Innehåller nu en ny co-op för två personer! Co-op-expansionen erbjuder timmar av specialdesignade grottor och bossar för co-op online.
Användarrecensioner: Blandat (607 recensioner) - 60% av 607 användarrecensioner för det här spelet är positiva.
Utgivningsdatum: 12 jun, 2012

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Köp Krater

LUNAR NEW YEAR SALE! Offer ends in

-80%
$14.99
$2.99

Köp Krater 2-Pack

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-80%
$24.99
$4.99

Paket som innehåller detta spel

Köp Krater - Collector's Edition

Innehåller 3 saker: Krater, Krater - Dr. Cerebro Pack, Krater - Soundtrack

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Om detta spel

Krater: Co-Op är den senaste kostnadsfria expansionen till det realtidsgruppbaserade-dungeon crawling-äventyret Krater. Spelet kombinerar strid i högt tempo, taktisk grupphantering, tillverkning och uppdrag, allt från ett klassiskt RTS-perspektiv.

Även om spelets kampanj kan spelas offline, så lägger Co-Op-expansionen till möjligheten att ta sig an timmar av särskilt utformade online-Co-op-banor och bossar. Mycket annat har också fått små ändringar/förbättringar, allt från spelbalans till en bättre föremålsgenerering till ombyggd HUD och jämnare grafisk prestanda.

Spelet tar med dig långt in i framtiden till ett postapokalyptiskt Sverige. Det som en gång var hem till IKEA, Vikingar och Minecraft befolkas idag av primitiva invånare, sökandes i den lummigt övervuxna världen efter teknologiska reliker.

Vid kanten av en nedslagsplats, känd som Kratern, tävlar tre faktioner om kontroll över ingången till världen därunder. I en ändlös serie av grottor och tunnlar, fyllda med uråldriga skatter och faror, sträcker sig Undersidan ner i djupet av den fallna svenska civilisationen. Du anländer till Krater med din grupp frilansare för att ta del av guldrushen där folk återvänder rika eller inte återvänder alls.

Innehåll:

  • Co-op-äventyr - Leta föremål tillsammans genom timmar av särskilt utformade co-op-uppdrag. Besegra svåra co-op-bossar tillsammans och ta med dina erövringar tillbaks till huvudkampanjen.
  • Obegränsat utforskande - Oavsett hur djupt du tar dig finns det alltid mer att utforska i Kraters öppna värld. Fullproppad med med slumpgenererade banor och händelser, mer än 60 handgjorda unika platser och över 200 uppdrag. Platserna omfattar allt från mindre bosättningar till stora stadsområden som Solside City, ett myllrande regionscentrum där du kan hitta massor av olika slags NPC:er och tjänster.
  • Prestationer - Ta över 40 prestationer online eller offline.
  • Unikt Beständiga Karaktärer - Se på när ditt lag av udda personligheter utvecklas då de går upp i nivå och får nya förmågor, men...
  • Ta ansvar för konsekvenserna - Dina karaktärer måste klara av farorna på Krater - annars riskerar de att få permanenta skador eller kanske till och med att dö!
  • Tillverka Allt! - Från prylar, vapen och utrustning till dina egna karaktärers egenskaper och krafter, allt går att tillverka i Kraters omfattande craftingsystem
  • Unik grafisk stil - Krater använder sig mycket väl av Bitsquid-motorn, som har utmärkta Direct X11-funktioner och ljuseffekter, för att bygga ett unikt universum fullt av of soldränkta byar och imponerande omgivningar, färgglada effekter och komplexa karaktärer.
  • Ingen obligatorisk uppkoppling till onlinetjänst - För dem som hellre undviker online-spel och inloggningsskärmar, leverarar Krater en fullständig enspelarkampanj i ett offline-läge.

Systemkrav

Windows
Mac OS X
    Minimum:
    • OS:Windows Vista / Windows 7
    • Processor:Dual Core 2.4GHz processor
    • Memory:2 GB RAM
    • Graphics:Shader 4.0 compatible card (minimum: Nvidia GeForce 8xxx, AMD Radeon 2xxx)
    • DirectX®: DirectX11 drivers (the game support DX10 hardware)
    • Hard Drive: 13 GB HD space
    • NOTICE: : Krater requires DirectX 10, a DirectX 10 compatible video card, and Windows Vista or Windows 7. There is no support for Windows XP or DirectX 9.
    Recommended:
    • OS: Windows 7 (64 bit)
    • Processor: Quad-core Intel or AMD CPU
    • Memory: 4GB
    • Hard Disk Space: 13GB
    • Video Card: DirectX 11 compatible Nvidia or AMD ATI card, ATI Radeon HD6870 or higher, Nvidia GeForce GTX 460 or higher. Graphics card memory: 1 GB
    • DirectX®: DirectX11 drivers (the game support DX10 hardware)
    • Sound: DirectX compatible sound card
    • OS: OS X 10.7.5 (Lion), 10.8.2 (Mountain Lion)
    • Processor: Intel Core 2 Duo 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8800, ATI Radeon HD 2600
    • Hard Drive: 13 GB
Hjälpsamma kundrecensioner
96 av 111 personer (86%) fann denna recension hjälpsam
21.5 timmar totalt
Upplagd: 27 september, 2015
This game is unfinished and production was cancelled. It should NOT be in the Steam Store. Sucks because this was looking to be good one day, but it just isn't anything worth paying for.
Var denna recension hjälpsam? Ja Nej Rolig
47 av 51 personer (92%) fann denna recension hjälpsam
8.0 timmar totalt
Upplagd: 4 november, 2015
The game is unfinished, and is no longer in development. I find it very unethical that the game is for sale without any warnings.
Var denna recension hjälpsam? Ja Nej Rolig
23 av 27 personer (85%) fann denna recension hjälpsam
7.0 timmar totalt
Upplagd: 9 december, 2015
This is one of those "maybe" games but I'm erring to "Not Recommended" just so people are aware of the issues it has.

Most obvious - it's clear they intended this game to be large or even multi-part story but that never happened so it doesn't feel like a completed thing as-is - that doesn't mean it's not fun at times, it just means it's not "all of a piece".

I've had issues around alt-tab since Beta and they're STILL THERE even now. Alt-tabbing will almost certainly leave the game in an immovable/hard-to-interact-with window - it may cause the game to just stop responding entirely - it's almost never a good idea to do it.

Saving is limited - you always restart from the nearest quest hub - and I've lost progress after a hang/crash a few times - I've lost progress after exitting properly a few times too - add that to it's dislike of alt-tab and you have a recipe for frustration which has led to me stop playing more-than-once.

Difficulty varies WILDLY - you'll spend a lot of time doing really easy stuff and then hit something REALLY hard - often just a random mob which is super-tough or whatever - it clearly needed more polishing.

All of that is a real shame because I like the setting, music, voicework, concept, playstyle, itemisation - it had a tonne of potential and ever time I come back to it I enjoy it for a while before I hit yet another pothole/crash and quit again!

tl;dr lovely idea about half polished/finished and just a bit too crashy to recommend as-is.
Var denna recension hjälpsam? Ja Nej Rolig
15 av 18 personer (83%) fann denna recension hjälpsam
16.4 timmar totalt
Upplagd: 4 januari
Abandonware - Should be removed from Steam.
Var denna recension hjälpsam? Ja Nej Rolig
15 av 19 personer (79%) fann denna recension hjälpsam
23.8 timmar totalt
Upplagd: 24 augusti, 2015
Krater, a ARPG, that looks promising, innovative and fun on the outside. But deep inside, it´s nothing more than a mediocre RPG with poor pacing, a tiring combat-system and frustrating level-processing.

Story
After a nuclear war scoured the world, many survivalists try to make the best out of their situation: either by being a reputable citizen, by doing dubious job for mysterious organisations or by scavenge the treasures of the Crater and revealing it´s secrets.
You, the player, is trying to do the latter of the options, whilst controlling a team of three gas-masked survivalists to accomplish your final goal.

Gameplay
Although the game claims to be a strategic ARPG, it´s nothing more than a simple hack&slash one.
As I mentioned before, you control a team consiting of three survivors, each of them have their own unique skills.
Whilst only being able to play three survivors at the same time, you can choose from four different classes and rearrange your team based on them.
The four classes are: - The Bruiser --> Your typical tank, that operates as a shield for your team
- The Slayer --> The assassine-ish class, that is able to hack it´s way through
entire enemy hordes
- The Medic --> He heals your team, duh.
- The Regutator --> Because of his stuns and slows, he is irreplaceable for the
late part of the game

Every character has two unique skills.....that´s it. They won´t obtain any new skills by leveling them up, which brings me to the next point:

The leveling system
The games level-cap is 15, but your characters will start with level caps of 5.
You can unlock the next (overpriced) level cap by visiting a boot-camp and purchasing the said upgrade.
Because of the fact, that you have to purchase them, you spend a significant amount of time not earning any experience points and every fight seems to be nothing less than a time waste.
By reaching the next level of your character, you unlock slots for implants and boosters.
While these upgrades aren´t as important in the early game as they should be, their bonuses are more than important for the later parts of the game.
It´s a shame that you can´t remove already operated upgrades. The only way to bypass this problem is to place the new booster/implants on the already taken slots without getting some sort of a refund for the lost one.

Graphics
There is nothing much to say about it seriously.
They are pretty on some occasions (dungeouns, cities, characters, monsters), but more then outdated in other aspects of the game (skills, world map).
Blinking pools of blood, flickering textures aren´t a big deal at all, since they won´t happen very often.
The underwhelming distance rendering on the world map downgrades the experience of travels.

Level-Design & Enemies
If you have seen one location/enemy, you have seen them all.
This point is a very important one, because after playing this game for nearly 23 hours, I´ve grown tired of all the same looking enemy, the same looking cities, villages and dungeous.
Every city, village and dungeoun looks and feels the same.
You don´t grow attached to the locations or the people and after visiting 5 similar looking towns, you scratch you head and start thinking whether you run in circles and entering the one you´ve just left.
The same is for the enemy types. There is no variety whatsoever.
If I explore a dungeoun on the west side of the world map, I´ll encounter the same generic looking enemy as I would in a dungeon that´s located on the east side of the world map.
After defeating the same survivor/bear/hound for the 200th time, you´ll grow tired of it.

Pro/Contra
+ humorous dialogs
+ post-apocalyptic setting
+ big world to discover
+ CO-OP
-----------------------------
- generic location-designs
- generic enemy-designs
- only two skills for every character
- purchasable level-caps
- level-cap of 15
- gathering exp-points mostly time waste
- repetitive combat-system
- poor pacing

Summary
If you try to see past the countless flaws of the game, you´ll be greeted with a mediocre, yet sometimes fun game, that sadly isn´t able to distinguish itself from all the other, better ARPG out there.
Var denna recension hjälpsam? Ja Nej Rolig