Can you find the answers lost deep within your memory.
User reviews:
Overall:
Mostly Negative (54 reviews) - 35% of the 54 user reviews for this game are positive.
Release Date: Nov 24, 2015

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Recent updates View all (7)

May 11

Retaliation Now 'FREE TO PLAY'

After finally making up the debts of the project Retaliation is now FREE TO PLAY.

for those of you who have previously purchased the game, you have exclusive access to the trading cards, backgrounds and emoticons as a thank you for supporting the project and helping to realize a life long dream of a young developer.

My next project is coming soon and I hope fans of Retaliation will support me in this new venture. Details are still being kept hidden but I can say that it will be a informal approach to a very formal subject that most people struggle with in their day to day lives.

Thank you and please enjoy playing RETALIATION

Cameron Baxter - Sole Developer for Electric Bandwidth

3 comments Read more

April 14

Trading Cards Added

Thank you for supporting this project so far now for your steam accounts we at Electric Bandwidth have added cards, emoticons, and backgrounds.

3 comments Read more

About This Game

Lost and alone in a place that feels strangely familiar. Can you solve the puzzles and find clues to uncover the secrets of Verdant Creek?

Retaliation is a Student project produced by the 'Electric Bandwidth' team back in 2014 while studying at the 'University of Creative Arts Farnham'.

Active Development is still taking place. It is my intent to respond to feedback and anything that can be done to improve the game will be considered and hopefully implemented.

https://www.facebook.com/RetaliationTheGame/?fref=ts

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7, 8 or 10
    • Processor: 1 GHz or faster with support for PAE, NX, and SSE2
    • Memory: 4 MB RAM
    • Graphics: Microsoft DirectX 9 graphics device with WDDM driver
    • Network: Broadband Internet connection
    • Storage: 2 MB available space
    • Sound Card: N/A
    • Additional Notes: Our PC tests on machines from 2008 showed the game running sufficiently.
    Recommended:
    • OS: Windows 7, 8 or 10
    • Processor: 1 GHz or faster with support for PAE, NX, and SSE2
    • Memory: 4 MB RAM
    • Graphics: Microsoft DirectX 9 graphics device with WDDM driver
    • Network: Broadband Internet connection
    • Storage: 2 MB available space
    • Sound Card: N/A
    • Additional Notes: Our PC tests on machines from 2008 showed the game running sufficiently.
    Minimum:
    • OS: Snow Leopard, Lion, Mountain Lion, Yosemite, Mavericks or El Capitan
    • Processor: 3.06 GHz Intel Core 2 Duo
    • Memory: 4 MB RAM
    • Graphics: ATI Radeon HD 4670 256 MB
    • Network: Broadband Internet connection
    • Storage: 2 MB available space
    • Sound Card: N/A
    • Additional Notes: Extensive tests have shown the game will run sufficiently on older machines.
    Recommended:
    • OS: Snow Leopard, Lion, Mountain Lion, Yosemite, Mavericks or El Capitan
    • Processor: 3.06 GHz Intel Core 2 Duo
    • Memory: 4 MB RAM
    • Graphics: ATI Radeon HD 4670 256 MB
    • Network: Broadband Internet connection
    • Storage: 2 MB available space
    • Sound Card: N/A
    • Additional Notes: N/A
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Negative (54 reviews)
Recently Posted
Kodyd194
( 0.7 hrs on record )
Posted: June 13
Retaliation is a short game, by far. I thought the story, and overall environment of the game was pretty good. That being said the overall experience is really brought down by the amount of bugs, or poor design choices made with the game. That being said I don't think its bad enough to NOT like it. From the description it says its some sort of student project, so it could have been the "first game" made for these devs. I don't know, but I think if mystery/ horror is something you like, and you don't mind rough gameplay, or indie level game development you might enjoy Retaliation now that it is free.
Helpful? Yes No Funny
pinkerator
( 5.1 hrs on record )
Posted: May 16
Bad idea to turn paid game into "free to play" after release.
Helpful? Yes No Funny
alel
( 0.2 hrs on record )
Posted: May 15
-bad control
-clipping issue
-too many flashes will make u dizzy
i even read the walkthru guide to speed run the game but have to stop it because i'm afraid i'll get seizure after too many sudden flashes due to flash back...
Helpful? Yes No Funny
|-|3££ioT [] |2.!.P.
( 0.5 hrs on record )
Posted: April 17
Refunded even if i paid 50 cents.

Game is so broken, side scrolling/stepping is horrible, crouch is horrible, graphics are horrible. Could not open a door. Mouse Cursor disappears when i try to enter digits to open a door. Worst map making I ever saw in a videogame. I usually do not refund low priced bad games like devils own but this is beyond bad. Tried it twice and game is broken.

https://www.youtube.com/watch?v=DjPWvHcvHzk
Helpful? Yes No Funny
 
A developer has responded on May 16 @ 3:59pm
(view response)
PooCheese
( 0.2 hrs on record )
Posted: April 16
not even wort the dollar
Helpful? Yes No Funny
Max Flax
( 0.4 hrs on record )
Posted: March 17
This has got to be the laziest game development I have every saw. I know this game is 99 cents. I have played many dirt-cheap games, this mess is unforgivable.

I cannot enter numbers in the keypad at the town hall.
There is no Pause menu or Pause fuction
I cannot read the map, the drawing is to light or faded
The curser does not change when something is clickable

This piece of crap is not worth giving away for free.
Helpful? Yes No Funny
Harr Eckmann
( 1.3 hrs on record )
Posted: March 6
Good game,
Helpful? Yes No Funny
Stelfox.
( 0.9 hrs on record )
Posted: February 27
Just...DON'T
Helpful? Yes No Funny
rar000000000
( 0.4 hrs on record )
Posted: February 14
Theres evidence that there was work put into this game and it doesn't look bad at all. However, it's extremely buggy and the story is incredibly slow. The controls are a little wacked, you can't walk up inch-high curbs and most of the time when you walk straight, it veers you to the left or right. With some work, debugging, and maybe a change of pace this game could be worth more than a dollar, but right now, I'm not sure it's worth that.
Helpful? Yes No Funny
kelann1027
( 1.4 hrs on record )
Posted: January 31
I really enjoyed this game..one thing is the stairs needs to be fix..
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Recommended
0.7 hrs on record
Posted: June 13
Retaliation is a short game, by far. I thought the story, and overall environment of the game was pretty good. That being said the overall experience is really brought down by the amount of bugs, or poor design choices made with the game. That being said I don't think its bad enough to NOT like it. From the description it says its some sort of student project, so it could have been the "first game" made for these devs. I don't know, but I think if mystery/ horror is something you like, and you don't mind rough gameplay, or indie level game development you might enjoy Retaliation now that it is free.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
96 of 108 people (89%) found this review helpful
10 people found this review funny
Not Recommended
0.6 hrs on record
Posted: December 18, 2015
I got this game for $0.99 thinking that if it was bad, it wasn't exactly expensive. I'm glad that is all the game cost.

It wasn't a terrible game but that being said it certainly wasn't what i would call good. This may be because it is the developers first attempt or whatever and hence the low price point.

Here are my major issues with the game:
- Time: the playthrough took me 30mins. idk, I may have missed something but it seems to be a really, really short game
- Controls: these drove me crazy!!! walking was very, very slow so i just sprinted everywhere; Even though there appeared to be no height difference between the sidewalk and the road, I had to jump up onto the pavement. Going up stairs was basically spamming the jump button.
- No pause menu: hitting esc just sent you back to the title screen
- Story: ok, I must have missed some stuff but i think I got the general gist of the story and, to be honest, it was pretty uninspiring.

Honestly, I can't recommend the game, even at the low price simply because it has nothing going for it. It will waste 30 mins of your life.
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28 of 32 people (88%) found this review helpful
4 people found this review funny
Not Recommended
4.1 hrs on record
Posted: December 24, 2015
It's a rather short experience, and while it is interesting, I cannot recommend it due to it's design choices, glitches and technical problems.

PROS
. Interesting story, though it tries too hard
. It is not a linear game, you can explore the city all you want, and piece the story together at your own pace
. Focuses more on storytelling and ambience rather than jumpscares.
. Attention to detail can be found throughout the city.
. Voice acting is ok.

CONS
. Gameplay is janky (you have to jump to get on stairs, sidewalks, even doorways)
. Lighting is all over the place, some doors flash white.
. Some really weird design decisions: there's a flashlight in one of the city's buildings, but you can't take it, you have to keep your lighter.
. The lighter doesn't light anything.
. I kept hearing footsteps, the whole game, even when I was standing still. (not sure if it's a glitch)
. The menu doesn't work properly, I can only press the "Play" button, "Continue" and "Quit" don't work.

It's a nice effort, and the game designer, Cameron, is a real nice guy. If he and his crew can fix all these little technical problems, it would be an above average game.


that ♥♥♥♥ing ending will give me nightmares
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23 of 26 people (88%) found this review helpful
Not Recommended
1.0 hrs on record
Posted: December 28, 2015
I'm definitely feeling some sympathy for the dev of this game. First of all, through possibly no fault of his own, the game didn't seem to work for anyone when first put up on Steam. Apparently there's STILL issues going on there, as the dev has now suggested to anyone who purchased his game to do a temporary "fix", which basically means you're playing a "beta" version of the game. Having now played said "beta", all I can say is: I sincerely hope the "fixed" version, once it's up and running, has far less technical and design problems, 'cause the version I played has an awful lot of 'em...

Firstly, almost straight off I noticed a bug in which the sound of my footsteps continued, even when I stopped walking or running. Secondly, there are bits where your character has to JUMP to step up onto a sidewalk, despite said sidewalk only being a couple of inches off the ground, and you similarly can't traverse an ordinary set of stairs without LEAPING up them! Thirdly, it's hard to tell which objects and doors you can and can't interact with, and even when you can, said interaction can be pedantic and hit-and-miss at best. Fourthly, the map of a town that you pick up isn't that much help considering it doesn't show where you are as you move about, and fifthly said map disappears from your "inventory" and has to be picked up again if you start a chapter/section again. Which sixthly, I ended up doing purely by accident, when I pressed the ESC button to pause for a second, and when I "continued", found myself at the beginning of an area which I'd already half-completed. Oh, and seventhly, you do have a lighter, brought up by pressing "F", though I don't recall the game ever telling me this, and it kind of lights up ♥♥♥♥-all when you've got it out anyway.

All of this pales in comparison, however, next to the game's hands-down number one fault, which is the time-honoured "what the ♥♥♥♥ am I supposed to do next?" syndrome inherent in an awful lot of "independent" game-making. For all their frequent lack of genuinely inspired ideas and slave-like adherence to established formulas and what-not, it's very rare to find a big-budget, mega-mainstream game in which you are left genuinely perplexed as to what your current objective is. Now, I'm sure some would come to the dev's defense and say that it's all a bit "open" and you're supposed to uncover the town's secrets for yourself, etc etc, but that doesn't explain why I went into a building, searched around a tonne, found the numbers to a keypad by a door, entered the room in question and read a note and listened to an answering machine and THAT'S IT. Not even some indication that I SHOULD go back outside and start looking elsewhere, just a complete confusion on my behalf as to whether I had missed something in the room or..?

In any case, the next building I explored was a high school, and a pair of what I take to be game-breaking bugs basically signalled the end for me. Firstly, there was a room (with a very visible note on a desk) which I simply COULD NOT ENTER, despite the doorway being wide open. Secondly, after collecting a bunch of jigsaw puzzle pieces I was instructed to go to a girls' bathroom, and sure enough found some "drugs" on the floor therein. But again, there was no signal whatsoever that any "change" had occurred in the game, and this time 'round I couldn't even leave the building the way I came in. Oh, and I should add...I had already managed to find and pick up the drugs earlier, BEFORE solving the jigsaw puzzle, but they still decided to respawn a second time. Game over for me one way or another, I'm afraid.

Now, as to whether any of these issues are actually dealt with in the game proper I can't say, but given that the dev himself is suggesting that people play this beta, I can only assume that there won't be a dramatic improvement. I can see what he's trying to achieve here, story-wise and so forth, and I won't deny that there's potential, for the game and/or himself as a designer. But in its present state the game is eminently unplayable, and generally suggests a failed-but-interesting demo which should have been chalked up to valuable game-making experience, rather than released to Steam (even for a measly dollar).

By all means, should we get the word from the dev that: a. the official game is now playable, and b. said official release is quite a bit more refined than the beta which I just attempted to play, I would be more than happy to give this another go. For now, though, I cannot in all good conscience give it a recommendation. You know there's something seriously wrong when you see the words "horror game" and "very short" all over a Steam page, and even YOURS TRULY doesn't bother to see it through to the end! Here's hoping we get to turn that thumb the right way around some time...

Verdict: 4/10.
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
1 person found this review funny
Recommended
3.1 hrs on record
Posted: January 31
Small piece of nature in the beginning and then abandoned town in the stormy evening. I like games like this but controls are horrible for now. if all bugs will be fixing this game will be very good in indie genre.
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
1 person found this review funny
Not Recommended
0.4 hrs on record
Posted: February 14
Theres evidence that there was work put into this game and it doesn't look bad at all. However, it's extremely buggy and the story is incredibly slow. The controls are a little wacked, you can't walk up inch-high curbs and most of the time when you walk straight, it veers you to the left or right. With some work, debugging, and maybe a change of pace this game could be worth more than a dollar, but right now, I'm not sure it's worth that.
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17 of 27 people (63%) found this review helpful
1 person found this review funny
Recommended
1.0 hrs on record
Posted: January 6
Here's a fp-horror game on steam, rolling your eyes? Then this isn't going to be the game for you. So with that said allow me to elaborate.

You wake from a journey in the boot of a car, and make your escape into the small town of “Verdant Creek”, you find the town abandoned and thus begins your journey to discover why/where/how you're here.

There's no combat and the majority of your enjoyment will come from completing puzzles and traversing the map, you'll almost immediately notice that the game is styled in the vain of Silent Hill, and for an independent title it comes close at times, though it still needs that extra push.

If that sounds like your jam here's a short game (an hour or two) costing less than a quid, I feel you'll get your money's worth, however it's pretty much going to be an investment into an ongoing project from a new dev team, so take it with a grain of salt, but do have a bite.
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10 of 15 people (67%) found this review helpful
1 person found this review funny
Recommended
2.1 hrs on record
Posted: January 24
Nice little game with a good story. Sadly, it has lots of glitches and bugs, but is good playable. If you like games for the story, i recommened it.
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12 of 19 people (63%) found this review helpful
1 person found this review funny
Not Recommended
0.2 hrs on record
Posted: December 26, 2015
I've got to say, its got a lot of glitches, and the flashing lights are annoying. I was trying to jump over the fence and it was making me glitch in the fence. Probably going to request a refund for it.
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11 of 18 people (61%) found this review helpful
2 people found this review funny
Not Recommended
1.7 hrs on record
Posted: December 31, 2015
This game led no where and was unenjoyable i do not recommend wasting your money on this. The sounds and lights gave me a migraine within the first 3 minutes of playing the game.
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