With over 2 million copies sold, the new episode of the most internationally successful S.T.A.L.K.E.R. series seamlessly connects to the first part of the Shadow of Chernobyl. S.T.A.L.K.E.R.: Call of Pripyat takes PC gamers once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986.
User reviews:
Recent:
Very Positive (69 reviews) - 95% of the 69 user reviews in the last 30 days are positive.
Overall:
Overwhelmingly Positive (4,299 reviews) - 95% of the 4,299 user reviews for this game are positive.
Release Date: Feb 11, 2010

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Buy S.T.A.L.K.E.R.: Bundle

Includes 3 items: S.T.A.L.K.E.R.: Call of Pripyat, S.T.A.L.K.E.R.: Clear Sky, S.T.A.L.K.E.R.: Shadow of Chernobyl

 

About This Game

With over 2 million copies sold, the new episode of the most internationally successful S.T.A.L.K.E.R. series seamlessly connects to the first part of the Shadow of Chernobyl.

S.T.A.L.K.E.R.: Call of Pripyat takes PC gamers once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986. This so-called "Zone" is a highly contaminated area cordoned off by the military and now is combed through by the so-called stalkers, modern fortune hunters, in search of unique artifacts. In the role of Agent Alexander Degtyarev, who is dressed up as stalker, the player has to investigate the mysterious disappearance of five military helicopters and thereby stand one’s ground against the various stalker groups.

  • One of the first DirectX11 games
  • Story begins where S.T.A.L.K.E.R.: Shadow of Chernobyl has ended
  • Photorealistic exclusion Zone : All locations are recreated by their true-to-life prototypes based on photographs
  • New exciting storyline with a number of unique characters
  • Extended system of handmade side quests
  • New monsters: Chimera and Burer. New behavior and abilities for all monsters
  • New A-Life system, created using the players’ best-liked elements of the first two games in series
  • Emissions considerably influence the world of the Zone
  • Sleep function added into the game
  • New player’s interface
  • Possibility to continue the game after completion in a free play mode
  • Up to 32 players can compete in the multiplayer part. Four different play modes and a countless amount of maps are available

System Requirements

    Minimum:
    • OS: Windows XP, SP2
    • Processor: 2.2 GHz Intel Pentium 4/ 2.2. GHz AMD Athlon XP 2200+
    • Memory: 768 MB RAM
    • Graphics: nVidia GeForce 5900 128MB / AMD Radeon 9600 XT 128 MB
    • DirectX®: DirectX 9 compatible
    • Hard Drive: 6 GB of free space
    • Sound: DirectX 9 compatible
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Recent:
Very Positive (69 reviews)
Overall:
Overwhelmingly Positive (4,299 reviews)
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Most Helpful Reviews  In the past 30 days
43 of 57 people (75%) found this review helpful
33 people found this review funny
Recommended
28.0 hrs on record
Posted: September 11
Cheeki Breeki
Was this review helpful? Yes No Funny
26 of 32 people (81%) found this review helpful
40 people found this review funny
Recommended
102.5 hrs on record
Posted: September 17
Before playing STALKER: Call Of I'm Not Gonna Type All Those Dots, I used to be a door to door salesman with a 9 to 5 job. Now I can speak fluent Russian, exclusively get my daily nutrients from cheap vodka and sausages and can recite 2000 slavic folk songs and play them on a guitar perfectly. My wife left me as a result and I had to post this review from the burning barrel right behind the local Starbucks but I've never been happier.

8.5/10
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11 of 11 people (100%) found this review helpful
Recommended
22.4 hrs on record
Posted: September 23
Overview
S.T.A.L.K.E.R.: Call of Pripyat is the final entry in the Stalker franchise, and it's a damn good one at that. CoP redeems the slight disappointment that was Clear Sky through its 20-25 hour runtime, returning to its roots in Shadow of Chernobyl and polishing the experience considerably. In the interest of summing up Call of Pripyat, I'll be going over its presentation, gameplay, and story, as well as giving some of my final thoughts.

Presentation
The graphics of Call of Pripyat are very similar to those of previous games in the series, but are minimally improved. Textures, modeling, shadows, and weather are the most noticeable improvements, bringing The Zone to life more effectively than ever before. The lighting is also still breath taking, and never failed to add to the substantial atmosphere the Stalker series has always had. The only thing that wasn't near-perfection visually was the draw distance (especially of foliage), but this can be remedied by installing a mod called "Absolute Nature", and selecting any of the options which cause grass to render over 100 meters away. The audio of CoP is very similar to that of the rest of the series, but does add some new and improved ambiance and sound tracks. It's also important to mention that, like the rest of the series, only key characters ever speak in English, and on all other occasions you must read their text or hear them speak Russian. On the performance side of things Call of Pripyat does a decent job, as I never experienced any crashes, but I did suffer large stutters when entering new areas. By and large Pripyat does a great job representing The Zone we all know and love, and looks better than ever doing it.

Gameplay
I'm happy to say that following the near-disaster of Clear Sky's gameplay, Call of Pripyat swooped in and returned to the much better systems and mechanics first introduced in SoC. Starting off with the combat, it's as tense, difficult, and fair as we've all always wanted it to be, and does so by reintroducing intelligent AI, realistic 3-4 hits-and-you're-dead combat for both you and your enemies, as well as strategic level design. These elements coupled with the fantastic stealth, bleeding, and faction systems solidify Call of Pripyat as a great survival shooter. Speaking of the faction system, it should be mentioned that there is much less focus on this aspect of the gameplay than in CS, and operates more similarly to the way it worked in SoC. Another stellar aspect of the gameplay is the new way questing is approached. Gone are the days of all of the side quests being one of three generic objectives, as there is now much more narrative work and depth put into each side quest than ever before. This is even more of a treat when you consider how it leads to organic exploration, as you now have reasons of narrative importance to visit many of the games interesting locations. The map itself is different to both SoC and CS's, the new one now confined to a swath of land much closer to The Zone's center, which has been split up into three portions; Zaton, Jupiter, and Pripyat. Do not let this fool you though, as the overall size of the map is similar to its forerunners, just faintly smaller. Some miscellaneous but important things to mention about the gameplay of Call of Pripyat is that there is more anomaly and monster variety than previously, a return of the hunger mechanic, decently emphasized survival-horror elements on occasion, improved weapon and armor modifications, inventory management, as well as the annoying emissions from Clear Sky, which have made a return. Altogether I would say I am thoroughly pleased by the gameplay of Call of Pripyat, as it is near on par with Shadow of Chernobyl's, and certainly leaves Clear Sky's in the dust.

Story
In Call of Pripyat you play as Major Degtyarev, a member of the Ukrainian Special Services (USS) who has gone undercover as a Free Stalker into The Zone. Your objective is to investigate the failure of Operation Fairway, which was an USS attempt to reach the center of The Zone via direct helicopter insertion. If you're wondering why everything is in such close proximity to the center of The Zone now, I'll just jog your memory by saying that it's due to the direct actions of Strelok in Shadow of Chernobyl. Moving on, your mission will take you all over the center of The Zone, causing you to experience everything this little world within a world has to offer, eventually blurring the lines between you as a military agent, and you as a true S.T.A.L.K.E.R. This aspect of your character and the narrative works perfectly with the more story driven side quests, as they make you very invested in every minor detail of The Zone and the people struggling to survive within it. I cared more about the desperate people around me than ever before within a Stalker game, and I think I can attribute that to the overall more detailed writing than previous entries in the series. I'd also like to say that there are many clever call backs to Shadow of Chernobyl and Clear Sky, which I think will please fans of the series. My favorite part of the story by far though, has to be the ending. While somewhat unceremonious, I was genuinely affected by the realistic, yet very much hopeful outlook on the future of The Zone, which has been bettered by the actions of the player character through Strelok, Scar, and Major Degtyarev. All in all, the narrative of CoP is a memorable one, which fits the series perfectly, and ends on a high note.

Final Thoughts
Stalker: Call of Pripyat is just as good as Shadow of Chernobyl in my eyes, the two being games that impress in different ways. I thoroughly enjoyed my 70 hour stay in The Zone throughout the series in its entirety, and the ending of CoP was one that put weight on your actions across all the games, and showed how you have caused great change within The Zone. Pripyat is a wonderful game, and upon completing it and the rest of the Stalker series, I finally understand what it means to be true Slav.

Now, get out of here Stalker, and remember to stay Cheeki Breeki.
Cue the hardbass!


Personal Rating: 8.5/10
Was this review helpful? Yes No Funny
9 of 12 people (75%) found this review helpful
1 person found this review funny
Recommended
25.7 hrs on record
Posted: September 8
Hey stalker! Come over here, let's have a chat!

This game is fantastic. It has a different take of an open world adventure, it constatnly keeps you on edge with it's various types of enemies and you will be constantly doing something to survive, whether it be crawling through a field of anomalies, dropping equipment to allow yourself to run fast enough or fighting the cheeki breeki bandits. This game reeks of atmosphere. To top it off this game has some fantastic mods such as the Aresnal Overhall, Call of Chernobyl and Misery. The other two games were good but this one to me is the best.

Now, get out of here Stalker!
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7 of 11 people (64%) found this review helpful
Recommended
79.0 hrs on record
Posted: September 20
Best singleplayer survival game , most immersive fps game ever , with awesome modifications (Misery mod + arsenal / Cop Redux etc etc...)

Just one of the best game series i have ever played in my entire ♥♥♥♥ing life !

It says i have only 79 hours in game , but i got the three Stalker games on DVD too , i may have easily 800+ hours on those games !

GSC , now that you are back , you know what to do if Cossacks 3 is a success !
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7 of 12 people (58%) found this review helpful
Recommended
24.6 hrs on record
Posted: September 9
This is the best game ever created, deff game of the year every year for all time.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
106.2 hrs on record
Posted: September 21
The Stalker trilogy growed with time improving in each new chaper more, so this last one receive the benefits from the experience devs gained releasing other 2.

The search for manufacts continues and is even more improved the system to find them with ultra modern detectors.

The annoying emissions continue even inside this game, but this time the system was improved by devs a lot so that they're no more a problem, i completed the whole game and i never got killed one time by any of them....The improvements are made increasing the number of places you can now hide to take cover, so, wherever you'll be, you'll always find a close cover in the zone near you, you'll no more be forced to 20 miles marathons in 30 seconds like in CS.

A new, great and very nice feature of this game are the Achievements, no, not the Steam ones, cause this game has none, but i'm referring to special ingame achievements, and they are not useless, each one will give you ingame various bonus, very useful to survive in the Zone, some of them will help also to make money easier so that you'll no more have that problem too and if you'll play smart you'll be rich already at 1/3 of the game ^^

This was probably the first and only Stalker game where i had some real fun and less stress, but at end, with the Gauss Gun in my hands i was really too much overpowered hehe ^^

In clonclusion, probably (i repeat, thanks to the experience from first 2) the best chapter of the serie, altough not perfect, but very close to be, recommended to experienced fps players and to everyone who want a challenge but without too much stress.

My Final Score is

78 /100
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
50.3 hrs on record
Posted: September 23
Product received for free
I love the whole series and this is my favourite game
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
11.0 hrs on record
Posted: September 30
Quality expansion pack for the most atmospheric and interesting open world shooter out there
Was this review helpful? Yes No Funny
4 of 8 people (50%) found this review helpful
1 person found this review funny
Recommended
18.9 hrs on record
Posted: September 18
What fallout 4 should have been
Was this review helpful? Yes No Funny
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For me Clear Sky was more interesting and better made, it was more picturesque. Still it was fun.
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Finished all the fallout games and can't find anything else with that feel to it?

Then Stalker is for you. Amazing atomsphere and sound. For a old game the visuals are lovely. There are some great mods. Mine stopped working which is why I stopped playing it, Which is a same. 9/10 Would raid helpless russians with a sawed-off shotgun again.
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