SquareCells is an ambient logic puzzle game.
User reviews:
Recent:
Very Positive (13 reviews) - 84% of the 13 user reviews in the last 30 days are positive.
Overall:
Very Positive (239 reviews) - 90% of the 239 user reviews for this game are positive.
Release Date: Dec 7, 2015

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About This Game

SquareCells is an ambient logic puzzle game.

Reveal the pattern in the grid using the surrounding clues.

Includes 36 brain teasing puzzles.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: 2.0Ghz+
    • Memory: 2 GB RAM
    • Graphics: Shader Model 2.0+
    • Storage: 50 MB available space
    Minimum:
    • OS: OSX 10.5 or later
    • Processor: 2.0Ghz+
    • Memory: 2 GB RAM
    • Graphics: Shader Model 2.0+
    • Storage: 50 MB available space
    Minimum:
    • OS: Ubuntu 10.04 or later
    • Processor: 2.0Ghz+
    • Memory: 2 GB RAM
    • Graphics: Shader Model 2.0+
    • Storage: 50 MB available space
Customer reviews
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Recent:
Very Positive (13 reviews)
Overall:
Very Positive (239 reviews)
Recently Posted
Mitsukuni
( 5.2 hrs on record )
Posted: June 26
Another great puzzle game from Matthew Brown. I hope he'll make SquareCells Plus and SquareCells Infinite too.
Helpful? Yes No Funny
SpeedyReedyTV
( 7.5 hrs on record )
Posted: June 24
As with Hexcells, this is a logic puzzle with minimalist design and a relaxing soundtrack. Very cheap, especially in Steam sales and great for people who enjoy puzzles, Sudoku, and/or Minesweeper.
Helpful? Yes No Funny
Challenger
( 12.0 hrs on record )
Posted: June 23
Much more difficult than Hexcells. Great game.
Helpful? Yes No Funny
iamoffline
( 1.9 hrs on record )
Posted: June 18
if you like hexcells, you will very likely enjoy this.
my braincells say thank you, mr brown.
Helpful? Yes No Funny
Elvenshae
( 16.5 hrs on record )
Posted: June 10
Squarecells is a fantastic puzzle game from the maker of Hexcells, one of my favorite puzzle game series of all time, that just misses being as mind-bendingly wonderful as its predecessor. Hexcells has the benefit of a couple releases to get to that point, however, and the bones of the puzzles in Squarecells are good enough that I can't wait for Squarecells Plus and Infinite, and will absolutely buy them both Day 1.
Helpful? Yes No Funny
Adolf was ok i guess
( 4.1 hrs on record )
Posted: May 30
Highly enjoyable, good quality puzzles, cheap.
I see no reason not to reccomend this.
Helpful? Yes No Funny
Lasse
( 13.0 hrs on record )
Posted: May 26
Great puzzle. I found it a little easier than the also magnficent HexCells, but still worth every penny.
Helpful? Yes No Funny
plus or minus
( 20.6 hrs on record )
Posted: May 25
Nice relaxing puzzle game. Really gets tricky towards the end. No guessing, just logic. Only hoped that there is more than 36 levels and custom/player-made levels.
Helpful? Yes No Funny
Once
( 3.2 hrs on record )
Posted: May 22
Absolutely loved it.

Short and cheap puzzle game, in an awesome Hexcells style. I want more. Would surely buy more.
Helpful? Yes No Funny
coolz
( 7.1 hrs on record )
Posted: May 21
Yet another brilliant puzzle game by Matt Brown.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Recommended
7.5 hrs on record
Posted: June 24
As with Hexcells, this is a logic puzzle with minimalist design and a relaxing soundtrack. Very cheap, especially in Steam sales and great for people who enjoy puzzles, Sudoku, and/or Minesweeper.
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Most Helpful Reviews  Overall
71 of 73 people (97%) found this review helpful
34 people found this review funny
Recommended
7.9 hrs on record
Posted: December 15, 2015
As expected from a Matthew Brown game, SquareCells is well-polished and not rough around the edges. Just like Hexcells, there's no guesswork involved, so there's no circular logic and you can't back yourself into a corner. Some of the puzzles may seem difficult at first, but if you think outside the box and approach them from the right angle you can beat them all fair and square.
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48 of 55 people (87%) found this review helpful
1 person found this review funny
Recommended
5.2 hrs on record
Posted: December 7, 2015
Do you like Picross? You know this game is for you already.
Do you like Hexcells? You know this game is for you already.
Do you enjoy reasonably tough logic puzzle games with a supremely calming aesthetic? This game is for you.

SqaureCells comes from the developer of Hexcells, a series of amazingly well designed logic puzzle games that are reminiscent of Minesweeper with shades of Picross, Nintendo's series of logic puzzle games. I'd highly suggest you check those games out before this one, if only because they're fantastic and can be had cheaply during sales.

SquareCells is much more of a direct take on Picross. For those that don't know, Picross is a puzzle game where you're given a square or rectangle and tasked to remove blocks, guided by numbers indicating how many blocks are in each row or column. You'll generally be rewarded with an image of some kind. SquareCells is very much that, though the images are more abstract.

There's a unique mechanic that Brown has added to the mix, a number on a square that indicates how many squares it is directly connected to. It's one of those concepts that really changes the way you think about Picross puzzles, and allows him to get away with presenting less information while still creating fair puzzles. The logical possibilities that arise from this provide the unique spin on the Picross formula that this game needs to stand out.

I've finished the game with three stars on every puzzle, and while it starts out fairly simple to introduce people new to Picross it eventually gets quite tricky, especially in the last tier of puzzles. I never had to make logical leaps or even educated guesses, which is always a plus. Took me 5 hours to 100% the game, which I find to be a decent price/content ratio, even without it being on sale.

It's $3 currently, absolutely worth it for a well-made relaxing puzzle game. I look forward to SquareCells Plus and SquareCells Infinite!
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27 of 29 people (93%) found this review helpful
16 people found this review funny
Recommended
5.8 hrs on record
Posted: December 30, 2015
Soon to come: SquareCells Plus, SquareCells Infinite. Maybe in the future; TriCells, CirCells (although that would be tough) and maybe even a CubeCell.

I'd buy them all. SqareCells is very fun, puzzles-very addicting and challenging. Love the music too.
If you liked HexCells, this is the perfect sequal, although the plot is a bit dry.

4sides/4 would rage at misclicking again
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25 of 27 people (93%) found this review helpful
Recommended
5.1 hrs on record
Posted: January 22
SquareCells is a combination of Hexcells and the Paint it Back/World Mosaic games. It's similar to Hexcells because it's made by the same developer and if you enjoyed those hexy games, you're bound to like this one as well. There's no plot - just pure number puzzle goodness. One of the other reviewers joked about future SquareCells games: SquareCells Plus and SquareCells Infinite. Haha. Well, I'd buy those too. There's no better workout for your brain. :)
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26 of 29 people (90%) found this review helpful
2 people found this review funny
Recommended
4.1 hrs on record
Posted: December 7, 2015
From the creator of the legendary HexCells, comes a slightly different dynamic that mixes in picross mechanics. Totally worth it - in fact, this game is too cheap. Hex/SquareCells are brilliantly done minimalistic puzzle games that should be standard on every operating system. Soooo easy to learn and so satisfying and fun to master. The best part about these games is that its all logic, no guessing.

Totally worth it - I don't even have any 'Cons' to list out.
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17 of 18 people (94%) found this review helpful
Recommended
10.8 hrs on record
Posted: December 7, 2015
A puzzle game!

This is a nonogram (known as Picross, Japanese Crosswords, etc.) puzzle game with couple of really fun mechanic twists that add a whole new logical dimension without breaking the flow. It's brought to us by a man behind Hexcells series and carries the same aesthetics.

5 Facts about Squarecells

• if you liked Hexcells games, you should buy this immediately;
• the game does justice to a teaching pace, I think Mr. Brown really nailed it here;
• newly added mechanics are great, they feel fresh and they feel right;
• only single possible solution per puzzle, so you're never supposed to guess anything;
• the game is hard just enough to keep you, dear puzzle enthusiast, interested.

Complaint: I wish puzzles area was just a little bit bigger. Even on 23'' FHD monitor it looks a bit tiny. Changing resolution does not help. Not sure if it would be comfortable to play on a laptop: it looks good on screenshots but is a little bit tedious to read when you play it. Sometimes you want some comfort to think faster, you know what I mean?

Otherwise, a great puzzle game.

I expected something fun and well-thought from Matthew Brown, I've bought the game blindly and I don't regret it.
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13 of 13 people (100%) found this review helpful
Recommended
8.7 hrs on record
Posted: December 26, 2015
Another great game by Matthew Brown.

If you're a fan of Hexcells games, get this one too.

It's way more challenging, but be sure not to use trial and error, because then you're missing lots of fun and satisfaction. Some people say that not having random level generator is a step backwards, but these levels were, at least for me, easy and boring. In SquareCells you get finite amount of levels, but all of them are really well crafted. Quality > quantity.
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10 of 10 people (100%) found this review helpful
Recommended
12.5 hrs on record
Posted: December 7, 2015
Another great creation from the creator of Hexcells. I was really looking forward to his next game and it certainly delivered.

The puzzles are a bit of a mash up between nonograms (picross) and nurikabe and if you enjoy those types of puzzles you will love this. Of course, any fan of Hexcells would also appreciate this. The puzzles are well made and good a good test of logic, so no need for guessing.

The UI is nice and clean and everything plays smoothly.

Edit: Looks like there is a way to change mouse buttons. It was small in the lower left corner of the menu screen. A mouse with a toggle to switch. Didn't notice my first time playing, but wanted to point that out.

I hope the developer decides to come back to SquareCells to add interesting new mechanics to ramp up the difficulty even more, much like Hexcells Plus did. Or add a generator like Hexcells Infinite. Both would be welcome additions.

There isn't much need for more of a review. Logic puzzle fans know who they are already, and I'm sure they'd appreciate this as much as I did (as well as Hexcells if you haven't already tried that).

Highly recommended and thank you to Matthew Brown. Can't wait for the next one.
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11 of 12 people (92%) found this review helpful
Recommended
5.3 hrs on record
Posted: December 10, 2015
SquareCells is similar in style to developer Matthew Brown's popular Hexcells trilogy, and is another great buy for fans of Japanese style logic puzzles.

The game starts out as a nonogram puzzle, where you have groups of numbers along the top and left side indicating groups of consecutive marked cells in the columns and rows next to them. It's up to the player to deduce where these marked cells might be, using the available information, and unlike games like Minesweeper, guesswork is never needed. Each puzzle has a counter displaying how many numbers to remove, and though you don't always need this information to solve a puzzle, you should keep it in mind for when you do.

This isn't just another nonogram though, and the complexity is quickly taken up a notch when a new puzzle element resembling kuromasu is introduced into the game. These clues consist of numbers on the puzzle grid itself, denoting how many cells to connect with marks by branching off in horizontal and vertical directions. Diagonals do not touch, but any surplus cells have to be removed to not exceed the indicated number. This while still abiding by the nonogram clues, which will now be absent from several rows and columns to leave you with just enough information to solve the puzzles.

The final puzzle mechanic is an old acquaintance from the Hexcells games; namely the bracket enclosed total hint. This is an alternative to the nonogram clues, but unlike those, it only indicates how many cells to mark in a row or column, and says nothing about how marked cells are distributed. Puzzles will now utilize all of these mechanics, making for some really difficult challenges by the time you get through the game.

A feature I really like in SquareCells is that you can exit any level and come back to it later. There's no limit to how many levels you can suspend either, so if you have to go do something else or want to tackle a few other puzzles in the meantime, you can.

The Linux version isn't without issues though, and the game would initially crash on launch. That problem has been resolved, but many Linux users are still unable to unlock Steam achievements. This isn't the first Unity 5 game to have Linux specific issues, but hopefully these quirks will get ironed out soon.

It took me about 5 hours to get through the whole game, and considering the low price of the game and the high quality of the puzzles, that's a great value for money if you like games like this one. I wholeheartedly recommend it, and I hope it turns into another trilogy.

NOTE: This review was originally posted on GamingOnLinux.
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