Get your workout with built-in native songs, dancing with dragons, your local music library or using any of the 60,000 ranked maps for osu! for more than 12,000 songs. This is the ultimate room-scale Virtual Reality rhythm game!
Recente recensies:
Erg positief (16) - 93% van de 16 gebruikersrecensies in de laatste 30 dagen zijn positief.
Alle recensies:
Erg positief (131) - 90% van de 131 gebruikersrecensies voor deze game is positief.
Releasedatum:
5 apr 2016
Ontwikkelaar:
Uitgever:

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Vroegtijdige toegang

Ontvang onmiddellijke toegang en begin met spelen; raak betrokken bij dit spel terwijl het zich ontwikkelt.

Opmerking: Deze game in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om deze game in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

“Virtual Reality is still a new medium and we therefore need to be able to experiment, gather feedback and let content, gameplay and mechanics evolve based on this feedback.

Holodance originally was conceptualized as an episodic game where Episode 1 delivered a story and Episode 2 (which originally was designed as a separate game) was about letting players create content. It turned out that actually Episode 2 should come first, so we're now kind of giving you two games for the price of less than one, at the expense of taking a little longer to complete the whole thing.

Without Early Access, we would have been stuck with the original concept, so it already works really well for us!”

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

“"Free Mode" can already be considered "released", even though we keep on polishing and improving that part of the game. "Story Mode" still lacks animations, gameplay and music for levels 4-12 (animations are done for Level 5 but we use music from Level 3 there, music for levels 6, 10 and 11 is in the game but animations / voice-acting is missing and gameplay will still be polished).

We're aiming to have Story Mode finished as well mid 2018.”

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

“Free Mode will get an in-VR beatmap editor and improved community features, Story Mode will have full 12 levels.

We may reset highscores and achievements if we change scoring or balance but of course, you'll keep what you have learned by practicing.”

Wat is de huidige staat van de versie met vroegtijdige toegang?

“Update 2018-02-20: We now also have support for local music with procedural mapping (still experimental), a new "Psychedelic Mode", a mechanic based on Time Dilation where time moves based on your hands movement, laserblades and soon guns.

Update 2017-12-13 (V0.8.8): Story Mode has received a major polishing round with improved animations that include lip-sync and actual dancing choreographies. Also, we replaced the song in level 1 (the old songs are still available), and are now using improved remixes of the songs in levels 2 and 3. Free Mode has seven "bonus environments" to play in, including two clubbing environments, and a highly polished Music Library.

Update 2016-10-15 (V0.5.8): We have now added a first bonus environment (outside of the original theme of the game) and have added osu! beatmap support. We have also started work on a beatmap editor. The 12 originally planned level environments are complete, music for levels 4, 5, 7, 8 and 9 is licensed but still needs to be integrated into the game (that is one thing we're building the beatmap editor for).

Update 2016-06-12 (Alpha 54): The first three levels are complete and will only have minor changes and major performance improvements. The first level has a bonus song (so there's two songs that you can play with this level). For Levels 6, 10 and 11, there are "spoiler previews" so you can already play those levels but they may still change significantly.

To play all content (2 songs with a single instrument track in Level 1, one song for each Level 2, 3, 6, 10 and 11 with 4 instrument tracks each), you need about 2 hours if you play really well. If you want to master those levels and also get the achievements that are already available, you can spend much more time in the game already.

Multiplayer is still in heavy development and not available in the game.”

Zal de game anders geprijsd worden tijdens en na vroegtijdige toegang?

“Update 2018-02-20: We are now taking the next step with the price and increase it from $14.99 to $19.99. This price will remain until we release from Early Access at $24.99 or $29.99.

Update 2016-10-15: Due to the much larger scope we have now, we'll increase the price from $9.99 to $14.99 shortly. The complete game will probably be $24.99 or $29.99.

Previous description: Early Access purchasers will get the game at 50% of its actual price ($9.99). Once we enter beta (complete game is playable but is still being polished), new purchasers get 25% off ($14.99). Finally, when the game is fully released, we'll charge the actual price: $19.99.”

Hoe zijn jullie van plan de community te betrekken in het ontwikkelproces?

“Our aim is to establish a lively community of players that play the game and give us feedback about the game mechanics, art style and how they can interact with the world. We will publish updates with new features on a regular basis and in some cases also may provide builds with different options so that players can decide which one they like best.

A little note on reviews: While we do read reviews and do our best to gather feedback and improve the game upon feedback through this channel as well, reviews based on bugs are not particularly useful for other players because it's very likely that those bugs will be fixed a week or two later. So in some cases, it may be better to post to the forum and see what becomes of it before writing the game off.”
Meer informatie
Opmerking: Headset voor virtual reality vereist. Bekijk de sectie VR-ondersteuning voor meer info.

Holodance kopen

 

Recente updates Alles weergeven (95)

22 februari

Holodance V__GUNS: Early, Raw and Unpolished Guns

If you feel very brave: In Steam, go to properties of Holodance, tab "betas", and select "guns". Wait until the update is downloaded. Start the game. Select either single or dual guns. Default "orb theme" is Drones but there is also one that is similar to the Casual orb theme. Go into one of the environments.

Make sure to pick an easy beatmap. I can full combo 5.5 ones with the regular mechanics - but with the gun mechanic, I feel very comfortable with 2, and quite challenged with 3.0. If you jump right into your usually difficulty, this will only be frustrating.

I said "Early, Raw and Unpolished" for a reason: Most importantly, this version doesn't have proper timing indication. I know that sucks, will fix it tomorrow. So the next release will have the typical osu! style indicator ("shrinking circles"), and I'll also add one or two that are more like "timers". The weird circles that were in the game all along have been in the game since pretty much the first prototypes - time to let them return to the source, like all old programs no one has any use for anymore.

Then, of course, you'll notice immediately that this version still lacks a lot of the oomph we expect from shooting guns. One thing I believe is really important is a little haptic pulse when you lock the laser sight onto the target, and of course also haptic feedback when you blow up the drone or orb. Then, of course, we need proper explosions and sounds.

There are a few more fun things I'll add - but I won't spoil those here ;-)

Finally, sliders and spinners don't work with that mechanic, and in that build, you cannot play any other mechanic (try it - you'll see what the problem is quickly ;-) ).

To be honest, this build is even a little early to gather feedback - but I thought some people might be waiting for the gun mechanic, and I wanted to put it into your hands as early as possible.

Enjoy!
0 opmerkingen Meer informatie

21 februari

Holodance V0.9.0a18: Fixed Default Orb Theme, Single Laserblade

One more! One more!

When seeing recent videos and streams by players, I had been wondering why everyone was playing the Casual Orb theme. I double-checked if I had accidentally put Casual mode as default mechanic but that was not the case. Finally, on Monday it dawned on me: I messed up the default orb theme. Ooops!

Getting Back Casual Mode (if you want to)

So, this update does something that I usually try to avoid: It overrides one of your settings and restores the default. One reason I feel confident doing that is that several new players were very happy when they finally found out that there is a transparent orb theme with smaller orbs ... something everyone should see first when playing Free Mode.

Now, if you don't know what I'm talking about and want to keep the orb theme you already got used to - don't worry, here's how it works:



In words: Go into Settings, either using the gear icon in Music Library, then Game Settings (bottom left) or by pressing and holding the Menu button for about a second. Then "Style", then "Themes". There on the bottom left, select "Casual". And you're in full Casual mode. We added this because we think for a lot of people, this is actually most fun. Someone also once wrote a negative review because we didn't have that, and that always hurts. Hurt needs to stop, gotta fix it.

Single Laserblade and Dual Wielding

We will soon put laserblades and guns into a kind of skill tree that you'll need to unlock based on your gameplay skill. The reason is because it's an advanced mechanic that can be quite frustrating to new players ... and also because we like letting you progress through the game instead of being immediately overwhelmed with two gazillion game modes and options.

But first, I want to have laserblades and guns completed. This pre-beta version now also lets you play with a single laserblade without having to put one of your controllers down. Here's how you select it:



In single laser blade mode, you can switch your active hand by pulling the trigger for a moment, on the hand that you want to make active. You do not need to swap controllers (which would be hard to do with Touch controllers, anyways).

And if you don't like those silent GIFs and instead want to watch a full session with these settings and a few more - here's to you:
https://www.youtube.com/watch?v=UatcqHwKeOs
Be sure to watch it on YouTube or Vimeo because in the descriptions, there are timestamps so you can easily jump to the different sections (this is a really cool feature that both, Vimeo and YouTube have) ... and there's also some more explanation in there.

We also fixed a few more things.

Full Release Notes
  • General: Improved tracking of handedness / dominant hand. We now have this as a solid concept and your dominant hand is whichever hand you last used to "interact". Currently, there are two interactions that are tracked for handedness: Skipping and pause (which is most likely the most reliable one), and switching the laser pointer (which is what most people will usually do if handedness was wrong). We needed this as a solid concept for what's coming next.
  • Orb Themes: This had the Casual theme as default - not cool. Also, the order of themes wasn't really making much sense. This is fixed. Unfortunately, this will result in the orb theme changing, so we reset everyone's selected theme to the default theme for now. Apologies for the inconvenience.
  • Local Music: There was a bug that caused all untagged music to get the same titleForSort, which resulted in all those songs only showing up once. The title for sorting now also uses the fallback so that the title is the full filename. It's still highly recommended to use properly tagged music for Holodance but this makes the behavior a little more acceptable. We'll have file-system based music browsing as an option in the future, for everyone who prefers that way of browsing.
  • Mechanic Selection: This was broken for Casual in a V0.9.0a18 version that only went to alphadev. It was also broken for the guns (but those are not functional, yet, anyways). Fixed.
  • Laserblades: Completed implementation of single laserblade mechanic. You can switch the laserblade by pulling the trigger on the laserblade you want to use - but it will deactivate the other one unless you have dual wielding active.
0 opmerkingen Meer informatie
Alle discussies weergeven

Meld bugs en laat feedback voor dit spel achter op de discussiefora

Recensies

“You can play all osu beatmaps, which gives you a huge library of music to choose from. This music VR game has beats perfectly synced to your actions, which makes it really fun. So, definitely a recommendation to buy!”
Cas & Chary

“Holodance [...] challenges players to follow perfectly timed instrument tracks while dancing with dragons. Each of the songs available with the game has several tracks – bassline, bass drum, and melody – with different rhythms and complexities, and a natural progression of difficulty.”
Fitness Gaming

Over dit spel

Holodance was the first VR rhythm game shown to the public, mid 2015. Since then, it has evolved from "Dancing with Dragons" with only a few songs specifically produced for the game in its environmentalism themed Story Mode, to also letting you play your local music library as well as any of the 60,000 ranked maps for osu! for more than 12,000 songs in Holodance Free Mode:



Play in almost 20 diverse environments, ranging from a tropical beach or underwater environment with dolphins and whales, to trippy abstract tunnels or asteroid fields:



Whether you follow our friendly dragons down the rabbit hole of a potential dystopic future, and get to fistbump Pritvitej along the way, or prefer challenging yourself with high-intensity beatmaps in a Zero Distraction environment and get a nice workout while you're at it - Holodance has you covered. The game even lets you catch those orbs with your head - and if you already have Vive trackers, you can catch them with your feet, too, Kung Fu style:



What is Holodance? Holo obviously was inspired by Holodeck, so imagine "dancing in the Holodeck". Of course, "dancing" just means tuning into the rhythm and freely moving with the music. There are orbs arriving perfectly in sync with the music that you need to catch, and curves you need to follow. But no, we're not gonna tell you how to move because we consider dancing really a free expressive movement of rhythm and joy.

Credits

While there are currently only four people working on the game full-time, it is actually an international collaboration with talents from across the globe. For the full credits, check out our Press Kit.

Mixed Reality, Vive Trackers, Streamer Mode

Holodance has full support for Mixed Reality, using the regular SteamVR quadrant view, MixCast (which requires a subscription but has the nice benefit of doing compositing in-game), and also native LIV integration.

Vive Trackers are not required to play Holodance but if you have two and attach them to your feet, you can catch orbs with your feet. Up to 7 Vive Trackers (3 recommended) are support by the Holodance Avatar system which lets you breathe life into various forms, from Animé characters to sci-fi soldiers. The Avatar system ties into Streamer Mode, which is designed to let spectators watch players from various 3rd person perspectives that can even be switched automatically by the game, perfectly on the beat.

For Arcades and Parties / Demos

We have built-in several features into Holodance to make it work well in demo / party / arcade scenarios. If you enjoy doing demos, or run an arcade, make sure to talk to us.

Systeemeisen

    Minimum:
    • Besturingssysteem: 7
    • Processor: i5
    • Geheugen: 4 GB RAM
    • Grafische kaart: GTX GeForce 970
    • DirectX: Versie 11
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 8 GB beschikbare ruimte
    Aanbevolen:
    • Besturingssysteem: 10
    • Processor: i5
    • Geheugen: 8 GB RAM
    • Grafische kaart: GTX GeForce 980 Ti
    • DirectX: Versie 11
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 8 GB beschikbare ruimte

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