With over 2 million copies sold, the new episode of the most internationally successful S.T.A.L.K.E.R. series seamlessly connects to the first part of the Shadow of Chernobyl. S.T.A.L.K.E.R.: Call of Pripyat takes PC gamers once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986.
User reviews:
Very Positive (157 reviews) - 91% of the 157 user reviews in the last 30 days are positive.
Overwhelmingly Positive (4,177 reviews) - 95% of the 4,177 user reviews for this game are positive.
Release Date: Feb 11, 2010

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Includes 3 items: S.T.A.L.K.E.R.: Call of Pripyat, S.T.A.L.K.E.R.: Clear Sky, S.T.A.L.K.E.R.: Shadow of Chernobyl

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About This Game

With over 2 million copies sold, the new episode of the most internationally successful S.T.A.L.K.E.R. series seamlessly connects to the first part of the Shadow of Chernobyl.

S.T.A.L.K.E.R.: Call of Pripyat takes PC gamers once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986. This so-called "Zone" is a highly contaminated area cordoned off by the military and now is combed through by the so-called stalkers, modern fortune hunters, in search of unique artifacts. In the role of Agent Alexander Degtyarev, who is dressed up as stalker, the player has to investigate the mysterious disappearance of five military helicopters and thereby stand one’s ground against the various stalker groups.

  • One of the first DirectX11 games
  • Story begins where S.T.A.L.K.E.R.: Shadow of Chernobyl has ended
  • Photorealistic exclusion Zone : All locations are recreated by their true-to-life prototypes based on photographs
  • New exciting storyline with a number of unique characters
  • Extended system of handmade side quests
  • New monsters: Chimera and Burer. New behavior and abilities for all monsters
  • New A-Life system, created using the players’ best-liked elements of the first two games in series
  • Emissions considerably influence the world of the Zone
  • Sleep function added into the game
  • New player’s interface
  • Possibility to continue the game after completion in a free play mode
  • Up to 32 players can compete in the multiplayer part. Four different play modes and a countless amount of maps are available

System Requirements

    • OS: Windows XP, SP2
    • Processor: 2.2 GHz Intel Pentium 4/ 2.2. GHz AMD Athlon XP 2200+
    • Memory: 768 MB RAM
    • Graphics: nVidia GeForce 5900 128MB / AMD Radeon 9600 XT 128 MB
    • DirectX®: DirectX 9 compatible
    • Hard Drive: 6 GB of free space
    • Sound: DirectX 9 compatible
Customer reviews
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Very Positive (157 reviews)
Overwhelmingly Positive (4,177 reviews)
Recently Posted
( 11.1 hrs on record )
Posted: June 25
During a really long time, I was wondering which S.T.A.L.K.E.R. is the best of all the serie, and then, I think, now I know.

S.T.A.L.K.E.R. Shadow of Chernobyl was REALLY great, it was the first one, the original, and during praticly 5 years, it have been my favorite one, but, now, since I replayed it, I think S.T.A.L.K.E.R. Call of Pripyat is now my favorite one.

To be honest, I think I must have more than 10.000 hours of gameplay on whole Stalker serie, and the most time I spend on it was on SoC, but eh, CoP really have a different ambiance of all others.

There is only ONE thing which... Hmh... Disappoint me on S.T.A.L.K.E.R. Call of Pripyat : The number of zones. There is only 3, and this is not... Really big, when you compare it to Shadow of Chernobyl or even Clear Sky ( and this one isn't at all my favorite... )

But, in fact, I really like the secondary missions in this game, and for me, it change everything.

I totally recommand this game.

And also...

Helpful? Yes No Funny
( 3.4 hrs on record )
Posted: June 24
Ahh nuu cheeki breeki
Helpful? Yes No Funny
flaccid donger
( 0.9 hrs on record )
Posted: June 24
refunded because i have tinnitus and the very first enemy i encountered is this "controller" thing that emits a loud high pitch ringing whenever you're in its sight and seems to take forever to kill. horrible sound, these devs are morons putting it in their game. sorry if that's harsh but wow im pretty frustrated right now
Helpful? Yes No Funny
( 16.7 hrs on record )
Posted: June 24
This is the most Russian thing (besides cs go) i have ever played
Helpful? Yes No Funny
( 2.4 hrs on record )
Posted: June 24
Cheeki breeki simulator 2k??.
Helpful? Yes No Funny
( 4.8 hrs on record )
Posted: June 24
Privet Stalker...
Helpful? Yes No Funny
( 6.8 hrs on record )
Posted: June 23
Got this included in the STALKER Bundle Summer Sale, saved $30 and spent $10

Anyway, this game is ♥♥♥♥ing great. At the start it's slow, but after traveling, getting missions, making decisions, etc. ♥♥♥♥ gets heavy, especially if you ain't playing it on easy or stalker mode.
Helpful? Yes No Funny
Marked One
( 48.7 hrs on record )
Posted: June 23
I have more than the 50 or so hours that Steam claims I have. I can tell you it's closer to 300. This game is my Skyrim!

The S.T.A.L.K.E.R. series is by far my favorite franchise of all-time. With everything the modding community has done, it's not hard to fall back in love with this game. An open world survival horror shooter... It doesn't get any better than that!

If a first time PC gamer came to me and asked me for a recommendation for a PC exclusive, this is the game I would tell them to play.

While it may be slightly clunky, the atmosphere, the gun play, the creatures, the story, and the mechanics are perfected. Play this game with mods like:
Atmosfear [Detailed weather storms(This blows Fallout 4's weather out of the water)],
Complete mod (graphics overhaul),
Arsenal Overhaul (100+ Nato, RU weapons, and realistic damage), and
MISERY (hardcore Dark Souls mode).

The game will not disappoint.
Helpful? Yes No Funny
( 46.5 hrs on record )
Posted: June 23

Stalker CoP is a return to the zone with more emphasis on exploration compared to its previous entries. It also features the least difficult intro segment compared to the prior games. While this may turn off some "hardcore" players, CoP is no easy ride. The game is still difficult and will punish players who play too quickly. That being said CoP is almost on par with SoC and sometimes is better on certain aspects. For starters players can now transition from day to night with the ability to sleep, bandages are back to being common again compared to Clear Sky, and the game has a better weapon upgrade system compared to its predecessor. CoP also has factions and brings artifact hunting to being the player's main source of income next to side quests. CoP however has the weakest main quest in the series. The player is tasked to track down helicopters that crashed in the zone, recover their information, and meet with any suvivors. CoPs strongest aspect is exploration. The main quest does not have the player explore every area in the game's 3 hub worlds (The Skadovsk, Yanon, and Pripyat) and players will be reward with excellent gear when doing so. The 3 hub worlds are large but feel dissapointing seeing that the prior games had up to 8 hub worlds to be in, however, memorable areas like Lab X8 are back and ungrounded caves are apleanty.

- Fixes many problems introduced in Clear Sky.
- Added ability to pass time via sleep.
- The most stable version of vanilla stalker.
- Arguably the least difficult intro segment compared to other Stalkers.
- PDA map is more detailed
- Ability to upgrade your headgear and expanded upgrade system in previous games.
- Great amount of side quests.
- Ability to hotkey medical items.
- Added emission storms which reset the anamolies certain areas.
- Hud is now expanded to provide more information.
- Hunger system is back, making food more than just an alternative to health kits.
- The best looking inventory in Stalker.
- While there are only 3 hub worlds, labs and underground bunkers are still here.
- Multiple endings and factions to side with.
- The mutant Ai for dogs and other beasts like chimera are amazing, as they attack one another, eat their prey, and can be seen dragging their prey to their respective packs. Chimeras also hunt at night and can be easily killed by taking advantage of their sleep cycles.
- Stealth is still here and is a option.
- The more your discover and wander, the game rewards you with treasures, gear, or even memorable moments thanks to its unscripted Ai.
- Gunplay in CoP feels the most polished with weapons having bullet drop, varied recoil depending on the weapon, and enemies have the same properties as the player (higher the difficulty, higher the damage, which also goes for the enemies.)

- Weak main quest which can be finished really quickly.
- The engine has taken a hit as vegetation now grow before your very eyes.
- The game does have some bugs.
- Emission storms define certain buildings as safe spots, not just any building which might be a bit fustration for newcomers.
- Save system is still weak so be ready to smack that F5 key.
- Cutscenes are a bit akward with characters having rigid movement.
- 3 Main Hub worlds.
- While factions exist, it still feels somewhat shallow as it simply determines what type of weapons merchants sell and how others talk to you.
- Ai can be spotty at times. Friendlies will shoot you on accident if your in their line of fire BUT will continue shooting. On higher difficulties it almost feels like the Ai has some ridiculous aim and an amazing throwing arm for grenades.
- Certain features may turn off players such as weapon jam being random (keep your items repaired) and how artifacts are hunted.
- Money runs everything, you can no longer travel between hubs on your own but must pay a guide. Weapon repairs are also done with money only.

Stalker CoP is some of the few rpgs thay I sank lots of time into. It manages to be fun after many playthroughs since the game rewards you for exploring areas which might lead you to a new quests, underground labs with locked doors which only increase your curiosity, and the many secrets the game has in store. It's also the only Stalker that seems 100% playable in vanilla as it has so many features that are well polished compared to Soc or Clear Sky. However, this game is not for the weak willed, it will push you and place you in uncomfortable situations which can be memorable or just fustration for some players. Tread lightly, there is no tutorial and no hand holding.
Helpful? Yes No Funny
( 16.1 hrs on record )
Posted: June 23
Are you a masochistic ♥♥♥♥? Do you hate yourself and happiness? Well gee, i got the game right here.

Disclaimer: This is assuming to have the right mods (Like misery)
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
96 of 103 people (93%) found this review helpful
93 people found this review funny
33.0 hrs on record
Posted: June 10
Zaton, Misery.

Walking. Watching the sun slowly rise, it could've been a scene from a thousand years ago- with no cars, no lights, no noise but the animals and wind through the trees.

Human interference seemed so minute, I barely noticed the subtle gunfire in the background, the cracked and blistered road I walked across.

Then suddenly-


Something small and fast whizzes past my head like a bee.

No time to check.

I hold shift and book it.

There's a van nearby. Maybe two metres, maybe four.

I make a line straight for it.


I hear the bullet thump into the road. A plume of dust floats past the van i'm hiding behind.

I pull my gun out from it's holster.

It's a 357 magnum revolver. Condition is terrible, and rust visibly coats the gun like fungus on a tree.

Three shots. Better make them count.

Pull the hammer back, ready to fire.

I hold it steady, creeping my way to the edge of the van.

I peak out the side. Slowly. Carefully. Don't make it obvious.

Binoculars out.

In front of me is a hill. Tall and green, with a thick layer of grass and foliage covering the top like mould.

Something flashes in my eyes. Movement. I track it like a sniper.

The grass is moving, alive like some unknown mutated creature of the zone.

I look closer.

Whoever it is, his outift blends in well with the greenery. He evidently hasn't noticed me yet, and he's moving down the hill no doubt for a better view.

On his back is a long gun. Maybe a rifle, maybe a shotgun. It's metallic sheen stands out like a sore thumb amongst the natural hues surrounding it.

I check my gun again. Yeah. Definitely just three shots.

I wait.

He reaches the edge of the hill. Cautious. Careful.

Starts running.

Not close enough yet.

As soon as he goes past the van, that's when I'll start moving.

From over his shoulder he reveals his gun to be a shotgun. The long barrelled 'over-under' type.

It'd be deadly if I give him the chance to use it.

His aproach is swift, not wanting to be caught out in the open road, completely disregarding the van I could be hiding behind.


I slowly creep to the back of the van.

Small, miniscule steps mark my way as I go, gun aimed with an intense trigger finger.

It finally centres over his head.

I stand up.

Calmly walk out into the road. Gun still trained on his head.

I wait until he notices something. The subtle echo of footsteps, or just good situational awareness, he eventually hazards a look behind him.

"ANNU CHEEKI BREEKI IVV DAMKE," I scream in real life, as I hit mouse1.

The gun jerks back as a plume of smoke appears at the front end of the barrel, and my vision goes hazy at the edges for a moment.

Then it happens again. Then again. What? What the hell is happening? The same sounds, the same bullet sound, over and over again until -

"X-ray engine has stopped working. Windows is trying to find a solution to the problem,"

10/10 Would have the game crash on me again.
Was this review helpful? Yes No Funny
42 of 42 people (100%) found this review helpful
4 people found this review funny
28.0 hrs on record
Posted: June 1
You know that sensation when you finish a great book or great movie, that sensation of emptiness inside of your heart, knowing that you have to say goodbye to the characters and story, and know that you will never have the same experience again?

You'll get that sensation when finishing Call of Pripyat. Just buy it already.
Was this review helpful? Yes No Funny
50 of 57 people (88%) found this review helpful
48 people found this review funny
15.5 hrs on record
Posted: May 29
I now speak russian.
Was this review helpful? Yes No Funny
21 of 22 people (95%) found this review helpful
13 people found this review funny
11.2 hrs on record
Posted: June 17
>Playing S.T.A.L.K.E.R
>some dude asks me to grab an artifact on a ship
>I do so and this guy comes up to me asking for said artifact
>he says it's for his sick friend wtf.jpg so I just give it to him
>follow guy to see if he really gives artifact to sick friend
>guy gets gunned down by bandits
10/10 would loot corpse again
Was this review helpful? Yes No Funny
14 of 17 people (82%) found this review helpful
3 people found this review funny
132.7 hrs on record
Posted: May 28
This game is literally the love of my life.
Horrifying, radiation-riddled waifu/husbando.

If you have a thing for slow(-ish) and methodical FPS, survival, horror, sci-fi, and post-apocalyptic scenes, you will not regret giving this game a try.

You should keep in mind though, that this game (Call of Pripyat) takes place after the "main" events of the game. If you care for story (you kind of should, but it's not necessary to enjoy the game), you should play Shadow of Chernobyl first. It's older and the first game in the series but it's not worse in quality.

Clear Sky is the second game in the series and a prequel to Shadow of Chernobyl. You can ignore it.

I have probably around 300-500 hours total in the game, but I only recently (130 hours of gameplay) bought the game on Steam for ease of reinstall. (The game has a somewhat active modding scene.)
Was this review helpful? Yes No Funny
12 of 14 people (86%) found this review helpful
10 people found this review funny
0.7 hrs on record
Posted: May 29
Get out of here Stalker!
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
2 people found this review funny
311.2 hrs on record
Posted: June 18
I'm surprised I don't have a review written for this... Even 6 years after its release, it remains as one of the best games out in the market right now. Best one in the series
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
1 person found this review funny
79.0 hrs on record
Posted: June 15
This is the best in the series, IMO and one of my favorite games. Was made by the talented developers at GSC Game World, which later became the 4A games that made the fantastic Metro series. This game's great and even better with mods( which you can find at moddb). This is a MUST have for anyone interested in post-apoc FPS games.

Takes an hour to figure out and get into, but you won't put it down when you do. For new players, I suggest playing on vetern and youtubing "STALKER Call of Pripyat secrets", so you can find where stashes are to get a good early weapon.
For mods; I'd suggest atmosfear, absolute nature and absolute structures. Check out Misery after you beat the game once, because it's much harder and changes a lot.

10/10 - We need a redux version of the S.T.A.L.K.E.R. games.
Was this review helpful? Yes No Funny
8 of 10 people (80%) found this review helpful
5 people found this review funny
61.0 hrs on record
Posted: June 8
Whaaat?! If you have something spill the beans, if not. Take a hike!

Seriously though, Misery mod is nothing to joke about.
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4 of 4 people (100%) found this review helpful
1 person found this review funny
15.0 hrs on record
Posted: June 13
More mutant mayhem

The story in CoP takes up where SoC left off (although you play as a different character) so it seems fitting that I played the games in that order, missing out Clear Sky (for now). As with SoC, this is quite a tough game (no hand-holding here), although it didn’t seem quite as tough as the original. It’s also a good deal shorter, with the main storyline taking about 15 hours to complete (there are, of course, a fair few side quests, but I didn’t complete all of them). The graphics are an improvement over the original, especially if you use some of the mods available. It’s also less buggy. The voice acting is okay, if a little variable, as are the character animations. This is, in many ways, a straightforward continuation of what has gone before, and the impressive STALKER atmosphere is maintained along with the challenging gameplay. Despite the improvements, however, there is less diversity in the environments compared to those found in SoC, and the world is less expansive than it is in SoC. And the story, although more coherent, is somewhat lighter. But this is still an immersive and enjoyable game to play. 3.5/5
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