Trino's capture mechanics are fun enough to justify its purchase. I honestly enjoyed playing.
However, despite the ability to unlock each new level as a starting location, the linear level progression left me feeling cold. In later levels, earlier enemies are replaced with vastly different opposition. Meanwhile, unlocked player abilities can't be used in earlier chapters. While having each level bring its own challenge may yield variety, I never felt like I mastered the skills.
Don't let the ascetics fool you into thinking Trino is a quick arcade fix of endless flow. Instead, it is a long, defined set of varied, discrete, timed events. While often satisfying, it may at times feel like a frustrating tutorial for a game that never begins.