Shadwen is a 3rd person stealth-action game where the only rule is to remain unseen. Stay hidden - or the ruthless guards will kill you on sight!
User reviews:
Recent:
Mixed (31 reviews) - 51% of the 31 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (204 reviews) - 75% of the 204 user reviews for this game are positive.
Release Date: 17 May, 2016

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Buy Shadwen

16,99€

Buy Frozenbyte Collection 2016 BUNDLE (?)

Includes 6 items: Shadowgrounds, Shadowgrounds Survivor, Trine, Trine 2: Complete Story, Trine 3, Shadwen

 

Recent updates View all (8)

9 August

Escape From the Castle! Are you ready for more challenge?



To celebrate Frozenbyte's 15th anniversary, we are happy to announce a content update Escape From the Castle!

Along with fixes this update adds reversed levels to the game for free and it's available on each platform; Windows, Linux and OS X. The levels have not just been turned around, but we have also added more guards to the mix. So, can you lead Shadwen and Lily to their Escape From the Castle?

Along with the difficulty curve, the new levels also have hidden treasure maps scattered around. So, can you find them all? ;)

You can read more about this and see additional screenshots from our blog on our website. We have also listed the changelog on this community post!

If you didn't notice Shadwen is also 50% off! Our other games are on sale too to celebrate the anniversary as well. :)

If you are interested we also wrapped up the video linked below which shows our progress from our first game, Shadowgrounds to Shadwen.

https://www.youtube.com/watch?v=KmZ9OTmBLjQ

Thank you all for supporting us to reach this milestone!

8 comments Read more

17 May

Shadwen - Now Out on PC, OS X & Linux!



Check out the launch trailer:
https://youtu.be/3WNzuRL_FNo

Any thoughts on the game and/or trailer? :)

20 comments Read more

About This Game

Shadwen is a 3rd person stealth-action game where the only rule is to remain unseen. Stay hidden - or the ruthless guards will kill you on sight!

Shadwen, an assassin on a quest to kill the king, has a chance encounter with an orphaned girl, Lily. She follows Shadwen on her dangerous journey, but when the ruthless guards get too close, Shadwen must take action right in front of Lily's eyes.

Will Shadwen risk the girl's budding trust by resorting to violence, or try and find another way while keeping her real purpose concealed?

To kill or not to kill - that is the question.

FEATURES



  • MOVE FREELY - Sneak and explore around the dark and gritty medieval province and use the environment to your advantage - use your rope to grapple onto rooftops, silently drop from ceilings, or veil yourself in the shadows.

  • STAY HIDDEN - Pick your assassinations carefully. Avoid being seen, heard or getting caught indirectly. Suspicious sights and noises will alert the guards - use it to your benefit.

  • TIME IS AN ACCOMPLICE - Time stands still when you are not moving Shadwen, allowing you to stop at any point mid-motion. Rewind time to manipulate your past and present actions!

  • USE PHYSICS - Use physics and a freely attachable rope to drag and topple objects. Make deaths look accidental; let gravity do the grave work.

  • CREATE TRAPS AND HAZARDS - set up traps and hazards to lure guards towards their untimely demise; discover new ways to eliminate or distract your foes by crafting items into deadly surprises, including poison traps, spike devices, decoy toys and more.

  • TWO CHARACTERS - Embrace the darkness with Shadwen and her abilities to protect Lily and create a safe passage for her.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: (64 bit / 32 bit *) Windows 10 / 8 / 7 / Vista
    • Processor: Intel Core i3/i5/i7 1.8 GHz CPU dual-core. AMD 2.0 GHz dual-core.
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 260 / Radeon HD 4000 Series / Intel HD Graphics 4000
    • DirectX: Version 10
    • Storage: 6 GB available space
    • Additional Notes: * Highest graphics detail levels are only available in 64 bit OS
    Recommended:
    • OS: (64 bit / 32 bit *) Windows 10 / 8 / 7 / Vista
    • Processor: Intel quad-core 2.0 GHz or dual-core 2.6 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 2GB / Radeon HD 6850 2GB
    • DirectX: Version 10
    • Storage: 6 GB available space
    • Additional Notes: * Highest graphics detail levels are only available in 64 bit OS
    Minimum:
    • OS: OS X version Mavericks 10.9, or later.
    • Processor: Intel Mac
    • Memory: 4 GB RAM
    • Graphics: OpenGL 4.1
    • Storage: 3 GB available space
    • Additional Notes: Keyboard, Mouse/Trackpad with Secondary click enabled. *NOTE: Please be advised that Shadwen does not run on older MacBooks. Requires at least Intel HD Graphics 4000 or better. All Macs produced since Late 2013 are able to run the game.
    Recommended:
    • OS: OS X version Mavericks 10.9, or later.
    • Processor: Intel Mac 2,7GHz or greater
    • Memory: 8 GB RAM
    • Graphics: OpenGL 4.1
    • Storage: 3 GB available space
    • Additional Notes: Keyboard, Mouse/Trackpad with Secondary click enabled. *NOTE: Please be advised that Shadwen does not run on older MacBooks. Requires at least Intel HD Graphics 4000 or better. All Macs produced since Late 2013 are able to run the game.
    Minimum:
    • OS: steamOS 2.0 (64bit)
    • Processor: Intel quad-core 2.0 GHz or dual-core 2.6 GH
    • Memory: 4 GB RAM
    • Graphics: OpenGL 4.1 Nvidia GTX 650 or greater
    • Storage: 3 GB available space
    • Additional Notes: Shadwen runs best with proprietary drivers and may not function correctly with open source drivers. Please note that Shadwen might not work correctly on all Linux distributions.
    Recommended:
    • OS: steamOS 2.0 (64bit)
    • Processor: Intel quad-core 2.6 GHz or dual-core 3.6 GH
    • Memory: 8 GB RAM
    • Graphics: OpenGL 4.1 Nvidia GTX 660 or greater
    • Storage: 3 GB available space
    • Additional Notes: Shadwen runs best with proprietary drivers and may not function correctly with open source drivers. Please note that Shadwen might not work correctly on all Linux distributions.
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (31 reviews)
Overall:
Mostly Positive (204 reviews)
Recently Posted
toot
( 9.4 hrs on record )
Posted: 12 August
Cozy game. The sidekick character was more capable of navigating guards' patrols than I was, though, so I'm a little offended.
Helpful? Yes No Funny
Wood Block
( 4.9 hrs on record )
Posted: 12 August
A fantastic game for the killer in all of us.

While many complain about the Escort Quest portion of this game -the whole game- I never once found it intrusive. Despite guards seeing my waif counterpart, not once did I lose because of this, and all she really acts as is a key you need to get to the end of each mini-sandbox style stage.

That being said I also was a merciless psychopath, killing any, and all guards, in my path -which is a viable way to play- so perhaps my wanton slaughter had something to do with it.

The mechanics are some of the best I've seen in a stealth game, time only moves when you do, and besides that the best way to describe gameplay would be, imagine Spider-Gwen gave up her life as a superhero and instead decided to become an Assassin.

I highly recommend this game to anyone who even remotely enjoys stealth/assassination games.
Helpful? Yes No Funny
KlumsyK
( 10.7 hrs on record )
Posted: 12 August
This game ... is great.
Thoughtfully designed ... and lovingly made.
Helpful? Yes No Funny
Maverati
( 0.8 hrs on record )
Posted: 11 August
The controls are clumsy, sneak and rotate camera are mutually exclusive unless your hand is mutated.
Helpful? Yes No Funny
Gigoveth
( 6.3 hrs on record )
Posted: 11 August
Way too easy.
Good as sneak&stab kind of game (maybe apart from the girl continously telling you not to kill *sigh*), with quite a few nice ideas. But overall - too easy. In but 1 place I had any problems to go through. If you get it at a sale - go for it. But it is not worth its full price.
Helpful? Yes No Funny
Mr.Invisible
( 2.3 hrs on record )
Posted: 11 August
Did the first levels without killing guards
Lily: 'You're a bad person'

Well excuuuse me but I'm not

9/11
Helpful? Yes No Funny
Benilla Ice
( 0.7 hrs on record )
Posted: 10 August
Honestly this game is too easy, there is little to no challenge in killing the guards or just sneaking past them. Time pauses when you're not moving which is more annoying than useful. The idea was cool and I love stealth games, but this just didn't quite hit the mark.
Helpful? Yes No Funny
Jake
( 0.2 hrs on record )
Posted: 10 August
Don't like the "time stops when you stop" part.
Helpful? Yes No Funny
JordiTK
( 1.9 hrs on record )
Posted: 10 August
My Shadwen experience;

- Launch game on highest settings
- 3 FPS
- Launch game on lowest settings
- 4 FPS
- Find out game uses Intel HD card by default, instead of Nvidia Graphics card
- Launch game again
- 60 FPS with black screen
- Spend an hour searching Google for help
- Game finally works

- Play game
- You can rewind time
- There is no death penalty
- Time stops when you stop moving
- That is the hardest and only difficulty
- Finally an "action" game my grandmother can complete
- No free-roaming
- Guide NPC to finish to complete level
- Find items to craft weapons
- Mfw searching every level for chests
- Guards are idiots
- Physics are odd
- Write review
- Refund game

Summary; Guide NPC to the finish while avoid being seen by blind guards, in a broken game called Shadwen which isn't actually an action game.
Helpful? Yes No Funny
Cheerm
( 0.2 hrs on record )
Posted: 9 August
I get a little dizzy playing it other than that its pretty fun.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
40 of 48 people (83%) found this review helpful
3 people found this review funny
Recommended
21.4 hrs on record
Posted: 2 August
A nice "Big Small" game. Small, becausre it not takes too many hours, but big , because it has many ways to finish each chapter. It´s a stealth game where you character must remain unseen...it´s up to you if you want to be a selent assassin or just a shadow, avoiding to kill while you try to reach your goal.
-Nice graphics.
-Fair "middleage" atmosphere.
-Godd control system ( you can advance or rewind in the time,).
-Music it´s ok
-Multiple ways to finish the story..based in your choices..

I had a nice surprise with this game...i recommend it :)
Was this review helpful? Yes No Funny
24 of 39 people (62%) found this review helpful
3 people found this review funny
Recommended
3.1 hrs on record
Posted: 30 July
Product received for free
This review may be read in full below or you can view the review with glorious formatting and pictures in the review originally posted on Vox Ludicus - Review: Shadwen

An assassin hell-bent on eliminating the king of a dreary medieval land, all the while taking care of a child who’s lost it all. Sounds good on paper, but is Shadwen a Shadwin?

Shadwen is a third-person stealth-action game developed by Frozenbyte, who you might know best from their earlier works – the Trine series. The game sees you taking control of Shadwen, the titular protagonist, sneaking and, if you wish, stabbing your way towards the King of Rivendon. One catch though, you must also escort a young girl named Lily.

I heard acupuncture can relive pain and improve sleep, Mr Guard.
Wait, come back! I know escort missions are the bane of gamers alike, but Lily behaves more like Elizabeth from Bioshock Infinite than Natalya from GoldenEye (shudders). For the most part, Lily follows a predetermined path through the level, moving only when the coast is clear or once the room is cleared of guards. Don’t leave her behind though, as she is needed to progress throughout the levels, be it by slipping through small enclosures to help you open up a door or helping you operate dual controlled levers.

Shadwen is much more deadly. She moves like a cat, climbs obstacles with ease and her strikes are fatal and without remorse. Her grappling hook, although unresponsive control-wise, grants a sense of freedom in game, making you feel like Spiderman whilst swinging to and fro. Aside from your dagger and grappling hook, you can craft a handful of other devices, such as a poison-dart launcher to help you on your quest. The crafting system is serviceable at best, but crafting recipes devoid of ingredients left me not too keen on concocting.

The gameplay is all-around decent, but a mechanic sets it apart from other games in the genre – time moves only when you do, or only when you hold down a button. You can rewind time if you make a mistake, wish to reposition yourself, or get spotted – one alert means game over. The game can be played lethally or non-lethally and your choice affects the game’s story, for if Lily sees you murdering a poor bloke, or in the act of disposing a corpse, you scar her for life, you naughty person, you.

Speaking of story, the premise sounds enticing, but sadly it doesn’t evolve into anything interesting and ends up becoming a generic medieval adventure. Mediocre voice acting and a forgetful soundtrack means that you won’t be remembering this game for its story.

Performance-wise, the game is well optimized, so you won’t be needing a NASA funded computer to run it. The game however isn’t bug-free. The grappling hook has a 50/50 chance of actually deploying, pretty aggravating when you wish to grapple while in mid-air. The AI can’t see Lily even when she’s basically breathing on their shoulderguards, but can see you perfectly in the dark. Lily herself is sometimes a nuisance – during one chapter her pathfinding code, I presume, broke as she basically sat inches away from the exit. I tried reloading several times, playing both lethally and non-lethally, but alas, she kept freezing in the exact same location, staring at the exit like a cow does at an upcoming train.

The game isn’t perfect by any stretch, and what it does good is merely decent compared to other games in the genre, but it’s a short game that doesn’t overstay its welcome. The time mechanic, coupled with the unique escorting you have to do make this game:

A Must-Avoid / A Try During Sale / A Must-Have
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Not Recommended
6.3 hrs on record
Posted: 11 August
Way too easy.
Good as sneak&stab kind of game (maybe apart from the girl continously telling you not to kill *sigh*), with quite a few nice ideas. But overall - too easy. In but 1 place I had any problems to go through. If you get it at a sale - go for it. But it is not worth its full price.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
1 person found this review funny
Not Recommended
0.8 hrs on record
Posted: 11 August
The controls are clumsy, sneak and rotate camera are mutually exclusive unless your hand is mutated.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
1 person found this review funny
Recommended
2.3 hrs on record
Posted: 11 August
Did the first levels without killing guards
Lily: 'You're a bad person'

Well excuuuse me but I'm not

9/11
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
4.9 hrs on record
Posted: 12 August
A fantastic game for the killer in all of us.

While many complain about the Escort Quest portion of this game -the whole game- I never once found it intrusive. Despite guards seeing my waif counterpart, not once did I lose because of this, and all she really acts as is a key you need to get to the end of each mini-sandbox style stage.

That being said I also was a merciless psychopath, killing any, and all guards, in my path -which is a viable way to play- so perhaps my wanton slaughter had something to do with it.

The mechanics are some of the best I've seen in a stealth game, time only moves when you do, and besides that the best way to describe gameplay would be, imagine Spider-Gwen gave up her life as a superhero and instead decided to become an Assassin.

I highly recommend this game to anyone who even remotely enjoys stealth/assassination games.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
306 of 375 people (82%) found this review helpful
13 people found this review funny
Not Recommended
6.0 hrs on record
Posted: 18 May
Just to be clear from the start, Shadwen is not a bad game. I'm just not recommending it. Here's why.

Shadwen is an odd game, cobbled together from various other mechanics and it's good that indie developers try stuff like this. However, this time it doesn't work so well.
The core game plays like early stealth games, not so much Assassin's Creed as Tenchu Stealth Assassins. The stealth kills are fairly bland (I count 3 I think, neck stab, throat slit, double kidney stab). There's a grappling hook which gets you spotted more often than not and is best used for dragging objects to cause distractions. There's the rewind time mechanic from Prince of Persia: Sands of Time which having no in game explanation or any restrictions pretty much wrecks any challenge in the game. There's also the "time only flows if you move" thing most recently seen in Superhot. It's cool, it's very very cool... but it doesn't bring anything to a game that has no combat... There's not one single moment where it comes in useful.
The game can be played as a murder hobo (kill everyone) or a stealthy (kill no one) kinda deal... Sounds great right, kill no one? Pro Stealth? That would be great except the whole thing is one giant escort mission of a girl called Lily. The guards can't actually see her... but you need to provide her with cover to get from point A to point B. Sadly often her AI refuses to move even when the coast is clear so murdering people is far easier than trying to stealth it. Sadly, Lily has no personality whatsoever and will chastise you between levels for murdering people... On top of that there's very little in the way of story, no character progression, hud, skills or loot. Oh there's some sort of crafting system but I finished the game just fine without crafting anything in 6 hours. A pressure mine doesn't seem so cool when it's game over the moment the guards see a dead body...
And why is Lily even there? Because my Assassin on a mission to kill the king for reasons unknown happened to get spotted by her and decided to drag her along instead of slitting her throat? O_O

Ultimately, I don't dislike the game. It was an ok six hours, but that's all it is. One evening's entertainment. You may get more mileage if you really wanna go through twice for achievements' sake but the level design is linear and unimaginative and the game just doesn't live up to the potential.
The time stopping is cool though... I can't deny it. Pointlessly cool.

(Edited for typos)
Was this review helpful? Yes No Funny
640 of 823 people (78%) found this review helpful
32 people found this review funny
Not Recommended
5.4 hrs on record
Pre-Release Review
Posted: 17 May
Product received for free
Escort Mission: The Game

Welcome to Shadwen, a third person stealth game from Frozenbyte, the folks who brought us Trine. You play as Shadwen, a ruthless killer turned babysitter for a girl called Lily. You come across Lily being questioned by a guard because she’s eating an apple and so you take out the guard to help Lily. Despite the fact that you’re on a mission to kill the King, you let Lily stick around and it seems that her main purpose in the game is to natter on about how awful killing is. You’ll have to make sure Lily can safely move through the game’s levels without being spotted.

Visually, Shadwen is a bit of a mixed bag. The graphics are great, even on medium it’s a good looking game and the overall look of the game helps get across the dark and uncivilized nature of the city you find yourself in. The animations are what let the game down in the visual department. The animations are really clunky and in some cases unnatural, the movement of the guards was particularly clunky and some of Shadwen’s animations fall into the unnatural category. I was also a bit disappointed by the lack of any movement for dead guards when you drag them around, they’re completely rigid and it just looks weird.

The actual gameplay in Shadwen is also hit and miss. Most levels are split up into three different sections and your goal for each of these sections is to help Lily reach the end of the level. There will be several different places for Lily to hide and she’ll move from hiding spot to hiding spot so long as there aren’t any enemies in the way. The way forward for Lily can either be achieved by simply killing the guards in her way or by distracting the guards away from Lily so that she can slip past. While killing the guards is obviously a lot easier I found that distracting them was actually a bit more enjoyable. Although having Lily as a companion does lead to some interesting challenges in dealing with guards, I didn’t feel like she was important to the game at all. Other than using her to open doors you have no interaction with Lily and her only purpose within the game is to give you a reason to kill or distract guards. I get that she’s necessary for that purpose but it would have been nice for her to have other stuff in the game to do. More on Lily later.

Killing being easier doesn’t mean it’s entirely safe. First off, if a guard spots a dead body they’ll move to investigate and once they get close they’ll enter an alert status and shout out, triggering nearby guards to enter alert status too. A guard in alert status (who hasn’t spotted you) will run towards the nearest alarm bell and if he reaches it it’s game over for Shadwen. It is possible to pick off one guard in alert status but you’re screwed if more have been alerted. The other way for a guard to enter alert status is if he actually spots you, there’s really not much you can do here as this (in my experience anyway) always leads to death by crossbow bolt. Thankfully you can rewind time!

One of the biggest mechanics in Shadwen is that time only moves when you do and you can also rewind time whenever you want. The whole time only moves when you do mechanic works reasonably well in the game, mostly due to the fact that there’s a key which (when held) makes time continue even when you’re not moving. The problem I have with time moving when you do is that it makes the game considerably easier, even easier when you consider that there are no consequences for failure since you can rewind time. The combination of these two mechanics, while reasonably fun to play around with, make the game feel more like a puzzle game than a stealth game as you’re just trying to figure out the solution that gets Lily safely to the end of the level since if you get something wrong you can just re-do it right away. Maybe that appeals to you but if you’re expecting a traditional stealth game experience or a particularly challenging game you won’t find it here.

While we’re on the subject of difficulty, Shadwen features three difficulty levels: Easy (Line of Sights visible as well as “Helpful Highlights”), Normal (just “Helpful Highlights”) and Hard which features neither. The difficulty levels do not change how tough the enemies are in any way. Helpful highlights consists of enemies who are searching for something being highlighted in yellow, red for enemies in alert status and white for enemies who are speaking. None of these difficulty levels offer any real challenge due to the game’s time mechanics and the fact that the guards are pretty easy to deal with which contributes to the game being far too easy overall. I like to be challenged when I’m playing a stealth game and Shadwen just didn’t challenge me in any way.

Circling back to the levels themselves, the game has fifteen of them. The levels start out with reasonably short lengths but they gradually increase in length and difficulty as you progress through the game. An increase in difficulty essentially equates to how many enemies there are and how close together they are. Obviously, the more guards there are the more guards you’ll need to kill or distract and if they’re closer together it’s harder to create opportunities to pick off guards one by one though it doesn’t make distracting guards much more difficult. The level design in the game is fairly basic in the game and despite different settings the enemy layouts are often identical, for example you’ll find two enemies talking while another guard patrols nearby, there just isn’t enough variation in the levels. The level design also contributes to the game being far too easy because you never need to deal with more than two or three enemies at a time.

Being a stealth game, the quality of the AI is rather important. Unfortunately Shadwen’s AI is fairly weak. The AI will notice movement (if you’re far enough away they won’t realize you’re actually an enemy so they’ll come to investigate) and they will check out any sounds they hear but there are some serious flaws. The biggest issue is that (in my experience anyway) the guards don’t always see Lily and so you can actually instruct her to move to a new location and she’ll walk past the guards, pretty much makes escorting her pointless. The other problem with the AI is that they’re just too simple. Yes, they will detect you but if three guards go to investigate something and only one comes back, he doesn’t bat an eyelid and they seem to have absolutely no periphery vision as I was able to leave dead bodies or even walk beside enemies and they wouldn’t notice.

Just a couple of things to wrap up. Firstly, I didn’t find Shadwen, Lily or the overall story particularly interesting. The story just didn’t grab my attention and neither did the characters. However, I did enjoy the dialogue between guards, they did a good job at world building with the dialogue and while there were only three or four different voice actors the conversations were usually new instead of being repeated. The fifteen missions do offer a fair amount of content for the price but there’s not much in the way of replay value unless you want to go back and replay the levels for achievements (you’ll need at least two playthroughs to unlock them all). I would have liked to have seen a little more variation with the guards since there were only two different types and even then the only real variation was that one of the guards required an aerial attack to kill.

Verdict

Shadwen may be enjoyable for some but its weak AI and the fact that it’s far too easy really let it down. If you’re looking for a stealth game that’s not too challenging you might want to grab it, if not I’d suggest waiting for a sale.

Lone Ranger Reviews.

El K.
Was this review helpful? Yes No Funny
107 of 111 people (96%) found this review helpful
1 person found this review funny
Recommended
13.6 hrs on record
Posted: 11 July
Shadwen is not a AAA diamond, polished to a shine, and I am not going to tell you that it does not ache for some better coding in places. For a game released in 2016 it feels more like the early Thief games. The models and textures have been updated; the animations, maybe not. But its engine is serviceable, and used to create a fun twist on the stealth genre.

I see some reviewers referring to this game as one big escort mission, and it isn't fair. The little girl, Lily, can't die. She can't even alert the guards. She follows a more or less predetermined path through the levels and it is your job to clear the way for her, not because if she's seen you will lose, but because she won't allow herself to be seen -- if a guard is watching her path, she will run back to cover.

Now, that said, Lily is elite. She plays the game like a stealth veteran, walking right up behind guards and waiting for them to turn so she can slip past them. She runs along lines of peripheral vision like she's the assassin, not you. Her pathing might be the best bit of coding in the game. That's not to say she never glitches, but when she does, it is generally in your favor.

If you're really into stealth games like I am, you might actually find yourself wishing she was less good, because at times it doesn't feel ilke she is adding the challenge to the game you were expecting.

Shadwen is reasonably priced and worth a purchase for stealth fans, if only because more indie developers need to be encouraged to move into this space. With Assassin's Creed moving further and further from traditional stealth and the future of Metal Gear Solid in question, there is a void to fill, and Frozenbyte has made a good faith effort.
Was this review helpful? Yes No Funny
207 of 259 people (80%) found this review helpful
223 people found this review funny
Recommended
13.3 hrs on record
Posted: 17 May
Killing is easy, not killing and getting away with it is the challenge!

Ok, so the little girl can be annoying and not go where you want sometimes, but I got kids..... they never do as they are told.
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