"Age of Steel: Recharge" is a 2D strategy with a view from the side. You're taking the role of commander, who was entrusted the management of the military base. Your mission is to defend a base from the waves of enemies at any price.
User reviews:
Overall:
Mixed (99 reviews) - 62% of the 99 user reviews for this game are positive.
Release Date: Jan 6, 2016

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Recent updates View all (3)

April 5

Little update 1.2 is here

A new update was released. It brings the following changes:

  • Added ability to change the difficulty of the game. (In the options menu)

  • Now the difficulty of Survival mode grows more slowly, making it possible to perform some of the achievements (previously impracticable due to the excessive number of enemies).

  • Fixed frieze at the time of completion or failure of the mission.

  • Added a progress of the text blocks of intro text through a left click.

2 comments Read more

February 29

OST is now available on Steam



Hey, I have just released the DLC with the music from the game! It contains 9 tracks from the game + 4 bonus that were present in earlier builds. If you are the owner of Age of Steel: Recharge - you can download the soundtrack for free on Steam library.

2 comments Read more

About This Game

In the near future the world is consumed by the great crisis. The resources of the planet are to end, the traditions mean nothing anymore. It leads to many wars, one after another - places where one could live in peace and not worry about the fact that he can be shot immediately were almost gone.

The planet was ruined. Years of endless wars almost destroyed countries which we know today. More and more powerful armies were created. The first non-governmental army was called The Opposition. Its' views were clear enough - its main purpose was to create a new society. Without war, without violence, without tyrants. But it was possible only by complete destruction of the old world and civilization.

The remains of the largest contries were forced to create an organization that could repulse the Opposition. Its name was the Alliance. The Alliance's leaders believed that the Opposition's actions would lead to complete destruction of the Earth and dissapearance of humanity. They belived that because of such actions the restoration of civilization in the future would be impossible. The Alliance protected knowledge that was accumulated by humanity during it's existence. It's leaders considered that the humanity should stop that war.

You are the commander of the Alliance. Your goal is to take control of the bases in the hot spots and to resist the advancing enemy.

Gameplay Features

  • Complete the campaign of 14 levels and show what you can in the Survival mode!
  • Develop the base to gain access to new units, turrets, methods of support. As a result, the base may become a flying fortress!
  • Use tanks, aircrafts, ships against enemy and powerful bosses.
  • Improve your units by increasing their defensive characteristics and fighting abilities.

System Requirements

    Minimum:
    • OS: Windows Vista+
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT/s 4xx or Equivalent
    • DirectX: Version 9.0
    • Storage: 200 MB available space
    • Additional Notes: Mouse
Customer reviews
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Overall:
Mixed (99 reviews)
Recently Posted
Meister_Leuchte
( 9.6 hrs on record )
Posted: June 24
the idea of this game is quite decent with neat graphics and music but the game itself...not so much.
actually i would even say that the soundtrack is the best part of the game.
i can't recommend it and in fact i feel a little bad about it since the dev seemed to care and fixed a couple of issues but there were no updates for almost three months and he just doesn't seem to get the game under control.

this game is pretty much like a tower defense game like you played in your browsers years ago.
however there are two major problems:
a) the game starts easy but gets insanely hard later on _unless_ you discover the one and only strategy you need to finish both campaign and survival from start to finish without any problems. yes, i wrote about finishing the survival mode. that brings us to:

b) like bugs. there are some and some annoying ones indeed. sometimes the bullets just change direction in midair, fly back to your own units and damage or kill them. imagine how much fun it is to see your units kill themselves with their own bullets during or prior to a major attack on your base.
in unrelated news i've beaten the survival mode on one occasion. the enemies just stopped coming after about 50 minutes and that was the end of the story. 50 minutes sounds like a long time but it's easy when spamming the one unit you need to beat the game. of course i wont spoil it! but i guess some autoclicker software could play this game just as well as anybody else.


maybe the game will be updated and fixed in the future but i don't see me coming back to it. there's just no real reason to do so.

but if you feel generous then go ahead and buy the game for the soundtrack. that's quite a tune.
Helpful? Yes No Funny
Sarkoth
( 9.6 hrs on record )
Posted: June 3
The actual gameplay can be very fun, but it is also very frustrating due to enemy unit composition and there's usually a bottleneck of having to spam one certain unit to retain superiority on the map.

Fun for a few hours, but not really worth the price. Maybe pick up at a sale if you're really interested.
Helpful? Yes No Funny
Savage JMan
( 0.3 hrs on record )
Posted: May 28
Pretty Gay
Helpful? Yes No Funny
Number13
( 8.2 hrs on record )
Posted: May 12
Production value is very good. Gameplay is still fairly low level, though. Lack of balance and variety. Good for a short time and a cheap price.
Helpful? Yes No Funny
Kurokami
( 3.0 hrs on record )
Posted: April 13
Fairly typical base defense game where you defend onslaughts of enemies that come from 1 general direction and try to destroy your base.
Helpful? Yes No Funny
zastroph
( 0.4 hrs on record )
Posted: April 13
Very confusing!
It does not give a clear indication of what you can build or how many, (not even sure if I am correct), it seems that if you have too many units, it just greays out all build icons, so you can not build anything else!

Very strange game!
Helpful? Yes No Funny
luckz
( 12.1 hrs on record )
Posted: April 6
AoS:R is a Construct 2-powered cross between a wave defense game and Armor Alley. Depending on the difficulty level chosen (implemented as of an April 2016 patch), you will spend between 4 and 10 hours pitting your jolly ol' machines of war against opposing forces on three height levels simultaneously (ground = tanks & structures; large battleships; smaller planes). Your role is building and upgrading your units and structures, with no direct control over units beyond a self-destruct button, which is essentially if you need to free up a unit cap slot to build something else.

The Russian Quaint Emerald developers listen to player feedback on their game's Steam forum and have even been observed fixing bugs within hours.

For $2-3, a fan of casual defense games can't go wrong with this.
Helpful? Yes No Funny
tqwert21
( 4.1 hrs on record )
Posted: March 9
This is pretty stupid
Helpful? Yes No Funny
ZIGGSA
( 2.6 hrs on record )
Posted: March 6
+ Not dat hard defence
+ nice pixel art

- unit limit
- grinding
- U can't do anything when you upgrade.

4/10
Helpful? Yes No Funny
Most Helpful Reviews  Overall
59 of 88 people (67%) found this review helpful
1 person found this review funny
Not Recommended
4.0 hrs on record
Posted: January 7
This game is similar to tower defence games. The resource mining is automatic and you can use resources to buy defence units (turrets, tanks, planes) or to upgrade the units. Or you can upgrade the base to get different units and more upgrades.

This game plays on three floors, the ground (turrets and tanks and shield), the middle air (airships) and the top air (planes) and every floor has its own units. Generally each unit only fights against enemies on the same floor but there are bombers (defender and attacker) which drop bombs from the top to both other floors and there are air-defence turrets which can hit planes and airships.

The game play is fluent and interesting. You can only build one unit at a time and you are limited to 12 so you have to build wisely. But you can destroy misplaced or unused units. You cannot build while upgrading and the other way around, therefore you have to plan in advance.

Every level in the campaign plays about the same because the attackers are always the same and they always attack on the 3 floors. At the end of each level there will be a different enemy boss which is not very hard to beat.
On later level you will start with an upgraded base and get a special defence units which might be helpful against the enemy boss.

I like this game but the content does not justify the price.
The campaign is very short (about 3 hours) and the survival mode is boring because you start with a fully upgraded base and the enemies don't get harder.
Also it is not possible to replay the levels in the campaign. You could reset your progress in the game but be warned: This does not only reset the campaign, it also resets the records of the survival mode and everything you might have unlocked. So there is no real replay value.

Pros:
Great visuals
Good sound
Polished menu
interesting game mechanics

Cons:
Campaign too short
Survival mode boring
No support for touch screen
Was this review helpful? Yes No Funny
58 of 90 people (64%) found this review helpful
5 people found this review funny
Recommended
2.9 hrs on record
Pre-Release Review
Posted: January 6
A very fun stylized 2D strategy game. Don't expect too much depth with this title, but its a fun way to burn some time.
The price is a little steep, but watch my video below to get a better Idea if this is worth a purchase.

https://www.youtube.com/watch?v=KUzLBidzNQE
Was this review helpful? Yes No Funny
21 of 29 people (72%) found this review helpful
2 people found this review funny
Not Recommended
2.0 hrs on record
Posted: January 9
Played the game for two hours, finished the campaign 100%.

The game is very repetitive. You need one strategy and on every map you can use it. It is always the same on each and every map.

The only difference is when there is a boss fight, but that does not count.

I didnot try survival mode because i don´t expect anything from it.

There are some special weapons on each map, i only used them on the last map, where you need Titans as fire support to bring down the final boss.

Should you buy it?
If you want give some east european devs some money - do it.
If you want to kill some time - do it.
If you expect some sort of strategy master piece you can play for hours and hours and try different ways - forget it.

One strategy to rule them all!
Was this review helpful? Yes No Funny
10 of 13 people (77%) found this review helpful
Recommended
12.1 hrs on record
Posted: April 6
AoS:R is a Construct 2-powered cross between a wave defense game and Armor Alley. Depending on the difficulty level chosen (implemented as of an April 2016 patch), you will spend between 4 and 10 hours pitting your jolly ol' machines of war against opposing forces on three height levels simultaneously (ground = tanks & structures; large battleships; smaller planes). Your role is building and upgrading your units and structures, with no direct control over units beyond a self-destruct button, which is essentially if you need to free up a unit cap slot to build something else.

The Russian Quaint Emerald developers listen to player feedback on their game's Steam forum and have even been observed fixing bugs within hours.

For $2-3, a fan of casual defense games can't go wrong with this.
Was this review helpful? Yes No Funny
14 of 21 people (67%) found this review helpful
6 people found this review funny
Recommended
1.6 hrs on record
Posted: January 7
Not bad, not great but not bad. It's your usual Tower Defense-esque game, think Age of War with a good selection of units and plenty of fast paced enemies ready to bring your whole base crumbling down. It's simple, you build units and towers to hold back enemies while attempting to complete objectives. You can build buildings, upgrade units and unlock more units the more resources you obtain over time. There are some nice things like the graphics which is your usual low rez 16 bit that has become rather popular in indie games nowadays but there are also some rather annoying things like the ludicrously small unit cap or the fact that there even is a unit cap in a game like this. You're already limited in the amount of space in which things can be built, which is fine, but also considering turrets and actual units both occupy unit cap, it gets annoying rather fast. Also, survival mode isn't as good as the campaign so it seems that once everything is complete, there isn't much else to do. Hopefully, as the game is developed, there will be more replayability added to it.
My final thoughts, I don't regret buying it, it's not bad if a bit overpriced. I think an even 5 bucks or 4.99 would be a more worthy pricetag of the current product because this isn't really anything you haven't seen before in a game like Age of War.
Gameplay Impressions:
https://www.youtube.com/watch?v=z-5B0nth5GU
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14 of 21 people (67%) found this review helpful
2 people found this review funny
Recommended
6.7 hrs on record
Posted: January 12
Key provided by developer/publisher. This does not effect my review.

"Age of Steel: Recharge" is a 2D strategy with a view from the side. You're taking the role of commander, who was entrusted the management of the military base. Your mission is to defend a base from the waves of enemies at any price.
Tags: Strategy, Action, Indie, Casual
https://www.youtube.com/watch?v=F7fPHgCUcDA
Pros
  • Simplistic pixel art for buildings and units. I feel that this point the focus more on strategy than looks, which is always nice. The explosions and pixel effects are satisfying.
  • Varieties of units and turrets available as you upgrade your base (first upgrade unlocks walls and tanks; other upgrades allow you to enhance your units, build more ground units, and also deploy air units).
  • Well-designed menu and UI
  • 2 modes: survival and campaign. In campaign your goal is to simply beat the levels (there are 14 of them); in survival you have to defend your base from the enemies as long as you can. As far as I know, the levels for campaign and survival correspond.
  • 6 different land/air vehicles and 5 different buildable defensive structures.
  • 3 layers in which your units and structures can be deployed. Land (tanks, walls, ground turrets, ect.), Low altitude (light ships, heavy ships, and carriers), and high altitude (bombers, birds, and jets). This means you will have to fend off waves of enemies coming from 3 different sources instead of one (like a traditional TD game).
  • Very reasonable price ($7) for the hours you can spend in this game.

Cons
  • Automatically producing resource system. Because this is a tower defense game, these resources would be more appropriately gained from building collectors, scavenging, or destroying enemy waves. This may not bother some people, but in most levels I end up having an overwhelming abundance of resources that I have no need of.
  • Cannot go back and replay levels you have completed in campaign mode (maybe this changes when you beat all of them?).
  • 2D means fewer options for unit and structure placement. This is one of the main limitations this game has, but despite this, it still manages to be as challenging and fun as it is.
  • Fans of super hardcore TD games that are emphasized on strategy and placement will be disappointed with this game’s approach. The units are not placeable, only deployable. This means that they travel by themselves and sometimes get shot down instantly. Units and turrets also fire constantly, even when an enemy is not around.
  • Limited placement. I mentioned some of this above. There is a limited “zone” where you can place your ground units, except tanks (you have no control over the deployable units). Everything outside that zone (2/3 of the screen) is red, and units cannot be placed there. There should at least be the option to place mines or other defensive units (mines are not in this game, I am just using them as an example. Maybe they should add mines though…) in these areas to help slow down the oncoming units.

Summary
This is a solid TD game, but not without a few flaws. I recommend that they add achievements (even a few would be nice), allow for more control in unit placement, have a few more ground structures (like mines or machine gun turrets), and make recourses a little more limited.
I recommend that you buy this game on sale, or at its full price if you are so inclined.

My implemented rating system:
Run away! 1-2/10
Handle with caution… 3-4/10
Buy on sale: 5-6/10
Every day purchase: 7-8/10
Must buy: 9-10/10


This game’s rating: 6.5: best bought on sale or everyday purchase if you feel so inclined.
Read the full review here on our website: {LINK REMOVED}
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Was this review helpful? Yes No Funny
9 of 12 people (75%) found this review helpful
1 person found this review funny
Recommended
1.5 hrs on record
Posted: January 8
Tldr; Fun to play and fairly priced.

Bugs:
-Text screens need slowing down
-Few typos
-Game freezes for a second when bosses die
-Cannot unselect unit type to deploy sometimes

I would like to see a way to delete turrets (lemmings style would be fun) as this could let you lose your game if you have max units deployed and an enemy gets though. Please seperate music and sounds in the options menu, and also the bullet sounds are pretty dull (wet farts). UI wise the right sidebar blocks a lot of the action and should really be integrated into the menu bar by reducing icon size... could there be an option to shake the screen but not the menu bar?
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7 of 10 people (70%) found this review helpful
Recommended
9.5 hrs on record
Posted: February 25
Hold the line!

Age of Steel: Recharge is a pretty standard tower/lane defense. Basically the entire game revolves around building land and air units, aswell as upgrading your base in order to defend yourself from waves of The Opposition’s troops. You are in charge of an allied mobile base and in each mission, the goal is to defend key areas to the Alliance in its fight against The Opposition.

The gameplay is pretty simple. There are three different types of Units, the first one moves on land and that’s where you got your tanks, turrets and walls. The second Unit type is in the water and on this lane the only thing that moves are ships. Finally the top lane is where jets and other aircraft move. Assuming it isn’t a bomber, a Unit cannot attack Units on another lane. This brings some strategy to the game, which makes you manage the amount of units you have on each lane and if you’re able to defend your base from that lane effectively.

Now, there is a few things I found weird about the game, such as the Steam overlay doesn’t work (Fraps framerate counter also appears not to work) and also that there is no way to check the objective for the mission you’re playing. The objective only displays at the beginning of the level I believe. That said, things like having the ability to queue multiple units for construction and clever hotkeys for building specific units are also not present, which I find rather odd, especially on a game like this.

Pros:
  • Good looking pixel art (reminds me of Risk of Rain)
  • Neat music, suits the game really well
  • Easy to learn, very low skillcap
  • Runs on a potato (tested it)

Cons:
  • Typos in the dialogue which are rather annoying
  • Short campaign (3-4 hours long)
  • It can get repetitive on long play sessions

Overall thoughts

I feel like the story is there just for the sake of it. The Opposition, the first non governmental army, wants to dominate the world and create a new society in order to achieve global peace and prosperity. On the other hand, the Alliance wants to free the world of The Opposition because they believe their campaign will eventually lead Earth to its demise. If you were looking for a rich setting, you probably won’t find it here.

To sum it all up, this is not a bad game, but it also isn’t a very good one, the features that are present do what they have to. If you’re looking for a time waster or something to play while you’re bored or in short periods of time, this might be the game for you. If you’re still unsure about it, get it on sale.

Rating:
I would rate Age of Steel: Recharge a solid 7/10

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3 of 4 people (75%) found this review helpful
Recommended
1.9 hrs on record
Posted: January 7
A title that will catch you very off guard if you're not paying attention. Great mechanics that provides hours upon hours of challenging gameplay. A wicked soundtrack just adds to the epic explosions abd brutal battles you'll do in the missions but with so much from land, ships and air to come into it, its pretty damn awesome!

My First Impressions video can be found here - https://www.youtube.com/watch?v=iiiA_EjYUz0
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3 of 4 people (75%) found this review helpful
Recommended
1.5 hrs on record
Posted: January 8
Fun-to-play side view strategy game with a story, ideal for short games of about 10 minutes.
You throw up to 12 units (which you have to research first) at you opponent, who throws whatever he can craft back at you. Plus some bosses.

Benefits
  • Pixel graphics with nice effects
  • Short games possible
  • Story and interesting settings with different missions (survive the waves, kill the boss)
Concerns
  • Two modes (campaign and surviving) only
  • UI good be improved
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