Get your workout with built-in native songs, dancing with dragons, your local music library or using any of the 60,000 ranked maps for osu! for more than 12,000 songs. This is the ultimate room-scale Virtual Reality rhythm game!
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Muito positivas (15) - 93% das 15 análises de utilizadores nos últimos 30 dias são positivas.
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Muito positivas (131) - 90% das 131 análises de utilizadores sobre este jogo são positivas.
Data de lançamento:
5 Abr, 2016
Desenvolvedor:

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Produto com Acesso Antecipado

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Nota: Este jogo com Acesso Antecipado poderá ou não sofrer alterações ao longo do seu desenvolvimento. Se não estás confiante no jogo no seu estado atual, então poderás querer esperar para ver se o jogo evolui mais um pouco. Fica a saber mais.

O que os desenvolvedores têm a dizer:

Porquê Acesso Antecipado?

“Virtual Reality is still a new medium and we therefore need to be able to experiment, gather feedback and let content, gameplay and mechanics evolve based on this feedback.

Holodance originally was conceptualized as an episodic game where Episode 1 delivered a story and Episode 2 (which originally was designed as a separate game) was about letting players create content. It turned out that actually Episode 2 should come first, so we're now kind of giving you two games for the price of less than one, at the expense of taking a little longer to complete the whole thing.

Without Early Access, we would have been stuck with the original concept, so it already works really well for us!”

Aproximadamente durante quanto tempo vai este produto estar em Acesso Antecipado?

“"Free Mode" can already be considered "released", even though we keep on polishing and improving that part of the game. "Story Mode" still lacks animations, gameplay and music for levels 4-12 (animations are done for Level 5 but we use music from Level 3 there, music for levels 6, 10 and 11 is in the game but animations / voice-acting is missing and gameplay will still be polished).

We're aiming to have Story Mode finished as well mid 2018.”

Qual vai ser a diferença entre a versão final e a versão de Acesso Antecipado?

“Free Mode will get an in-VR beatmap editor and improved community features, Story Mode will have full 12 levels.

We may reset highscores and achievements if we change scoring or balance but of course, you'll keep what you have learned by practicing.”

Qual é o estado atual da versão de Acesso Antecipado?

“Update 2018-02-20: We now also have support for local music with procedural mapping (still experimental), a new "Psychedelic Mode", a mechanic based on Time Dilation where time moves based on your hands movement, laserblades and soon guns.

Update 2017-12-13 (V0.8.8): Story Mode has received a major polishing round with improved animations that include lip-sync and actual dancing choreographies. Also, we replaced the song in level 1 (the old songs are still available), and are now using improved remixes of the songs in levels 2 and 3. Free Mode has seven "bonus environments" to play in, including two clubbing environments, and a highly polished Music Library.

Update 2016-10-15 (V0.5.8): We have now added a first bonus environment (outside of the original theme of the game) and have added osu! beatmap support. We have also started work on a beatmap editor. The 12 originally planned level environments are complete, music for levels 4, 5, 7, 8 and 9 is licensed but still needs to be integrated into the game (that is one thing we're building the beatmap editor for).

Update 2016-06-12 (Alpha 54): The first three levels are complete and will only have minor changes and major performance improvements. The first level has a bonus song (so there's two songs that you can play with this level). For Levels 6, 10 and 11, there are "spoiler previews" so you can already play those levels but they may still change significantly.

To play all content (2 songs with a single instrument track in Level 1, one song for each Level 2, 3, 6, 10 and 11 with 4 instrument tracks each), you need about 2 hours if you play really well. If you want to master those levels and also get the achievements that are already available, you can spend much more time in the game already.

Multiplayer is still in heavy development and not available in the game.”

O jogo vai ter preços diferentes durante e depois do Acesso Antecipado?

“Update 2018-02-20: We are now taking the next step with the price and increase it from $14.99 to $19.99. This price will remain until we release from Early Access at $24.99 or $29.99.

Update 2016-10-15: Due to the much larger scope we have now, we'll increase the price from $9.99 to $14.99 shortly. The complete game will probably be $24.99 or $29.99.

Previous description: Early Access purchasers will get the game at 50% of its actual price ($9.99). Once we enter beta (complete game is playable but is still being polished), new purchasers get 25% off ($14.99). Finally, when the game is fully released, we'll charge the actual price: $19.99.”

Como estão a planear incluir a comunidade durante o desenvolvimento?

“Our aim is to establish a lively community of players that play the game and give us feedback about the game mechanics, art style and how they can interact with the world. We will publish updates with new features on a regular basis and in some cases also may provide builds with different options so that players can decide which one they like best.

A little note on reviews: While we do read reviews and do our best to gather feedback and improve the game upon feedback through this channel as well, reviews based on bugs are not particularly useful for other players because it's very likely that those bugs will be fixed a week or two later. So in some cases, it may be better to post to the forum and see what becomes of it before writing the game off.”
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Aviso: Este produto necessita de um headset de realidade virtual para poder ser usado. Verifica a secção "Compatibilidade com R.V." para mais informações.

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Atualizações recentes Ver todas (96)

23 de Fevereiro

Meet Holodance's young brother: Beat the Rhythm

Just a little heads up to everyone: We will have a spinoff of Holodance called "Beat the Rhythm" soon. Internally, it's one and the same project, so development of "Beat the Rhythm" won't slow down Holodance, at least not significantly.

Also, Beat the Rhythm won't have any features that Holodance doesn't have. So if you have Holodance, there's no need to buy Beat the Rhythm (unless, of course, you want to support the development of both games and a third one that will be more different but still a rhythm game, based on the same mechanics and principles). Beat the Rhythm will come with a new soundtrack that will be available for Holodance as (paid) DLC. That idea and name were born in September 2016, when we started putting everything we originally planned for "Episode 2" of Holodance (essentially "Free Mode") into the main game and dropped the idea of "episodes" altogether ;-)

The idea is to have Beat the Rhythm as a kind of "young brother" of Holodance, with one player-community, cross-game leaderboards, multiplayer (once we have it), shared player-created beatmaps (once we have them) and so on. The biggest difference is that Holodance comes with everything including Story Mode with dragons, while Beat the Rhythm will be focussed on working easily on every platform (including PlayStation VR). Beat the Rhythm won't have an Early Access phase ;-) Beat the Rhythm will be priced similar to when we initially released Holodance into Early Access - but things that Holodance delivers as part of the game will be paid DLC in Beat the Rhythm (e.g. some environments, some avatars, and maybe even Story Mode, once that's complete).

If you check the Tweets from today ... there's a little surprise in there, too: @BeatTheRhythmVR.

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22 de Fevereiro

Holodance V__GUNS: Early, Raw and Unpolished Guns

EDIT (2018-02-24): On the alphadev branch and the guns branch, we now have V0.9.0b1 with a full (but still beta) implementation of the new gun mechanic. On both branches, you can now also play all game mechanics. There are two orb themes that are designed for the gun mechanic but you can try and theme you like - it just may be extremely challenging. Speaking of challenging: You should use low-difficulty beatmaps and so far, all procedural beatmaps I have tried seemed quite impossible to play successfully in gun mode, so for now I'd recommend only trying this with osu! beatmaps.

If you feel very brave: In Steam, go to properties of Holodance, tab "betas", and select "guns". Wait until the update is downloaded. Start the game. Select either single or dual guns. Default "orb theme" is Drones but there is also one that is similar to the Casual orb theme. Go into one of the environments.

Make sure to pick an easy beatmap. I can full combo 5.5 ones with the regular mechanics - but with the gun mechanic, I feel very comfortable with 2, and quite challenged with 3.0. If you jump right into your usually difficulty, this will only be frustrating.

I said "Early, Raw and Unpolished" for a reason: Most importantly, this version doesn't have proper timing indication. I know that sucks, will fix it tomorrow. So the next release will have the typical osu! style indicator ("shrinking circles"), and I'll also add one or two that are more like "timers". The weird circles that were in the game all along have been in the game since pretty much the first prototypes - time to let them return to the source, like all old programs no one has any use for anymore.

Then, of course, you'll notice immediately that this version still lacks a lot of the oomph we expect from shooting guns. One thing I believe is really important is a little haptic pulse when you lock the laser sight onto the target, and of course also haptic feedback when you blow up the drone or orb. Then, of course, we need proper explosions and sounds.

There are a few more fun things I'll add - but I won't spoil those here ;-)

Finally, sliders and spinners don't work with that mechanic, and in that build, you cannot play any other mechanic (try it - you'll see what the problem is quickly ;-) ).

To be honest, this build is even a little early to gather feedback - but I thought some people might be waiting for the gun mechanic, and I wanted to put it into your hands as early as possible.

Enjoy!
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Análises

“You can play all osu beatmaps, which gives you a huge library of music to choose from. This music VR game has beats perfectly synced to your actions, which makes it really fun. So, definitely a recommendation to buy!”
Cas & Chary

“Holodance [...] challenges players to follow perfectly timed instrument tracks while dancing with dragons. Each of the songs available with the game has several tracks – bassline, bass drum, and melody – with different rhythms and complexities, and a natural progression of difficulty.”
Fitness Gaming

Acerca deste jogo

Holodance was the first VR rhythm game shown to the public, mid 2015. Since then, it has evolved from "Dancing with Dragons" with only a few songs specifically produced for the game in its environmentalism themed Story Mode, to also letting you play your local music library as well as any of the 60,000 ranked maps for osu! for more than 12,000 songs in Holodance Free Mode:



Play in almost 20 diverse environments, ranging from a tropical beach or underwater environment with dolphins and whales, to trippy abstract tunnels or asteroid fields:



Whether you follow our friendly dragons down the rabbit hole of a potential dystopic future, and get to fistbump Pritvitej along the way, or prefer challenging yourself with high-intensity beatmaps in a Zero Distraction environment and get a nice workout while you're at it - Holodance has you covered. The game even lets you catch those orbs with your head - and if you already have Vive trackers, you can catch them with your feet, too, Kung Fu style:



What is Holodance? Holo obviously was inspired by Holodeck, so imagine "dancing in the Holodeck". Of course, "dancing" just means tuning into the rhythm and freely moving with the music. There are orbs arriving perfectly in sync with the music that you need to catch, and curves you need to follow. But no, we're not gonna tell you how to move because we consider dancing really a free expressive movement of rhythm and joy.

Credits

While there are currently only four people working on the game full-time, it is actually an international collaboration with talents from across the globe. For the full credits, check out our Press Kit.

Mixed Reality, Vive Trackers, Streamer Mode

Holodance has full support for Mixed Reality, using the regular SteamVR quadrant view, MixCast (which requires a subscription but has the nice benefit of doing compositing in-game), and also native LIV integration.

Vive Trackers are not required to play Holodance but if you have two and attach them to your feet, you can catch orbs with your feet. Up to 7 Vive Trackers (3 recommended) are support by the Holodance Avatar system which lets you breathe life into various forms, from Animé characters to sci-fi soldiers. The Avatar system ties into Streamer Mode, which is designed to let spectators watch players from various 3rd person perspectives that can even be switched automatically by the game, perfectly on the beat.

For Arcades and Parties / Demos

We have built-in several features into Holodance to make it work well in demo / party / arcade scenarios. If you enjoy doing demos, or run an arcade, make sure to talk to us.

Requisitos do Sistema

    Mínimos:
    • Sistema Operativo: 7
    • Processador: i5
    • Memória: 4 GB de RAM
    • Placa gráfica: GTX GeForce 970
    • DirectX: Versão 11
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 8 GB de espaço livre
    Recomendados:
    • Sistema Operativo: 10
    • Processador: i5
    • Memória: 8 GB de RAM
    • Placa gráfica: GTX GeForce 980 Ti
    • DirectX: Versão 11
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 8 GB de espaço livre
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