A fast-paced action-sports game that pits 2-4 players against each other in a frantic combination of air hockey and tennis. Players scramble to retrieve and throw a glowing disc while unleashing devastating abilities and defending their end zone.
User reviews:
Recent:
Very Positive (18 reviews) - 83% of the 18 user reviews in the last 30 days are positive.
Overall:
Very Positive (284 reviews) - 86% of the 284 user reviews for this game are positive.
Release Date: Mar 7, 2017

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Recent updates View all (25)

May 17

Dedicated Servers are LIVE!



Hey everyone,

Dedicated servers are live on PC! See our preview post for more info on what this means for Disc Jam. There will be a dev stream tomorrow (Thursday) at 11AM PST where we'll play a little, discuss the update, and talk about what to expect in the upcoming patches. In the meantime, we've hit some of your top requests in this update so check out the patch notes below and have fun!

  • NEW: Disc Jam now uses dedicated servers powered by Amazon GameLift for public matches!
  • NEW: Matchmaking has been completely rewritten from the ground up.
  • Queue for singles and doubles simultaneously!
  • Queue in multiple regions simultaneously!
  • Matchmaking will now gradually increase the skill range filter until a match is found!
  • NEW: Singles and Doubles are now split into their own Skill Ratings. These new Skill Ratings default to your previous Skill Rating, but require 10 additional placement matches before they are calculated and listed on their respective leaderboards.
  • TWEAKED: Players will now receive a skill rating change after a match even if their opponents are still in their placement matches.
  • TWEAKED: Toned down footstep volume.
  • TWEAKED: Stuff blocks now show a landing point on the ground where opponents can charge up.
  • TWEAKED: Percentage-based stats now require a minimum amount of play before they are calculated and listed in leaderboards. Leaderboards have been reset as a result. Players will be relisted after they complete their next match.
  • FIXED: When deflecting the disc at the net with a fully charged shield, players will now charge up a super instead of performing a stuff block.
  • FIXED: Fixed a bug that could prevent a Steam invite from being successfully accepted at the title screen.

6 comments Read more

May 8

Disc Jam Dedicated Servers!



Hey everyone,

It's been a while since our last patch, but that's because we've been working on something big! We're excited to report that we're rolling out dedicated servers for Disc Jam!!! We've been working with Amazon GameLift to setup fleets all over the world and deliver the best network experience possible.

This is big change for a lot of reasons, some of which won't be fully realized until future updates, but here are some immediate benefits:

  • Drastically improved matchmaking
    • This is especially true for Doubles where connection difficulties are compounded by each joining player (and the inevitable router/NAT/firewall troubles that come with them)
  • More reliable connections across the board
    • No more bad hosts piggybacking on their neighborhood McDonald's WiFi!
    • Someone's bad Internet is their own problem and will not affect your inputs to the game host
  • Less volatility in latency (lower average ping)
  • Better handling of opponent disconnects
    • Quitters are guaranteed the loss.
  • You can now simultaneously queue for singles and doubles, and in multiple regions.
  • Skill-based matchmaking will now relax over time, eventually considering players of all skill levels to ensure you get into a match.
    • This should result in lower average queue times for everyone!

We think that's a pretty great list of day 1 benefits that come along with dedicated servers, but it's important to keep in mind that this is only the first part of a long-term initiative. Here's what we're hoping these servers will enable us to do in the future:
  • Cross-play between PC and PS4
    • This is a big one. We have a working proof-of-concept for the technology to do this today, but we still need to complete the work as well as go through a Sony approval process. If successful, we will be able to leverage this technology to join our player bases together and increase the matchmaking pool for everyone!
  • Ranked seasons and other competitive features
    • Dedicated servers provide both a neutral and secure host for matches. This allows us to start building a competitive framework into the game without having to worry about host advantage, players hosting with poor connections, lag switching, etc.
  • Private matches between players spanning large geographic distances.
    • Until now, it's been difficult for players spanning large geographic distances to play with/against each other due to high latency. Although dedicated servers will only host public matches at first, we hope to expand their use to private matches where, for example, a player in Los Angeles could compete against a player in London provided both can make a reasonable connection (<150ms) to a data center on the US East Coast.

So as you can see, this is big news indeed! We'll be rolling this out in stages over the next few weeks. The first step is to activate fleets for PC (Steam) and release a new patch with the improved matchmaking. Our goal is to get that done by the end of the week. Once we've had enough time to evaluate the technology and iron out the kinks, we will begin activating fleets for PS4 and pushing out the update there as well.

7 comments Read more

About This Game

DISC JAM

A fast-paced action-sports game that pits 2-4 players against each other in a frantic combination of air hockey and tennis. Players scramble to retrieve and throw a glowing disc while unleashing devastating abilities and defending their end zone. An exciting blend of strategy and skill, this arcade-inspired title boasts a zany roster of characters to compete with friends both on the couch and online.

FEATURES

  • Fast-paced arcade-inspired gameplay
  • Support for splitscreen and couch play
  • A zany roster of characters, each with different styles and abilities
  • Invite your friends to a party and play against other teams online

ABOUT HIGH HORSE ENTERTAINMENT

High Horse Entertainment is an independent studio formed by two industry veterans with a combined 17 years of AAA development experience. Building on a strong history of online game development, High Horse plans on launching a line of fluid, robust, and accessible multiplayer titles.

System Requirements

    Minimum:
    • OS: Windows 7 SP1 or later
    • Processor: Intel Core i3-4160 @ 3.60GHz
    • Memory: 4 GB RAM
    • Graphics: Intel Integrated HD 4000 or better
    • DirectX: Version 10
    • Sound Card: DirectX compatible soundcard or onboard chipset
    • Additional Notes: Supports XInput-compatible and DualShock®4 controllers. When using a DualShock®4 controller, please turn off any Steam controller emulation.
    Recommended:
    • OS: Windows 7 SP1 or later
    • Processor: Intel Core i5-4690K @ 3.50GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 960
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Sound Card: DirectX compatible soundcard or onboard chipset
    • Additional Notes: Supports XInput-compatible and DualShock®4 controllers. When using a DualShock®4 controller, please turn off any Steam controller emulation.
Customer reviews Learn More
Recent:
Very Positive (18 reviews)
Overall:
Very Positive (284 reviews)
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