A dynamic hack’n’slash with no class restrictions. Choose your path as you level-up and play your character the way you want! Explore this shattered and corrupted world to uncover its ancient secrets and hidden truths.
Recent Reviews:
Mixed (187) - 60% of the 187 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (2,124) - 75% of the 2,124 user reviews for this game are positive.
Release Date:
Mar 24, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want the game to be properly tested in the field while we implement the core features. Wolcen: Lords of Mayhem is an ambitious project and we want to share its evolution with the Community, gather feedback, and improve the game accordingly. The game has a lot of replayable mechanics to test as well and we want to make sure that these mechanics are appreciated and polished.
An Early access is a perfect way to achieve these goals.”

Approximately how long will this game be in Early Access?

“It is important to us that Wolcen is properly polished before its release. We hope to move to Beta during 2018. We will keep the Community informed on important future dates for Wolcen with news on Steam, the Official website, and on the Social medias.”

How is the full version planned to differ from the Early Access version?

“The Early Access version of the game will include the major gameplay features. The storyline, main quests, side quests, and other contents will only be available once the game is released.”

What is the current state of the Early Access version?

“The game presently allows you to visit an alpha quest zone for 3-5 hours, leading you to level 13-14.
You can then reach level 20 and explore the world, farm for equipment in the bounty’s infinite dungeon, make PVE challenges in the arena for exceptional rewards, or participate to the daily dungeon and compete with other players for the best time.
You can access around 400 skills in the Passive Skill Tree split in 11 archetypes so far (on 20 planned). Wolcen doesn’t force you to choose any class, so feel free to mix these archetypes for a customized experience of the game!
Around 20 spells are implemented (signature skills excluded) and more are coming. These spells can be improved as you use them and have various cool effects to increase their power and efficiency.
The environment will react to your actions and you can perform elemental combos to affect your enemies.”

Will the game be priced differently during and after Early Access?

“Yes. As the content gets implemented, the price of the game will increase progressively.”

How are you planning on involving the Community in your development process?

“The community has various ways to communicate and share with us, on these last 2 years we have been able to improve the game a lot thanks to the community feedback and reports.
Official forums and Steam forums can be used to express issues, ideas, feedback in general, or even report bugs.
Trello is used for the Roadmap, Suggestions and the Bug tracker.
We also gather your reactions from various social medias (Facebook, Twitter, Instagram, Youtube, Twitch, streamers in general). If we can, we participate to streaming and provide answers to some questions.
Finally, all developers are on Wolcen’s official server on Discord.
All the useful links to communicate with us are available here: https://wolcengame.com/forums/topic/usefull-links-for-wolcen/.
We have a dedicated Community Manager to take care of our Community and ensure that while we develop the game we all stay connected to your needs, your opinions, and what you expect from us so our great game will also be your great game.”
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Recent updates View all (107)

March 27

Patch 0.5.0.5: Changelog

[German translation]

Hello everyone !

As told on Facebook and Twitter this morning, the patch is delayed to tomorrow in the evening due to technical issues.
However, I would like to share with you some preview on what to expect when we update the game, with quite cool features implemented.

1. Bug and crash fixes

We want players to have an enjoyable environment while testing the game. In order to do so, we gathered tons of feedback on various crashes and bugs to fix a maximum of them. Of course, we could not handle absolutely all of them, some issues are related to content that will eventually be deprecated and replaced in the new Act I, but we managed to fix a great amount of issues that were reported in the last months.

Beside bows and the targeting revamp we introduced on our previous devblog , we have some new content incoming with the patch 0.5.0.5.
Including…

2. Ice spells

We revamped the frost nova to make it cooler than ever, along with 2 new frost spells you will now have access to: Frost Meteor and Frost Lance.

Frost Nova now boast new skill modifiers as well as new particle effects. These include the ability to remove the skill’s cooldown, to cast at cursor location, to use it as a damage dealer, and more.



Frost Lance is a projectile spell that takes time to take form before launch. Skill modifiers include tweaks to the launch time, damage tweaks depending on the distance travelled, and more.



Frost Comet is a rock of frost forming above the ground and crashing down a few moments after. Skill modifiers include tweaks to the launch time, increased explosion radius at the expense of adding a cooldown, leaving a cold area that slows targets down, and more.

Ready to experience some devastating Frost spec?



3. Resistance balancing

All resistance sources have been rebalanced.
Henceforth, to resist a third of incoming damage you will now need ten times a monster level in resistance points. Also, you will need twenty times a monster level to resist half the damage.


As promised, you can read the changelog now and we will apply the patch tomorrow in the evening. Thank you again for all your support and your understanding, we’re glad to have you as our community 😊

CHANGELOG

GENERAL:
  • Lightning related crashes have been fixed.
  • Several (tons of) game crashes have been fixed.

VISUALS:
  • Each overkill type now has an associated visual effect.
  • The silhouette visual feedback when hovering characters or objects with mouse has been reworked.
  • The blinking on-hit visual feedback has been reworked.
  • Added golden effect on Elite enemies.

UI:
  • Merchants no longer restock if you have the merchant UI open.
  • Time displayed under the minimap is now the real time instead of the in game time.
  • Gems will now appear Teal-colored on the ground.
  • Fixed the left hand item not being unequipped when resetting the passive skill tree and having titan strength.
  • Fixed the close button of the bounty UI.
  • Fixed a bug allowing players to put items in locked player chest panels.
  • Fixed a bug causing gem sockets artefacts to appear in the inventory grid when unsocketing gems from an item.

QUESTS:
  • Picking up a quest item with a full inventory will properly update the quest objective.

TECHNICAL:
  • Merchant NPC RAM optimization.
  • Pressing a skill key during a dodge roll as a male character will no longer cast the skill two times when exiting the dodge roll.
  • Changing the AST of a skill after it was cast, and before it was triggered, will now correctly use the initial skill parameters when triggered.

ENVIRONMENT:
  • You should no longer get stuck in a water area if you don’t try to push too far in depth.
  • You should no longer get blocked between two random dungeon parts in random dungeons.
  • Corrupted Random Dungeon is deactivated for maintenance.
  • Halaku’s door has been fixed.
  • Missing Materials in the corrupted area have been replaced.

GAMEPLAY:
  • Passive damage resistance formula has been modified and its impact on gameplay has been increased.
  • A few ROS transfers were not making use of your transfer time modifiers.
  • Snaring enemies by Dashing on them was not always working. We fixed it.
  • Ironguard passive effect no longer disappears when using it.
  • It is not possible to equip Ironguard without a Shield anymore.
  • Fixed a bug allowing you to keep a templar weapon from the Weapons Tutorial quest.
  • Fixed the “machine gun” attack speed issue with pistols.
  • The level 5 requirement has been removed on tier 1 gems.
  • Fixed a bug causing the players to go through the ground when knocked down, teleporting them to random locations.
  • The attack range of melee and ranged weapons has been unified.
  • All basic weapon combo now uses 2D shapes for their targeting, resolving several issues and allowing to cleave on many targets with one hit.
  • Fixed various bugs with the Active Dodge/Dodgeroll.

MONSTERS
  • New enemy: Undead Butcher! The Butcher is a powerful foe wielding a Cleaver and a Hook at the same time. Beware of its belly-mouth!
  • New enemy: Pithus Watcher.
  • New enemies: Wormaggot and Corrupted Wormaggot.
  • Halaku now inflicts less damage.
  • Halaku’s skulls now inflict physical damage, making it less punishing for melee characters.
  • The corrupted slug will now move faster upon detecting a target.

ITEMS
  • New weapon type: Bows!
  • Several issues about items, gems and potions have been fixed (items duplication, crashes, infinite gold, incapacity to use, etc.).
  • Fixed a bug causing items to disappear when unsocketing a gem with a full inventory.
  • Fixed a bug causing items to be downgraded on character loading.

PASSIVE SKILLS:
    Assassin:
    • Mass Murder’s description has been changed to avoid confusion.
    Elementalist:
    • Decreased Overheating damage, which should decrease the amount of unwanted deaths.

ACTIVE SKILLS:
  • New Active Skill: Frost Lance.
  • New Active Skill: Frost Comet.
  • Reworked Active Skill: Frost Nova.


Useful links :
Wolcen's Global Roadmap: 2018 Edition
Wolcen's Bug tracker
Wolcen's Community Suggestions
Wolcen's Official Website
Wolcen's Official Facebook Page
Wolcen's Twitter page
Wolcen's Instagram Page
Wolcen's Official Discord server
Wolcen's FAQ

Help us fix crashes here

Community websites:
German Fan Site : http://www.wolcen-game.de/
French Fan Site : Wolcen France

139 comments Read more

March 16

New global roadmap and ETA on patch 0.5.0.5

Hello everyone!

[German translation]
[French translation]

We’ve been pretty busy this week but here is a little update on the ongoing work.

Wolcen global roadmap

I’ve made a new informative Roadmap about the progression of the team on the final content for Wolcen: Lords of Mayhem. It’s more specific about the skills and gameplay features you can currently test in game, those we’re currently working on, and the planned ones.

Wolcen Global Roadmap - 2018 Edition

The elements you will find in this Roadmap are here to reflect the overall advancement of Wolcen: Lords of Mayhem so you can keep track of the progress separating the actual version from the release version.

These features are not related to the planned updates during the Early Access Alpha or the Beta and are still subject to changes during the development of the game. Meaning that even if some elements are “in progress”, it will not mean that it’s planned for the next update. For instance, Act II, III, IV and V are not supposed to be accessed during the Alpha or the Beta version of the game, only at the release, but you will know when we’ll be working on them.

I’ve used some tags on the different elements so you’ll be well informed, here is a little explanation about them:

Red - Important Read me Really: Means you really should read
Green - Completed: Just means it's done
Orange - In Alpha testing: Currently available in the EA Alpha of Wolcen: Lords of Mayhem but still in testing so still subject to changes
Purple - In progress: Means we're currently working on it
Dark Blue - Pending refactor: Means we're currently revamping it
Light Blue - Planned: Means we will be working on it later

We hope that this new Roadmap will give you a better global vision on the actual status of the game and its progression.

When is patch day?

The patch is planned for release on March 27th. It will include a lot of bug and crash fixes, some optimization, UX improvements, bows and new spells. We’ve focused a lot on the feedback we received to solve the current issues in game and allow a more enjoyable test environment for our community.

If you feel like you’ll be nostalgic about some of these issues in the future, enjoy it while you can and take pictures, because it will be fixed in the next update:
  • Lightning issues
  • Dodgeroll issues
  • You will no longer get stuck in water
  • The invisible walls in random dungeons should not occur anymore
  • The game will update quest objectives even if the inventory is full
  • Issues with duplicate/crashes/infinite gold/incapacity to use items
  • The items will no longer risk being downgraded after a logout
  • Items will no longer disappear when you remove gems with a full inventory
  • “Machine gun” attack speed exploit with pistols will not be possible
    anymore
  • You won’t be able to keep templar weapons when leaving the training area
  • Overheating will no longer kill the character
We’re also changing the time in game and replace it with the system time. And last but not least, the gems will have their own color on the ground so you won’t miss them anymore.

And that’s all for this week!

As always thank you all for your support and see you next week with a nice screenshot of the month presenting you exclusively one of our latest enemy and environment 😊


Useful links :
Wolcen's Global Roadmap: 2018 Edition
Wolcen's Bug tracker
Wolcen's Community Suggestions
Wolcen's Official Website
Wolcen's Official Facebook Page
Wolcen's Twitter page
Wolcen's Instagram Page
Wolcen's Official Discord server
Wolcen's FAQ

Help us fix crashes here

Community websites:
German Fan Site : http://www.wolcen-game.de/
French Fan Site : Wolcen France
81 comments Read more
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About This Game

Wolcen: Lords of Mayhem is a beautifully rendered ARPG thanks to the CryEngine technology. Join this dynamic hack’n’slash and its fast-paced combat based on weapon combos. There are no class restrictions, you can choose your path as you level-up and play your character the way you want. Thanks to our resource opposition system, you can adapt to any kind of situation!

The environment will react to your actions and the elemental based spells you might use to vanquish your enemies. Soon, co-op will be added, and players will be able to combine spells to create chain reactions, in order to overcome greater challenges.

There will also be a unique mechanic called Apocalyptic Form that allows players to shapeshift into a devastating form, adapted to your play-style.
Dodge, dash, hack, slash, and unleash fury on your foes!


You’re a former officer of the Human Republic forced to flee because of your unwillingly developed powers. Your path will lead you on an epic and unexpected adventure with your companions, as you uncover ancient secrets and truths hidden in this shattered world.


Key features:

* Still under development. Will be implemented during the early access.


  • Dynamic combat system: fast-paced combat system with weapon-based combos and charged attacks. Dodge, Dash, Hack, Slash and unleash devastating spells on your enemies!
  • Tons of Loot: Weapons, Armor, Potions and randomly generated magic effects for more gameplay diversity.
  • Complex AI: All the enemies have various skills and patterns. Defeating a Boss is a real phased challenge you will only defeat with strategy.
  • Active skill tree: Skills gain experience with your character and you can combine modifiers as you level up, so your skill is always unique.
  • Weapon combo system : each weapon has its own game style, including various gameplay effects and animations.
  • Free character development: No class limitation. You have three resources: Rage and Umbra interact with each other, using Resource Opposition System. Stamina allows you to dodge-roll.
  • Rotating Passive Skills Tree: A deep and innovative way to customize your play style!
  • Custom player: choose your gender and customize your character, skin color, hair, beard, eyes etc.
  • Mature story* full of secrets to discover exploring the world.
  • Randomly Generated Dungeons for infinite replayability.
  • Element-based spells will react to the environment and to other active elements in the area. For example, lightning will spread in water and stun targets; Fire will spread unless water or frost gets in the way, etc.
  • Multiplayer mode*: Co-Op/Multiplayer.
  • Apocalyptic Form*: According to your play style, you will develop special powers for your character, changing their abilities and look. A fire caster will have their skin turn into lava and heal from fire. Even wings and horns might appear depending on your talents!
  • Housing: Create your own house and proudly showcase your special gear!
  • Asymmetric Armor System: We love asymmetric armor, and we want you to be able to customize your gear down to the finest details! You will be able to equip different shoulders and arm protection on the left and right side of your character, bringing a great number of personalization options!
  • Pets*: Have your own special companion to gather loots and golds, with the possibility to use a loot filter so your pet will only take what you want.
  • Gear customization*: You will be able to customize your gear to look the way you want.

System Requirements

    Minimum:
    • OS: Windows 7 64-Bit SP1, Windows 8.1 64-Bit, Windows 10 64-Bit
    • Processor: Intel Core i5-4570T 2.9 GHz / AMD FX-6100 3.3 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 Ti / AMD Radeon HD 6850
    • DirectX: Version 11
    • Storage: 6 GB available space
    Recommended:
    • OS: Windows 7 64-Bit SP1, Windows 8.1 64-Bit, Windows 10 64-Bit
    • Processor: Intel Core i7-4770S 3.1 GHz / AMD FX-8320 3.5 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 770 / AMD Radeon HD 7970
    • DirectX: Version 11
    • Storage: 6 GB available space
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