Positive (149 reviews) - 87% of the 149 user reviews for this game are positive.
Release Date: Feb 19, 2016

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August 24

Update to Version 1.8.9

  • Corrected some errors in the text.

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August 17

Update to Version 1.8.8

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Reviews

“The Quest is the quintessential old school dungeon crawler”
– Indie Retro News

“In an ocean of charmless copycat clones, The Quest stands out as a pretty unique throwback to the old school RPG days of yore.”
– Brash Games

“If you loved Daggerfall or Might & Magic, this game is for you.”
– RPG's and the Ordinary Gamer

About This Game

The Quest is a beautifully hand-drawn open world role playing game with old school grid-based movement and turn based combat. In the kingdom of Monares trouble is brewing. The governor of Freymore is missing and the island is in tumult. The mages all prophesy a dark shadow looming over the safety of the kingdom. As an Agent of the king, it's your job to find out what is happening and avert any danger.

Choose from five customizable races and an array of skills, weapons, armor and enchantments, and explore a huge world of four cities and a wilderness of mountains, caves, lakes and forests – full of mystery, magic and intriguing challenges. Meet the many inhabitants, each with its own agenda and attitude towards your character. Some will be helpful, some greedy or lascivious or just plain mean. You will have many choices, including some that may place you against the law, along your way to the dramatic ending of your own choosing.

Key Features:
  • Pursue a long and dramatic main story and solve many optional side quests.
  • Create a highly customizable character and cast dazzling spells, enchant powerful items, concoct potent potions and persuade people to further your goals.
  • Discover an open world with interesting locales, day/night cycle, weather, fascinating people, dangerous creatures, readable books, pick-able locks, repairable items, houses that can be broken into, dungeons, traps and much more.
  • Play an absorbing card game with three different decks, accessible at the inns.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista SP1
    • Processor: 1.6GHz
    • Memory: 1 GB RAM
    • Graphics: 256MB graphics memory. Shader Model 3.0 and Non Power of Two texture support is required.
    • DirectX: Version 9.0c
    • Storage: 200 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: 2.0GHz
    • Memory: 2 GB RAM
    • Graphics: 512MB graphics memory. Shader Model 3.0 and Non Power of Two texture support is required.
    • DirectX: Version 9.0c
    • Storage: 200 MB available space
    Minimum:
    • OS: OS X 10.10 (Yosemite)
    • Processor: 1.6GHz
    • Memory: 1 GB RAM
    • Graphics: 256MB graphics memory. Shader Model 3.0 and Non Power of Two texture support is required.
    • Storage: 200 MB available space
    Recommended:
    • OS: OS X 10.11 (El Capitan)
    • Processor: 2.0GHz
    • Memory: 2 GB RAM
    • Graphics: 512MB graphics memory. Shader Model 3.0 and Non Power of Two texture support is required.
    • Storage: 200 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (149 reviews)
Recently Posted
WWWanderer
27.0 hrs
Posted: August 22
Omg such a nice Dungeon-Crawler, love it! If you like old-scool games like Wizardy 7, M&M you will love "The Quest". The game is simple but has everything you need, nice gfx, story, quests, Classes and Races (replayability)
Helpful? Yes No Funny
Trustedflipper8
1.3 hrs
Posted: August 18
This game is pretty damn awsome, i feel like it's something you would be able to find on the Sega Genisis back in the day. Feels a lot like the original Elder Scrolls. I think it translates nicley from iphone to PC and i prefer the PC port to the iphone game. its just a lot of fun and for 10.00$ what more could you ask for ? get this game !!!
Helpful? Yes No Funny
Biophage
1.3 hrs
Posted: August 18
Cheaply made game with repetitive, masturbatory combat. Do not reccomend.
Helpful? Yes No Funny
Jakasmo ᕦʕ•͡ᴥ•ʔᕤ
70.8 hrs
Posted: August 4
Omg ! I still do not have done a review :O

What to say... This game is AMAZING !!!
Grid-base retro RPG well done. Control are super, greatly think, intuitive.
You remember when game do not give you a big f***king arrow to point you where to go, everytime ? Do you missed it ? When you actually need to read what the pnj say, if you wish to complete a quest. That exactly what you got here.

A beautiful game, more than 40 hours of funplay, exploration, grinding, good story drive you to play.
All that for only 10$ !!!
Helpful? Yes No Funny
Belphegore
12.3 hrs
Posted: August 4
Redshift is a small publisher/developer from Hungary. Even though it's not released on Steam, their main major release was known as The Legacy. The Quest was initially planned to be the sequel to their freshman game, even its working title was The Legacy 2, even though that was scrapped in the end. The company has been around since as early as 2001, developing games for palm, pocket, and Symbian OC devices before switching to iOS in 2008.

Don't let that prior paragraph turn you off, The Quest is far from a "cheap mobile port" even if it did originate on a smartphone operating system. This game feels every bit as solid and fun as any Sega Genesis, Super Nintendo, or old-school PC grid-based RPG, much akin to the Might & Magic and Wizardry series', while keeping a very Doom, Wolfenstein: 3D, and Hexen engine. Keep in mind that unlike Grimrock Legend, The Quest is a turn-based grid movement RPG; the action does not happen in real time.

Within the story, you are a Kingdom Agent who knows little about their past. You've been sent on a special mission by King Mersant Orasare, and your task is to figure out what has happened to the governor of the Island of Freymore. The hitch is, you're not allowed to let anyone know who you truly are, or what your quest actually is; that is, unless they're a confidant for the King. However, it's going to be a while before you actually get on with what you were sent to Freymore to do, because everyone and their brother has a task waiting for you to help with; 57 quests, in fact, including the main ones.

The character creation part of The Quest is minimal but effective, offering a small, standard selection of classes much like any old-school game. These are the priest, thief, ranger, fighter, mage, and battlemage; there are also five different races to choose from, each of which will start you out at a different part of Freymore, and with different armor. At this time, I can definitely say that the battlemage is overpowered once you learn a good amount of quests, and if you choose the Rasvim race, which is an undead one, you will have access to even more spells to unleash upon your foes. Being a mage, or a ranger, also reduces the frustration that can come from the game when enemies choose to back away from you once their health has been reduced as you can hit them from a distance.

Although the character selection is small, the ways in which you customize your character is definitely not. Each time you level through gaining experience points, you are given a certain amount of points to put into attributes (strength, dexterity, intelligence, personality, and resistance) and skills, of which there are a multitude; dual wield, block, light and heavy weapons, light and heavy armor, mind magic, undead magic, protection magic, alchemy, stealth, disarm, and the list just goes on and on. As well, you can improve your skills outside of leveling by finding and/or buying books, then reading them. There are also books that are in the game just to add another immersive element, as you can read them for fun and they usually have nothing to do with the story at all.

Further customization elements include the massive selection of armor and weapons, which can either be bought in shops or found off of enemy drops, in dungeons, or as quest reward items. Each piece also has a "fashion" rating, which can help your character in certain situations so that NPCs will respect and trust you more. Fame also plays a part in this, and you can gain fame by making virtuous choices and helping people, or loose fame by killing innocent people and making evil or selfish decisions. Some armor and weapons can only be equipped if you have a certain alignment, so once you choose your route you should stick to being either good or evil.

Much like older grid-based movement RPGs of yore, The Quest dumps you into an unknown land without any hand holding whatsoever... and hey, that's perfectly fine. You will spend large, copious amounts of time exploring the island and uncovering all sorts of dungeons, towns, buildings, people, and new areas. With that being said, there are also a lot of cryptic quests that take either luck, extreme old-school game smarts, or a guide to figure out; this means both solving the quest itself, or even getting to the point of starting one. Some NPCs and doors can only be accessed during certain times of the day, and some events will only be triggered if you have a certain skill to a specific level or above, With that said, there are also a decent amount of missions available that can be started by simply talking to people.

Towns are littered with citizens, all of whom you can converse with; although most of them will have the same script to feed you. It's only the NPCs that don a name, or shopkeepers, who will actually have something important to offer. A hefty 90% of the game is comprised of side-quests that have interesting little stories to them, some more memorable than others; such as one quest where you must exorcise a demon from a nun. The main story line missions are very few and far between, and even if you wanted to rush to do them, the difficulty level of the areas that they are present will prevent you from doing so. As such, the side-quests become less "side" and more "mandatory", as they offer not only the experience from killing monsters along the way, but sometimes spells, armor, weapons, and gold.

The world of Freymore is a beautiful one, that's filled with illustrious hand-drawn content. The foes that you will encounter are full of vibrant detail, and it's safe to say that they never become boring to lay your eyes upon. Many enemies have different incarnations based upon their toughness, for instance the Mugger will later become the Outlaw and the Highwayman the further that you progress through the island; to tell them apart, their color schemes are different, and this also goes for most of the enemies such as the Shaman, Elder Shaman, Archer, Expert Archer, and so forth. The environments are just as richly detailed, and even though you may start off in a wholesome area with green grass and fir trees, there's a poisonous swamp, foreboding dark woods, dreadful dungeons, water-filled temples, treacherous caverns, and gruesome gore filled chambers for the exploration. No two areas look even remotely similar, even though their inhabitants may be.

Not only do the visuals suck one in to a deep world of immersion, but the fantastic soundtrack is equally as captivating; even though the battle music stays the same throughout the entire game. Almost every area has a different, and long, song to be played, usually one that has a superior piano melody laid over a set of Sega Genesis styled chip-tunes. These two complimentary elements, along with fluid controls where the game can either be played solely with a mouse, keyboard, or even a combination of the two, as well as amazing optimization that saw my FPS sitting at 144 at all times, kept me playing this game for 9 hours straight. In fact, I didn't even realize what time it was when I finally stopped playing; it's been a very long time since I've been this deeply immersed in any video game.

I will say that my review has not done justice to The Quest, the game is far more in-depth than what I can even begin to put into words since Steam has a review cap. In all honesty, this is one of the best $10.99 CAD that I've ever had the pleasure of spending on a game. Redshift have put so much detail into this title, be it aesthetic or mechanic, and it's absolutely outstanding. Although my playtime shows 9 hours, I am only about 20 quests in to the game, with only about half of the map cleared. I cannot recommend or praise The Quest enough, it's a no-brainer purchase.

Rating: 5.0/5.0 - An astonishing achievement, this game must be played.
Belphegore's Hell House Reviews (Group)
Helpful? Yes No Funny
Borkentroll
92.3 hrs
Posted: July 28
Played about 80 hours with two different charakters and had a lot fun so far! Still not done with the expansion...

The game heavily reminds me of my old favourites like Might & Magic (especially before the change of universe), Elderscrolls (up till Morrowind) and even Arx Fatalis or Stonekeep. Though one should not await a game like the named ones, the quest is much shorter - but still long enough for it's price. The story is a well enough done fantasy stereotype one in an usual fantasy world, not that much dialogue, but a good chunk of quests - also some that can be solved in different ways. Very nice indeed is the fact that your reputation as well as your appearance influence how npcs react and how some quests work out. I would like more of that stuff!

Usually I care not much about different races or classes, but about the freedom to build my character in a way i do like without to much restrictions. This game lets you do both ways: If you do not care much about tinkering around your charakters build, use one of the pre-defined classes (all the fantasy rpg stereotypes are there) - but if you like to brew your own stuff, that works pretty nice, too. The races do not play very different in my opinion except for the undead. Your class choices (or skill choices) weigh much heavier. I tried different charakter builds and it seems a warrior type plays a lot easier than a mage type...

About skills: The game's skill system is pretty sophisticated both in the way skills are executed and how you level up. Three different weapon types (ranged, heavy and light) to combine with dual wield or shields, as well as light and heavy armour. The thieves skills I did not use as much - most can be duplicated by spells and you do not need lockpick and disarm or pickpocket that much overall. The magic schools are fine, though I did not find much use for mind magic, except in two or three quests where it came in really handy. I really liked the Environmental School/Enchanting and Alchemy - nice clone of Morrowind (which had the best so far imo). Your skills' max rank is based on the 5 attributes. Level up is standard rpg - get enough xp and you get a level, which means points for attributes and skills. Leveling up needs a lot of xp soon, so a bit of specialisation is in order. But since there are a lot skill trainers around and money is not much of an issue you get all skills to a decent level to use in quests, where they are sometimes checked.

Up to now I did not encounter any bug and only two crashes, which I deem a very good ratio.

Now the least important part about a video game - graphics and sound. Sound is fine, could use a bit more different tracks. The screams of dying outlaws are hilarious! Some people seem to complain about lack of animations, there really is not that much but for me that is no problem at all, since the hand-drawn graphics make totally up for that. It feels like the devs took the old rpgs pixelblurr and remade them in shiny HD-gems. I really love the Cyclops - looks just like the one in the old Sinbad the Sailor movies! The only drop of bitterness here: Not that much monsters and npcs (that is different drawings) in the base game and only a handful more in the expansion.

Okay, lot of blurb...

All in all it is a really good game and it has a lot of potential for expansions (as you can see with it's mobile versions), especially if the developers release an editor (which is planned as far as I know). And I think the devs / game / engine could do lot more - maybe with The Quest 2?
Helpful? Yes No Funny
Crunch Time Confirmed
16.5 hrs
Posted: July 27
Wow! Totally blown away by this game as a whole. It's like a beautiful combination of Dungeon Master and Daggerfall, with some rougeish elements on the side. Definately worth playing if you're into the grid based first person RPG style. 12/10.
Helpful? Yes No Funny
danmp19
26.7 hrs
Posted: July 25
I have how games use the excuse of being "retro" to be lazy in the graphics department. The stories and quest could be tracked a litle better in journal, etc. Regardless of graphics I believe this is a prettyy fun game for fans of the genre, such as myself.
Helpful? Yes No Funny
fanda
20.8 hrs
Posted: July 24
This game's an underrated gem.

It essentially plays like a turn based version of early elder scroll games (specifically, Morrowind and Daggerfall) with its smart writing, open gameworld and lore.

Pros and cons:
+ large, open world that rewards exploration
+ Varied quests, many of which can be resolved with non-combat skills
+ Good worldbuilding, writing and lore
+ Turn based combat allows a reasonable mix of tactical options with weapons, spells, alchemy and item usage
+ Well developed character system with a lot of options
+ Looks surprisingly good and supports high resolutions (I play at 1440p) with very low load times
+ No level scaling
- Game may become too easy later on (with overpowered custom enchanted items)
- Grid style movement can make it hard to detect enemies not directly in front of the character
- Pure melee builds can get boring quite quickly (since the only option is to move/attack/drink potion) - better to play as a hybrid to enjoy all combat options
- Quest journal doesnt keep track of the actual dialog with the NPCs (it shows the general goals for each quest and it is possible to miss out on important hints given by the NPCs)

Highly recommended.
Helpful? Yes No Funny
Green Skeleton
28.5 hrs
Posted: July 18
The Quest is pure, classic, RPG kino. It captures everything about what people love about old school RPGs, but excises the abhorrent user interfaces that makes a lot of them borderline unplayable. This game reinvigorates my feeling towards indies and makes me second guess my idea that all iPad games are complete and utter trash. (I seriously don't know how you'd play it on an iPad, but you can do it apparently.)

Yes, I absolutely recommend playing this at any price. Read on if you must.

The story is like, there's something about a governor and you being the chosen one - but that's not important. What is important is just exploring the world. Cause it really is about the journey, not the destination, and cause you're flying solo as opposed to the usual bore of a 4 party system found in these games, you have to pick up a lot of the slack. It reminds me of Fallout 1, where you have to be entirely self reliant - and just like Fallout 1, you can get yourself into a lot of sticky situations if you're walking off the beaten path.

Yet, that's really the fun of games like this. To be given an open world and the developers giving you overpowered spells or weapons in little trickles here and there, to give you that necessary boost to just barely endure far more difficult areas you shouldn't be in. The Quest has you become a multiclasser in a way that most games WISH it could do as gracefully and naturally, because it's about your moment to moment survival and doing what makes sense, rather than adhering to strict, nonsensical class rules.

"The Quest" as generic as it is, is an apt name. Wandering out in the middle of nowhere? Maybe you'll find some guy in a house that wants something in exchange for gold. Or maybe they'll do something nefarious to you. Maybe they'll just give you a potion for no reason. Whatever it is, the game has a really good pace about what you'll find, who you'll find and where you'll find it, and stumbling in and out of sub quests is really exciting, cause you never know when you're gonna find one. You gotta keep mental notes about useless areas and useful ones, and occasionally use a leap in logic to resolve a situation. I recommend you never use a guide outside of moments where you're completely stuck. (For the record I used a guide twice.)

The turn based combat is what you'll be doing the most of, and it can be an almost unwinnable slog at points depending on your build and how you integrate your items. The combat strategies sometimes go back to classic Diablo and potion management, others are a careful use of appropriate spells or plinking your target from far away. Sometimes you can find yourself in a advantageous position where your enemies can't even get to you, and that's always satisfying. It all adds up though for those late night endurance runs in a dungeon, where you're not sure if you prepared enough but want to just keep going, even if you have to make save scumming a part time job.

Besides questing and combat, the other main component is self management. Your items will breakdown - a lot, and there's not much you can do. You can pay for repairs or use repair hammers. To give you an idea, just walking will break your boots. The starting leather boots for example broke after walking about 1,000 grid tile moves and I would just carry replacements, because repairing them was pointless as they didn't add much defense anyway. It can be a real pain when you're traversing a dungeon and having gone through several levels, the sword you're using starts doing negative numbers in damage because of how broken it is. Then there's the matter of food and water that you need for resting outside the city. If reading that whet your appetite, then you know what you're in for.

Is the writing at least good if you think you can handle the brutal mechanics? God no. The translation can even be subpar here and there, but it mostly makes sense and works. You get the general gist of everything with the usual archetypes found in both characters and lore, but the important thing is that there's hints of inspired quest design and sensible reasons as to why you're doing something. It has the surface level fundamentals needed for a good dungeon crawler. Serviceable and cheesy, but never bad.

The graphics should at least get a passing mention, as it features a eyepoppingly catching art style that was one of the reasons I wanted to play this game in the first place. It's exactly like how I'd imagine a company would do a proper HD remake of a classic from that era, whether it be Might & Magic or Wizardry. It nails the look without going for a kitsche retro pixel feel and I have to salute them for it.

As far as big negatives go, this is surprisingly one of the few RPGs where being a thief character is nearly useless. As you can't rapidly pawn items, pick pocketing nets few rewards and lockpicking is out and out useless, as doors seem hardcoded to only open to keys. It's more likely you'll disarm a doors trap than actually be able to open it up. I don't get why this was done, but if you're of the roguish persuasion, you might want to doublecheck what skills you make important.

It's not a perfect game, and it commits many a sin, but it's just so mechanically well done that it kept me up in the wee hours in a way I thought only a multiplayer game could. I understand not everybody can go for this type of RPG - especially if they can't sink time into an RPG like they used to - and they might prefer something more linear like the Witcher series, but if the idea of seeing more and more open road excites you at the prospects of what's to come your way, then you really should play this and carve out your own story and experience.

The Pro's:
+Great RPG design and gameplay

+Stellar graphical presentation

+Never holds your hand

The Con's:
-Combat can sometimes be a slog

-Some bad design quirks (Lockpicking is useless)

-The story and characters aren't exactly the best

-Not enough portraits
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
16 of 16 people (100%) found this review helpful
Recommended
12.3 hrs on record
Posted: August 4
Redshift is a small publisher/developer from Hungary. Even though it's not released on Steam, their main major release was known as The Legacy. The Quest was initially planned to be the sequel to their freshman game, even its working title was The Legacy 2, even though that was scrapped in the end. The company has been around since as early as 2001, developing games for palm, pocket, and Symbian OC devices before switching to iOS in 2008.

Don't let that prior paragraph turn you off, The Quest is far from a "cheap mobile port" even if it did originate on a smartphone operating system. This game feels every bit as solid and fun as any Sega Genesis, Super Nintendo, or old-school PC grid-based RPG, much akin to the Might & Magic and Wizardry series', while keeping a very Doom, Wolfenstein: 3D, and Hexen engine. Keep in mind that unlike Grimrock Legend, The Quest is a turn-based grid movement RPG; the action does not happen in real time.

Within the story, you are a Kingdom Agent who knows little about their past. You've been sent on a special mission by King Mersant Orasare, and your task is to figure out what has happened to the governor of the Island of Freymore. The hitch is, you're not allowed to let anyone know who you truly are, or what your quest actually is; that is, unless they're a confidant for the King. However, it's going to be a while before you actually get on with what you were sent to Freymore to do, because everyone and their brother has a task waiting for you to help with; 57 quests, in fact, including the main ones.

The character creation part of The Quest is minimal but effective, offering a small, standard selection of classes much like any old-school game. These are the priest, thief, ranger, fighter, mage, and battlemage; there are also five different races to choose from, each of which will start you out at a different part of Freymore, and with different armor. At this time, I can definitely say that the battlemage is overpowered once you learn a good amount of quests, and if you choose the Rasvim race, which is an undead one, you will have access to even more spells to unleash upon your foes. Being a mage, or a ranger, also reduces the frustration that can come from the game when enemies choose to back away from you once their health has been reduced as you can hit them from a distance.

Although the character selection is small, the ways in which you customize your character is definitely not. Each time you level through gaining experience points, you are given a certain amount of points to put into attributes (strength, dexterity, intelligence, personality, and resistance) and skills, of which there are a multitude; dual wield, block, light and heavy weapons, light and heavy armor, mind magic, undead magic, protection magic, alchemy, stealth, disarm, and the list just goes on and on. As well, you can improve your skills outside of leveling by finding and/or buying books, then reading them. There are also books that are in the game just to add another immersive element, as you can read them for fun and they usually have nothing to do with the story at all.

Further customization elements include the massive selection of armor and weapons, which can either be bought in shops or found off of enemy drops, in dungeons, or as quest reward items. Each piece also has a "fashion" rating, which can help your character in certain situations so that NPCs will respect and trust you more. Fame also plays a part in this, and you can gain fame by making virtuous choices and helping people, or loose fame by killing innocent people and making evil or selfish decisions. Some armor and weapons can only be equipped if you have a certain alignment, so once you choose your route you should stick to being either good or evil.

Much like older grid-based movement RPGs of yore, The Quest dumps you into an unknown land without any hand holding whatsoever... and hey, that's perfectly fine. You will spend large, copious amounts of time exploring the island and uncovering all sorts of dungeons, towns, buildings, people, and new areas. With that being said, there are also a lot of cryptic quests that take either luck, extreme old-school game smarts, or a guide to figure out; this means both solving the quest itself, or even getting to the point of starting one. Some NPCs and doors can only be accessed during certain times of the day, and some events will only be triggered if you have a certain skill to a specific level or above, With that said, there are also a decent amount of missions available that can be started by simply talking to people.

Towns are littered with citizens, all of whom you can converse with; although most of them will have the same script to feed you. It's only the NPCs that don a name, or shopkeepers, who will actually have something important to offer. A hefty 90% of the game is comprised of side-quests that have interesting little stories to them, some more memorable than others; such as one quest where you must exorcise a demon from a nun. The main story line missions are very few and far between, and even if you wanted to rush to do them, the difficulty level of the areas that they are present will prevent you from doing so. As such, the side-quests become less "side" and more "mandatory", as they offer not only the experience from killing monsters along the way, but sometimes spells, armor, weapons, and gold.

The world of Freymore is a beautiful one, that's filled with illustrious hand-drawn content. The foes that you will encounter are full of vibrant detail, and it's safe to say that they never become boring to lay your eyes upon. Many enemies have different incarnations based upon their toughness, for instance the Mugger will later become the Outlaw and the Highwayman the further that you progress through the island; to tell them apart, their color schemes are different, and this also goes for most of the enemies such as the Shaman, Elder Shaman, Archer, Expert Archer, and so forth. The environments are just as richly detailed, and even though you may start off in a wholesome area with green grass and fir trees, there's a poisonous swamp, foreboding dark woods, dreadful dungeons, water-filled temples, treacherous caverns, and gruesome gore filled chambers for the exploration. No two areas look even remotely similar, even though their inhabitants may be.

Not only do the visuals suck one in to a deep world of immersion, but the fantastic soundtrack is equally as captivating; even though the battle music stays the same throughout the entire game. Almost every area has a different, and long, song to be played, usually one that has a superior piano melody laid over a set of Sega Genesis styled chip-tunes. These two complimentary elements, along with fluid controls where the game can either be played solely with a mouse, keyboard, or even a combination of the two, as well as amazing optimization that saw my FPS sitting at 144 at all times, kept me playing this game for 9 hours straight. In fact, I didn't even realize what time it was when I finally stopped playing; it's been a very long time since I've been this deeply immersed in any video game.

I will say that my review has not done justice to The Quest, the game is far more in-depth than what I can even begin to put into words since Steam has a review cap. In all honesty, this is one of the best $10.99 CAD that I've ever had the pleasure of spending on a game. Redshift have put so much detail into this title, be it aesthetic or mechanic, and it's absolutely outstanding. Although my playtime shows 9 hours, I am only about 20 quests in to the game, with only about half of the map cleared. I cannot recommend or praise The Quest enough, it's a no-brainer purchase.

Rating: 5.0/5.0 - An astonishing achievement, this game must be played.
Belphegore's Hell House Reviews (Group)
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
92.3 hrs on record
Posted: July 28
Played about 80 hours with two different charakters and had a lot fun so far! Still not done with the expansion...

The game heavily reminds me of my old favourites like Might & Magic (especially before the change of universe), Elderscrolls (up till Morrowind) and even Arx Fatalis or Stonekeep. Though one should not await a game like the named ones, the quest is much shorter - but still long enough for it's price. The story is a well enough done fantasy stereotype one in an usual fantasy world, not that much dialogue, but a good chunk of quests - also some that can be solved in different ways. Very nice indeed is the fact that your reputation as well as your appearance influence how npcs react and how some quests work out. I would like more of that stuff!

Usually I care not much about different races or classes, but about the freedom to build my character in a way i do like without to much restrictions. This game lets you do both ways: If you do not care much about tinkering around your charakters build, use one of the pre-defined classes (all the fantasy rpg stereotypes are there) - but if you like to brew your own stuff, that works pretty nice, too. The races do not play very different in my opinion except for the undead. Your class choices (or skill choices) weigh much heavier. I tried different charakter builds and it seems a warrior type plays a lot easier than a mage type...

About skills: The game's skill system is pretty sophisticated both in the way skills are executed and how you level up. Three different weapon types (ranged, heavy and light) to combine with dual wield or shields, as well as light and heavy armour. The thieves skills I did not use as much - most can be duplicated by spells and you do not need lockpick and disarm or pickpocket that much overall. The magic schools are fine, though I did not find much use for mind magic, except in two or three quests where it came in really handy. I really liked the Environmental School/Enchanting and Alchemy - nice clone of Morrowind (which had the best so far imo). Your skills' max rank is based on the 5 attributes. Level up is standard rpg - get enough xp and you get a level, which means points for attributes and skills. Leveling up needs a lot of xp soon, so a bit of specialisation is in order. But since there are a lot skill trainers around and money is not much of an issue you get all skills to a decent level to use in quests, where they are sometimes checked.

Up to now I did not encounter any bug and only two crashes, which I deem a very good ratio.

Now the least important part about a video game - graphics and sound. Sound is fine, could use a bit more different tracks. The screams of dying outlaws are hilarious! Some people seem to complain about lack of animations, there really is not that much but for me that is no problem at all, since the hand-drawn graphics make totally up for that. It feels like the devs took the old rpgs pixelblurr and remade them in shiny HD-gems. I really love the Cyclops - looks just like the one in the old Sinbad the Sailor movies! The only drop of bitterness here: Not that much monsters and npcs (that is different drawings) in the base game and only a handful more in the expansion.

Okay, lot of blurb...

All in all it is a really good game and it has a lot of potential for expansions (as you can see with it's mobile versions), especially if the developers release an editor (which is planned as far as I know). And I think the devs / game / engine could do lot more - maybe with The Quest 2?
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2 of 2 people (100%) found this review helpful
Recommended
1.3 hrs on record
Posted: August 18
This game is pretty damn awsome, i feel like it's something you would be able to find on the Sega Genisis back in the day. Feels a lot like the original Elder Scrolls. I think it translates nicley from iphone to PC and i prefer the PC port to the iphone game. its just a lot of fun and for 10.00$ what more could you ask for ? get this game !!!
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2 of 3 people (67%) found this review helpful
Recommended
70.8 hrs on record
Posted: August 4
Omg ! I still do not have done a review :O

What to say... This game is AMAZING !!!
Grid-base retro RPG well done. Control are super, greatly think, intuitive.
You remember when game do not give you a big f***king arrow to point you where to go, everytime ? Do you missed it ? When you actually need to read what the pnj say, if you wish to complete a quest. That exactly what you got here.

A beautiful game, more than 40 hours of funplay, exploration, grinding, good story drive you to play.
All that for only 10$ !!!
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Most Helpful Reviews  Overall
75 of 79 people (95%) found this review helpful
4 people found this review funny
Recommended
20.2 hrs on record
Posted: December 22, 2015
Wonderful grid-based first person RPG that feels like it came straight from the golden age of such games.
Don't be fooled by this game's iOS/mobile background and your (honestly, completely reasonable) preconceptions about games made for such platforms! The Quest is one huge, deep, and exceptionally well-crafted RPG experience.

Large and beautiful open world that truly feels like it was carefully hand-crafted, one that is rich with nostalgic fantasy atmosphere and filled with loads of interesting locales to discover, dungeons to plunder and quests to solve (which often can be done in more than one way, or sometimes in a way that is connected with other seemingly separate quests). Game features a reputation system where your fame/infamy increases or decreases depending on your actions and way in which you complete quests, which in turn can influence your future quests and your interactions with some of the game's NPCs.

Combat is fully turn-based, highly enjoyable and deceptively simple. Game offers deep and open character customization, wide variety of equipment and spells, and sufficiently deep alchemy system. It's definitely a kind of game where trying out a vastly different character build is a good enough reason for a full-fledged replay.

This new re-release comes with a fully redone HD visuals, and I must say that team did a pretty good job there: game looks -gorgeous-, at times almost like a beautiful hand-drawn fantasy illustration, fully retaining its original charm reminiscent of 90s games that influenced it.
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98 of 117 people (84%) found this review helpful
6 people found this review funny
Recommended
2.1 hrs on record
Posted: December 21, 2015
I've put hours into this game on iOS. I used to bug my brother until he would let me play this on his iPod.
This game is story rich, and content rich. I'm a huge fan of the style of gameplay and the world is huge too.
If you're not sure about buying this, maybe try out the "lite" version on iOS first. This version has updated HD graphics, customizable controls, and is super nostalgic for me. If you're a fan of old style RPG's get this game!
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61 of 72 people (85%) found this review helpful
4 people found this review funny
Recommended
23.7 hrs on record
Posted: December 21, 2015
The Quest is a fantastic RPG in the style of the old Might & Magic games. I played the game originally on IOS back in 2008, but don't be fooled, this game is not like the mobile games of today. The Quest came from a time before microtrasactions and dumbed down mobile games. This game is a true RPG and a complete game. This new version was remade mostly from scratch to have higher graphical fidelity than the original release. I have put in hundreds of hours on the old version of The Quest. The game is fleshed out in many respects, with in depth character creation in which race choice matters, a custom enchantment system, alchemy system, tons of spells, and tons of content. If you love old school RPG's, or new school RPG's like Legend of Grimrock, you will like this game.
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37 of 43 people (86%) found this review helpful
6 people found this review funny
Recommended
4.7 hrs on record
Pre-Release Review
Posted: January 9
While this game's origins are on mobiles and PDAs, don't let that put you off; it's from a time before microtransactions and wait timers plagued these games. In fact, it's always felt like a game that would be at home on PC. And it is.

The Quest feels like an homage to the dungeon crawlers of the late 80s and early 90s, with player choice firmly leading the way. Nearly every quest will have multiple ways to solve it, and the idea of what's good and bad is constantly foggy due to the fame system. As opposed to a meter telling you if you're a saint or sinner, you get a meter of fame, which decreases when it looks like you've done something bad, and increases when it looks like you've done something good. This may sound like the same thing, but sometimes the person you're sent to "rescue" doesn't want to leave, and was actually forced into a life they hated back home. Sure, getting them back would give you fame - it looks like you're helping - but is it really the right thing to do? This system really changes up how you approach your tasks, as it's not uncommon for what looks like the right thing to do to actually lose you fame - those in power have influence, but often tainted morals.

On top of that, the combat has surprising depth to it as enemies seem to be able to have all the resistances and weaknesses you do, and finding these out can really be the difference between life and death. This really makes scraping through some of the tougher fights - even those fairly early on - really satisfying. Dungeons - while often fairly small - contain traps to disarm and secrets to find. Even potion crafting is fun to play with when you get some levels in alchemy, as some combinations of ingredients will have some unexpected results, and stumbling into one of these when you need it the most is so, so relieving. Everything you'd expect from a first person grid based CRPG is right here, and executed brilliantly. On top of this, the attention to detail is often staggering: even your outfit changes how people interact with you, with fancier clothes letting you get more favour with the posher characters, but also causing the lower class citizens to often be not so friendly. There's even a small card game to play in the inns to earn money, which may seem simple at first, but can be quite involving, and is a very fun distraction when you start to set up massive attacks with your buffs, and some large attack combos. The game is really full of depth, and you shouldn't ever be lacking for something you want to do, as the writing - while sometimes imperfect - does enough to make you actually want to help the characters who need it.

Though not everything is perfect. My main complaint would be that there's really no way to escape a melee enemy that's too strong for you - you have to let them hit you once to figure out they'll destroy you, and from then they'll shadow your movements. They'll even follow you all the way back to a town, and just stay infront of the guards, who will do nothing to help, making you essentially trapped. While this is less of an issue when you get the paralyze spell, it's still quite annoying until then. But quite frankly, this is nitpicking more than anything else, and not enough to dampen my enjoyment of this game at all. Highly recommended to all CRPG fans.
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28 of 30 people (93%) found this review helpful
2 people found this review funny
Recommended
17.2 hrs on record
Posted: March 16
this is the first revew ive posted on here even though ive had steam for quite a few years, and have loads of games. Im dyslexic so spelling errors will abound. sory about that in advance. OK!! so about this game, its cheep, its NOT bata, its a real, actual finished game whoohoo! it plays like the 90s game eye of the beholder, but with much higher\better drawn resolution graphics. ONE character (not 4 like those 90s games) very open world, non random, weather has an actual effect on the play. loads of world space to play in, very easy learning curve. nice, if a little repeditive music, sound effects a little weak, but still do the job. very low system requierments. HERE is the major gold for me.... runs flawlessly on my surface pro 3. loads up almost instantaniously, same with saving. exept for putting in a new player name right at the start I can play the whole game with every action one single tap on the screen, icons are big enough that I can just use my finger, all other games ive gotten from steam to have fun on my tabblet, I need to use a pen to poke the screen as multible tiney icons will be hit with finger. There is an ingame card game that others are is fun but I havnt tryed it yet. 8 out of 10 for this, fun, easy to get in to, very good value, very tablet friendly, FINNISHED game. love ya work red shift.
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21 of 21 people (100%) found this review helpful
2 people found this review funny
Recommended
16.3 hrs on record
Posted: December 25, 2015
If you want an RPG with a good story in side quests, this is the game for you. The quests are story based, which includes decision making; particularly in the dialog which eventually effect outcomes. If you want more, consider playing the old pixlated expansions like Ice and Fire and The Hero of Lukemore series. I completed the game in a little over 15 hours, however I already played the original version. The estimated game time is atleast 25 hours on one character.
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