Factorio is a game about building and creating automated factories to produce items of increasing complexity, within an infinite 2D world. Use your imagination to design your factory, combine simple elements into ingenious structures, and finally protect it from the creatures who don't really like you.
User reviews:
Recent:
Overwhelmingly Positive (671 reviews) - 95% of the 671 user reviews in the last 30 days are positive.
Overall:
Overwhelmingly Positive (16,102 reviews) - 98% of the 16,102 user reviews for this game are positive.
Release Date: Feb 25, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have been working on Factorio for over 4 years. The game is very stable and is highly optimised for prolonged gameplay and creating huge factories. We have sold over 110,000 copies on our website, and we feel now is the right time to release to a wider audience.”

Approximately how long will this game be in Early Access?

“Our plans for release come as part of an ongoing process, and we are constantly adding new features and content. When we feel the game is complete we will release the full version, and our current estimate is that this will take 8-12 months.”

How is the full version planned to differ from the Early Access version?

“In the full version we hope to have a polished GUI, a multiplayer matching server, integration of mods for players and servers, and a number of other finishing touches and additions to the core gameplay.”

What is the current state of the Early Access version?

“The game has a very strong content base, rich with interesting mechanics and features. Many players report they are still having fun on their maps even after hundreds of hours of gameplay, alongside multiplayer support, and a dedicated modding community.”

Will the game be priced differently during and after Early Access?

“The price may be increased upon release from early access.”

How are you planning on involving the Community in your development process?

“The community is a vital part of our development process. We announce any planned features far in advance so we have time to read peoples' opinions and comments, and for us to discuss the different points of view players may have. Community suggested ideas are commonly brought up in team discussions, and we value highly the input each individual player can have.”
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Downloadable Content For This Game

 

Recent updates View all (125)

April 30

Factorio 0.15.5 released

Bugfixes
  • Fixed crash when setting character trash slots through script while having the character GUI opened. more
  • Fixed crash on joining a multiplayer game if the "use different mod settings per save" was disabled. more
  • Fixed blueprint with roboports wouldn't draw roboport connections. more
  • Fixed crash when building rails in specific setups while trains are reserving signals on the rails being changed. more
  • Fixed when changing graphical variation of a tree from script or in map editor. more
  • Fixed flamethrower turret was using 10x less fluid than it should.
  • Fixed opening item GUI wasn't rebindable more
  • Fixed burner inserters would try to fuel themselves with fuel they couldn't use. more
  • Fixed crash when deleting chunks in some instances. more
  • Fixed one direction of hazard concrete had no walking sounds. more
  • Fixed rare crash when getting killed by the locomotive you had opened. more
  • Fixed that right clicking the map view buttons would change the option but not update the button. more
  • Fixed the generate-map settings wouldn't be saved when switching to the mod-settings through the generate map GUI. more
  • Fixed crash when interacting with the map view buttons in some cases. more
  • Fixed crash when mousing over entities in some rare cases. more
  • Fixed crash when trying to mine tiles from the zoomed-to-world view. more
  • Fixed crash when editing speaker parameters in the map editor. more
  • Fixed that train stops wouldn't show the correct name when changed remotely. more
  • Fixed crashes related to electric pole/accumulator removal when migrationg saves from 0.14 into 0.15. more
  • Fixed rail signals built by robots would frequently lead to the signals not connecting properly. more
  • Fixed GUI layout problems in the rocket silo GUI when adding/removing productivity modules. more
  • Fixed items on belt flickering when occupying same position. more

Scripting
  • Fixed module inventory insert() didn't work for assembling machines. more


You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.

37 comments Read more

April 29

Factorio 0.15.4 released

Changes
  • Added /permissions reset to reset all permissions to default.
  • Steam and water content of fuild wagons are now shown separately in locomotive tooltip.
  • Removed the "minimum chunks between new bases" map generation setting because it wasn't doing anything.
  • Re-added custom /color support through /color r g b a.
  • PvP: Added a biter easing option to prevent excessively large bases close to team starting areas.

Bugfixes
  • Fixed crash when building rails while a train is currently reserving some of the signals. more
  • Fixed that you could set the inserter stack size over the researched maximum by sending negative numbers with the circuit network. more
  • Fixed combinators continuing to output signals after disconnecting the input. more
  • Fixed blueprint would reference force it was created on and crash in rendering if that force no longer existed. more
  • Fixed that names of books stored in the blueprint library wouldn't be preserved after save and load. more
  • Fixed supply scenario would sometimes show the next level button in error. more
  • Fixed the rocket silo wouldn't copy the "auto-launch" option in blueprints.
  • Fixed Sulfuric Acid recipe using 10 times less water. more
  • Fixed that dropping blueprints into a book inside the library would sometimes drop the wrong blueprint. more
  • Fixed crash when changing mod settings runtime while in a multiplayer game. more
  • Fixed that opening the blueprint library after calling game.remove_offline_players() would crash the game. more
  • Fixed that --start-server wouldn't find the save file when given just a name without the .zip suffix. more
  • Fixed that it was possible to export a blueprint book into another blueprint book. more
  • Fixed that it was possible to have the same blueprint multiple times in the library. more
  • Fixed that it was possible to grab a blueprint from the library whilst also holding a deconstruction planner in hand. more
  • Fixed desync when moving mouse over areas outside of radar range in zoomed-to-world view. more
  • Fixed crash when leaving the technology price multiplier blank. more
  • Fixed crash when removing modded rails during save migration. more
  • Fixed lab without power would be still rendered as active. more
  • Fixed several instances of the "laser user" field not getting updated. more
  • Fixed rocket silo would not increment its "products finished" count when finishing rocket. more
  • Fixed landmines would last forever when friendly fire was disabled. more
  • Fixed possible crash when closing Factorio during loading. more

Modding
  • Blueprints/books/deconstruction item prototypes with the "hidden" flag will no longer show up in the blueprint library. more
  • Added missing lua docs index section for settings and fixed some wording. more

Scripting
  • Fixed assigning invalid index to LuaEntity::graphics_variation would cause crash. more
  • Fixed setting LuaItemStack::blueprint_icons didn't work correctly. more
  • Fixed teleporting entity with rectangular bounding box would reset bounding box to north orientation and cause desync. more
  • Added LuaEntity::products_finished for crafting machines.


You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.

38 comments Read more
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About This Game

Factorio is a game in which you build and maintain factories. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. In the beginning you will find yourself chopping trees, mining ores and crafting mechanical arms and transport belts by hand, but in short time you can become an industrial powerhouse, with huge solar fields, oil refining and cracking, manufacture and deployment of construction and logistic robots, all for your resource needs. However this heavy exploitation of the planet's resources does not sit nicely with the locals, so you will have to be prepared to defend yourself and your machine empire.

Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay.

Discount Disclaimer: We don't have any plans to take part in a sale or to reduce the price for the foreseeable future.

What people say about Factorio


  • No other game in the history of gaming handles the logistics side of management simulator so perfectly. - Reddit
  • I see conveyor belts when I close my eyes. I may have been binging Factorio lately. - Notch, Mojang
  • Factorio is a super duper awesome game where we use conveyor belts to shoot aliens. - Zisteau, Youtube

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 10, 8, 7, Vista, XP. (64 Bit)
    • Processor: Dual core 1.5Ghz
    • Memory: 2 GB RAM
    • Graphics: 512MB Video Memory
    • Storage: 512 MB available space
    Recommended:
    • OS: Windows 10, 8, 7 (64 Bit)
    • Processor: Quad core 2.5Ghz
    • Memory: 4 GB RAM
    • Graphics: 2GB Video memory
    • Storage: 512 MB available space
    Minimum:
    • OS: macOS Sierra, OSX El Capitan, Yosemite, Mavericks, Mountain Lion, Lion
    • Processor: Dual core 1.5Ghz
    • Memory: 2 GB RAM
    • Graphics: 512MB Video Memory
    • Storage: 512 MB available space
    Recommended:
    • OS: macOS Sierra, OSX El Capitan, Yosemite, Mavericks, Mountain Lion, Lion
    • Processor: Quad core 2.5Ghz
    • Memory: 4 GB RAM
    • Graphics: 2GB Video memory
    • Storage: 512 MB available space
    Minimum:
    • OS: Linux (tarball installation)
    • Processor: Dual core 1.5Ghz
    • Memory: 2 GB RAM
    • Graphics: 512MB Video Memory
    • Storage: 512 MB available space
    Recommended:
    • OS: Linux (tarball installation)
    • Processor: Quad core 2.5Ghz
    • Memory: 4 GB RAM
    • Graphics: 2GB Video memory
    • Storage: 512 MB available space
Customer reviews Learn More
Recent:
Overwhelmingly Positive (671 reviews)
Overall:
Overwhelmingly Positive (16,102 reviews)
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