¡Ahora incluye un nuevo modo cooperativo para 2 jugadores! La expansión cooperativa te ofrece la oportunidad de disfrutar de horas de mazmorras y jefes especialmente diseñados para el modo cooperativo online.
Análisis de usuarios: Variados (608 análisis) - El 60% de los 608 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 12 jun. 2012

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Comprar Krater

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$14.99
$2.99

Comprar Krater 2-Pack

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$24.99
$4.99

Packs que incluyen este juego

Comprar Krater - Collector's Edition

Incluye 3 artículos: Krater, Krater - Dr. Cerebro Pack, Krater - Soundtrack

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Acerca de este juego

Krater: Co-Op es la más reciente expansión gratuita para la aventura de exploración de mazmorras en tiempo real por escuadras conocida como Krater. El juego combina el combate vertiginoso, la administración táctica de la escuadra, la artesanía y el sistema de quests que todos conocemos, pero desde la perspectiva de la clásica estrategia en tiempo real.

Aunque la campaña se puede jugar offline, la expansión Co-Op añade la oportunidad de disfrutar de horas de mazmorras y jefes especialmente diseñados para el modo cooperativo online. También se han realizado ajustes y mejoras a casi todo, desde el equilibrio del juego, los botines mejorados y la generación de objetos hasta un HUD rediseñado y una mejora del rendimiento gráfico.

El juego te adentra en una Suecia postapocalíptica del futuro. Una vez fue el hogar de IKEA, los vikingos y Minecraft, pero hoy sus primitivos habitantes vagabundean por un exuberante mundo a la caza de artefactos tecnológicos.

En el borde de un profundo lugar de impacto conocido como Krater, tres facciones se disputan el control de la gran grieta que se abre hacia el mundo subterráneo. Una infinita cantidad de cavernas y túneles repleta de antiguos tesoros y peligros, el Underside, se extiende bajo los cimientos de la caída civilización sueca. Llegarás al Krater con tu equipo de mercenarios para vivir una fiebre del oro en la que la gente vuelve rica o directamente no vuelve.

Características Principales:

  • Aventura cooperativa: Buscad botines juntos y disfrutad de horas de misiones diseñadas especialmente para el modo cooperativo. Conquista a duros jefes para el modo cooperativo y aprovechad vuestros botines en la campaña principal
  • Exploración sin límites: No importa lo profundo que llegues, siempre hay más para explorar en un mundo de juego abierto en el que las mazmorras y eventos aleatorios se combinan con más de 60 lugares diseñados con todo detalle y más de 200 quests, todo para crear una enorme experiencia de juego. Los lugares van desde pequeños asentamientos con unos pocos habitantes que apenas logran sobrevivir hasta enormes ciudades como Solside City, un amplio punto de encuentro regional en el que encontrarás todo tipo de personajes y servicios
  • Logros: Desbloquea más de 40 logros online u offline
  • Personajes únicos persistentes: Observa cómo tu equipo de extrañas personalidades evoluciona a medida que suben de nivel y obtienen nuevas habilidades, mejoran sus atributos y su equipo, pero también...
  • Afronta las consecuencias: Tu personaje se las tendrá que arreglar con los peligros de Krater, en caso contrario podrá sufrir heridas permanentes, ¡o incluso la muerte!
  • Fabrícalo todo: Desde objetos, armas y equipo hasta las propias habilidades y poderes de tus personajes, podrás fabricarlo absolutamente todo gracias al completo sistema de artesanía de Krater.
  • Estilo visual único: Krater utiliza con sabiduría el nuevo motor Bitsquid, que soporta características gráficas y efectos de luz de DirectX 11 para crear un universo único en su género repleto de ciudades bañadas por el sol e increíbles entornos, coloridos efectos y complicados personajes
  • No es obligatorio estar conectado a un servicio online: Aquellos que prefieran permanecer al margen de los servicios online y las pantallas de inicio de sesión, Krater dispone de la campaña completa para un jugador en modo 'offline'

Requisitos del sistema

Windows
Mac OS X
    Minimum:
    • OS:Windows Vista / Windows 7
    • Processor:Dual Core 2.4GHz processor
    • Memory:2 GB RAM
    • Graphics:Shader 4.0 compatible card (minimum: Nvidia GeForce 8xxx, AMD Radeon 2xxx)
    • DirectX®: DirectX11 drivers (the game support DX10 hardware)
    • Hard Drive: 13 GB HD space
    • NOTICE: : Krater requires DirectX 10, a DirectX 10 compatible video card, and Windows Vista or Windows 7. There is no support for Windows XP or DirectX 9.
    Recommended:
    • OS: Windows 7 (64 bit)
    • Processor: Quad-core Intel or AMD CPU
    • Memory: 4GB
    • Hard Disk Space: 13GB
    • Video Card: DirectX 11 compatible Nvidia or AMD ATI card, ATI Radeon HD6870 or higher, Nvidia GeForce GTX 460 or higher. Graphics card memory: 1 GB
    • DirectX®: DirectX11 drivers (the game support DX10 hardware)
    • Sound: DirectX compatible sound card
    • OS: OS X 10.7.5 (Lion), 10.8.2 (Mountain Lion)
    • Processor: Intel Core 2 Duo 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8800, ATI Radeon HD 2600
    • Hard Drive: 13 GB
Análisis útiles de usuarios
A 97 de 112 personas (87%) les ha sido útil este análisis
21.5 h registradas
Publicado el 27 de septiembre de 2015
This game is unfinished and production was cancelled. It should NOT be in the Steam Store. Sucks because this was looking to be good one day, but it just isn't anything worth paying for.
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A 48 de 52 personas (92%) les ha sido útil este análisis
8.0 h registradas
Publicado el 4 de noviembre de 2015
The game is unfinished, and is no longer in development. I find it very unethical that the game is for sale without any warnings.
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A 23 de 27 personas (85%) les ha sido útil este análisis
7.0 h registradas
Publicado el 9 de diciembre de 2015
This is one of those "maybe" games but I'm erring to "Not Recommended" just so people are aware of the issues it has.

Most obvious - it's clear they intended this game to be large or even multi-part story but that never happened so it doesn't feel like a completed thing as-is - that doesn't mean it's not fun at times, it just means it's not "all of a piece".

I've had issues around alt-tab since Beta and they're STILL THERE even now. Alt-tabbing will almost certainly leave the game in an immovable/hard-to-interact-with window - it may cause the game to just stop responding entirely - it's almost never a good idea to do it.

Saving is limited - you always restart from the nearest quest hub - and I've lost progress after a hang/crash a few times - I've lost progress after exitting properly a few times too - add that to it's dislike of alt-tab and you have a recipe for frustration which has led to me stop playing more-than-once.

Difficulty varies WILDLY - you'll spend a lot of time doing really easy stuff and then hit something REALLY hard - often just a random mob which is super-tough or whatever - it clearly needed more polishing.

All of that is a real shame because I like the setting, music, voicework, concept, playstyle, itemisation - it had a tonne of potential and ever time I come back to it I enjoy it for a while before I hit yet another pothole/crash and quit again!

tl;dr lovely idea about half polished/finished and just a bit too crashy to recommend as-is.
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A 15 de 18 personas (83%) les ha sido útil este análisis
16.4 h registradas
Publicado el 4 de enero
Abandonware - Should be removed from Steam.
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A 15 de 19 personas (79%) les ha sido útil este análisis
23.8 h registradas
Publicado el 24 de agosto de 2015
Krater, a ARPG, that looks promising, innovative and fun on the outside. But deep inside, it´s nothing more than a mediocre RPG with poor pacing, a tiring combat-system and frustrating level-processing.

Story
After a nuclear war scoured the world, many survivalists try to make the best out of their situation: either by being a reputable citizen, by doing dubious job for mysterious organisations or by scavenge the treasures of the Crater and revealing it´s secrets.
You, the player, is trying to do the latter of the options, whilst controlling a team of three gas-masked survivalists to accomplish your final goal.

Gameplay
Although the game claims to be a strategic ARPG, it´s nothing more than a simple hack&slash one.
As I mentioned before, you control a team consiting of three survivors, each of them have their own unique skills.
Whilst only being able to play three survivors at the same time, you can choose from four different classes and rearrange your team based on them.
The four classes are: - The Bruiser --> Your typical tank, that operates as a shield for your team
- The Slayer --> The assassine-ish class, that is able to hack it´s way through
entire enemy hordes
- The Medic --> He heals your team, duh.
- The Regutator --> Because of his stuns and slows, he is irreplaceable for the
late part of the game

Every character has two unique skills.....that´s it. They won´t obtain any new skills by leveling them up, which brings me to the next point:

The leveling system
The games level-cap is 15, but your characters will start with level caps of 5.
You can unlock the next (overpriced) level cap by visiting a boot-camp and purchasing the said upgrade.
Because of the fact, that you have to purchase them, you spend a significant amount of time not earning any experience points and every fight seems to be nothing less than a time waste.
By reaching the next level of your character, you unlock slots for implants and boosters.
While these upgrades aren´t as important in the early game as they should be, their bonuses are more than important for the later parts of the game.
It´s a shame that you can´t remove already operated upgrades. The only way to bypass this problem is to place the new booster/implants on the already taken slots without getting some sort of a refund for the lost one.

Graphics
There is nothing much to say about it seriously.
They are pretty on some occasions (dungeouns, cities, characters, monsters), but more then outdated in other aspects of the game (skills, world map).
Blinking pools of blood, flickering textures aren´t a big deal at all, since they won´t happen very often.
The underwhelming distance rendering on the world map downgrades the experience of travels.

Level-Design & Enemies
If you have seen one location/enemy, you have seen them all.
This point is a very important one, because after playing this game for nearly 23 hours, I´ve grown tired of all the same looking enemy, the same looking cities, villages and dungeous.
Every city, village and dungeoun looks and feels the same.
You don´t grow attached to the locations or the people and after visiting 5 similar looking towns, you scratch you head and start thinking whether you run in circles and entering the one you´ve just left.
The same is for the enemy types. There is no variety whatsoever.
If I explore a dungeoun on the west side of the world map, I´ll encounter the same generic looking enemy as I would in a dungeon that´s located on the east side of the world map.
After defeating the same survivor/bear/hound for the 200th time, you´ll grow tired of it.

Pro/Contra
+ humorous dialogs
+ post-apocalyptic setting
+ big world to discover
+ CO-OP
-----------------------------
- generic location-designs
- generic enemy-designs
- only two skills for every character
- purchasable level-caps
- level-cap of 15
- gathering exp-points mostly time waste
- repetitive combat-system
- poor pacing

Summary
If you try to see past the countless flaws of the game, you´ll be greeted with a mediocre, yet sometimes fun game, that sadly isn´t able to distinguish itself from all the other, better ARPG out there.
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