Prepare to delve into a fascinating world where the forces of technology and magic are embroiled in a vicious struggle! Blurring the lines between the RPG and strategy genres, Megamagic recaptures the unmistakable flavour of the 80s in a game magnified by the incredible music by Mitch Murder.
User reviews:
Recent:
Very Positive (10 reviews) - 90% of the 10 user reviews in the last 30 days are positive.
Overall:
Positive (34 reviews) - 94% of the 34 user reviews for this game are positive.
Release Date: Apr 20, 2016

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Recent updates View all (4)

June 2

SteamOS / Linux version available!

Megamagic is now ready for SteamOS / Linux.

1 comments Read more

May 27

Megamagic: Wizards of the Neon Age v1.05 released!

Hi all!
We're bringing you a new update for Megamagic, featuring:
- Windowed mode support (through avanced launcher, holding shift while launching the game).
- Re-balance for some hellish spawners, and some player grims!
- Bug fixing and several game improvements

Enjoy!

0 comments Read more

About This Game

Prepare to delve into a fascinating world where the forces of technology and magic are embroiled in a vicious struggle! Blurring the lines between the RPG and strategy genres, Megamagic recaptures the unmistakable flavour of the 80s in a game filled with pop culture references and magnified by the incredible music by Mitch Murder, composer of Kung Fury and Hotline Miami 2 soundtracks.

Megamagic features a deep combat system that put five different schools of magic at your command, challenging you to unveil the secrets hidden in monster-infested wastelands, neon-bathed cities and shady dungeons alike. Learn new spells and summon the creatures you have beaten, leading a powerful army of grims on your own style. You will need to rely on your ever-growing grimoire, developing your own playstyle as you become the greatest wizard in the world... and the last hope to discover what the sacred institution of the Order is hiding behind their unsullied facade.

Features


  • Action RPG meets Real Time Strategy in a totally new way.
  • Explore an open world and venture into the depths of perilous dungeons.
  • Master 5 different magical alignments: Neonmancy, Vegemancy, Sanctumancy, Fulgomancy and Necromancy.
  • Research and craft 20 spells + 16 grims, each with their own passive and active unique skills.
  • Beat 9 hair-raising bosses.
  • Local multiplayer co-op mode: have up to 4 player companions controlling your grims in battle!
  • Original soundtrack by 80's synth-surfer Mitch Murder.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP/Vista/7/8/10
    • Processor: Intel Core 2 Duo 2GHz (or similar)
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4400
    • DirectX: Version 9.0
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows 7/8/10
    • Processor: Inte Core i3 (or similar)
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 650 (or similar)
    • DirectX: Version 11
    • Storage: 3 GB available space
    Minimum:
    • OS: Snow Leopard or later
    • Processor: Intel Core 2 Duo 2GHz (or similar)
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4400
    • Storage: 3 GB available space
    Recommended:
    • OS: Snow Leopard or later
    • Processor: Inte Core i3 (or similar)
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 650 (or similar)
    • Storage: 3 GB available space
    Minimum:
    • OS: Latest Ubuntu / SteamOS
    • Processor: Intel Core 2 Duo 2GHz (or similar)
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4400
    • Storage: 3 GB available space
    Recommended:
    • OS: Latest Ubuntu / SteamOS
    • Processor: Inte Core i3 (or similar)
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 650 (or similar)
    • Storage: 3 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (10 reviews)
Overall:
Positive (34 reviews)
Recently Posted
ChrisP
( 3.6 hrs on record )
Posted: June 25
Product received for free
Introduction
Developed and published by BeautiFun Games, Megamagic: Wizards of the Neon Age combines fantasy elements such as the use of magic with post-apocalyptic locations and some neo-noir inspiration from Blade Runner’s own neon-lit urban sprawl. This is the dev team’s second game on Steam and they have shown clear signs that they’re capable of delivering a quality game.

Gameplay
Megamagic: Wizards of the Neon Age features a very complex combat system focusing on five magical schools with many spells and disciplines to master. It wouldn’t be an RPG without a set of skills so that is also provided. I found the RTS style of combat to be far better than a TBS form found in the Shadowrun series, for example. Plenty of tactical opportunities that require careful planning. The boss fights can be challenging but that is not a bad thing at all. The game has no leveling system but this novel aspect wasn’t really an issue since you still have real progression through skills and spells. Despite being an open world, the story has no side quests and the linearity of it all, did bother me enough to consider it a con. This beautiful game world really needs more activities and quests to blend in with the many easter eggs and pop culture references already present. The fact that we have a multiplayer option in the form of local co-op can be the saving grace for those that find SP playthroughs too tedious.

The graphical details in Megamagic are top quality. As far as 2D sprites go, you can’t have them any better than this. The lighting, the particle effects and shading diversity, all scream 2016. The areas and NPCs have been very well polished and I haven’t seen many texture glitches either. So you have a beautiful game in isometric projection which emulates classic RPGs from the past with a modern twist.

The soundtrack is provided by composer Mitch Murder, of Hotline Miami 2 and Kung Fury fame. Someone who composed for those two gems, can’t go wrong with a 3rd ‘80s spinoff title, can he? The game’s sounds and music score is brilliant and fits well within the setting and story. Definitely no complaints here.

Pros
+ Intriguing type of gameplay found in few titles
+ Beautiful graphics and effects
+ Steam Trading Cards & Achievements

Cons
- Somewhat liniar storyline

Result / Final thoughts
I truly enjoyed playing Megamagic. It felt like a game with true potential for more, perhaps even a sequel or two. Only con I could find was the liniar story but even that can be fixed through further updates and DLCs or expansions. The map is large and you have many hours ahead of you, should you give the game a well deserved chance. And you should, since you can even form a nice badge with the Trading Cards available for it and the Achievements are there to also stand testament to your gaming proficiency.

Rating 9/10

This review was submitted for Elite Giveaways, check us out for more reviews ranging from Indie games to AAA titles.
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Nima92
( 12.7 hrs on record )
Posted: June 25
Product received for free
Under the radar gem. The music is fantastic, the comedy is gold, and the story is satirically interesting. Combat is a little puzzley as well as legit puzzles to solve which were fairly challenging 8/10 would reccamend
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guptanilabhra
( 1.3 hrs on record )
Posted: June 24
Product received for free
Mega magic: Wizards of neon age is a fun, story rich, open World, indie, 80's themed , rpg game. Which gives its buyer his/her moneys worth.If youre looking for an out of the World experience with a magic themed gameplay this is your game. The story is rich with ideas with beasts and summoned minions at every corner. So readers read on at your own peril.

This game is the story of Phoban who lives in a World which is at a time lapse from our World, for this World has changed after a meteor strike. This world is filled with magic, the type any normal human can master.Phoban a young mage around which the story revolves learns and develops new magic spells as the story goes on and tries to join a cult of mages as the story progresses just as his father and brother did.But here I must stop for too much information can a be a spoiler.But this much is noteworthy that as Phoban proceeds through this game he encounters new minions like wolf rat etc and evetually manages to summon most of them. The story is linear but really entertaining.

The game has a good 80's theme arcade music, which is easy for the ears yet some times unnoticable to the player.The graphics too is a typical 80's style presentation. The game is in one phrase a point and click game which has a great storyline as mentioned.The game has sevral new features which make for a smooth gameplay, like summoning creatures, casting magic spells, and cool batch of story based characters.

Bottom line there are twenty spells and sixteen grims that you can craft and research in the game. With each spell having their own use and functionality and each grim with their own unique passive and active skills. There are a lot of pros and cons to this game, but to mention a few

PROS

1.Interactive linear based yet some what non rigid storyline.
2.Good musical tracks (80s themed)
3.Cool graphics(80s themed)
4.In depth character development within the story
5.Local co op ready

CONS

1. The story has low replay value even though dynamic in nature.
2.Controls are weak

All in all its a great story rich character rich, rpg style 80's themed game. Definitely worth the money.
Helpful? Yes No Funny
RoyalFlush37
( 6.9 hrs on record )
Posted: June 16
Really nice game. I would recommend it to everyone who likes 80's style games. It has an amazing combat system for an indie title and some really good customizable talents and spells.
Graphically, the game really makes you think of the 80's, which is really nice, since that's what it aimed for.
The music tracks are amazing. They were made by the same guy who made the soundtrack for the Hotline Miami series, and it suits the game in a great manneer.
The gameplay has a storyline just like an RPG should have, but this game is unique because of the flexible abilities and the combat system. Also puzzle-lovers will fall in love with the game.
Helpful? Yes No Funny
DARKKi
( 54.7 hrs on record )
Posted: June 16
Product received for free
DARKKi's Dark Star Reviews - Megamagic: Wizards of the Neon Age

Megamagic: Wizards of the Neon Age is an open world, altough linear ARPG (think about Diablo) that has 80's theme with pretty well written story to go with it. It is an easy game to get into as "tutorial" guides you trough all the new game mechanics that are introduced. You have access to spells and you can also summon different type of minions (grims) to your disposal (and also has co-op where up to four players can control your grims, which is nice and non-typical co-op addition) via collecting and crafting.

One thing is unique as an RPG to this game since you do not have levelling here at all. That does not mean that there is not RPG like progressing at all though. You will have to collect scrolls in order to craft different kind of spells and finding / researching grims in order to get them to your repertoire. You will also encounter some puzzles along the action which is an refreshing change of pace once in a while. One thing this game lacks is side-quest so you only have this one main storyline to complete altough it is an open world game.

Graphics here fits perfectly with this games retro 80's feel and music is pure awesomeness!

Rating and Should you buy this game

8.0/10

If you are looking for an ARPG and like 80's feel and good story with awesome soundtrack this game is made for you!

Pros:
  • Good looking graphics / attention to detal
  • Awesome soundtrack!
  • Co-op (local and up to 4 players and control your minions)
  • Good story
  • Unique and new gameplay concept
  • Combat system is pretty good

Cons:
  • Controls would need some refining
  • Pretty much no replay value
  • No leveling! (depends on your opinion if this is good or bad thing)
  • Linear story with no side-quests
  • Enemy spawn rates in some areas

Hardware Information

HardwareType
CPUAMD FX-8350 @ 4,7GHz
GPUNvidia GeForce GTX 970 MSI Gaming 4GB Edition - Overclocked
RAM16GB DDR3 1333MHz @ 1830Hz
ControllerXbox One and Playstation 3 Contollers
OSWindows 10 Pro 64bit
VRNone

Disclaimer:

Source of consideration: I got this game for review purposes but it does not influence my opinion
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◄ Kozmo ►
( 11.7 hrs on record )
Posted: June 12
Oh boy... What a journey this was.
Before going into the actual review, i just want to say that i hesitated to give this one a try. Why? I am very picky about games, and my tastes do tend to differ. I am not a big fan of RPGs, i did play quite few but it's hard for me to find something that i really like within this genre.
I loved the theme of the game, the story, and all the little details, and i was afraid i will end up not liking the game very much.


A short introduction
I usually don't talk much about stories because i don't feel that i am in the position to judge a group of people's vision, or how they express it, and if you read other of my reviews, i usually just focus on technical stuff as i believe pretty much everything else is completely subjective.
But, i just want to mention that the story of this game is very original and genuine. Despite it being set in the 80s - Early 90s, it's very different than other similar games or movies.


Gameplay
While it's listed as an RPG aswell, it's not your average type of RPG, i would classify it as a 'Action-Adventure/Button Mashing' game with RPG elements.
You do learn spells, you get more creatures that you can summon and such, these RPG elements are kept to a pretty minimalistic state, and i liked it.
The story is split into 12 chapters, with the last 2 or 3 being slightly shorter, each of them bringing in new twists and plots that will keep your passion going and going.
Bosses aren't hard to beat at all, except Vertebreaker and Merklyn, which, for some reason, the first i mentioned is almost as hard to beat as the second.
Levels/Cities are different and unique, which brings again some more diversity into the game.
I wasn't very fond of how many dialogues there were in the game, they can get frustrating because you have to keep clicking and clicking. This is something i wish they would've made a bit more discrete, or at least the dialogues to be shorter.
It provides you with around 10-12 hours of fun, and it also does have some replay potential.


Music - Visual Aspects - Achievements
The music from the main menu instantly brought me flashbacks of Street Fighters and King of Fighters, similar and classy!
The actual soundtrack of the game was pleasant, the cheesy and glorious kind of music you'd expect in such a game. I hope they will add the option to purchase the OST.
Visuals in this game are delicate, and they are so soft that sometimes you won't even notice some things when you are deeply focused into the actual game, and i admire how they worked quite a bit even on some small stuff that probably 90% of the players won't even notice.

If you're an achievement hunter you will probably like this game because about half of the achievements you get just by playing, and the rest require just a bit of work (The one about finding all the chest might be the most painful one).


Bottom Line
Very fun and interesting game to play with only few drawbacks, and considering the price-tag, i'd say for 10-12 hours of content, it's a pretty damn must-buy.

Pros
  • Intriguing and genuine story
  • Eargasmic sexy music
  • More than enough content (Considering the standards nowadays at least!)
  • Replay value

Cons
  • Dialogues can be frustrating when they tend to be pretty long
  • Controls aren't rebindable at the moment (However, they are perfect as they are now anyway. Besides the developers said they will make them rebindable soon)
Helpful? Yes No Funny
treefrog48
( 13.7 hrs on record )
Posted: June 4
Just finished this game, it was pretty fun? Really, really enjoyed the art, and the story line was good, the dialogue was all really funny at times. It had a really cool game design where as you progress, you learn new spells and some other spells become obsolete, so you're kind of always changing exactly how you play the game. (I noticed some people mentioned this as a bad thing in their reviews, I guess it's just personal preference but I really liked it). Overall, I did like the game, there were definitely a few things that let it down though. There were a few bugs, with really crazy spawn rates in some areas, enemies not attacking, the AI of the grims was a bit out of whack sometimes, and sometimes if you haven't added a certain spell before a fight, it can make the boss almost impossible to beat (e.g. Hogan & the last boss. I spent like 20 minutes trying to beat Hogan and getting him barely down to half health) so you might have to reload the game from an earlier point and then do some things all over again. The game also crashed my laptop when I first tried to load it (not sure what that was about).

Also, major spoiler, but i was confused why Fum sacrificed himself to bring back Deimon, when he could have at least sacrificed himself to bring back... everyone that Merklyn had killed? If the magic was supposed to be that strong? Or at least the uncle guy from the beginning too. Something like that. Just thought it was a little weird, not exactly where I would have gone with the plot

BUT, overall, cool game! :^) Definitely would play a sequel if they make one (hoping they do)
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Lady Dawn
( 5.7 hrs on record )
Posted: May 31
Product received for free
Megamagic is an action adventure game dripping with neon style from the 80s. It has some combat issues, but the story will keep you hooked from the intro cutscene.

.Story/Premise.
Megamagic is set in a future where the collision between Earth and a meteor results in the "Neon Age" in which people can use magic. You are Phoban, the son of a great wizard who stole an ancient artefact: a staff that possesses the power to grant the user with a single wish. Within the artefact is a critter you've befriended by the name of Fum who will die once the staff's power is used and you just can't have that. Thus, the race is on to prevent people from using the staff and killing of your blue cloud buddy. You'll fight off members of a powerful magical order, punks, robots, magical summons known as Grims--and then some. All in order to save your friend.

Megamagic spans over a dozen linear chapters, most of which end with a boss fight of sorts, and the story is well-written. You'll find yourself wondering about characters and their motives during your romp through the Megamagic world and each is developed in such a way that you want to know more about this magical world Phoban inhabits.

.Game play.
You use the WASD keys to move around and the mouse to attack. Exploration is limited as the only thing you'll find by wandering around is more enemies. Occasionally you'll find breakable objects resembling chests that you can break open for materials in crafting spells, but not frequently enough to warrant breaking away from the beaten path.

Enemies wander the map and will attack you on sight, so keep your wits about you. They won't stop between spawn zones, so running away isn't an option as doing so will usually just result in being overrun by hostiles. Your spells, including Phoban's personal spells and the Grims he summons, are hotkeyed to your numeric buttons 1-9; you select a spell by pressing one of these keys and then you use that spell by clicking the right mouse button. You can control your Grim (or Grims) by holding down the shift key. This becomes incredibly difficult when you're trying to run around with WASD in order to avoid dying while simultaneously attempting to tell your Grims to target something specific.

You can also steal energy by getting within range of an enemy and hitting the 'f' key.

In order to learn more spells, you need to craft them using materials you gather upon slaying enemies. The system is intuitive and easy, but pretty shallow from an RPG standpoint. Grims can also be learned through crafting, though obtaining them is a little more complex. In order to do so, you have to have slain a certain number of the Grim in question and will also have to have seen the Grim use its special and passive skills in combat. Once those parameters are fulfilled, it's just a question of having the correct materials and you'll be able to add your new Grim to your hotkey bar no problem.

You'll also use your Grims to solve puzzles, which I must admit are quite rewarding to figure out. Sometimes you'll manually control them in order to press switches out of Phoban's reach and sometimes you'll use them as cannon fodder in order to figure out the safer path. I quite enjoyed them and, though there were a few head-scratchers, I haven't encountered anything too difficult to solve on my own.

.BGM and Art Style.
The soundtrack is catchy and funky. I found myself humming along on more than on occasion. If you even remotely liked the music from the trailer, you'll enjoy the rest of what Megamagic has to offer.
The characters and world are brightly coloured, the former being drawn in a cartoon-y style. No two areas look the same, and stylistically every one of the characters from the main cast are radically different. In short, the game looks great. There's a shortage of Grim types, but that's a minor complaint.

.Longevity.
I'm on the fourth chapter as of writing this review and it's taken me around 4 hours to get here. I'm sure the later chapters will be longer, so it's safe to assume that you'll get 20+ hours if you're taking your time to read the story. There are three difficulties, but there're no achievements tied to the hardest difficulty, so it's likely that only people wanting to test themselves will select it. That being said, I've died plenty of times on normal--to the point where I had to take a five-minute break before reattempting a fight.

.Pros and Cons.
+Colourful, cartoon-y art style.
+Catchy soundtrack.
+Well-written story.
+Well-rounded character and character dynamics.
+The ability to summon familiars that act independent (or not) of you.
+Fun, not-too-difficult puzzles.
-Combat
This is where this game falls short. Not in a huge, game-breaking way, but I'm sure if you've read other reviews for this game you've heard the same complaint: combat is a little awkward and sometimes difficult to the point of cruelty.
-Spawn rate/enemy spawn zoning
The spawn rate of enemy Grims is a little bugged: if you're walking with your own summons toddling behind you, they can reset the respawn timer of the zone you just left--resulting in another mob. If you were already fighting and running around to avoid projectiles when this happens, you can end up having multiple mods swarming you. I'm sure I don't have to tell you why this is a problem. There's currently no fix for the weird spawn rate, but controlling your units and sending them ahead of you works pretty well.
-Linear maps without many easter eggs or incentive to explore

.Bottom Line.
In its current state, I could recommend Megamagic: Wizards of a Neon Age only if you're okay with your action game lacking in the combat department. Everything else--the soundtrack, the story, and the character design--is polished and lovely, so it would be a shame to miss out on the experience because of a few hiccups. Megamagic is a solid adventure that will bring you back to the 80s without any need for a time machine.
Helpful? Yes No Funny
ReadingLies
( 43.6 hrs on record )
Posted: May 31
Product received for free
Want a fun Action RPG with a fun game play that rocks to the vibe of the 1980s? Look no further as Megamagic: Wizards of the Neon Age is what you need.

Game Overview

Megamagic: Wizards of the Neon Age is an open world action RPG that focuses on a theme inspired by the vibe of the 1980s. You play as Phoban, an aspiring wizard who attempts to follow the footsteps of their father by joining the Order and the younger brother of Deimon.

Getting a grasp on how the gameplay goes is fairly easy as the game guides you through any new stuff or mechanic that you encounter throughout the whole play through. The game has five (5) different spell categories that you can learn and master which are: Neonmancy, Vegemancy, Sanctumancy, Fulgomancy and Necromancy. These spells, along with the minions that you can summon at your disposal (referred to as "grims") needed to be learned first and requires a certain number of item drops to be crafted before it is usable in combat.

All in all, there are twenty (20) spells and sixteen (16) grims that you can craft and research, with each spell having their own use and functionality and each grim with their own unique passive and active skills.


The Pros

  • Unique Game Concept - Deviating from the whole level-up norm of role-playing games, the unique setting of the game to get "stronger" is through collecting scrolls to craft your different kind of spells and finding and observing the abilities certain minions to turn and summon them as your grims, which are both unique and interesting. In addition to that, the game play of it being acted on real time makes it more engaging and challenging at the same time.

  • Clean Game Graphics - Aside from the game getting the visualization of what the 80s feel like and setting the theme perfectly, what I really like in the graphics is that it shows a really clean interface through-out as well as with the designs of all of the game assets (characters, scenery, effects, etc.).

  • Beautiful Soundtracks - This is definitely one of the greatest assets that the game can offer, and I can proudly say that I have idled the game a few times while on play just to listed to its soundtracks. It is very captivating, nostalgic, and most of all, it doesn't sound annoying even after long periods of playing.

  • Local Co-op Ready - The game features the ability of enabling up to four (4) additional players to control over your "grims" (summoned minions), however their actions are limited only to the actions that the grims are able to do (in which they are only able to do the normal and special attacks).

The Cons

  • Weak Story Delivery - Don't get this wrong. This doesn't mean that the game doesn't have a backdrop that makes it deeper, as it does execute well in foreshadowing and setting the theme. However, the game suffers on a poor dialogue delivery of the characters, which in turn fails to make it more immersive story-wise. For example, a sacrifice of a certain character when giving up his life for his loved ones should be somewhat dramatic, right? In this game's case, it failed to give that dramatic feeling. Hence, displaying a poor delivery of the story.

  • Low Replay Value - Aside from the fact that this game could be played co-op locally with your friends or replaying the game through another difficulty, there really isn't anything that could bind you to into playing the game again once you have finished a single play through. Some reasons include the story's linearity (although, there are some few choices that can be made in the game but it doesn't really affect the story that much), as well as the lack of side-quest presence (though some summons and spells might require some grinding to get them all).


The Verdict

In the sum of all the pros and cons, this game is fun to play and is definitely worth the value it asks.

If you like to see more recommended games that is worth the value you are paying, please visit my other reviews, or follow our curator group at Good Games Giveaways & Reviews.
Helpful? Yes No Funny
GamerLEN
( 6.2 hrs on record )
Posted: May 28
http://lenwolfgamer.tumblr.com/post/145062259827/megamagic-wizards-of-the-neon-age

TL;DR Version: A solid Action RPG with a fun retro 80s feel to it. Combat can be a bit awkward at times, but overall a hell of a lot of fun.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
12 of 12 people (100%) found this review helpful
Recommended
11.7 hrs on record
Posted: June 12
Oh boy... What a journey this was.
Before going into the actual review, i just want to say that i hesitated to give this one a try. Why? I am very picky about games, and my tastes do tend to differ. I am not a big fan of RPGs, i did play quite few but it's hard for me to find something that i really like within this genre.
I loved the theme of the game, the story, and all the little details, and i was afraid i will end up not liking the game very much.


A short introduction
I usually don't talk much about stories because i don't feel that i am in the position to judge a group of people's vision, or how they express it, and if you read other of my reviews, i usually just focus on technical stuff as i believe pretty much everything else is completely subjective.
But, i just want to mention that the story of this game is very original and genuine. Despite it being set in the 80s - Early 90s, it's very different than other similar games or movies.


Gameplay
While it's listed as an RPG aswell, it's not your average type of RPG, i would classify it as a 'Action-Adventure/Button Mashing' game with RPG elements.
You do learn spells, you get more creatures that you can summon and such, these RPG elements are kept to a pretty minimalistic state, and i liked it.
The story is split into 12 chapters, with the last 2 or 3 being slightly shorter, each of them bringing in new twists and plots that will keep your passion going and going.
Bosses aren't hard to beat at all, except Vertebreaker and Merklyn, which, for some reason, the first i mentioned is almost as hard to beat as the second.
Levels/Cities are different and unique, which brings again some more diversity into the game.
I wasn't very fond of how many dialogues there were in the game, they can get frustrating because you have to keep clicking and clicking. This is something i wish they would've made a bit more discrete, or at least the dialogues to be shorter.
It provides you with around 10-12 hours of fun, and it also does have some replay potential.


Music - Visual Aspects - Achievements
The music from the main menu instantly brought me flashbacks of Street Fighters and King of Fighters, similar and classy!
The actual soundtrack of the game was pleasant, the cheesy and glorious kind of music you'd expect in such a game. I hope they will add the option to purchase the OST.
Visuals in this game are delicate, and they are so soft that sometimes you won't even notice some things when you are deeply focused into the actual game, and i admire how they worked quite a bit even on some small stuff that probably 90% of the players won't even notice.

If you're an achievement hunter you will probably like this game because about half of the achievements you get just by playing, and the rest require just a bit of work (The one about finding all the chest might be the most painful one).


Bottom Line
Very fun and interesting game to play with only few drawbacks, and considering the price-tag, i'd say for 10-12 hours of content, it's a pretty damn must-buy.

Pros
  • Intriguing and genuine story
  • Eargasmic sexy music
  • More than enough content (Considering the standards nowadays at least!)
  • Replay value

Cons
  • Dialogues can be frustrating when they tend to be pretty long
  • Controls aren't rebindable at the moment (However, they are perfect as they are now anyway. Besides the developers said they will make them rebindable soon)
Was this review helpful? Yes No Funny
11 of 11 people (100%) found this review helpful
Recommended
3.6 hrs on record
Posted: June 25
Product received for free
Introduction
Developed and published by BeautiFun Games, Megamagic: Wizards of the Neon Age combines fantasy elements such as the use of magic with post-apocalyptic locations and some neo-noir inspiration from Blade Runner’s own neon-lit urban sprawl. This is the dev team’s second game on Steam and they have shown clear signs that they’re capable of delivering a quality game.

Gameplay
Megamagic: Wizards of the Neon Age features a very complex combat system focusing on five magical schools with many spells and disciplines to master. It wouldn’t be an RPG without a set of skills so that is also provided. I found the RTS style of combat to be far better than a TBS form found in the Shadowrun series, for example. Plenty of tactical opportunities that require careful planning. The boss fights can be challenging but that is not a bad thing at all. The game has no leveling system but this novel aspect wasn’t really an issue since you still have real progression through skills and spells. Despite being an open world, the story has no side quests and the linearity of it all, did bother me enough to consider it a con. This beautiful game world really needs more activities and quests to blend in with the many easter eggs and pop culture references already present. The fact that we have a multiplayer option in the form of local co-op can be the saving grace for those that find SP playthroughs too tedious.

The graphical details in Megamagic are top quality. As far as 2D sprites go, you can’t have them any better than this. The lighting, the particle effects and shading diversity, all scream 2016. The areas and NPCs have been very well polished and I haven’t seen many texture glitches either. So you have a beautiful game in isometric projection which emulates classic RPGs from the past with a modern twist.

The soundtrack is provided by composer Mitch Murder, of Hotline Miami 2 and Kung Fury fame. Someone who composed for those two gems, can’t go wrong with a 3rd ‘80s spinoff title, can he? The game’s sounds and music score is brilliant and fits well within the setting and story. Definitely no complaints here.

Pros
+ Intriguing type of gameplay found in few titles
+ Beautiful graphics and effects
+ Steam Trading Cards & Achievements

Cons
- Somewhat liniar storyline

Result / Final thoughts
I truly enjoyed playing Megamagic. It felt like a game with true potential for more, perhaps even a sequel or two. Only con I could find was the liniar story but even that can be fixed through further updates and DLCs or expansions. The map is large and you have many hours ahead of you, should you give the game a well deserved chance. And you should, since you can even form a nice badge with the Trading Cards available for it and the Achievements are there to also stand testament to your gaming proficiency.

Rating 9/10

This review was submitted for Elite Giveaways, check us out for more reviews ranging from Indie games to AAA titles.
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7 of 8 people (88%) found this review helpful
1 person found this review funny
Recommended
54.7 hrs on record
Posted: June 16
Product received for free
DARKKi's Dark Star Reviews - Megamagic: Wizards of the Neon Age

Megamagic: Wizards of the Neon Age is an open world, altough linear ARPG (think about Diablo) that has 80's theme with pretty well written story to go with it. It is an easy game to get into as "tutorial" guides you trough all the new game mechanics that are introduced. You have access to spells and you can also summon different type of minions (grims) to your disposal (and also has co-op where up to four players can control your grims, which is nice and non-typical co-op addition) via collecting and crafting.

One thing is unique as an RPG to this game since you do not have levelling here at all. That does not mean that there is not RPG like progressing at all though. You will have to collect scrolls in order to craft different kind of spells and finding / researching grims in order to get them to your repertoire. You will also encounter some puzzles along the action which is an refreshing change of pace once in a while. One thing this game lacks is side-quest so you only have this one main storyline to complete altough it is an open world game.

Graphics here fits perfectly with this games retro 80's feel and music is pure awesomeness!

Rating and Should you buy this game

8.0/10

If you are looking for an ARPG and like 80's feel and good story with awesome soundtrack this game is made for you!

Pros:
  • Good looking graphics / attention to detal
  • Awesome soundtrack!
  • Co-op (local and up to 4 players and control your minions)
  • Good story
  • Unique and new gameplay concept
  • Combat system is pretty good

Cons:
  • Controls would need some refining
  • Pretty much no replay value
  • No leveling! (depends on your opinion if this is good or bad thing)
  • Linear story with no side-quests
  • Enemy spawn rates in some areas

Hardware Information

HardwareType
CPUAMD FX-8350 @ 4,7GHz
GPUNvidia GeForce GTX 970 MSI Gaming 4GB Edition - Overclocked
RAM16GB DDR3 1333MHz @ 1830Hz
ControllerXbox One and Playstation 3 Contollers
OSWindows 10 Pro 64bit
VRNone

Disclaimer:

Source of consideration: I got this game for review purposes but it does not influence my opinion
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4 of 4 people (100%) found this review helpful
Recommended
1.3 hrs on record
Posted: June 24
Product received for free
Mega magic: Wizards of neon age is a fun, story rich, open World, indie, 80's themed , rpg game. Which gives its buyer his/her moneys worth.If youre looking for an out of the World experience with a magic themed gameplay this is your game. The story is rich with ideas with beasts and summoned minions at every corner. So readers read on at your own peril.

This game is the story of Phoban who lives in a World which is at a time lapse from our World, for this World has changed after a meteor strike. This world is filled with magic, the type any normal human can master.Phoban a young mage around which the story revolves learns and develops new magic spells as the story goes on and tries to join a cult of mages as the story progresses just as his father and brother did.But here I must stop for too much information can a be a spoiler.But this much is noteworthy that as Phoban proceeds through this game he encounters new minions like wolf rat etc and evetually manages to summon most of them. The story is linear but really entertaining.

The game has a good 80's theme arcade music, which is easy for the ears yet some times unnoticable to the player.The graphics too is a typical 80's style presentation. The game is in one phrase a point and click game which has a great storyline as mentioned.The game has sevral new features which make for a smooth gameplay, like summoning creatures, casting magic spells, and cool batch of story based characters.

Bottom line there are twenty spells and sixteen grims that you can craft and research in the game. With each spell having their own use and functionality and each grim with their own unique passive and active skills. There are a lot of pros and cons to this game, but to mention a few

PROS

1.Interactive linear based yet some what non rigid storyline.
2.Good musical tracks (80s themed)
3.Cool graphics(80s themed)
4.In depth character development within the story
5.Local co op ready

CONS

1. The story has low replay value even though dynamic in nature.
2.Controls are weak

All in all its a great story rich character rich, rpg style 80's themed game. Definitely worth the money.
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1 of 1 people (100%) found this review helpful
Recommended
6.9 hrs on record
Posted: June 16
Really nice game. I would recommend it to everyone who likes 80's style games. It has an amazing combat system for an indie title and some really good customizable talents and spells.
Graphically, the game really makes you think of the 80's, which is really nice, since that's what it aimed for.
The music tracks are amazing. They were made by the same guy who made the soundtrack for the Hotline Miami series, and it suits the game in a great manneer.
The gameplay has a storyline just like an RPG should have, but this game is unique because of the flexible abilities and the combat system. Also puzzle-lovers will fall in love with the game.
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1 of 1 people (100%) found this review helpful
Recommended
12.7 hrs on record
Posted: June 25
Product received for free
Under the radar gem. The music is fantastic, the comedy is gold, and the story is satirically interesting. Combat is a little puzzley as well as legit puzzles to solve which were fairly challenging 8/10 would reccamend
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Most Helpful Reviews  Overall
26 of 27 people (96%) found this review helpful
1 person found this review funny
Recommended
43.6 hrs on record
Posted: May 31
Product received for free
Want a fun Action RPG with a fun game play that rocks to the vibe of the 1980s? Look no further as Megamagic: Wizards of the Neon Age is what you need.

Game Overview

Megamagic: Wizards of the Neon Age is an open world action RPG that focuses on a theme inspired by the vibe of the 1980s. You play as Phoban, an aspiring wizard who attempts to follow the footsteps of their father by joining the Order and the younger brother of Deimon.

Getting a grasp on how the gameplay goes is fairly easy as the game guides you through any new stuff or mechanic that you encounter throughout the whole play through. The game has five (5) different spell categories that you can learn and master which are: Neonmancy, Vegemancy, Sanctumancy, Fulgomancy and Necromancy. These spells, along with the minions that you can summon at your disposal (referred to as "grims") needed to be learned first and requires a certain number of item drops to be crafted before it is usable in combat.

All in all, there are twenty (20) spells and sixteen (16) grims that you can craft and research, with each spell having their own use and functionality and each grim with their own unique passive and active skills.


The Pros

  • Unique Game Concept - Deviating from the whole level-up norm of role-playing games, the unique setting of the game to get "stronger" is through collecting scrolls to craft your different kind of spells and finding and observing the abilities certain minions to turn and summon them as your grims, which are both unique and interesting. In addition to that, the game play of it being acted on real time makes it more engaging and challenging at the same time.

  • Clean Game Graphics - Aside from the game getting the visualization of what the 80s feel like and setting the theme perfectly, what I really like in the graphics is that it shows a really clean interface through-out as well as with the designs of all of the game assets (characters, scenery, effects, etc.).

  • Beautiful Soundtracks - This is definitely one of the greatest assets that the game can offer, and I can proudly say that I have idled the game a few times while on play just to listed to its soundtracks. It is very captivating, nostalgic, and most of all, it doesn't sound annoying even after long periods of playing.

  • Local Co-op Ready - The game features the ability of enabling up to four (4) additional players to control over your "grims" (summoned minions), however their actions are limited only to the actions that the grims are able to do (in which they are only able to do the normal and special attacks).

The Cons

  • Weak Story Delivery - Don't get this wrong. This doesn't mean that the game doesn't have a backdrop that makes it deeper, as it does execute well in foreshadowing and setting the theme. However, the game suffers on a poor dialogue delivery of the characters, which in turn fails to make it more immersive story-wise. For example, a sacrifice of a certain character when giving up his life for his loved ones should be somewhat dramatic, right? In this game's case, it failed to give that dramatic feeling. Hence, displaying a poor delivery of the story.

  • Low Replay Value - Aside from the fact that this game could be played co-op locally with your friends or replaying the game through another difficulty, there really isn't anything that could bind you to into playing the game again once you have finished a single play through. Some reasons include the story's linearity (although, there are some few choices that can be made in the game but it doesn't really affect the story that much), as well as the lack of side-quest presence (though some summons and spells might require some grinding to get them all).


The Verdict

In the sum of all the pros and cons, this game is fun to play and is definitely worth the value it asks.

If you like to see more recommended games that is worth the value you are paying, please visit my other reviews, or follow our curator group at Good Games Giveaways & Reviews.
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20 of 27 people (74%) found this review helpful
3 people found this review funny
Recommended
11.8 hrs on record
Posted: April 29
-- ABOUT THE GAME:

Megamagic: Wizards of the Neon Age is a game that is drenched with all things ’80s. Upon loading up the game for the first time you are met with a flashy ’80s style neon introductory video and the game itself is heavily inspired by and a tribute to ’80s culture, while also blending various different game genres such as RPG and RTG.

-- GAMEPLAY:

The gameplay is pretty good, though. To attack enemies you simply select a spell in your hot bar and right-click on an enemy. You have the typical mana bar that refills over time or, alternatively, you can pick up mana blobs from dead enemies or from dispensers around the world. You can also spawn AI companions known as a “Grims”. This is where the RTS element comes into play. Grims can be told where to go, who to attack and how to attack. You can either highlight or left-click them to manoeuvre them around the map, and you can also carry out heavy attacks on your enemies by holding shift and left-click. It’s like having a companion in your favourite RPG, but in Megamagic you can control where they go and what they attack. However, if you’re more worried about yourself, they can do just fine by themselves – or you can invite co-op partners to control them for you.

The enemies are a bit odd. In the first place, there’s no real explanation as to why you are attacking all the things that you encounter. They are also quite repetitive with little variety to be had. Blasting these enemies at first was pretty decent fun, but you’ll grow tired of the constant spamming of the mouse after a while.

Outside of blasting enemies with spells, there are puzzles.
I found these to be one of the best elements in the game,because there's a variety of puzzles that require you to dash past projectiles.


-- SOUND:

Music tracks done by Mitch Murder, suits the game perfectly.

-- GRAPHICS:

Visually, Megamagic is stunning. The art style matches the ’80s theme very well. The colours are bright and the level design varies nicely with bright blue cubic levels, to the dusty desert.

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In conclusion, Megamagic: Wizards of the Neon Age is funny and challenging.
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Verdict: 7/10.
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12 of 13 people (92%) found this review helpful
Recommended
15.1 hrs on record
Posted: May 24
Megamagic: Wizards of the Neon Age is a wonderful RPG/strategy with a fantastic story and hours and hours of gameplay.

Story
Megamagic is set in a futuristic world where magic flows freely (to those who can master it) and you play young Phoban, a wizard who wants to enroll in the Order. Now i’m not going to give too much away about the story as for me this was the reason I kept playing and playing and I’d hate to spoil any of it. There is great substance and depth to it and I genuinely felt myself wanting to help Phoban and ultimately find out what happens to him and the rest of the people you meet. The dialogue is really well written and very witty with many pop culture references which is fun. The more I played the more I felt myself becoming attached to various characters and hating others which to me is always a sign of fantastic writing. The game follows a linear story across multiple chapters that most conclude with awesome boss fights.

General Gameplay
The gameplay is fairly easy to grasp and everything is explained in a tutorial for those unfamiliar. Spells are your main attack but you also have grims which are summonable creatures which will fight on your behalf. You start with a single grim and two or three spells but you’ll quickly find new spells throughout the world along with learning how to summon new grims. Spells can be found on scrolls but the grim system is very different and very interesting. Instead of capturing grims or learning how to summon them you must instead ‘research’ them. Grims have passive, active and special abilities and you’ll need to encounter your chosen grims and witness their abilities. Once you’ve seen the required amount of abilities and collected the required elements you can then ‘craft’ that grim for use whenever you want. There are many spells and grims in the game to discover, though some will require a little more looking than others. Your hotbar can only hold five spells and three grims though, so no matter how many you have learn you’ll only have 8 total abilities to choose from at any one time.

Though the story is linear there is a nice sized world which can be explored and MOST areas can be revisited after leaving them so there is a nice optional element of exploration there. This being said there are no side-quests as incentive to explore so it’s entirely up to you to progress directly through the game or veer of the path slightly.
Along with combat you’ll also find puzzles dotted around the game world ranging from simple memory puzzles to timing puzzles and even a quick platformer style dodge the object puzzle. Most of these will require you to use your grims and spells to complete and are a nice little break from the usual combat based gameplay you’ll be encountering. I actually enjoyed the puzzles a lot more than the combat and found myself wishing the puzzle/combat ration was reversed.

Graphics and Audio
The graphics of Megamagic are nice with a nostalgic retro feel. The isometric feel alongside all the neon lights and awesome soundtrack give the game a great 80’s feel. The graphics options are limited though with a noticeable lack of a windowed mode option which was a little annoying as I tend to play games in windowed when I’m using multi-monitors for other things.

Cons
My ONLY two negatives about the game is the combat/controls and the lack of a levelling system. The controls are the biggest issue for me and if i’m honest, it made me quit the game multiple times. Maybe it’s just me but I HATE them, especially in combat and they are UNMAPPABLE. Moving my minions with shift & click WHILST moving myself with WASD WHILST casting with 1-8 WHILST holding shift & click to cast my minions special WHILST using space to dash away (my only defense) is just too much. There’s nothing more to it. Everything would be a lot easier if I could remap my keys because changing shift to my extra mouse buttons would fix this entirely as way I could control myself with one hand and my minions with the other.
This is made so much worse by the games stupid spawn rates on enemies. I understand this probably sounds rude but it needs to be fixed and multiple people have complained about it on the discussion and have just been ignored by the developers. Enemies currently respawn in an area the second you move out of sight from them which doesn’t sound too bad until you realise some areas are full of weaving corridors where enemies will spawn behind you the second you defeat them with another mob in front of you killing you where you can’t move (Power Station is the biggest problem right now with this issue).
The last thing which in my eyes is a con is the lack of any kind of levelling, be it for yourself, your spells or your grims so that minute amount of damage you do with your first spell in the tutorial is the same damage that spell will do the WHOLE game. It renders 75% of the spells unusable because they just become redundant. It would feel a lot more RPG-y if there was the choice to level stats or spells or grims or just something so you feel a little more in control of your playstyle.

Summary
Overall Megamagic is a fantastic game with a really, really, really well written story. The characters and lovable the dialogue is witty and clever and the puzzles are awesome. Though i’m not a huge fan of the combat there is a narrative mode if you want to avoid it and the story is well worth every second. A really fantastic buy.
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9 of 10 people (90%) found this review helpful
Recommended
5.7 hrs on record
Posted: May 31
Product received for free
Megamagic is an action adventure game dripping with neon style from the 80s. It has some combat issues, but the story will keep you hooked from the intro cutscene.

.Story/Premise.
Megamagic is set in a future where the collision between Earth and a meteor results in the "Neon Age" in which people can use magic. You are Phoban, the son of a great wizard who stole an ancient artefact: a staff that possesses the power to grant the user with a single wish. Within the artefact is a critter you've befriended by the name of Fum who will die once the staff's power is used and you just can't have that. Thus, the race is on to prevent people from using the staff and killing of your blue cloud buddy. You'll fight off members of a powerful magical order, punks, robots, magical summons known as Grims--and then some. All in order to save your friend.

Megamagic spans over a dozen linear chapters, most of which end with a boss fight of sorts, and the story is well-written. You'll find yourself wondering about characters and their motives during your romp through the Megamagic world and each is developed in such a way that you want to know more about this magical world Phoban inhabits.

.Game play.
You use the WASD keys to move around and the mouse to attack. Exploration is limited as the only thing you'll find by wandering around is more enemies. Occasionally you'll find breakable objects resembling chests that you can break open for materials in crafting spells, but not frequently enough to warrant breaking away from the beaten path.

Enemies wander the map and will attack you on sight, so keep your wits about you. They won't stop between spawn zones, so running away isn't an option as doing so will usually just result in being overrun by hostiles. Your spells, including Phoban's personal spells and the Grims he summons, are hotkeyed to your numeric buttons 1-9; you select a spell by pressing one of these keys and then you use that spell by clicking the right mouse button. You can control your Grim (or Grims) by holding down the shift key. This becomes incredibly difficult when you're trying to run around with WASD in order to avoid dying while simultaneously attempting to tell your Grims to target something specific.

You can also steal energy by getting within range of an enemy and hitting the 'f' key.

In order to learn more spells, you need to craft them using materials you gather upon slaying enemies. The system is intuitive and easy, but pretty shallow from an RPG standpoint. Grims can also be learned through crafting, though obtaining them is a little more complex. In order to do so, you have to have slain a certain number of the Grim in question and will also have to have seen the Grim use its special and passive skills in combat. Once those parameters are fulfilled, it's just a question of having the correct materials and you'll be able to add your new Grim to your hotkey bar no problem.

You'll also use your Grims to solve puzzles, which I must admit are quite rewarding to figure out. Sometimes you'll manually control them in order to press switches out of Phoban's reach and sometimes you'll use them as cannon fodder in order to figure out the safer path. I quite enjoyed them and, though there were a few head-scratchers, I haven't encountered anything too difficult to solve on my own.

.BGM and Art Style.
The soundtrack is catchy and funky. I found myself humming along on more than on occasion. If you even remotely liked the music from the trailer, you'll enjoy the rest of what Megamagic has to offer.
The characters and world are brightly coloured, the former being drawn in a cartoon-y style. No two areas look the same, and stylistically every one of the characters from the main cast are radically different. In short, the game looks great. There's a shortage of Grim types, but that's a minor complaint.

.Longevity.
I'm on the fourth chapter as of writing this review and it's taken me around 4 hours to get here. I'm sure the later chapters will be longer, so it's safe to assume that you'll get 20+ hours if you're taking your time to read the story. There are three difficulties, but there're no achievements tied to the hardest difficulty, so it's likely that only people wanting to test themselves will select it. That being said, I've died plenty of times on normal--to the point where I had to take a five-minute break before reattempting a fight.

.Pros and Cons.
+Colourful, cartoon-y art style.
+Catchy soundtrack.
+Well-written story.
+Well-rounded character and character dynamics.
+The ability to summon familiars that act independent (or not) of you.
+Fun, not-too-difficult puzzles.
-Combat
This is where this game falls short. Not in a huge, game-breaking way, but I'm sure if you've read other reviews for this game you've heard the same complaint: combat is a little awkward and sometimes difficult to the point of cruelty.
-Spawn rate/enemy spawn zoning
The spawn rate of enemy Grims is a little bugged: if you're walking with your own summons toddling behind you, they can reset the respawn timer of the zone you just left--resulting in another mob. If you were already fighting and running around to avoid projectiles when this happens, you can end up having multiple mods swarming you. I'm sure I don't have to tell you why this is a problem. There's currently no fix for the weird spawn rate, but controlling your units and sending them ahead of you works pretty well.
-Linear maps without many easter eggs or incentive to explore

.Bottom Line.
In its current state, I could recommend Megamagic: Wizards of a Neon Age only if you're okay with your action game lacking in the combat department. Everything else--the soundtrack, the story, and the character design--is polished and lovely, so it would be a shame to miss out on the experience because of a few hiccups. Megamagic is a solid adventure that will bring you back to the 80s without any need for a time machine.
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